The Urbz: Sims in the City: Difference between revisions

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{{Era|URBZ}}
{{Pagecover
{{Game
|image=urbzpromo.jpg
|gen=TU
|pagetype=Third console title in [[The Sims (series)|''The Sims'' series]]
|toc=
}}
{{Infobox game
|name = The Urbz: Sims in the City
|image = [[File:Urbz GameCube.jpg|The Urbz: Sims in the City250px]]
|caption= NTSC Nintendo GameCube cover art
|developer = [[Maxis]] <small>(GCN, Xbox, PS2)</small><br />[[wikipedia:Griptonite Games|Griptonite Games]] <small>(GBA, DS)</small>
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|series = [[The Sims series|The Sims]]
|platforms = [[wikipedia:Nintendo GameCube|Nintendo GameCube]], [[wikipedia:PlayStation 2|PlayStation 2]], [[wikipedia:Xbox|Xbox]], [[wikipedia:Game Boy Advance|GBA]], [[wikipedia:Nintendo DS|Nintendo DS]]
|release = {{vgrelease|NA=November 9, 2004}}{{vgrelease|PAL=November 12, 2004}}{{vgrelease|JP=January 13, 2005}}{{vgrelease|KR=December 7, 2004}}(PlayStation 2 & Xbox Only)
|genre = [[wikipedia:Life simulation game|Life simulation]]
|modes = [[wikipedia:Single-player|Single-player]], [[wikipedia:multiplayer video game|multiplayer]]
|ratings = {{vgratings|ESRB=T, E <small>(GBA & DS)</small>|PEGI=12, 3 <small>(DS)</small>|OFLCA=M, G <small>(DS)</small>}}}}{{For|the handheld version|The Urbz: Sims in the City (handheld)}}
}}
[[File:The Urbz Logo.png|left|75px]]'''''The Urbz: Sims in the City''''' is a video game for the Nintendo GameCube, PlayStation 2, and Xbox consoles, as well as the Game Boy Advance and Nintendo DS portable systems. It is the third game in [[The Sims series|''The Sims'' series]] for video game consoles and is the second game not to be released on Windows or Mac OS X. The next release for consoles and handhelds was the console port of ''[[The Sims 2 (console)|The Sims 2]]''.
{{For|the handheld version|The Urbz: Sims in the City (handheld)}}
[[File:The Urbz Logo.png|left|75px]]'''''The Urbz: Sims in the City''''' is a video game for the Nintendo GameCube, PlayStation 2, and Xbox consoles, as well as the Game Boy Advance and Nintendo DS portable systems. It is the third game in [[The Sims series|''The Sims'' series]] for video game consoles and is the second game not to be released on Windows or Mac OS X. The next release for consoles and handhelds was the console port of ''[[The Sims 2 (console)|The Sims 2]]''.
 
Unlike other games in the series, Sims live in the city of [[Urbzville]], divided up into nine districts. Eachwith districteach containsof them containing their own style and unique Sims. The main focus of the game is building "rep" with other Sims in order to gain fame, entry to VIP rooms and advance to new districts.
 
R&B group [[Wikipedia:The Black Eyed Peas|The Black Eyed Peas]] provided several music scores for the game, which have also been translated into [[Simlish]]. Members of the group also appear as guest Urbz in the game.
 
''The Urbz'' is the first game in ''The Sims'' series to have weather. Weather was eventually featured in the PC/Mac games, appearing for the first time in ''[[The Sims 2: Seasons]]'' and ''[[The Sims Castaway Stories]]''. Weather also appeared in successors to ''The Urbz''', such as ''The Sims 2'' for console, ''[[The Sims 2 Pets (console)|The Sims 2: Pets]] for console'' and ''[[The Sims 2 Castaway]]''.
 
''The Urbz'' is the chronological sequel of ''[[The Sims Bustin' Out]]''{{fact}}.
 
== Console gameplay ==
===Goal===
The objective of the console games is to go to each of the nine districts and build their reputation (called "Rep", in-game). Rep is a measure of how popular an Urb is; as an Urb gains more reputation, they gain access to larger apartments and different districts. In the end, the Urb will have the largest apartment and be able to visit any of the districts.
 
In addition to gaining rep, the player must also make sure that his or her Urb has its needs fulfilled, and to increase the Urb's skills by playing mini-games. The amount of money Sims can make at the various jobs in each of the districts is determined by what skills they've leveled up. As the player progresses through the game, they will get messages for rent, from [[Darius]], the Sim with the highest rep in the city, and get programmed messages to their XAM. There are also other challenges like helping Sims (or Urbz) get money from people or taking pictures of Urbz.
=== Goal ===
The objective of the console games is to go to each of nine Districts and build their reputation (called "Rep", in-game). Rep is a measure of how popular an Urb is; as an Urb gains more reputation, they gain access to larger apartments and different Districts. In the end, the Urb will have the largest apartment and be able to visit any of the Districts.
 
===Features===
In addition to gaining Rep, the player must also make sure that his or her Urb has its needs fulfilled, and to increase the Urb's skills by playing mini-games. The amount of money Sims can make at the various jobs in each of the districts is determined by what skills they've leveled up. As you progress through the game, you will get messages for rent, from [[Darius]], the Sim with the highest rep in the city, and get programmed messages to your XAM. There are also other challenges like helping Sims (or Urbz) get money from people or taking pictures of Urbz.
* '''Weather:''' The Urbz features real time weather.
 
* '''2 Player mode:''' Like the earlier games, players can play in 2 player mode, It requires 2 Urb Slots to play and 2 controllers.
=== Features ===
* '''[[District relationship|District Relationships]]:''' People from some districts like and dislike people from other districts.
* '''Weather''' The Urbz features real time weather.
* '''2 Player mode''' Like the earlier games, players can play in 2 player mode, It requires 2 Urb Slots to play and 2 controllers.
* '''[[District relationship|District Relationships]]''' &ndash;People from some districts like and dislike people from other districts.
 
===Tasks===
The player will be given different tasks depending on the Districtdistirct they're in. The tasks are varied in nature, but most fall into a certain category:
 
*'''Needs''' &ndash; The first task that the player will have to perform and will continue performing throughout the game is fulfilling his or her character's needs. The needs are hunger, bladder, fun, hygiene, and energy. As time goes by, each of those needs starts to fall. They can be restored by performing specific tasks (e.g., eating to reduce hunger or sleeping to increase energy). If the player's Urb falls asleep in public on the floor, the policeman will fine them or even start a fight; the same applies when the Urb urinates on the floor.
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*'''Adding Furniture''' &ndash; At each apartment, the player will be asked to spend a certain amount of money on furniture in order to unlock a different pet animal to live with them. The pet has needs like the Urbz and requires care (though cleaning up after them is annoying, placing them under the "follow me" option reduces that issue/allow them to roam and you'll clean up after them all day: try it and see).
 
*'''Build Reputation''' &ndash; In each Districtdistrict, the Urb will need to build up their reputation meter ("Rep"). First, the Urb needs enough Rep to get into the Districtdistrict's club. Then, by increasing the Urb's reputation further, the Urb can gain access to a new Districtdistrict.
 
*'''Master a Job''' &ndash; There's a different job to master in each Districtdistrict. Each job has three levels to complete, each of which requires a certain amount of skill to unlock. Upon completion of a goal in a job, the Urb may earn money to buy items and learn a new social interaction. The job consists of completing a mini-game that involves pushing buttons in a certain sequence or repeatedly pushing the same buttons.
 
*'''Make Friends''' &ndash; The player is required to establish friendships with the residents of each Districtdistrict. By interacting socially, one can increase the relationship between the player's Urbz and an [[NPC]] Urb. If the player builds a certain amount of Reprep, they may also have other Urbz to join their crew, allowing the player to switch between their Urb and its friends.
 
*'''Use a Powersocial''' &ndash; As one makes friends, the Urb will earn powersocials. Powersocials are unlockable actions that Urbz can use when socializing with other Urbz. Each one is unique to a certain Districtdistrict. As the game progresses, it becomes necessary to use powersocials on certain bully characters. They can be obtained from going inside an area of the district unlocked by rep at 12:00 for a party from Darius.
 
*'''Tag an Object''' &ndash; After becoming friends with the Sim Urb, Rolanda Skye, you'rethe player is required to tag certain objects, which includes spraying graffiti on walls. There is a graffiti tag for each Districtdistrict.
 
*'''Helping Urbz''' &ndash; Some Urbz want youthe player to help them with some jobs like:such as Takingtaking pictures of Urbz, Muggingmugging other Urbz for money, tagging other Urbz faces or as previously mentioned tagging certain objects.
 
*'''Villains''' &ndash; In every district, there is a villain which will come, and take money off youthe player and other Urbz. The only way to be rid of them is to use the Power SocialPowersocial given for that area. There are 3 different villains, (one, [[Urangoo McBain]], is shown on the front cover with tattoos, one, [[Harry Snivel]], is the person who asks for yourthe player's rent, and the last one, [[Kiki Blunt]], is seen when youthe player first createcreates yourtheir Urb) but they must be defeated in every area. DefeatBy defeating them all andthe youplayer getgets Darius' Penthouse, a money-making machine and a pet monkey.
 
== Handheld gameplay ==
{{Main|The Urbz: Sims in the City (handheld)}}
 
The handheld versions are played as an adventure game and require the player to complete missions to advance.
 
The goal of both the Nintendo DS and Game Boy Advance versions of ''The Urbz'' is to complete the five main missions. Both versions also include optional rep missions, but only the Nintendo DS version has the special Splicer Isle based mission.
 
== Needs ==
Unlike in most games of [[The Sims series|''The Sims'' franchise]], Urbz have only five basic needs: [[hunger]], [[hygiene]], [[energy]], [[bladder]], and [[fun]]. While the social need does not exist in the game and does not change the mood of Urbz, reputation degrades over time, and can be increased by socializing.
 
*'''Hunger:''' &ndash; Satisfied by eating cooked or purchased food.
*'''Hygiene:''' &ndash; Satisfied by taking a shower or washing hands.
*'''Energy:''' &ndash; Satisfied by sleeping on a bed, couch, or bench.
*'''Bladder:''' &ndash; Satisfied by using a toilet (or peeing on the ground).
*'''Fun:''' &ndash; Satisfied by using various objects like the television, trampoline, dance floor, etc., etc.
 
== Characters ==
===[[Skyline Beach]]===
*[[Lil Bit]]
*[[Toots Sweet]]
*[[Ridiculous D.O.G.]]
*[[Isis Ice]]
*[[S.A. Loco]]
===[[Gasoline Row]]===
*[[Pork Chop]]
*[[Duke Headbutt]]
*[[Sharky Splitz]]
*[[Suzie Mack]]
*[[Jet Rockit]]
===[[Central Station]]===
*[[Kidd Chaos]]
*[[Scary Mary]]
*[[Frag Grrl]]
*[[Beelzebob Jones]]
*[[Genghis Lincoln]]
===[[Kicktail Park]]===
*[[String Bean]]
*[[Rolanda Skye]]
*[[Trang Hang]]
*[[Skid Mark]]
*[[Alley Stile]]
===[[The Foundry]]===
*[[Crispin Black]]
*[[Bella Ciao]]
*[[Neo Flange]]
*[[Roxanna Hardplace]]
*[[Arthur Pop]]
===[[Neon East]]===
*[[Professor Chewy]]
*[[Mazuiko Jackson]]
*[[Loop D. Loop]]
*[[Venus Moonflower]]
*[[Sara Tonin]]
===[[Cozmo Street]]===
*[[Will.i.am]]
*[[Apl.de.ap]]
*[[Fergie]]
*[[Polo]]
*[[Taboo]]
===[[Diamond Heights]]===
*[[Diva Roma]]
*[[Babbette Couture]]
*[[Sophie Couture]]
*[[Pootie Fads]]
*[[Cash Monet]]
===[[South Side Bridge]]===
*[[Louie Bricks]]
*[[Luke Laruffle]]
*[[Babs Margarita]]
*[[Pamela Sneer]]
*[[Jimmy Two-Shoes]]
===Service [[NPCs]]===
*[[Scotty Almost]]
*[[J.J._Bradley]]
*[[Officer Sludge]]
*[[Captain Catastrophe]]
*[[Slim Freddie]]
===[[Villain]]s===
*[[Kiki Blunt]]
*[[Urangoo McBain]]
*[[Harry Snivel]]
===Other===
*[[Jayde]]
*[[Darius]]
*[[Bobo]]
*[[Robot Street Performer]]
 
==Development==
Development for ''The Urbz'' started in lateearly 20002000s, when ''The Sims'' was considered a success. However, due to staff issues, development of ''The Urbz'' was delayed untilsometime around ''[[The Sims: Makin' Magic|Makin' Magic]]'' was released. The Urbz was one of the original Launch titles for the Nintendo DS.
 
''The Urbz'' was also intended to be the first ''The Sims'' game released for consoles, but Edge of Reality released the console port of ''The Sims'' earlier. ''The Urbz'' was the second ''The Sims'' title not to be released on Windows or Mac OS X.
 
Ports to the {{WP|PlayStation Portable}}, {{WP|Dreamcast}} and PC were planned, but the development of these ports was later cancelled due to poorvarious salesreasons. TheDevelopment PlayStationfor Portablethe portDreamcast was slated to release in 2005, but got cancelledcanceled due to poorthe sales.ill-fated Accordingdiscontinuation toof somethe images found on a beta websiteconsole in 2008, the game would've had a similar gameplay resolution to ''The Sims 2: Pets'' and ''The Sims 2:spring Castaway''2001.
 
''The Urbz''PlayStation Portable port was intendedslated to berelease thein first2005 ''Thebut Sims''got gamecanceled releaseddue forto consoles,poor butsales. EdgeAccording ofto Realitysome releasedimages found on a beta website in 2008, the consolegame portwould've ofhad a similar gameplay resolution to ''The Sims 2: Pets'' earlier.and ''The UrbzSims 2: Castaway''. was the secondEventually, ''The SimsUrbz'' titlewas notone toof bethe releasedoriginal onlaunch Windowstitles orfor Macthe OSNintendo XDS.
 
==Differences between The Urbz and other titles==
''The Urbz'' is different in several ways from ''The Sims'' and other console games games that came before it. Some of the changes between other titles ''The Urbz'' were later incorporated into later games, including games in the main ''The Sims'' series.
 
''The Urbz'' is the first ''The Sims'' game to feature Sims living in a big city. Cities (often [[SimCity]] specifically) are referenced in other games, but the games themselves take place in mainly suburban areas; [[Bridgeport]], in ''[[The Sims 3: Late Night]]'', is considered the first "urban" world in the main ''The Sims'' series. It is also the first game in the series where [[time]] passes on all lots; this feature would not re-appear within the series until ''The Sims 3.''
 
''The Urbz'' is the only game where the subtitle ("Sims in the City") is trademarked; all other expansion, stuff, game, or compilation pack titles and subtitles are not trademarked. It is also the only game released in a [[The Sims|prior game era]] after the beginning of a [[The Sims 2|new era]]; as despite thisreleasing after ''The Sims 2'' on PC, ''The Urbz'' is still based on ''Thethe Sims'' rather thanoriginal ''The Sims 2''.
 
==Appearances or references in other games==
*In ''[[The Sims 2 (console)]]'' when a Sim uses a metal detector, they might find a copy of ''The Urbz''. They will then throw it away in disgust.
*In ''The Sims 2 (console)'', there is a painting of a woman with purple hair who looks a lot like [[Jayde]] from ''The Urbz''.
*''The Sims 2'' for console borrows many resources from ''The Urbz'', such as animations, objects and sounds.
 
== Cancelled Thefranchise Urbzplans 2:and Sims Nightlifesequel ==
''The Urbz'' was also intended to start a spin-off subseries for ''The Sims'' franchise, so it could give Electronic Arts more profit. There would even be merchandising, including product placements and even figurines that were originally sold when the game came out.
The Urbz 2 started development about 5 months before The Urbz released. The Urbz 2 was planned to launch on PS2, Xbox and Gamecube in 2005. The Urbz 2 would of featured several new additions to the franchise console series: Direct Control and Multistory housing.
In The Urbz 2, you are tasked yet again to build your rep in a new city. After taking over the last city, you left soon after to find fortune and then got trapped without money in Simcity. Without work and money, you need to find yourself some work and friends and make yourself famous again.
 
The half-developed sequel got cancelled due to poor sales, which only sold 2.4 million out of 5.0 to warrant a sequel. As such, all future sequels and franchise plans for the subseries were scrapped.
Also, several Portable Sims games characters would of appeared in The Urbz 2, such as Daddy Bigbucks, Dusty Hogg and Nora Zeal Ott.
 
=== The Urbz 2 ===
Additionally with characters, Jayde would of made her true appearance as a major character (Not just a preset), and she would come to be your must trusted ally to take down Daddy Bigbucks, who is trying to buy out the city.
''The Urbz 2'' started development in the summer of 2004, about a few months after ''The Urbz'' was originally revealed by Electronic Arts. It would've introduced new features, such as online play, multistory housing, and children, and would've seen a release on the PlayStation 2, GameCube, and Xbox consoles in 2005.
Several new locations would of featured, and some from past games.
 
The plot for ''The Urbz 2'' took place directly after the first game, after the player's Urb got famous in Urbzville. After that, the famed Urb moves to SimCity (With the city itself actually making an appearance physically) and they suddenly find themselves without money or fame. Luckily, the player's Urb is offered a place to stay, and they need to get enough money and rep to make themselves famous again.
Also, The Urbz 2 was to feature online play on the Playstation 2 and Xbox versions for both the main story and freeplay modes. Also, children would of returned.
 
This game also would've featured a plot, involving [[Daddy Bigbucks]] trying to buy out the city while [[Jayde]] (who would've made her actual appearance as a character) would've worked as the main Urb's sidekick. It also would've featured characters from the [[The Sims: Bustin' Out (handheld)|handheld]] [[The Urbz: Sims in the City (handheld)|games]] for the Game Boy Advance such as [[Dusty Hogg]] and [[Nora Zeal-Ott]]. Characters from the first game (including The Black Eyed Peas, which would've lent some of their musical scores to the game) would've made an appearance there as well.
However, mid through development, around Dec 2004, the game was cancelled and instead turned into a completely different project: The Sims 2 Console.
What was the urbz 2 became The Sims 2 Console. However, some legacy content remains. Several characters from The Urbz 2 were reused in The Sims 2 Console, such as Felicity Usher, Betty Buttercup and Candi Cup.
Additionally, many of the objects in the game also came over from the urbz 2 project to the sims 2.
 
Also, several locations old and new would've made an appearance in the game which would've had multiple stories, subway entrances, clothing/furniture stores and workable jobs just like the original game.
Many features also made it, such as the direct control. However, many features were removed, such as: Multistory housing, online play, children, the Phone.
 
Due to poor sales of the video game, it got cancelled around December 2004 and the project was turned into what would later be [[The Sims 2 (console)|''The Sims 2'' for consoles]]. As the game had to be closer to the Windows counterpart, several features like the XAM, workable jobs and furniture/clothing stores were all removed.
Online play was removed because of 2 reasons:
# The Declining usage of both The Sims Online and The Sims Bustin Out online mode; and
# Certain tech problems with the new engine.
 
Online play was also removed due to declining usage of ''[[The Sims Online]]'' and ''[[The Sims Bustin' Out (console)|The Sims: Bustin Out's]]'' Online Weekend and certain technological problems with the new engine for sixth generation consoles. Even though it was scrapped from ''The Urbz 2'' project, it was originally considered for inclusion in ''The Sims 2'' for consoles during development, but was later cancelled.
Online play had been considered to be brought over to The Sims 2 console, but it was decided mid in development not to. A in house private lan test was done and worked perfectly. In the game files, references and code for server data can still be found.
 
Although, an in-house LAN test was done and worked perfectly, which explains several features relating to server data in the PlayStation 2's code.
The phone, shops, real workable jobs and clothing stores were all removed to keep the game in line with its PC counterpart, meaning it would use the traditional Build/Buy mode for the game, and traditional job systems.
Also, an easter egg as a "Apology" to some staff members wanting an urbz game, a photo of Jayde was left in the game as a purchasable item in the PS2, Xbox and Gamecube versions of the game. Also, some locations from The Urbz 2 made it to The Sims 2. Many people never knew this, but HMS Amore, 8 Rockpile Rd and Jugen House are both locations from The Urbz 2. Very minor things were changed in those locations. The only exceptions were that the second levels of those places (Jugen House had 5 stories), the stairwells and elevators for those places, and the subway entrances were all removed.
 
Other features like children and multistory housing were removed due to technical limitations, even though references to them can be found in the files.
Additionally, The Black Eyed Peas were to of lent their music scores for the game again, but this was cancelled when the game was turned into The Sims 2.
 
Even though ''The Urbz 2'' was completely cancelled, a lot of things were retooled for console platforms. Characters like [[Candi Cupp]], [[Felicity Usher]], and [[Betty Buttercup]] were originally characters from ''The Urbz 2'' before they were redesigned. Also, locations like [[8 Rockpile Rd]], [[Jugen House]] and [[HMS Amore]] were originally from the project even though very few things changed in the locations like the removal of multiple stories (Jugen House originally had 5 floors) and subway entrances.
Other content that still exists is that using a texture viewer for PS2 games, you can find textures for many things from The Urbz, such as the bouncer.
 
As an "apology" to developers and other staff for wanting another ''The Urbz'' game, a few references like a portrait and an EyeToy filter of Jayde were added in.
 
Through the files of ''The Sims 2'' for consoles, tons of leftovers from ''The Urbz'' can be found, ranging from textures, XAM ringtones, and even some NPC thumbnails.
 
==Trivia==
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Screenshots =
<gallery>
Two Urbz kissing.jpg|Two Urbz kissing each other.
Urbz-sims-in-the-city.jpg|JacuziUrbz Time!in a jacuzzi.
Create an Urb.jpg|Creating an Urb
</gallery>
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==See also==
* ''[[The Sims (Consoleconsole)|''The Sims'']]''
* ''[[The Sims Bustin' Out]]''
* ''[[The Urbz: Sims in the City (handheld)]]''
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* [http://urbzsims.ea.com The Urbz Official Website] (Shut Down 12-1-11)
* [http://www.gamefaqs.com/console/ps2/game/920432.html The Urbz: Sims in the City on GameFaqs]
* [https://web.archive.org/web/20040930215111/http://urbzsims.ea.com/index_flash.php%7C Official Urbz Website on wayback machine need flash to see more of it.]]
 
{{DEFAULTSORT:Urbz}}
 
{{Wikipedia}}
{{S-urbz}}
{{Sims|state1=uncollapsed}}
[[fr:Les_UrbzLes Urbz : Les Sims in the City]]
[[es:Los Urbz: Sims en la ciudad (consola fija)]]
[[de:Die Urbz: Sims in the City]]