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'''Time''' is a feature of all ''[[The Sims series|The Sims]]'' games except ''[[The Sims Social]]''. In general, there is a 12 or 24 hour clock, three speed settings ('''Normal''', '''Fast''' and '''Ultra'''), and a Pause button which stops the clock. Some games allow the player to switch between the 12-hour and 24-hour clock. In 1x speed, 1 day in is 24 minutes, one week is 2.8 hours and one year is 11.2 hours.
 
==The Sims==
In ''[[The Sims]]'', time is fairly simple. [[Bill]]s come every three days, but that is the only cycle; there are no days of the week. [[Sim]]s go to [[work]] or [[school]] every day, unless the player prevents them from going. One Sim minute is approximately one real life second, and the player can speed up time to skip through lengthy interactions or to quickly pass long stretches of time. The game will automatically switch to Ultra speed when there are no controllable Sims on the lot, or when all Sims on the lot are asleep.
 
When Sims first move onto a residential lot, the time will always be 7:00 AM. Time only passes on a [[residential lot]] when it is being played, so each household has its own time. When Sims visit a [[community lot]], time on their home lot stops, so Sims can spend hours or even days on community lots and return home shortly after they left.
 
Inviting Sims at or after midnight will always cause them to refuse regardless of [[relationship]] level; the exception to this is ''The Urbz: Sims in the City''.
 
In [[The Sims (console)|''The Sims'' for consoles]] and Free Play mode in ''[[The Sims Bustin' Out]]'', time works the same as in ''The Sims''. However, when playing ''Bustin' Out'' in Bust Out mode, time passes on all [[lots]] as it does in ''The Urbz: Sims in the City''.
 
When speeding up time, sounds do not get pitched up.
 
==The Sims Bustin' Out for Handheld==
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==The Sims 2 and The Sims Stories==
In ''[[The Sims 2]]'' and ''[[The Sims Stories]]'', time is now divided into seven-day weeks. This affects work and school schedules; students have weekends off, and Sims with jobs have scheduled days off. Bills are delivered every Tuesday and Thursday. The exceptions to this are ''[[The Sims 2: University]]'' (in [[college]] [[sub-neighborhood]]s) and ''[[The Sims Castaway Stories]]''.
 
When Sims first move onto a residential lot, the time will be 8:00 AM on Monday. When a household moves into a previously occupied home, the time will be 8:00 AM, but the day of the week ''may'' be what it was when the previous occupants moved out. If it is not, it will be Monday. If ''The Sims 2: Seasons'' is installed, it will be the last day of the first [[Weather (game mechanic)#The Sims 2: Seasons|season]] of the neighborhood when Sims first move onto a residential lot. When a household moves out of a lot, the seasonal progression will stop, and will resume when a new household moves in.
 
As in ''The Sims'', trying to invite Sims after midnight will always cause them to refuse regardless of relationship level. Also, time only passes on a residential lot when it is being played, and time on a Sim's home lot stops when he or she visits a community lot. Time continuity on community lots is only featured in the vacation community lots in ''[[The Sims 2: Bon Voyage]]''. Time actually passes when Sims return to their home base lot from vacation community lots.
 
Much like ''The Sims'', the player can speed up the clock in order to pass long stretches of time, and time will automatically speed up when there are no Sims on the lot or when all Sims are asleep. Speeding up time will also increase the speed and pitch of sound effects and the voices of Sims in-game, but will not affect sounds from the UI, [[TV]], or [[stereo]].
 
In college sub-neighborhoods, time on lots works much as it does in ''The Sims''; there are no days of the week, and bills come every three days. However, there is an additional time scale; a playable Sim's time on campus is split into 8 72-hour semesters, plus a post-graduate period that can last up to 72 hours. The timer that keeps track of this does not stop when a Sim travels to a college community lot, although time on the Sim's home lot does stop. However, a Sim's semester timer will stop if he or she travels to a community lot outside the college sub-neighborhood. Also, a Sim's semester timer only runs while he or she is selectable; it does not run for young adult [[townie]]s or for playable Sims who are visiting a lot.
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In ''[[The Sims 2: Seasons]]'', there are four seasons, each of which lasts five days. As with other aspects of time in ''The Sims 2'', each residential lot has its own seasonal progression. It may be summer on one lot and winter on the lot next door.
 
In ''[[The Sims 2: Apartment Life]]'', [[witch]]es can freeze time by casting the '''Tempus Interruptus''' [[Spells (The Sims 2: Apartment Life)|spell]]. Once it's casted, everyone on the lot except witches and their [[spectral cat]]s will stop what they're doing and will react in terror and confusion to the phenomenon before freezing. [[Pet]]s, [[toddler]]s and [[baby|babies]] will pass out and all [[Servo]]s will be powered down. Visitors, service NPCs, and vehicles will be unable to spawn and electrical appliances will not be usable. The spell will wear off after three hours or when a witch dispels it, after which everyone will return to normal. Servos will need to be powered back on manually, however.
When Sims first move onto a residential lot, the time will be 8:00 AM on Monday. When a household moves into a previously occupied home, the time will be 8:00 AM, but the day of the week ''may'' be what it was when the previous occupants moved out. If it is not, it will be Monday. If ''The Sims 2: Seasons'' is installed, it will be the last day of the first [[Weather (game mechanic)#The Sims 2: Seasons|season]] of the neighborhood when Sims first move onto a residential lot. When a household moves out of a lot, the seasonal progression will stop, and will resume when a new household moves in.
 
In ''Castaway Stories'', instead of the normal 12 or 24 hour clock, there are 8 orbs, with each one representing 3 hours. Daylight lasts 15 hours (5 orbs), while night lasts 9 hours (3 orbs).
 
The Sims 2 is the only game that do not capitalize AM/PM.
 
==The Sims 2 console games==
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==The Sims 3 and The Sims Medieval==
In ''[[The Sims 3]]'' and ''[[The Sims Medieval]]'', time passes for the entire townneighborhood. Similar to ''The Urbz: Sims in the City'', all Sims in the world share the same time regardless of which household is being played. Bills are delivered every Monday and Thursday morning.
 
''The clockSims is3'' the same as in earlier games, but there isintroduces a newfourth speed setting.: "Speed 4", Ultrawhich ultra-speeds through the current interaction and resumes at normal speed after the interaction is finished or cancelled. The Fast and Ultra speed settings are much, much slower than they were in previous games, causing annoyance for some players who dislike the long wait for their Sims to finish working or sleeping. InPrior to the original1.2.7 patch, these speed settings ran even slower, so slow that it takes around 10-12 seconds for 1 hour to pass at ultra speed. Much like ''The Sims 32'', Fastsound andeffects Ultraincrease in speed and pitch when the clock is sped up, although UI sounds will also ranhave slowertheir butpitched thisincreased. wasThis fixedeffect inwill 1persist if the player pauses the game or enters [[build mode|build]] or [[buy mode]] while on Fast or Ultra speed.2.7 Stereos and TVs continue to remain unaffected by the pitch change.
 
Whenever a game is started in ''The Sims 3'' and ''The Sims Medieval'', the first day is Sunday and it will be Week 1, Day 1. Furthermore, if ''[[The Sims 3: Seasons]]'' is installed, it will also be the first day of summer.
 
In ''[[World Adventures]]'', thereweek-based areevents no(such weeksas weekly payments from Professions, Weekly Book Earnings, etc.) won't occur while in [[Shang Simla]], [[Champs Les Sims]], and [[Al Simhara]]. This means that week-based events, such as weekly payments from Professions, Weekly Book Earnings, etc., won't occur. Some events such as receiving free items will still occur. Birthdays and Work will not be missed so [[Workaholic]]s will not be affected by holidays. Like in ''The Sims'' and ''The Sims 2'', time will be paused in the main world while a Sim is [[vacationing#The Sims 3: World Adventures|on vacation]]{{Vgversion|TS3:WA}} or in [[Sims University|university]].{{vgversion|TS3:UL}}
 
''The Sims 3'' and ''The Sims Medieval'' keep track of days since the town was started. Mousing over the time will show how many days have passed since the town was started.
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===The Sims 3 for iPhone===
Time works as its PC counterpart but time only speeds up when the Sim is sleeping and cannot stop time. ''Ambitions ''have added the ability to speed up and stop time.
 
==The Sims 4==
In ''[[The Sims 4]]'', time passes in all worlds. Like in ''The Sims 3'', all Sims in every world share the same time regardless of which household is currently being played. Bills are delivered once per week.
 
Time functions similarly to previous games, with a few notable differences. For example, if there are no controllable Sims on the lot or if all Sims are asleep, time will pass at a very fast speed that is not available to the player under normal circumstances, rather than at Ultra speed.{{confirm}} Like previous games, sounds will increase in speed and pitch when time is sped up, including music from stereos and images on television screens. These effects can be disabled in the game settings.
Like in previous games, the clock and settings are the same. If all Sims and pets of the household are sleeping, or out of the current lot unreachable by the player, the time will pass in a very fast speed, unavailable normally by the player.
 
There is a known bug where returning to normal speed after switching to ultra speed causes the game's clock to go out of sync with the simulation. This frequently occurs if ran on a low end computer.
 
Whenever a new household is started in a brand new save file, the first day is Sunday and the time starts at 8:00 AM.
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!''[[The Sims]]''
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|6:00 — 9:59
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!''[[The Sims 2]]''
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!''[[The Sims 2]]'' <small>(PSP)</small>
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<references />
 
==Trivia==
* In ''The Sims 2'', speeding up time also speeds up (and increases the pitch of) sound effects and the voices of Sims in-game. In ''The Sims 3'', UI sounds are also sped up. In ''The Sims 4'', [[television]] screens will become distorted and music playing from the [[stereo]] will also be sped up.
 
==Gallery==