Time: Difference between revisions

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(I have only World Adventures and can verify weeks do exist. Though the time difference and transition may differ.)
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'''Time''' is a feature of all ''[[The Sims series|The Sims]]'' games except ''[[The Sims Social]]''. In general, there is a 12 or 24 hour clock, three speed settings ('''Normal''', '''Fast''' and '''Ultra'''), and a Pause button which stops the clock. Some games allow the player to switch between the 12-hour and 24-hour clock. In 1x speed, 1 day in is 24 minutes, one week is 2.8 hours and one year is 11.2 hours.
 
==The Sims==
In ''[[The Sims]]'', time is fairly simple. [[Bill]]s come every three days, but that is the only cycle; there are no days of the week. [[Sim]]s go to [[work]] or [[school]] every day, unless the player prevents them from going. One Sim minute is approximately one real life second, and the player can speed up time to skip through lengthy interactions or to quickly pass long stretches of time. The game will automatically switch to Ultra speed when there are no controllable Sims on the lot, or when all Sims on the lot are asleep.
 
When Sims first move onto a residential lot, the time will always be 7:00 AM. Time only passes on a [[residential lot]] when it is being played, so each household has its own time. When Sims visit a [[community lot]], time on their home lot stops, so Sims can spend hours or even days on community lots and return home shortly after they left.
 
Inviting Sims at or after midnight will always cause them to refuse regardless of [[relationship]] level; the exception to this is ''The Urbz: Sims in the City''.
 
In [[The Sims (console)|''The Sims'' for consoles]] and Free Play mode in ''[[The Sims Bustin' Out]]'', time works the same as in ''The Sims''. However, when playing ''Bustin' Out'' in Bust Out mode, time passes on all [[lots]] as it does in ''The Urbz: Sims in the City''.
 
When speeding up time, sounds do not get pitched up.
 
==The Sims Bustin' Out for Handheld==
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In ''Castaway Stories'', instead of the normal 12 or 24 hour clock, there are 8 orbs, with each one representing 3 hours. Daylight lasts 15 hours (5 orbs), while night lasts 9 hours (3 orbs).
 
The Sims 2 is the only game that do not capitalize AM/PM.
 
==The Sims 2 console games==
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==The Sims 3 and The Sims Medieval==
In ''[[The Sims 3]]'' and ''[[The Sims Medieval]]'', time passes for the entire townneighborhood. Similar to ''The Urbz: Sims in the City'', all Sims in the world share the same time regardless of which household is being played. Bills are delivered every Monday and Thursday morning.
 
''The Sims 3'' introduces a fourth speed setting: "Speed 4", which ultra-speeds through the current interaction and resumes at normal speed after the interaction is finished or cancelled. The Fast and Ultra speed settings are much slower than they were in previous games, causing annoyance for some players who dislike the long wait for their Sims to finish working or sleeping. Prior to the 1.2.7 patch, these speed settings ran even slower, so slow that it takes around 10-12 seconds for 1 hour to pass at ultra speed. Much like ''The Sims 2'', sound effects increase in speed and pitch when the clock is sped up, although UI sounds will also have their pitched increased. This effect will persist if the player pauses the game or enters [[build mode|build]] or [[buy mode]] while on Fast or Ultra speed. Stereos and TVs continue to remain unaffected by the pitch change.
 
Whenever a game is started in ''The Sims 3'' and ''The Sims Medieval'', the first day is Sunday and it will be Week 1, Day 1. Furthermore, if ''[[The Sims 3: Seasons]]'' is installed, it will also be the first day of summer.
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Time functions similarly to previous games, with a few notable differences. For example, if there are no controllable Sims on the lot or if all Sims are asleep, time will pass at a very fast speed that is not available to the player under normal circumstances, rather than at Ultra speed.{{confirm}} Like previous games, sounds will increase in speed and pitch when time is sped up, including music from stereos and images on television screens. These effects can be disabled in the game settings.
 
There is a known bug where returning to normal speed after switching to ultra speed causes the game's clock to go out of sync with the simulation. This frequently occurs if ran on a low end computer.
 
Whenever a new household is started in a brand new save file, the first day is Sunday and the time starts at 8:00 AM.
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!''[[The Sims]]''
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|7:00 — 17:59
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|6:00 — 9:59
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!''[[The Sims 2]]''
|67:00 — 67:59
|78:00 — 17:59
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|19:00 — 56:59
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!''[[The Sims 2]]'' <small>(PSP)</small>