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'''Time''' is a feature of all ''[[The Sims series|The Sims]]'' games except ''[[The Sims Social]]''. In general, there is a 12 or 24 hour clock, three speed settings ('''Normal''', '''Fast''' and '''Ultra'''), and a Pause button which stops the clock. Some games allow the player to switch between the 12-hour and 24-hour clock. In 1x speed, 1 day in is 24 minutes, one week is 2.8 hours and one year is 11.2 hours.
 
==The Sims==
In ''[[The Sims]]'', time is fairly simple. [[Bill]]s come every three days, but that is the only cycle; there are no days of the week. [[Sim]]s go to [[work]] or [[school]] every day, unless the player prevents them from going. One Sim minute is approximately one real life second, and the player can speed up time to skip through lengthy interactions or to quickly pass long stretches of time. The game will automatically switch to Ultra speed when there are no controllable Sims on the lot, or when all Sims on the lot are asleep.
 
When Sims first move onto a residential lot, the time will always be 7:00 AM. Time only passes on a [[residential lot]] when it is being played, so each household has its own time. When Sims visit a [[community lot]], time on their home lot stops, so Sims can spend hours or even days on community lots and return home shortly after they left.
 
Inviting Sims at or after midnight will always cause them to refuse regardless of [[relationship]] level; the exception to this is ''The Urbz: Sims in the City''.