Trait (The Sims 3): Difference between revisions

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There are limitations on the traits a Sim can have. Foremost, two traits may not contradict each other, such as the [[good]] and [[evil]] traits, or the [[can't stand art]] and [[artistic]] traits. Such traits are inherently built around opposing behaviors and intrinsically preclude the occurrence of the other. In addition, Sims may be unable to obtain traits based on their age; one example being that babies are unable to have the charismatic trait or that only teens and older Sims can have the [[hopeless romantic]] trait.
 
Traits also grant Sims different abilities or specific actions which only Sims having those traits can do. [[Insane (The Sims 3)|Insane]] Sims are able to use the command "Talk to Self" to boost their own [[social]] motive, while [[Vegetarian (The Sims 3)|vegetarian]] Sims are able to cook vegetarian alternatives to meals containing meat (though in ''Showtime'', all Sims are able to cook these meals, regardless of traits). Some traits can grant Sims special [[moodlet]]s, with [[loner]] Sims enjoying their solitude or [[hydrophobic]] Sims fearing swimming in the pool. Other traits allow Sims a greater affinity for certain tasks, such as [[angler]] Sims being more adept at [[fishing]] while [[Genius (The Sims 3)|genius]] Sims tend to learn more quickly. In this respect, the customization that players can give to Sims via the trait system can make the game more or less challenging while offering a greater deal of variety than was possible with the personality point system used in the game's predecessors.
 
Features comparable to traits in previous games in the series are [[Zodiac sign]]s, [[interest]]s, and [[personality]].
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