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==Dive Well==
==Dive Well==
Dive Wells are one of the most exciting Tomb Objects. Sims can use them to become Soaked, which makes them immune to fire, or to put themselves out when already on fire. A Hidden Switch can be set at the bottom of dive wells. Sims can sometimes find treasures at the bottom. Dive Wells can also be portals to other areas of a tomb. Sims will go to the bottom, and then emerge from another dive well. This lets adventurers enter island tombs and other inaccessible areas.
Dive Wells are one of the most exciting Tomb Objects. Sims can use them to become Soaked, which makes them immune to fire, or to put themselves out when already on fire. A Hidden Switch can be set at the bottom of dive wells. Sims can sometimes find treasures at the bottom. Dive Wells can also be portals to other areas of a tomb. Sims will go to the bottom, and then emerge from another dive well. This lets adventurers enter island tombs and other inaccessible areas.

==Torch Lever==
The torch lever, like the Floor Switch, is an object for Sims to pull on.


==Pushable Statues==
==Pushable Statues==

Revision as of 21:56, 19 February 2010

Trap

Beware of the traps

Traps are a feature introduced in The Sims 3 World Adventures.

They are the defense mechanisms in tombs and, if not careful, can result in death of the Sim caught in one. There are several kinds of traps, however, not all of them are death traps. Sims can disarm most traps by tinkering with them or a hole in the wall, or pushing statues upon floor switches. Sims can even use traps to evade others.

Fire Trap

Fire traps are mechanisms built in the floor or wall of tombs. When activated, the Sim will catch fire and will result in a "On Fire" moodlet and death in one hour (3 for Sims with daredevil trait). The moodlet can be eliminated by soaking in one of the water pools said to be inside the tombs. Fire traps can be deactivated and there are two ways to cross this trap safely. The first one is by entering a pool before crossing the trap, as it will render the moodlet "Soaked" and make the Sim a fire proof being. The other is by having the Fire-Proof Trait.

Electricity Trap

Electricity traps are generally the same as fire traps, but with electricity. The "Soaked" moodlet cannot prevent damage on a Sim. When failing to cross the electricity trap, the Sim will get choked by the trap and get the "Singed" moodlet. If the Sim tries again with the moodlet but fail again, the Sim would die.

Dart Trap

Dart traps fire tranquilizing darts, causing the Sim to fall asleep unwakeable for about 30 minutes.

Mummy Trap

Curse
Main article: Mummy


A Mummy Trap will activate when the Sim comes near enough. It may render the Sim Cursed if he loses a fight with the creature set free by the trap. The Curse is lethal if the Sim does not make an attempt to lift it. Mummies can be defeated with a high enough Martial Arts skill.

Steam Trap

Steam gives Sims the 'soaked' moodlet which makes them immune to fire. A really good puzzler tool - give a Sim a soaking with a steam trap to get past the fire trap. However, if the Sim is wearing a swimsuit they won't be affected by the steam and will not get the 'soaked' moodlet.

Floor switch

The floor switch is a classic adventure game object. It is a small, 1 tile floor object on which Sims can stand or push statues.

Dive Well

Dive Wells are one of the most exciting Tomb Objects. Sims can use them to become Soaked, which makes them immune to fire, or to put themselves out when already on fire. A Hidden Switch can be set at the bottom of dive wells. Sims can sometimes find treasures at the bottom. Dive Wells can also be portals to other areas of a tomb. Sims will go to the bottom, and then emerge from another dive well. This lets adventurers enter island tombs and other inaccessible areas.

Pushable Statues

Pushable Statues are another classic adventure game element. They can be pushed on top of traps to disarm them, or cleverly pushed through a maze to unveil a formerly blocked path. Their most common use is to be paired with a floor switch. Some floor switches are triggered when a Sim is on them, but deactivate as soon as a Sim steps off of them. This means a Sim must push a statue on top of them in order to keep the floor switch depressed. Some statues must be inspected before a Sim is able to push them.

Hidden Stairways

Stairways from The Sims 3 can be hidden now. Hidden Stairways can be revealed by activating a switch.

Piles of Rubble

One of the obstacles a Sim will find, a pile of rocks that can be destroyed, a dream of treasure and riches and perhaps more importantly, a high enough Athletic skill.

Giant Boulders

Some boulders are too large to clear with a pick axe. They require a special artifact, Pangu's Axe, from Shang Simla to clear.