Unicorn: Difference between revisions

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Unicorns seem to have a close relationship with plants and with nature. Unicorns will often autonomously bless plants, though they may rarely choose to curse a plant instead. When standing still, there is a chance that a small plant will grow in front of a unicorn's right front leg. The plant will turn into leaves that can be carried away by the wind and disappear, with the chance that it will drop a vegetable or fruit on the ground. Despite this, unicorns, like horses, will often choose to eat [[garden]] plants. There are very few ways to prevent this, so ultimately players may decide to keep plants in a location that is out-of-reach.
 
Unicorns always accept the "Feed Harvestable" social if a Sim offers it a [[life fruit]]. Unicorns do not gain an extra day of life from eating a life fruit. If a plant is blessed by a unicorn, there is a 10% chance it will become a life fruit plant.
 
Unicorns and horses can both learn [[racing]] and [[jumping]] skills, but unicorns start out with these skills maximized. Unlike horses, Unicorns can be adopted by children. This is because the [[riding]] skill is not required for a Sim to adopt a Unicorn.
 
Unicorns and horses have similar interactions with Sims. However, unicorns also have a special feelingreactions withto [[good]] and [[evil]] Sims. Interacting with a good Sim will have a positive influence on their relationship, while interacting with an evil Sim will have a negative influence on their longtime relationship.
 
Unicorns live three times as long as ordinary horses.
 
==Taming Unicorns==
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==Magical Abilities==
[[File:Two Unicorns After Blessing Each Other.jpg|thumb|Two Unicorns After Blessing Each Other.]]
* Unicorns have a '''magical energy''', needed to use abilities. Each ability has a cost in energy. If the player doesn't allow enough time to the Sim's unicorn to recharge, it can get a negative moodlet for losing energy.
 
* The maximum amount of magical energy is 60 magical points, and it takes 6 Sim-hours to fully recharge. When the unicorn's magical energy decreases to 30 magical points, he/she will get a neutral moodlet for '''''Power Shortage'''''. The horn and the eyes of the Unicorn glow when using abilities.
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* '''Cure''' - Unicorns can use this function to destroy the moodlet that a Sim or Pet receives when they have been Cursed. It also cures flea infestations on pets.
* '''Extinguish''' - Extinguish the chosen fire, it doesn't need magical energy.
* '''Bless Fauna''' - In order to bless a Sim or a pet, there must be a relationship with at least 30LTR between the unicorn and the Sim/Pet. Under the right conditions, there is a 50% chance for the unicorn to bless a Sim or a Pet after a social interaction. This Sim or pet receives a "unicorn's blessing" moodlet and gets a positive multiplier in learning skills. This blessing will also cure the Mummy's Curse. '''Takes 30 magical points.'''
* '''Curse Fauna''' - There must be a relation with -25LTR between the unicorn and the Sim or pet. Under the right conditions, there is a 75% chance for the unicorn to curse a Sim or pet after a social interaction. This Sim or pet receives a "unicorn's curse" moodlet and gets a negative multiplier in learning skills. '''Takes 30 magical points.'''
* '''Curse Flora''' - Makes the selected plant wither and die. '''Takes 10 magical points.'''
* '''Bless Flora''' - Makes the selected plant grow up one level. After a plant reaching the highest point of its growth, using Bless Flora again will cause it to produce harvestable fruits/vegetables. '''Takes 20 magical points.'''
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