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[[Fanon:Pleasantville]]
{| align="center" border="0" cellpadding="1" cellspacing="1" class="article-table wikitable sortable" style="width: 500px;"
[[Fanon:Old Town (SimCity)]]
|-
[[Fanon:Ross Winter]]
! scope="col"|Name
[[Fanon:Mason Winter]]
! scope="col"|Author
[[Fanon:Mason Palmer]]
! scope="col"|Description
[[Fanon:Holly Fall]]
|-
[[Fanon:MasonPalmer]]
|'''[http://modthesims.info/download.php?t=284916 3 Base Game Bars Fix (NL/OFB functions enabled)]'''
|Lord Darcy
|
* If you have Nightlife or Open for Business, you may notice that the 3 bars from the base game are seemingly... obsolete. If placed on a community lot, they don't spawn a bartender, and if placed on an owned business, you can't assign a Sim to tend it. The only option that comes up is the useless "Juggle Tumblers" interaction. That's because EA completely ignored the bars, all the way to the last expansion pack, for several years. Unbelievable. This mod will re-enable those missing interactions, so you can now get drinks from them at a community lot, assign others to tend those bars, and can use those bars as eating surfaces.
* Works with [http://modthesims.info/d/352602 Apartments and Shopping on the same lot] mod.
|-
|'''[http://www.moreawesomethanyou.com/ffs/al/hacks/abortbedmaking.zip Abort Bed Making]'''
|J.M. Pescado
|
* When Sims cancel the "Make Bed" interaction, the Sim will now actually cancel the interaction, instead of defiantly going over to make the bed. This is a crucial mod IMHO, because it just makes absolutely no sense that this issue was never fixed.
|-
|'''[http://modthesims.info/download.php?t=270438 Adult and Teen default replacement for a non-flip-flopped experience]'''
|migamoo
|
* Did you know that, in the ''H&M Fashion'' Stuff Pack, the set of swimwear for adults and teens were designed rather... stupidly? The trunks are okay, it's just whoever made the clothing never anticipated that Sims could actually ''swim'' in swimwear, not just walk around on the pool deck, because apparently they decided to add flip-flops to the swimwear. Now I don't know about you, but it's not easy to swim in flip-flops at least for me. This mod will remove those ridiculous flip-flops.
|-
|'''[http://www.simbology.com/smf/index.php?topic=15.0 Age Transition - Teens Keep Loves]'''
|TwoJeffs
|
* When two teens are in love, all is fine and dandy until one of them grows up. The game then kills the Love flag between the two, and the two can't fall in love again until the other one grows up as well. So now they need to fall in love a second time... what sense does this make? None to me.
* This mod forces the game to keep the two Sims in love. However, unless you have another mod that does this, the two can't perform any romantic interactions with each other until the other one grows up. That's how it is in ''The Sims 3'' at least, so it only makes sense to bring it to ''The Sims 2'' as well. Fine with me.
|-
|'''[http://www.modthesims.info/download.php?t=329061 AL Mysterious Bookcase Name Fix]'''
|Menaceman44
|
* Fixes a typo in the "<u>Mysterous</u> Looking Bookcase" [[bookshelf]], introduced in ''Apartment Life''.
|-
|'''[http://cyjon.net/node/208 Apartment Butlers]'''
|Cyjon
|
* Butlers and nannies can now enter the apartments of the people who hired them... I have no idea why butlers couldn't enter apartments, especially considering they were included in an expansion called called ''Apartment Life''...
|-
|'''[http://www.cyjon.net/node/374 Apology Fury Fix]'''
|Cyjon
|
* The Apologize interaction will now reduce [[fury]] like originally intended.
|-
|'''[http://www.modthesims.info/download.php?t=169490 Assign Be DJ Fix]'''
|syberspunk
|
* This should allow [[teenager]]s to be assigned to be a DJ at a [[DJ booth]]. For some reason, the interaction is incorrectly checked for toddlers instead of teens in the pie menu function (TTAB).
|-
|'''[http://www.modthesims.info/download.php?t=318327 Attraction Traits Fix]'''
|tunaisafish
|
* Fixes the brokenness of the [[chemistry|attraction]] system. Requires either ''Bon Voyage'', ''FreeTime'', ''Apartment Life'', or ''Mansion & Garden''.
** Wearing Glasses or Jewelry no longer sets the Lycanthropy trait.
**Jewelry now correctly sets the Jewelry trait.
**OFB business owners (self-employed Sims) no longer have the Unemployed trait
**Managers employed in the OFB ownable jobs now have the Hard Worker trait.
**Robots no longer have a random hair trait.
**Plantsim detect code fix - incorrect flag is now unset when ''Seasons'' is not installed.
**Witch detect code fix - same as above, except for witches and ''Apartment Life''.
* Some bugs remain in the EA engine and are too deep to fix...
**'''Custom Hair''' - This one is impossible to detect as the property is never set. You'll notice that when you use the "Change Appearance" interaction on a mirror. When you choose a custom hair the highlighted icon will be one of the black/blond/red/brown icons. It is the latter that is actually set in your Sim's properties. This way, you can decide which trait to exhibit when choosing custom hair for your Sims.
** '''Glasses''' - Although glasses and jewelry are two different traits, wearing glasses ''also'' sets the jewelry trait, but not the other way around. If your Sim has a turn-on for glasses and a turn-off for jewelry... owch. However, having a turn on for jewelry but a turn off for glasses is fine.
** '''Beards''' - When a Sim sports any facial hair (even light stubble), the following properties will not be updated when you add them via the "Change Appearance" interaction in the mirror: glasses, jewelry, makeup and full-face-makeup. As soon as you remove the facial hair, said properties are set, and therefore the correct traits. If you then re-add facial hair, the properties will remain set. The properties can be unset though without the need to remove the facial hair. Why EA made this so weird... I have no clue why.
** '''Full Face Makeup''' - Plantsims and witches will always exhibit this trait, no matter what.
|-
|'''[http://www.simbology.com/smf/index.php?topic=13.0 Autonomous Computer Fixes]'''
|TwoJeffs
|
* Various autonomy annoyances fixed, all regarding Sims apparent obsession with [[computers]]. Does not affect player-directed commands.
** Improves on the "Computer In Use check", so Sims will no longer attempt to use a computer that's already in use dammit! Also checks to see if there's a chair available, so Sims will no longer throw a hissy fit over something you forgot. Sims that do find themselves unable to use an occupied chair will silently drop their interaction instead of complaining to you about being unable to sit in a chair - seriously, go complain to that jerk that stole your chair, not me.
** Visitors can no longer browse the web or blog about their hobby on the computer (Apparently doesn't kill other interactions unless you install the No Autonomy version included, use Cyjon's [http://cyjon.net/node/227 Visitor's Behave] instead).
** Sims can no longer autonomously turn off the computer, which was a completely pointless interaction anyway
** Sims will only autonomously check their email if there is email in their inbox
** Sims can no longer autonomously attempt to interact with a Sim using the computer, either interrupting their computer session or just wasting the initiating Sim's time
** Sims giving financial consulting (available as a [[Lifetime Aspiration|lifetime aspiration benefit]] for [[Fortune]] Sims) who have their interaction cancelled for whatever reason will now receive partial credit for their work, instead of being hosed and left empty-handed
** A special version, labelled "No Autonomy", will completely disable autonomous usage of the computer.
* '''Note''': Conflicts with Cyjon's Visitor's Behave mod. Make sure Computer Fixes loads after Visitor's Behave.
|-
|'''[http://www.modthesims.info/download.php?t=412183 Banned Food Fix for Food Judging Tables]'''
|fway
|
* Fixes an unpatched bug in ''FreeTime'', where Sims could place a custom drink on a food judging table, which would cause an endless barrage of errors. This mod prevents anyone from placing drinks on a food judging table. Not required if you do not have any custom drinks in your game.
|-
|'''[http://www.cyjon.net/node/171 Basketball Quit Fix]'''
|Cyjon
|
* If the player cancels any interactions relating to the [[basketball|basketball court]], the Sim will now stop immediately, instead of ignoring the player and walking all the way over to the court before aborting the action. Very annoying.
|-
|'''[http://cyjon.net/node/398 Better Butler Meals]'''
|Cyjon
|
* The [[butler]] will now only cook food that requires a Cooking skill of 3 or more, instead of slacking off and serving TV dinners. Seriously, I hired that butler in a high-class, fancy house, and you serve me this cheap garbage?
|-
|'''[http://cyjon.net/node/336 Bisexual Influence Fix]'''
|Cyjon
|
* Prevents the [[influence]] system from forcing bisexual Sims to choose a gender preference. Normally, when using influence on a bisexual Sim in an unmodified game, you can direct romance at Sims of only one gender. The game looks at the bisexual Sim's gender preferences and picks the higher, populating the influence list with only men or women. This mod allows Sims to pick from both.
|-
|'''[http://cyjon.net/node/422 Breadfruit Tree Fix]'''
|Cyjon
|
* Fixes an interesting bug with the breadfruit tree from ''Bon Voyage'' in which, if the tree catches on fire, the fire effect doesn't go away even after the actual fire is put out. The only solution then would be to sell the tree and plant a new one. The bug itself can't be fixed (oops, what I said earlier), so this mod just makes the tree fireproof.
|-
|'''[http://www.modthesims.info/download.php?t=448854 Bubble Blowing is Social]'''
|Neder
|
* [[Bubble Bar|Bubble blowing]] now builds the [[social]] motive, because it ''is'' a group activity!
|-
|'''[http://www.cyjon.net/node/418 Bug Collection Fix]'''
|Cyjon
|
* Fixes the bug in which Sims could not complete the [[Bug collecting|bug collection]] in ''FreeTime''.
* '''Note''': This was fixed in the FreeTime [[The Sims 2: FreeTime/Patch|patch]], but broken again in ''Apartment Life/Mansion & Garden Stuff''. So you only need this mod if you have AL or M&G.
|-
|'''[http://cyjon.net/node/347 Butler Fix]'''
|Cyjon
|
* Fixes the "butler won't cook" bug
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Latest revision as of 19:09, 17 April 2020