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{{era|TS2|TS2C|LS|PS|CS|SO}}
{{All
|name = Wants and fears
|image = [[File:Wantsfears.PNG]]
|caption = The '''wants''' and '''fears''' panel of a pre-university Sim.
}}
'''Wants and
[[Wish]]es in ''[[The Sims 3]]'' and [[whim]]s in ''[[The Sims 4]]'' are similar to
▲'''Wants and Fears''' are aspects of a Sim's life in ''The Sims 2''. Wants indicate something that a Sim, well, wants. These wants can include having a child, wanting to get married, or just speaking with another Sim. A Fear however, is the downside to life. Sims gain [[aspiration]] points when they fulfill Wants, and lose them when they experience Fears.
Initially, a Sim is born with
==Fulfilling wants and fears==
▲[[Wish]]es in ''[[The Sims 3]]'' are similar to Wants, but there is no equivalent to Fears in ''The Sims 3''.
When a
The
▲== Fulfilling Wants and Fears ==
Wants and fears can also be fulfilled with the use of cheats. Ctrl-clicking on any want or fear while the [[testing cheats]] are active will cause that want or fear to be fulfilled. This can be used to resolve issues with wants not being fulfilled even after the necessary prerequisites for achieving them have been completed.
▲When a Want (or a Fear) is fulfilled, the slot it occupies, and sometimes others, will be re-rolled, and a new one will take its place. Wants and Fears are also re-rolled completely at the end of the day, usually early in the morning once the Sim wakes up. Wants will often be re-rolled when a Sim visits a [[community lot]].
==Locking wants and fears==
▲The Wants and Fears of [[Child#The Sims 2|children]] and [[teen]]s may be rerolled when they return from [[school]]. Those of college students may be rerolled when they return from a class, and will be rerolled when they return from a final exam.
Wants and
==
Fulfilling
Sims also receive aspiration reward points as they fulfill their
▲Wants and Fears can be locked by right-clicking them, and once locked they will be exempted from re-rolls until they are fulfilled. A Sim can normally lock only one Want or Fear, but Sims who have completed their junior year in college receive an extra Want/Fear lock.
▲Fulfilling Wants will increase the [[aspiration bar]] by a set amount, and in many cases will also increase the [[Influence|influence bar]]. Fulfilling Fears will, similarly, decrease the aspiration bar and influence bar. Wants and Fears which affect the influence bar will have a blue border. Wants and Fears that have a strong affect will have a yellow sunburst in the background. Generally, the more difficult a Want is to achieve, the more aspiration and influence points the Sim will receive for fulfilling it and the worse (more damaging) a Fear is, the more aspiration points will be lost if it is fulfilled.
▲Sims also receive aspiration reward points as they fulfill their Wants. These points can be used to "buy" [[aspiration reward]]s. Aspiration reward points are only lost when used, they are not lost when Sims fulfill Fears, and do not fluctuate with the aspiration bar. Influence points can be used to "buy" influence options.
===Nonselectable Sims===
Sims will fulfill
==
''[[The Sims 2: University]]'' also introduced the concept of [[
==Examples of wants and fears==
▲''[[The Sims 2: University]]'' also introduced the concept of [[Lifetime Wants]]. Prior to ''[[The Sims 2: FreeTime]]'', fulfilling a Lifetime Want will give a Sim [[Perma-platinum|permanent Platinum]] [[mood]] for the remainder of his or her life. Beginning with ''FreeTime'', fulfilling a Lifetime Want will give the Sim Platinum mood, but it will not be permanent, though it will decay very slowly.
Each Sim will roll up different
▲== Examples of Wants and Fears ==
▲Each Sim will roll up different Wants and Fears. The type of Wants and Fears that rolls up is determined by many factors. These factors are mostly based on Sims' [[aspiration]], [[age]], and [[personality]]. They can also vary under certain circumstances or situations, such as [[relationship]], events, [[weather|seasons]]{{Vgversion|TS2:S}}, [[hobby]] [[enthusiasm]]{{Vgversion|TS2:FT}}, and many other things. Below is a list of some examples of the many kinds of Wants and Fears in the game.
*[[Toddler]]s will usually want to be taught [[toddler skills]] and interact with their parents. [[Child]]ren will want to do child-related activities, such as making friends, playing games, selling lemonade, and so on. Both may want to "Grow Up Well", meaning that their aspiration bar is in green, gold or platinum when they grow up. Both may fear their parents breaking up or a relative dying, though such fears are more common with toddlers.
*[[Teen]]s tend to have school-related wants and fears like children, though [[Knowledge]] teens will roll them more frequently than others, and wants related to their aspirations. They will also tend to want their first kiss regardless of aspiration, although [[Family]] and [[Romance]] Sims want it more often. Family Sims will also want to go steady with someone. [[Fortune]] teens will want to get a part-time job, and most teens will want to go to college.{{Vgversion|TS2:U}} Knowledge teens in particular will fear not going to college, and often go into aspiration failure on aging to adult if they don't. Teens may also want to go out or sneak out with their friends.
*[[Young adult]]s, [[adult]]s, and [[elder]]s will roll
*Relationships can also trigger some
*Personality can determine some
*Some special or recent events can trigger several
*Certain [[
*[[Weather (game mechanic)|Seasons]] can also affect Sims' wants. In [[spring]], Sims mostly want to do romantic socials, as well as going on a [[Dating|date]]. In [[summer]], Sims may want to have a water balloon fight. And in [[winter]], Sims will want to do many snow-related activities when enough snow is accumulated on the ground, [[giving gift]]s, and interact with relatives.{{Vgversion|TS2:S}}
*[[Young adult]]s have certain
*[[Life state]]s also trigger some related
*In some cases, Sims might roll the same
===Notes===
*If the player chooses to turn non-Knowledge Sims into a life state, the cure-wants of the Sim or others can be rolled away by having them go on dates. Dating scenarios will cause Sims' wants and fears to
*The PlantSim want tree works differently from the other creature-related want trees. If a Sim a non-Knowledge Sim knows becomes a PlantSim, even if the daily and lifetime relationships are very close to zero, that Sim will still want the PlantSim to be cured. Even with mods, such as Pescado's wfsanity, non-Knowledge PlantSims will still sometimes roll fears of their significant others becoming PlantSims. Sims with Knowledge as a secondary aspiration will still fear becoming PlantSims without rolling corresponding wants to become one, even if they want to become vampires, werewolves or witches; they, however, will be less likely to roll wants for those Sims to be cured.
==
Fears are completely removed in ''[[The Sims Stories]]''. This was
===
Goals are a special feature in ''The Sims Stories'' that only appears in story mode. Fulfilling
==
*The want that
*Some wants, like roasting a marshmallow over a fire jet or burning a bonfire, do not have pictures, but are blank. However, they can still be fulfilled.
*The sound that plays when fulfilling a want is sampled from the original ''The Sims'' theme song.
==
{{Reflist}}
==See also==
* [[Aspiration (The Sims 2)|Aspiration]]
* [[Influence]]
* [[Lifetime Wants]]
[[Category:The Sims 2]]▼
[[es:Deseos y Miedos]]
[[ru:Желания и страхи]]
[[Category:Simology]]
▲[[Category:The Sims 2]]
[[Category:The Sims Stories]]
[[Category:The Sims 2 (console)]]
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