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{{era|TS2|TS2C|LS|PS|CS|SO}}
{{All
|name = Wants and
|image = [[File:Wantsfears.PNG]]
|caption = The '''
}}
'''Wants and
[[Wish]]es in ''[[The Sims 3]]'' and [[whim]]s in ''[[The Sims 4]]'' are similar to
Initially, a Sim is born with 4 Want slots and 3 Fear slots. However, when ''[[The Sims 2: University]]'' was introduced, it allowed Sims to get a fifth want slot as a bonus for completing freshman year at [[college]], and to get a sixth as a bonus for [[graduation|graduating]]. If a Sim gets expelled, the Sim will receive a 4th Fear slot. Also, if ''[[The Sims 2: Bon Voyage]]'' is installed, a Sim can get an extra Want slot for 48 hours as a benefit from a good vacation.▼
==Wants and fears slots==
▲[[Wish]]es in ''[[The Sims 3]]'' are similar to Wants, but there is no equivalent to Fears in ''The Sims 3''.
▲Initially, a Sim is born with
==
When a
The
Wants and fears can also be fulfilled with the use of cheats. Ctrl-clicking on any want or fear while the [[testing cheats]] are active will cause that want or fear to be fulfilled. This can be used to resolve issues with wants not being fulfilled even after the necessary prerequisites for achieving them have been completed.
▲== Locking Wants and Fears ==
Wants and Fears can be locked by right-clicking them, and once locked they will be exempted from re-rolls until they are fulfilled. A Sim can normally lock only one Want or Fear, but Sims who have completed their junior year in college receive an extra Want/Fear lock.▼
==Locking
▲Wants and
Fulfilling Wants will increase the [[aspiration bar]] by a set amount, and in many cases will also increase the [[Influence|influence bar]]. Fulfilling Fears will, similarly, decrease the aspiration bar and influence bar. Wants and Fears which affect the influence bar will have a blue border. Wants and Fears that have a strong affect will have a yellow sunburst in the background. Generally, the more difficult a Want is to achieve, the more aspiration and influence points the Sim will receive for fulfilling it and the worse (more damaging) a Fear is, the more aspiration points will be lost if it is fulfilled.▼
==Aspiration and influence points==
▲Fulfilling
Sims also receive aspiration reward points as they fulfill their
===Nonselectable Sims===
Sims will fulfill
==
''[[The Sims 2: University]]'' also introduced the concept of [[
==
Each Sim will roll up different
*[[Toddler]]s will usually want to be taught [[toddler skills]] and interact with their parents. [[Child]]ren will want to do child-related activities, such as making friends, playing games, selling lemonade, and so on. Both may want to "Grow Up Well", meaning that their aspiration bar is in green, gold or platinum when they grow up. Both may fear their parents breaking up or a relative dying, though such fears are more common with toddlers.
*[[Teen]]s tend to have school-related wants and fears like children, though [[Knowledge]] teens will roll them more frequently than others, and wants related to their aspirations. They will also tend to want their first kiss regardless of aspiration, although [[Family]] and [[Romance]] Sims want it more often. Family Sims will also want to go steady with someone. [[Fortune]] teens will want to get a part-time job, and most teens will want to go to college.{{Vgversion|TS2:U}} Knowledge teens in particular will fear not going to college, and often go into aspiration failure on aging to adult if they don't. Teens may also want to go out or sneak out with their friends.
*[[Young adult]]s, [[adult]]s, and [[elder]]s will roll
*Relationships can also trigger some
*Personality can determine some
*Some special or recent events can trigger several
*Certain [[
*[[Weather (game mechanic)|Seasons]] can also affect Sims' wants. In [[spring]], Sims mostly want to do romantic socials, as well as going on a [[Dating|date]]. In [[summer]], Sims may want to have a water balloon fight. And in [[winter]], Sims will want to do many snow-related activities when enough snow is accumulated on the ground, [[giving gift]]s, and interact with relatives.{{Vgversion|TS2:S}}
*[[Young adult]]s have certain
*[[Life state]]s also trigger some related
*In some cases, Sims might roll the same
===Notes===
*If the player chooses to turn non-Knowledge Sims into a life state, the cure-wants of the Sim or others can be rolled away by having them go on dates. Dating scenarios will cause Sims' wants and fears to
*The PlantSim want tree works differently from the other creature-related want trees. If a Sim a non-Knowledge Sim knows becomes a PlantSim, even if the daily and lifetime relationships are very close to zero, that Sim will still want the PlantSim to be cured. Even with mods, such as Pescado's wfsanity, non-Knowledge PlantSims will still sometimes roll fears of their significant others becoming PlantSims. Sims with Knowledge as a secondary aspiration will still fear becoming PlantSims without rolling corresponding wants to become one, even if they want to become vampires, werewolves or witches; they, however, will be less likely to roll wants for those Sims to be cured.
==
Fears are completely removed in ''[[The Sims Stories]]''. This was
===
Goals are a special feature in ''The Sims Stories'' that only appears in story mode. Fulfilling
==
*The want that
*Some wants, like roasting a marshmallow over a fire jet or burning a bonfire, do not have pictures, but are blank. However, they can still be fulfilled.
*
==
{{Reflist}}
==See also==
* [[Aspiration (The Sims 2)|Aspiration]]
* [[Influence]]
* [[Lifetime Wants]]
[[Category:The Sims 2]]▼
[[es:Deseos y Miedos]]
[[ru:Желания и страхи]]
[[Category:Simology]]
▲[[Category:The Sims 2]]
[[Category:The Sims Stories]]
[[Category:The Sims 2 (console)]]
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