Werewolf: Difference between revisions

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{{Pagecover
|image=TS3_Supernatural_WerewolvesWerewolves_.jpg
|pagetype=[[life state]]
|subtitle=[[File:Celebrity star.png|20px|left|Featured Article]] The Sims Wiki's Featured Article for December, 2012
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{{all
|name = Werewolf
|image = [[File:Sim Werewolf HowlingHowlingWerewolf.jpgpng|thumb|235px]]
|caption = Werewolf Sim howling.
}}
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[[Image:sims 1 werewolves.PNG|thumb|A male and female "werewolf" in ''The Sims: Makin' Magic''.]]
 
In ''[[The Sims: Makin' Magic]]'', a werewolf look is one of the options when a magical adult Sim successfully uses the "Beauty or Beast" [[Spells (The Sims: Makin' Magic)|charm]] . The werewolf look is available for both genders. As with all changes made with "Beauty or Beast", it is simply cosmetic, and has no effect on the Sim's interactions with other Sims.
 
==The Sims 2: Pets==
[[File:Werewolf Transformation.png|left]]Werewolves are Sims who have been infected with Lycanthropy, a life state introduced in ''[[The Sims 2: Pets]]''. [[Sim]]s can become Werewolves when bitten by the [[Pack leader|leader of the pack]], a large wolf distinguishable by its dark coat, heavy build, and characteristic glowing yellow eyes. The leader only appears at night. Lycanthropy can also be transferred using the [[Savagesavage]] [[interaction]], though that will leave two bad memories - one of losing a fight to thea Sim who initiated the savaging, and another for becoming a werewolf - and it is common for the victim to mourn for a while because of that, despite wantingif that Sim wanted to become a werewolf.
 
Once a Sim has become a Werewolf, they will transform every night at 8:00 PM/20:00. Their [[energy]] shoots up and their [[hunger]] need plummets, sometimes making it a good idea to prepare a meal in advance; but this Hungerhunger drop but will never immediately kill the Sim. A Werewolf Sim can howl when selected, an action which lowers the [[bladder]] need of all non-Werewolfwerewolf Sims in the room by half. When outside, a Werewolfwerewolf can also howl to summon wolves to the lot. Sims gain the ''Irritate > Grr!'' interaction which can be used against another Sim regardless of relationship and will lower his or her Bladder need. Werewolf Sims can even turn other Sims into Werewolveswerewolves with the ''Savage'' interaction. Werewolves will transform back every morning at 6:00, disabling all Werewolfwerewolf-specific interactions until nightfall.
 
The personality of Werewolfwerewolf Sims will slowly shift over the course of a few days, eventually reaching 0 Neatness, 10 Outgoing, 10 Activeness, 10 Playfulness, and 0 Niceness; the [[Body]] skill will also increase. As such, Werewolveswerewolves will tend to eat more quickly than other Sims and can even lick their plates clean when finished, but will rarely clean up after themselves, are notoriously messy in the shower, and cheat without instruction while playing chess.
[[Image:Werewolfsim.png|thumb|A Werewolf Sim]]
[[Knowledge]] Sims naturally aspire to Werewolf-related wants, such as ''Sim howls'', ''Become a Werewolf'', and ''Turn Sim into Werewolf'', while they fear being cured of Lycanthropylycanthropy. Sims with any other [[Aspiration (The Sims 2)|aspiration]] are exactly the opposite, fearing of becoming a werewolf and wanting to be cured if turned. Interestingly, evenEven if a Sim wants to become a werewolf, once they do, it will always appear as a negative [[memory]].
 
Lycanthropy can be cured by purchasing the Lycanthropic-B potion from the obedience trainer, or from the [[Gypsy Matchmaker|gypsy]] if ''[[Nightlife]]'' or ''[[FreeTime]]'' is installed. Unlike [[Vampire]]s with the [[Vampires#Re-Normalization|Vamprocillin-D]] potion, visiting Werewolfwerewolf Sims cannot be influenced to drink Lycanthropic-B, and must either be directed to do so on their home lot or taken control of via a game hack.
 
Werewolves are better at training dogs. They can train a command in just one hour, compared to the usual two hours it takes. Note that pregnant werewolf Sims are unable to savage.
 
Werewolves, much like [[zombie]]s, walk differently during the night. They run when bent down. They can't run or skip until daytime and they can fight [[burglar]]s, and will always win after the fight.
Note that pregnant Werewolf Sims are unable to savage. Also, if a Werewolf has a custom skintone when in normal-Sim form, they usually won't get the hairy Werewolf skin at night. This is a glitch.
 
Werewolves, much like [[zombie]]s, walk differently during the night. They run when bent down. They can't run or skip until daytime.
 
Werewolves can fight [[burglar]]s, and will always win after the fight.
 
===Summoning The Leader of The Pack===
Players finding it difficult to attract the leader of the pack to their lot by normal means (additional trees, bushes), and who wish to begin the path to becoming a werewolf, can use [[testingcheatsenabled]] to summon the wolf.
 
After <code>boolprop testingcheatsenabled</code> is set to <code>true</code>, Shiftshift-clickclicking on the lot mailbox is required, selectthen [[NPC]], and then choose Leader of the Pack needs to be selected. After a certain amount of time, the wolf will appear at the edge of the lot, and Sim can begin forging a positive relationship with the beast.{{clr}}
 
=== Biology ===
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During the day, werewolves appear as normal [[Sim]]s, albeit with very [[Dog|canine]]-like personalities. This change in personality may be attributed to a change in brain chemistry, and/or an overbalance of certain hormones. Genetically, the werewolf's personality remains the way it was before they were transformed.
 
During the night, the Sim in question becomes, in essence, an anthropomorphic wolf. Their howl ability causes a drop in the [[bladder]] need of [[Life state|non-werewolves]], which in werewolves is possibly a naturally developed equivalent of the '''[[Wikipedia:Brown note|Brownbrown Notenote]]''' used to ward off predators, such as Sims in lynch mobs. The subsequent urination creates enough embarrassment for the werewolves to escape from the scene in one piece. The nightly transformation causes an extremely fast 'big crunch' metabolism in the stomach to create [[Energyenergy]], change chemicals in the brain and facilitates the growth of hair all over the body, along with tinted irises, all at once, within a few seconds, leaving the werewolf hungry and onlookers scared and confused.
 
Werewolves cannot pass the condition onto children they may have, unless the child is a teen or older. As evidenced by the increase in [[Body]] skill, werewolves seemingly accumulate vast amounts of practical knowledge on the workings of the body seemingly only from transforming back and forth, enabling them to learn how to fight, or to do feats such as skipping, doing [[yoga]], or practicing [[Tai Chi]] effectively, knowledge possibly from means of telepathy, which suggest that it is potentially extracted from a hive mind. This is possibly unlikely, as if this was true, the werewolf would accumulate other skills other than Body skills. Strangely, werewolves do not build [[Fitness (hobby)|muscle mass]] as would be expected by the metabolic breakdown during transformation and instead accumulate body skill. This is most likely the result of the same wishful thinking that caused the programmers of ''The Sims 2'' to have Sims gain an abnormally high amount of [[aspiration bar|Lifetime Aspiration Points]] from [[WooHoo]]ing for the first time.
 
This is possibly unlikely, as if this was true, the werewolf would accumulate other skills other than Body skills. Strangely, werewolves do not build [[Fitness (hobby)|muscle mass]] as would be expected by the metabolic breakdown during transformation and instead accumulate body skill.
Male werewolves will gain a new "ruffled" hairstyle after they transform, while females will keep their original hairstyle. In this case it cannot be changed back until the werewolf reverts to human form. If the player attempts to change the Sim's appearance in front of a mirror, the Sim will say there is too much hair.
 
Male werewolves will gain a new "ruffled" hairstyle after they transform, while females will keep their original hairstyle. In this case it cannot be changed back until the werewolf reverts to human form. If the player attempts to change the Sim's appearance in front of a mirror, the Sim will saystate that there is too much hair.
 
===Technical information===
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These specifications cause many problems for the modding community or anyone wishing to modify the characteristics of a werewolf. A vampire, for example, only contains one texture which is partially transparent, which is not used as expected for a werewolf. It is, however, possible to use transparency to allow skin to show through in modding.
 
Zombie-Werewolfwerewolf hybrids strangely do not gain hair when they transform,<ref name="skintone" /> though males will still gain the werewolf hairstyle. They will also lose their "zombie gait" walk and will move like ordinary Sims, making this combination useful, albeit faulty.
 
=== The Sims 2 (PSP) ===
{{Expand}}
 
==The Sims 3: Supernatural==
[[Image:TS3SN-promo6 TS3_Supernatural_Werewolves.pngjpg |thumb|Promo image for ''The Sims 3: Supernatural'' showing a werewolf pack]]
Werewolves were reintroduced in ''[[The Sims 3: Supernatural]]'', listed as one of the five supernatural types in the pack. They are a very powerful and social supernatural and maintain their basic needs just like Sims. They have a hidden skill known as ''Lycanthropy''.
 
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;Feral Change
If a werewolf transformed into histheir natural form by full moon or when histheir mood is dropped drastically, they will get a moodlet ''Feral Change''. This moodlet does not allow the werewolf to transform back to human form until time is up. The duration of having the moodlet depends on how they were transformed. Pregnant female werewolves cannot transform.
 
===Interactions===
;To Sims and pets
Werewolves can frighten Sims or build negative relationships with them by sniffing them andinappropriately pets(can inappropriatelyalso be done on [[pet]]s<!-- Including horses? -->){{vgversion|TS3:P}}, growling at them, or complaining about their shedding. Sometimes, a Sim may whack the werewolf's nose using a newspaper. When scratching furniture in a Sim's lot, a werewolf can get scolded by the owner of the lot for acting inappropriately. At level 3 of the Lycanthropy hidden skill, werewolves can bite other Sims with a cursed bite, beginning a transformation process after which the Sim will become a werewolf.
 
If a werewolf has the [[Lifetime reward#Supernatural|Alpha Wolf]] lifetime reward, there is a new interaction which they can use ''Terrorizing Howl''. The Alpha Wolf reward also boosts the Cursed Bite interaction; if a werewolf Sim attempts a bite on another Sim, it will never fail after purchasing the Alpha Wolf reward.
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Sims (both normal and supernatural) can ''Play Fetch & Rub Belly'' at werewolves. This interaction can increase their relationships and their social and fun motives.
 
;To pets{{vgversion|TS3:P}}
Werewolves can growl at pets.
 
;To other werewolves
A werewolf can recruit other werewolves to form packs, but they must have a good relationship with them. The werewolves do not need to be in the same household to form a pack. A werewolf can also be recruited by another werewolf to join another pack. They can also ''Practice fighting'', which possibly builds their lycanthropy skill and increases their relationship unlike the normal Fight interaction.{{fact}}
 
Once a sizable pack has been constructed, a single werewolf will be appointed the position of "alpha wolf", the respective leader of the pack. It is unknown if this position bears any special abilities. A werewolf pack can make hunting for collectibles both easier and faster.
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*There is a glitch in the game causing werewolves to receive a different look each time they transform - meaning that their appearance is randomly chosen on each transformation, whether the werewolf in question is a pre-made one, created in Create a Sim or with the Werewolf Curse. This may only occur after a Sim is edited after exiting CAS. There is no known fix for this glitch yet. Apparently, it is because of the Lunar Cycle, which was also causing problems with zombies.{{fact}}
*Werewolves appear with brown glow in the border in the relationship panel.
Note that pregnant Werewolf Sims are unable to savage. Also, if*If a Werewolfwerewolf has a custom skintoneskin-tone when in normal-Sim form, they usually won't get the hairy Werewolfwerewolf skin at night. This is a glitch.
*Werewolves cannot age up while in Werewolf form, so make sure to transform them back to human Sim form on their birthday. They also cannot travel when transformed.
*Female werewolf Sims can have body hair in their human form. The same also goes for children.
*Rarely, if ever, do NPC werewolves turn back into human form once they have turned into their werewolf form. Because there is no limit to how long a werewolf can be in their werewolf form, townie werewolf population can easily dwell without the help of mods.