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{{Pagecover
|image=
|pagetype=[[life state]]
|subtitle=[[File:Celebrity star.png|20px|left|Featured Article]] The Sims Wiki's Featured Article for December, 2012
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{{all
|name = Werewolf
|image = [[File:
|caption = Werewolf Sim howling.
}}
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[[Image:sims 1 werewolves.PNG|thumb|A male and female "werewolf" in ''The Sims: Makin' Magic''.]]
In ''[[The Sims: Makin' Magic]]'', a werewolf look is one of the options when a magical adult Sim successfully uses the "Beauty or Beast" [[Spells (The Sims: Makin' Magic)|charm]]
==The Sims 2: Pets==
[[File:Werewolf Transformation.png|left]]Werewolves are Sims who have been infected with Lycanthropy, a life state introduced in ''[[The Sims 2: Pets]]''. [[Sim]]s can become Werewolves when bitten by the [[Pack leader|leader of the pack]], a large wolf distinguishable by its dark coat, heavy build, and characteristic glowing yellow eyes. The leader only appears at night. Lycanthropy can also be transferred using the [[
Once a Sim has become a Werewolf, they will transform every night at 8:00 PM/20:00. Their [[energy]] shoots up and their [[hunger]] need plummets, sometimes making it a good idea to prepare a meal in advance; but
The personality of
[[Image:Werewolfsim.png|thumb|A Werewolf Sim]]
[[Knowledge]] Sims naturally aspire to Werewolf-related wants, such as ''Sim howls'', ''Become a Werewolf'', and ''Turn Sim into Werewolf'', while they fear being cured of
Lycanthropy can be cured by purchasing the Lycanthropic-B potion from the obedience trainer, or from the [[Gypsy Matchmaker|gypsy]] if ''[[Nightlife]]'' or ''[[FreeTime]]'' is installed. Unlike [[Vampire]]s with the [[Vampires#Re-Normalization|Vamprocillin-D]] potion, visiting
Werewolves are better at training dogs. They can train a command in just one hour, compared to the usual two hours it takes. Note that pregnant werewolf Sims are unable to savage.
Werewolves, much like [[zombie]]s, walk differently during the night. They run when bent down. They can't run or skip until daytime and they can fight [[burglar]]s, and will always win after the fight.▼
Note that pregnant Werewolf Sims are unable to savage. Also, if a Werewolf has a custom skintone when in normal-Sim form, they usually won't get the hairy Werewolf skin at night. This is a glitch.▼
▲Werewolves, much like [[zombie]]s, walk differently during the night. They run when bent down. They can't run or skip until daytime.
===Summoning The Leader of The Pack===
Players finding it difficult to attract the leader of the pack to their lot by normal means (additional trees, bushes), and who wish to begin the path to becoming a werewolf, can use [[testingcheatsenabled]] to summon the wolf.
After <code>boolprop testingcheatsenabled</code> is set to <code>true</code>,
=== Biology ===
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During the day, werewolves appear as normal [[Sim]]s, albeit with very [[Dog|canine]]-like personalities. This change in personality may be attributed to a change in brain chemistry, and/or an overbalance of certain hormones. Genetically, the werewolf's personality remains the way it was before they were transformed.
During the night, the Sim in question becomes, in essence, an anthropomorphic wolf. Their howl ability causes a drop in the [[bladder]] need of [[Life state|non-werewolves]], which in werewolves is possibly a naturally developed equivalent of the '''[[Wikipedia:Brown note|
Werewolves cannot pass the condition onto children they may have, unless the child is a teen or older. As evidenced by the increase in [[Body]] skill, werewolves seemingly accumulate vast amounts of practical knowledge on the workings of the body seemingly only from transforming back and forth, enabling them to learn how to fight, or to do feats such as skipping, doing [[yoga]], or practicing [[Tai Chi]] effectively, knowledge possibly from means of telepathy, which suggest that it is potentially extracted from a hive mind
This is possibly unlikely, as if this was true, the werewolf would accumulate other skills other than Body skills. Strangely, werewolves do not build [[Fitness (hobby)|muscle mass]] as would be expected by the metabolic breakdown during transformation and instead accumulate body skill.
Male werewolves will gain a new "ruffled" hairstyle after they transform, while females will keep their original hairstyle. In this case it cannot be changed back until the werewolf reverts to human form. If the player attempts to change the Sim's appearance in front of a mirror, the Sim will say there is too much hair.▼
▲Male werewolves will gain a new "ruffled" hairstyle after they transform, while females will keep their original hairstyle. In this case it cannot be changed back until the werewolf reverts to human form. If the player attempts to change the Sim's appearance in front of a mirror, the Sim will
===Technical information===
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These specifications cause many problems for the modding community or anyone wishing to modify the characteristics of a werewolf. A vampire, for example, only contains one texture which is partially transparent, which is not used as expected for a werewolf. It is, however, possible to use transparency to allow skin to show through in modding.
Zombie-
=== The Sims 2 (PSP) ===
{{Expand}}
==The Sims 3: Supernatural==
[[Image:
Werewolves were reintroduced in ''[[The Sims 3: Supernatural]]'', listed as one of the five supernatural types in the pack. They are a very powerful and social supernatural and maintain their basic needs just like Sims. They have a hidden skill known as ''Lycanthropy''.
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;Feral Change
If a werewolf transformed into
===Interactions===
;To Sims and pets
Werewolves can frighten Sims or build negative relationships with them by sniffing them
If a werewolf has the [[Lifetime reward#Supernatural|Alpha Wolf]] lifetime reward, there is a new interaction which they can use ''Terrorizing Howl''. The Alpha Wolf reward also boosts the Cursed Bite interaction; if a werewolf Sim attempts a bite on another Sim, it will never fail after purchasing the Alpha Wolf reward.
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Sims (both normal and supernatural) can ''Play Fetch & Rub Belly'' at werewolves. This interaction can increase their relationships and their social and fun motives.
;To other werewolves
A werewolf can recruit other werewolves to form packs, but they must have a good relationship with them. The werewolves do not need to be in the same household to form a pack. A werewolf can also be recruited by another werewolf to join another pack. They can also ''Practice fighting'', which possibly builds their lycanthropy skill and increases their relationship unlike the normal Fight interaction.
Once a sizable pack has been constructed, a single werewolf will be appointed the position of "alpha wolf", the respective leader of the pack. It is unknown if this position bears any special abilities. A werewolf pack can make hunting for collectibles both easier and faster.
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*There is a glitch in the game causing werewolves to receive a different look each time they transform - meaning that their appearance is randomly chosen on each transformation, whether the werewolf in question is a pre-made one, created in Create a Sim or with the Werewolf Curse. This may only occur after a Sim is edited after exiting CAS. There is no known fix for this glitch yet. Apparently, it is because of the Lunar Cycle, which was also causing problems with zombies.{{fact}}
*Werewolves appear with brown glow in the border in the relationship panel.
▲
*Werewolves cannot age up while in Werewolf form, so make sure to transform them back to human Sim form on their birthday. They also cannot travel when transformed.
*Female werewolf Sims can have body hair in their human form. The same also goes for children.
*Rarely, if ever, do NPC werewolves turn back into human form once they have turned into their werewolf form. Because there is no limit to how long a werewolf can be in their werewolf form, townie werewolf population can easily dwell without the help of mods.
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