Witch: Difference between revisions

375 bytes added ,  2 years ago
m
3 revisions imported
imported>Ofori69
No edit summary
m (3 revisions imported)
 
(31 intermediate revisions by 11 users not shown)
Line 1:
{{Pagecover
|image=TS3SN-promo2WitchDuel.jpg
|pagetype=A [[life state]]
|TSMM|TS2AL|TS3SN|TS4ROM
Line 6:
{{All
|name = Witch
|image = [[File:TS3SN-promo5 PromoWitch.png|235px]]
|caption= TwoA witches duelingwitch in ''The Sims 3: Supernatural''.
}}
{{Distinguish|Wizard}}
A '''witch''' or a '''warlock''', the male counterpart,{{vgversion|TS2:AL}}, is a [[life state]] introduced in ''[[The Sims 2: Apartment Life]]'' and reintroduced in ''[[The Sims 3: Supernatural]]''. ''[[The Sims 4: Realm of Magic]]'' includes a similar version of this occult type, called "[[spellcaster]]".
 
In terms of functions, gameplay, and features, witches are one of the biggestlargest and most complicated life states in the games. Most features of the life state are focused on [[magic]], and the ways that witches can use it to manipulate their surroundings.
 
== The Sims: Makin' Magic ==
[[File:TS1_witch.png|thumb|A Sim turned to a witch by the charm.]]
In ''[[The Sims: Makin' Magic|Makin' Magic]]'', there are no special terms such as "witch", "warlock", or "wizard" for magical Sims, and being magical is not considered a life state. A magical Sim is simply one who has a wand in his or her [[inventory]].
 
To use magic in ''Makin' Magic'', an [[adult]] Sim can open the box left by the [[Mystery Man]] and get the magic wand. The box also contains some basic ingredients and a few [[MagiCoins]]. When the box is opened, [[A Hole in the Ground]], a spellbook, and a wand charger will appear (these items can also be bought in [[buy mode]]). The wand charger also dispenses wands; an adult Sim who didn't get one from the Mystery Man's box can get one from a wand charger. A [[child]] can get a child's wand from the '''MagiCo NeoMagical Newt''', which must be bought in buy mode. A Sim can give up their magic by going to [[Magic Town]] and selling their wand to the Mystery Man.
Line 33:
While witches and warlocks receive distinctive clothing, they can change into normal clothing and headgear, which has no effect on their magical powers. Every time a witch or warlock passes an alignment threshold, he or she will automatically be dressed in a new robe and hat.
 
Players can use the [[Testing cheats|testing cheat]] to make the process easier by summoning a High Witch<!---Are good/bad female witches always spawned this way?--> via [[Mailboxmailbox]] debug menu, dragging the relationship bars to 100, and/or making a witch temporarily selectable and having them cast the Magus Mutatio [[spellsSpells (The Sims 2: Apartment Life)|spell]] onto the target Sim, making them into a witch/warlock.
 
===Spells===
[[File:Evil Warlock.jpg|thumb|right|An evil warlock.]]
{{main|Spells (The Sims 2: Apartment Life)}}
Each spell requires a certain level in magic or a specific number of reagents to be available, these can be obtained by purchasing them from [[Non-playable character|NPC]] witches, or crafted in a cauldron. Unlike in ''[[The Sims: Makin' Magic]]'', Sims aren't required to prepare spells before casting, and instead just require the right combination of reagents on the spot. Witches with higher magic skill have a higher success rate when casting spells and have access to more powerful spells.
 
Spells are organized into three categories: Good, Neutral, and Evil. Sims can study good, neutral, or evil magic in their spellbook. This increases their magic skill, and changes their alignment toward the direction they are studying. To be able to use the strongest spells and craft the most useful items of each alignment, a witch must be at the maximum level of their alignment. For example, an ''Infallibly Good'' witch can cast ''Expello Mortis'' and also craft the ''[[Throne of Light]]'', a chair which charges all motives simultaneously if used by witch with correct alignment. Alternatively, a witch would be required to achieve ''Atrociously Evil'' status before being able to cast ''Vivificus Zombiae'' and craft the ''Throne of Darkness''. The two thrones do exactly the same thing, but if a non-magical Sim sits in the chair, no mood effects will occur. If a witch sits in the opposite chair (i.e. an evil witch sits in the Throne of Light), the witch's motives will go down rapidly. Neutral witches will benefit from both types of chair.
 
===Reagents===
Line 46:
Potions, reagents, and exclusive new objects can all be crafted in the cauldron, but some reagents can be bought at the [[Secret Lots|secret magic lot]] of the witch's alignment. With the exception of reagents, each requires a certain level of magic and/or alignment to be available for crafting.
 
Reagents, potions, and crafted objects can be put up for sale in a player-owned business if ''[[The Sims 2: Open for Business|Open Forfor Business]]'' is installed; there is, however, no controller that can be used to assign employed witches to craft reagents or other objects in a cauldron, which means that any witch items crafted by anyone other than the lot owner will have to be manually transferred to the lot owner's inventory before they can be restocked.
 
===Alignments===
Line 54:
While crafting with their cauldrons, good witches will often let go of their spoons and read what looks like a cookbook for the various craftables; the spoons will move by themselves, continuing to stir the brew.
 
Using a "'''Neutral'''" spell will move a witch closer to the neutral alignment. They will thus make a good caster less good and an evil caster less evil. Neutral witches and warlocks have spellbooks on plain wooden stands, and their cauldrons emit white smoke. neutralNeutral witches, when wearing normal clothes and a normal hairstyle, will appear as almost completely normal Sims. The only known visible difference between neutral witches and normal Sims is that neutral witches have a tiny transparent yellow sparkle behind their right ear, which can't be seen easily. Hovering the cursor over the Sim to see his/her name will give the extended name that identifies him/her as a witch.
 
Once enough "'''Evil'''" spells are cast, a witch will become ''Evil'' or ''Atrociously Evil''. They will wear black robes, craft gothic-looking items, and have a cauldron which emits red smoke. Atrociously Evil witches have green skin and a sickly green aura, similar to the [https://en.[wikipedia.org/wiki/Wicked_Witch_of_the_West:Wicked Witch of the West|Wicked Witch of the West]] from ''[[https://en.wikipedia.org/wiki/The_Wizard_of_Oz_:The Wizard of Oz (1939_film)1939 ''film)|The Wizard of Oz]]''], or from the Broadway musical, ''[[https://en.wikipedia.org/wiki/Wicked_:Wicked (musical) ''|Wicked]]''] (despite the resemblance, they will not die when doused with water).
 
While making craftables, evil witches will periodically stick their fingers into their cauldrons and taste their brew, then let out an evil cackle before resuming.
Line 62:
===Feline familiars===
{{Main|Spectral cat}}
If ''[[The Sims 2: Pets|Pets]]'' is installed, a witch may find a feline familiar that reflects their alignment. [[Spectral cat]]scats can be summoned from ''The Void'' at any time, and may return to The Void when they're too uncomfortable, or when their owners leave the lot. Feline familiars are like cats except in appearance, the lack of bladder need, and ability to breed. If treated well, the feline familiar is more likely to stay. They can be trained, but cannot acquire a job.
 
===High Witch===
A ''High Witch'' is an [[NPC]] witch that sometimes shows up at a [[community lot]]. These witches are also found in their corresponding [[Secret_lotSecret lot#The_Sims_2The Sims 2:_Apartment_Life Apartment Life|witch lot]], appearing as if they reside there. If the High Witch somehow dies or gets cured of witchery (via testingcheats), he/she will be replaced by a new one.
 
They can only be of ''Good'' or ''Evil'' alignment and are usually female. As suggested by their title, they are at the highest maximum alignment level. They also all have a maximised spell-casting ability at level ten, making them very powerful. Upon arriving to any lot, they will occasionally cast either the Beautificus/Corruptus Locus spell and summon a spectral cat based on their alignment when idling.
Line 111:
 
==The Sims 3: Supernatural==
[[File:https://simsvip.com/wp-content/uploads/2012/06/SupWarlock.png |thumb|A male witch in the '' Sims 3: Supernatural '' trailer.]]
Witches make a return in ''[[The Sims 3: Supernatural]]'' [[expansion pack]] as one of the four playable [[Life state#The Sims 3|life states]] included in that pack. Witches can cast spells, charms, and curses to better their own lives or the lives of others, or cause ruin and mischief. Unlike ''The Sims 2: Apartment Life'', both genders are called Witch, instead of Warlock for males.
 
The Sims 3: Supernatural[[File:CAS Witch icon.png|54px|left]]To become a witch in ''[[The Sims 3: Supernatural]]'', a Sim that is a teen or older can buy the [[Alchemy#Elixirs|Bottled Witches' Brew]] from an alchemy shop. A Sim with at least level 9 in the [[alchemy]] skill can make the elixir using ''Aleister's Alchemy Station''. Once the elixir is obtained, the Sim must drink it to become a witch. Sims can throw it onto others to turn them as well.
 
Sims also have a chance to be born a witch if one or both of their parents is a witch. They can't use their powers until they become a teenager. However, the ability to make toys disappear will let the player know whether the Sim is or isn't one.{{confirm}} The easiest way to check is by looking at the infant from another Sim's [[relationship]] panel, where the thumbnails of witches are displayed with a yellow border.
 
Alternatively, Sims may be created as witches in [[Create a Sim#The Sims 3|Create a Sim]].
Line 126:
Unlike other life states, a witch's physical appearance has no special features; witches and normal Sims look just about the same. Witches can wear witch-styled robes, gowns, and pointy hats if the player so chooses, but those are ordinary [[Clothes#The Sims 3|clothing]] options available to all Sims, regardless of their life state.
 
===BiologyAttributes===
NaturalWitches bornages witchesfrom are unableteen to use magic until they become [[teen]]agers, at which time theyolder automatically receive a Classic Witch Wand, the most basic magic wand, and the ability to learn the [[Secret skills#Supernatural|spellcasting hidden skill]]. Younger witches are unable to use magic fully until they reach the mature age. However, witch toddlers will occasionally make their toys disappear and reappear in their hands.
Witchcraft is genetic, meaning that if one of the parents is a witch, there is a 50% chance that the offspring will be a witch as well. If both parents are witches, the offspring will certainly also be a witch.
 
*All witches start out with the ability to Play With Magic and Conjure an Apple. Conjuring apples materializes apples in their [[inventory]], while playing with magic is primary used to refill [[Fun]] motive. Both abilities slowly build the spellcasting [[hidden skill]], which unlocks more spells as they progress with it. Once a witch reaches level 3 of the spellcasting skill, they gain the ability to engage in spellcasting duels with other witches. The winner is determined by the level of their spellcasting skill, and will gain a positive [[moodlet]], while the loser will gain a negative moodlet, each lasting for 3 hours. The result may also be draw, in which both witches gain a neutral moodlet. This is a good method of increasing their spellcasting skill.
Natural born witches are unable to use magic until they become [[teen]]agers, at which time they automatically receive a Classic Witch Wand, the most basic magic wand, and the ability to learn the [[Secret skills#Supernatural|spellcasting hidden skill]]. However, witch toddlers will occasionally make their toys disappear.
 
*With Witchesthe canexception purchaseof conjuring apples, all spell casting abilities require wielding a specialmagic wand. The limitation can be overcome with the '''''Magic Hands''''' [[lifetime reward]] for 20,000 lifetime happiness points. Thiseliminates rewardthe enablesneed to use magic. With it witches tocan cast spells using only their hands, as well cast them at a lower magic power cost without failing, and eliminates the need to use magic wands.
Since witchcraft is genetic, a clone of a witch will also be a witch. Witches do not possess an extended lifespan, unlike other life states.
 
Witches always use a [[magic broom]] as their default long-distance mode of transportation, even if they do not have one in their inventory. Children by default ride with '''Zoomsweeper Junior''' magic broom, while older sims use '''Zoomsweeper Classic'''. Witches benefit the most from using brooms, as their magic power replenishes faster while riding one, or while performing stunts and tricks in the magic broom arena.
 
Witchcraft is genetic, meaning that if one of the parents is a witch, there is a 50% chance that the offspring will be a witch as well. If both parents are witches, the offspring will certainly also be a witch. Since witchcraft is genetic, a clone of a witch will also be a witch. Witches do not possess an extended lifespan, unlike other life states.
 
===Magic power===
Line 141 ⟶ 145:
[[File:witch sim.jpg|thumb|right|A witch with "Magic Hands" lifetime reward casting spell without a wand.]]
Witches also have several "passive" abilities, bonuses, or aspects, such as the following:
*Witches have their own unique social interactions: ''Brag About Broom Riding ''and'' Enthuse about Magic.''
* If a witch owns a [[cat]] or a [[minor pet]], it will give them the Animal Familiar moodlet, which will increase the skill gain rate toward the spellcasting hidden skill, and lowers their magic power depletion. The moodlet is gained when in close proximity to the pet (or when carrying it, in the case of minor pets).
* Witches learn the [[alchemy]] skill faster than normal Sims.
* Witches will use a [[magic broom]] as their default long-distance mode of transportation, even if they do not have one in their inventory.
* Witch children cannot cast spells, but can ride a broom. Like teen and older witches, the child will use a broom as their preferred long-distance mode of transportation, even without having one in their inventory, but the child's broom has training wheels.
* Witches benefit the most from using brooms, as their magic power replenishes faster while riding one, or while performing stunts and tricks in the magic broom arena.
* Witches can purchase a special '''''Magic Hands''''' [[lifetime reward]] for 20,000 lifetime happiness points. This reward enables witches to cast spells using their hands at a lower magic power cost without failing, and eliminates the need to use magic wands.
* Once a witch reaches level 3 of the spellcasting skill, they gain the ability to engage in spellcasting duels with other witches. The winner is determined by the level of their spellcasting skill, and will gain a positive moodlet, while the loser will gain a negative moodlet, each lasting for 3 hours. The result may also be draw, in which both witches gain a neutral moodlet. This is a good method of increasing their spellcasting skill.
* Witches cannot clone themselves with the '''Clone Voucher''' lifetime reward.
* Toddler witches are unable to use magic, but they can sometimes make a toy disappear and reappear in their hands, while playing with toys from a [[toy box]].
* Witches can also play with magic to increase their spellcasting skill, though very slowly. Playing with magic is also a frequent [[wish]] for witches.
* Witches with the [[Evil (The Sims 3)|evil]] [[Trait (The Sims 3)|trait]] can Conjure Poisoned Apple instead of the normal Conjure Apple. The spell will conjure a poisoned apple by default, though there's a chance it will conjure normal apples.
* In the [[relationship]] panel, witches are displayed with a yellow border around their thumbnail, just like several other life states.
* Witches have their own unique social interactions: ''Brag About Broom Riding ''and'' Enthuse about Magic.''
* Playing with magic is a frequent [[wish]] for witches.
* Witches learn the [[alchemy]] skill faster than normal Sims.
* According to game tip's, witches get a special discount when purchasing items from the consignment register.
* If a witch owns a [[cat]] or a [[minor pet]], it will give them the Animal Familiar moodlet, which will increase the skill gain rate toward the spellcasting hidden skill, and lowers their magic power depletion. The moodlet is gained when in close proximity to the pet (or when carrying it, in the case of minor pets).
* Witches in ''Supernatural'' are good in defending themselves from tricks pulled by the other occults. For example, when a fairy performs a fairy trick on a witch, there is a good chance it will backfire on the fairy instead of the witch. The fairy will then receive a negative moodlet depending on the trick pulled.{{Fact}}
* At level 5 of the spellcasting skill, witches will begin performing more advanced animations when using magic, and the yellow magic trail emanating from their wand will become magenta with blue particles.
* Witches cannot clone themselves with the '''Clone Voucher''' lifetime reward.
* Unlike ''The Sims 2: Apartment Life'', both genders are called Witch, instead of Warlock for males.
* Witches light fire pits and [[fireplace]]s using the Fire Blast spell, and extinguish them using Ice Blast, by default, and can put out small house fires the same way.
** Learning the Ice Blast spell renders the [[brave]] trait redundant, since they automatically fight fires with it.
 
===Spells===
Line 210 ⟶ 206:
[[File:TS3 Witch turning Sim into toad.jpg|Witches can curse people and turn them into toads.|thumb]]
* '''(Level 4)''' ''Toadification Curse'': Grants the ''Toadified'' moodlet, which causes a few changes to the target, including their skin changing colors and their head becoming a giant toad head. There are a number of cures for the Toadified moodlet, including the Cure Elixir, Potent Cure Elixir, Sunlight Charm, and a special toad kiss which the Toadified Sim may request from another Sim. Normal Sims are the only ones to be affected by the curse, while all other occults are immune to the spell.
* '''(Level 5)''' ''Haunting Curse'': Causes a [[ghost]] to haunt the target, granting the moodlets ''Haunted'' and ''Scared'', or backfires and causes instant death to the caster. Haunted causes -20 mood and lasts for 2 days while Scared causes -25 mood and lasts for 3 hours (Scared will even affect characters who have the [[brave]] trait). The spell is more likely to backfire by wielding a wand with low spell accuracy (cheap wand).
* '''(Level 7)''' ''Hunger/Thirst Curse'': Reduces the hunger or thirst need bar to red.
* '''(Level 7)''' ''Bladder Curse'': Reduces the bladder need bar to red.
Line 219 ⟶ 215:
[[File:TS3 witch upgrading objects.jpg|thumb|A witch upgrading household items.]]
* '''(Level 0)''' ''Bewitching Rain'': Cast on the [[weather stone]] to cause other Sims to go crazy and do the rain dance. The spell requires ''[[The Sims 3: Seasons]]''.
* '''(Level 0)''' ''Conjure Apple'': Randomly conjures either an [[apple]] or a poisoned apple. [[Evil (The Sims 3)|evil]] witches have the option to conjure a poisoned apple on command.
* '''(Level 1)''' ''Conversion Ritual'': Randomly turns one collectible into another collectible. Requires an end/coffee table or counter to use.
* '''(Level 2)''' ''Fire Blast'': Shoots a blast of fire at the target. If cast at a Sim, it will remove the So Cold moodlet (if applicable) and grant the Singed moodlet. ItIf the Sim is possiblefrozen forby thisthe spellresult toof setice theblast, targetthis Simspell will thaw them oninstantly fireinstead.
It is possible for this spell to set the target Sim on fire, but will not kill them if casted on them directly. Clicking to cast it on the ground will start a fire on the lot on the targeted spot. Witches (if applicable) will always opt to light up [[fire pit]]s and [[fireplace]] with this spell when possible. Witches will not react to the fire that were started by the spell.
* '''(Level 2)''' ''Ice Blast'': Shoots a blast of ice and snow at the target. If cast at a Sim, it will remove the Singed moodlet (if applicable) and grant the So Cold moodlet, which causes -10 mood and lasts for 2 hours (this spell can target certain items, which will then break). It is possible for this spell to freeze a Sim solid;, theencasing resultingthem in ice statuecompletely and immobilized. The Sim can be thawed instantly with either the Fire Blast spell or Sunlight Charm. It will also melt over the next few hours, freeing the Sim and leaving puddles behind. Casting the spell on a plumbing object will cause it to break. The spell will also be used to put out individual fires, as well as firepits and fireplaces that are lit up.
* '''(Level 3)''' ''Magical Upgrade'': Upgrades any object; this doesn't contribute toward [[handiness]] skill, however. The duration of casting is dependent on spellcasting hidden skill level.
* '''(Level 9)''' ''Restoration Ritual'': Cleans up the lot it is cast on, but will not put toys away or make beds. It also repairs broken objects on the lot and disarms [[prank]]s set up by children and teenagers.
Line 230 ⟶ 227:
* '''(Level 10)''' ''Reanimation Ritual'': Cast on a tombstone. It will bring back the target Sim as a [[Zombie#The Sims 3: Supernatural|zombie]](doesn't work on children's graves.)
 
[[File:Spell_Casting.jpg|thumb|200px|Beatrice Crumplebottom casting a spell.]]
===Notes and trivia===
* Witches in ''Supernatural'' are good in defending themselves from tricks pulled by the other occults. For example, when a fairy performs a fairy trick on a witch, there is a good chance it will backfire on the fairy instead of the witch. The fairy will then receive a negative moodlet depending on the trick pulled.{{Fact}}
* There is a reference to ''[https://en.wikipedia.org/wiki/The_Sorcerer%27s_Apprentice_(2010_film) The Sorcerer's Apprentice]'' film when the spellcasting skill is raised to level 9.
* Casting the Haunting Curse with a classic wand is not such a good idea. This is because the classic wand has the lowest spell accuracy, which will often trigger the spell to backfire, causing death. To avoid this, try using a more expensive magic wand. Newly created witches and witches that haven't yet been played will have classic wands and may kill themselves by casting the Haunting Curse.
* Witches can cause untimely deaths to other Sims, though not directly.
** If the witch casts a Fire Blast spell, the target Sim will either be singed or be on fire. Alternatively, they can cast it on the floor of a household as many times as their magic power allows, likely resulting in some deaths, provided that no Sims put the fire out or any fire alarms go off. Sims with the [[Evil (The Sims 3)|evil]] trait draw delight from this. Strangely, Sims will still get money from fire loss, even though nothing may be lost in the fire that a Sim casts.
** A witch can cause death using the Hunger Curse or Thirst Curse (for vampires), in which case the hunger/thirst bar will decay and cause death.
*There seems to be a glitch related to the Fire Blast spell where the indemnity granted by the insurance after a [[fire]] could reach ridiculously high amounts (going as far as §300,000) if the said fire was the result of this spell, even if no objects were destroyed. This could be exploited to make considerable amounts of Simoleons in a very short time simply by using the Fire Blast spell anywhere the lot and then extinguishing the flames repeatedly. Purchasing the Magic Hands [[lifetime reward]] may cause this glitch.
* Witches in ''The Sims 3'' are the only version of witches that cannot teleport in ''The Sims'' series.
*If their spellcasting skill is high, witches can use their magic to light up and extinguish the fireplace. They can also use their magic to extinguish fires.
 
===Store content===
Line 253 ⟶ 250:
{{reflist}}
 
{{clr}}
{{Magic}}
{{Sim Life states}}
 
[[pl:Czarownica]]
[[es:bruja]]
Line 260:
[[Category:Apartment Life]]
[[Category:Supernatural]]
[[Category:Realm of Magic]]