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{{Pagecover
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|pagetype=A [[life state]]
|TSMM|TS2AL|TS3SN|TS4ROM
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{{All
|name = Witch
|image = [[File:
|caption=
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{{Distinguish|Wizard}}
A '''witch''' or a '''warlock''', the male counterpart,{{vgversion|TS2:AL}}
In terms of functions, gameplay, and features, witches are one of the
== The Sims: Makin' Magic ==
[[File:TS1_witch.png|thumb|A Sim turned to a witch by the charm
In ''[[The Sims: Makin' Magic|Makin' Magic]]'', there are no special terms such as "witch", "warlock", or "wizard" for magical Sims, and being magical is not considered a life state. A magical Sim is simply one who has a wand in his or her [[inventory]].
To use magic in ''Makin' Magic'', an [[adult]] Sim can open the box left by the [[Mystery Man]] and get the magic wand. The box also contains some basic ingredients and a few [[MagiCoins]]. When the box is opened, [[A Hole in the Ground]], a spellbook, and a wand charger will appear (these items can also be bought in [[buy mode]]). The wand charger also dispenses wands; an adult Sim who didn't get one from the Mystery Man's box can get one from a wand charger. A [[child]] can get a child's wand from the '''MagiCo NeoMagical Newt''', which must be bought in buy mode. A Sim can give up their magic by going to [[Magic Town]] and selling their wand to the Mystery Man.
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While witches and warlocks receive distinctive clothing, they can change into normal clothing and headgear, which has no effect on their magical powers. Every time a witch or warlock passes an alignment threshold, he or she will automatically be dressed in a new robe and hat.
Players can use the [[Testing cheats|testing cheat]] to make the process easier by summoning a High Witch<!---Are good/bad female witches always spawned this way?--> via [[
===Spells===
[[File:Evil Warlock.jpg|thumb|right|An evil warlock.]]
{{main|Spells (The Sims 2: Apartment Life)}}
Each spell requires a certain level in magic or a specific number of reagents to be available, these can be obtained by purchasing them from [[Non-playable character|NPC]] witches, or crafted in a cauldron. Unlike in ''[[The Sims: Makin' Magic]]'', Sims aren't required to prepare spells before casting, and instead just require the right combination of reagents on the spot. Witches with higher magic skill have a higher success rate when casting spells and have access to more powerful spells.
Spells are organized into three categories: Good, Neutral, and Evil. Sims can study good, neutral, or evil magic in their spellbook. This increases their magic skill, and changes their alignment toward the direction they are studying. To be able to use the strongest spells and craft the most useful items of each alignment, a witch must be at the maximum level of their alignment. For example, an ''Infallibly Good'' witch can cast ''Expello Mortis'' and also craft the ''
===Reagents===
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Potions, reagents, and exclusive new objects can all be crafted in the cauldron, but some reagents can be bought at the [[Secret Lots|secret magic lot]] of the witch's alignment. With the exception of reagents, each requires a certain level of magic and/or alignment to be available for crafting.
Reagents, potions, and crafted objects can be put up for sale in a player-owned business if ''[[The Sims 2: Open for Business|Open
===Alignments===
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While crafting with their cauldrons, good witches will often let go of their spoons and read what looks like a cookbook for the various craftables; the spoons will move by themselves, continuing to stir the brew.
Using a "'''Neutral'''" spell will move a witch closer to the neutral alignment. They will thus make a good caster less good and an evil caster less evil. Neutral witches and warlocks have spellbooks on plain wooden stands, and their cauldrons emit white smoke.
Once enough "'''Evil'''" spells are cast, a witch will become ''Evil'' or ''Atrociously Evil''. They will wear black robes, craft gothic-looking items, and have a cauldron which emits red smoke. Atrociously Evil witches have green skin and a sickly green aura, similar to the [
While making craftables, evil witches will periodically stick their fingers into their cauldrons and taste their brew, then let out an evil cackle before resuming.
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===Feline familiars===
{{Main|Spectral cat}}
If ''[[The Sims 2: Pets|Pets]]'' is installed, a witch may find a feline familiar that reflects their alignment.
===High Witch===
A ''High Witch'' is an
They can only be of ''Good'' or ''Evil'' alignment and are usually female. As suggested by their title, they are at the highest maximum alignment level. They also all have a maximised spell-casting ability at level ten, making them very powerful. Upon arriving to any lot, they will occasionally cast either the Beautificus/Corruptus Locus spell and summon a spectral cat based on their alignment when idling.
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==The Sims 3: Supernatural==
[[File:
Witches make a return in ''[[The Sims 3: Supernatural]]'' [[expansion pack]] as one of the four playable [[Life state#The Sims 3|life states]] included in that pack. Witches can cast spells, charms, and curses to better their own lives or the lives of others, or cause ruin and mischief. Unlike ''The Sims 2: Apartment Life'', both genders are called Witch, instead of Warlock for males.
Sims also have a chance to be born a witch if one or both of their parents is a witch. They can't use their powers until they become a teenager. However, the ability to make toys disappear will let the player know whether the Sim is or isn't one.{{confirm}} The easiest way to check is by looking at the infant from another Sim's [[relationship]] panel, where the thumbnails of witches are displayed with a yellow border.
Alternatively, Sims may be created as witches in [[Create a Sim#The Sims 3|Create a Sim]].
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Unlike other life states, a witch's physical appearance has no special features; witches and normal Sims look just about the same. Witches can wear witch-styled robes, gowns, and pointy hats if the player so chooses, but those are ordinary [[Clothes#The Sims 3|clothing]] options available to all Sims, regardless of their life state.
===
Witchcraft is genetic, meaning that if one of the parents is a witch, there is a 50% chance that the offspring will be a witch as well. If both parents are witches, the offspring will certainly also be a witch.▼
▲Natural born witches are unable to use magic until they become [[teen]]agers, at which time they automatically receive a Classic Witch Wand, the most basic magic wand, and the ability to learn the [[Secret skills#Supernatural|spellcasting hidden skill]]. However, witch toddlers will occasionally make their toys disappear.
Witches always use a [[magic broom]] as their default long-distance mode of transportation, even if they do not have one in their inventory. Children by default ride with '''Zoomsweeper Junior''' magic broom, while older sims use '''Zoomsweeper Classic'''. Witches benefit the most from using brooms, as their magic power replenishes faster while riding one, or while performing stunts and tricks in the magic broom arena.
▲Witchcraft is genetic, meaning that if one of the parents is a witch, there is a 50% chance that the offspring will be a witch as well. If both parents are witches, the offspring will certainly also be a witch. Since witchcraft is genetic, a clone of a witch will also be a witch. Witches do not possess an extended lifespan, unlike other life states.
===Magic power===
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[[File:witch sim.jpg|thumb|right|A witch with "Magic Hands" lifetime reward casting spell without a wand.]]
Witches also have several "passive" abilities, bonuses, or aspects, such as the following:
*Witches have their own unique social interactions: ''Brag About Broom Riding ''and'' Enthuse about Magic.''▼
* If a witch owns a [[cat]] or a [[minor pet]], it will give them the Animal Familiar moodlet, which will increase the skill gain rate toward the spellcasting hidden skill, and lowers their magic power depletion. The moodlet is gained when in close proximity to the pet (or when carrying it, in the case of minor pets).▼
* Witches learn the [[alchemy]] skill faster than normal Sims.▼
▲* Witches can purchase a special '''''Magic Hands''''' [[lifetime reward]] for 20,000 lifetime happiness points. This reward enables witches to cast spells using their hands at a lower magic power cost without failing, and eliminates the need to use magic wands.
▲* Once a witch reaches level 3 of the spellcasting skill, they gain the ability to engage in spellcasting duels with other witches. The winner is determined by the level of their spellcasting skill, and will gain a positive moodlet, while the loser will gain a negative moodlet, each lasting for 3 hours. The result may also be draw, in which both witches gain a neutral moodlet. This is a good method of increasing their spellcasting skill.
* Witches cannot clone themselves with the '''Clone Voucher''' lifetime reward.▼
* In the [[relationship]] panel, witches are displayed with a yellow border around their thumbnail, just like several other life states.
▲* Witches have their own unique social interactions: ''Brag About Broom Riding ''and'' Enthuse about Magic.''
* Playing with magic is a frequent [[wish]] for witches.
▲* Witches learn the [[alchemy]] skill faster than normal Sims.
* According to game tip's, witches get a special discount when purchasing items from the consignment register.
▲* If a witch owns a [[cat]] or a [[minor pet]], it will give them the Animal Familiar moodlet, which will increase the skill gain rate toward the spellcasting hidden skill, and lowers their magic power depletion. The moodlet is gained when in close proximity to the pet (or when carrying it, in the case of minor pets).
*
* At level 5 of the spellcasting skill, witches will begin performing more advanced animations when using magic, and the yellow magic trail emanating from their wand will become magenta with blue particles.
▲* Witches cannot clone themselves with the '''Clone Voucher''' lifetime reward.
===Spells===
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[[File:TS3 Witch turning Sim into toad.jpg|Witches can curse people and turn them into toads.|thumb]]
* '''(Level 4)''' ''Toadification Curse'': Grants the ''Toadified'' moodlet, which causes a few changes to the target, including their skin changing colors and their head becoming a giant toad head. There are a number of cures for the Toadified moodlet, including the Cure Elixir, Potent Cure Elixir, Sunlight Charm, and a special toad kiss which the Toadified Sim may request from another Sim. Normal Sims are the only ones to be affected by the curse, while all other occults are immune to the spell.
* '''(Level 5)''' ''Haunting Curse'': Causes a [[ghost]] to haunt the target, granting the moodlets ''Haunted'' and ''Scared'', or backfires and causes instant death to the caster. Haunted causes -20 mood and lasts for 2 days while Scared causes -25 mood and lasts for 3 hours (Scared will even affect characters who have the [[brave]] trait). The spell is more likely to backfire by wielding a wand with low spell accuracy (cheap wand).
* '''(Level 7)''' ''Hunger/Thirst Curse'': Reduces the hunger or thirst need bar to red.
* '''(Level 7)''' ''Bladder Curse'': Reduces the bladder need bar to red.
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[[File:TS3 witch upgrading objects.jpg|thumb|A witch upgrading household items.]]
* '''(Level 0)''' ''Bewitching Rain'': Cast on the [[weather stone]] to cause other Sims to go crazy and do the rain dance. The spell requires ''[[The Sims 3: Seasons]]''.
* '''(Level 0)''' ''Conjure Apple'': Randomly conjures either an [[apple]] or a poisoned apple. [[Evil (The Sims 3)|evil]] witches have the option to conjure a poisoned apple on command.
* '''(Level 1)''' ''Conversion Ritual'': Randomly turns one collectible into another collectible. Requires an end/coffee table or counter to use.
* '''(Level 2)''' ''Fire Blast'': Shoots a blast of fire at the target. If cast at a Sim, it will remove the So Cold moodlet (if applicable) and grant the Singed moodlet.
It is possible for this spell to set the target Sim on fire, but will not kill them if casted on them directly. Clicking to cast it on the ground will start a fire on the lot on the targeted spot. Witches (if applicable) will always opt to light up [[fire pit]]s and [[fireplace]] with this spell when possible. Witches will not react to the fire that were started by the spell.
* '''(Level 2)''' ''Ice Blast'': Shoots a blast of ice and snow at the target. If cast at a Sim, it will remove the Singed moodlet (if applicable) and grant the So Cold moodlet, which causes -10 mood and lasts for 2 hours (this spell can target certain items, which will then break). It is possible for this spell to freeze a Sim solid
* '''(Level 3)''' ''Magical Upgrade'': Upgrades any object; this doesn't contribute toward [[handiness]] skill, however. The duration of casting is dependent on spellcasting hidden skill level.
* '''(Level 9)''' ''Restoration Ritual'': Cleans up the lot it is cast on, but will not put toys away or make beds. It also repairs broken objects on the lot and disarms [[prank]]s set up by children and teenagers.
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* '''(Level 10)''' ''Reanimation Ritual'': Cast on a tombstone. It will bring back the target Sim as a [[Zombie#The Sims 3: Supernatural|zombie]](doesn't work on children's graves.)
[[File:Spell_Casting.jpg|thumb|200px|Beatrice Crumplebottom casting a spell.]]
===Notes and trivia===
▲* Witches in ''Supernatural'' are good in defending themselves from tricks pulled by the other occults. For example, when a fairy performs a fairy trick on a witch, there is a good chance it will backfire on the fairy instead of the witch. The fairy will then receive a negative moodlet depending on the trick pulled.{{Fact}}
* There is a reference to ''[https://en.wikipedia.org/wiki/The_Sorcerer%27s_Apprentice_(2010_film) The Sorcerer's Apprentice]'' film when the spellcasting skill is raised to level 9.
* Witches can cause untimely deaths to other Sims, though not directly.
** If the witch casts a Fire Blast spell, the target Sim will either be singed or be on fire. Alternatively, they can cast it on the floor of a household as many times as their magic power allows, likely resulting in some deaths, provided that no Sims put the fire out or any fire alarms go off. Sims with the [[Evil (The Sims 3)|evil]] trait draw delight from this. Strangely, Sims will still get money from fire loss, even though nothing may be lost in the fire that a Sim casts.
** A witch can cause death using the Hunger Curse or Thirst Curse (for vampires), in which case the hunger/thirst bar will decay and cause death.
*There seems to be a glitch related to the Fire Blast spell where the indemnity granted by the insurance after a [[fire]] could reach ridiculously high amounts (going as far as §300,000) if the said fire was the result of this spell, even if no objects were destroyed. This could be exploited to make considerable amounts of Simoleons in a very short time simply by using the Fire Blast spell anywhere the lot and then extinguishing the flames repeatedly. Purchasing the Magic Hands [[lifetime reward]] may cause this glitch.
* Witches in ''The Sims 3'' are the only version of witches that cannot teleport in ''The Sims'' series.
*If their spellcasting skill is high, witches can use their magic to light up and extinguish the fireplace. They can also use their magic to extinguish fires.
===Store content===
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{{reflist}}
{{clr}}
{{Magic}}
{{Sim Life states}}
[[pl:Czarownica]]
[[es:bruja]]
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[[Category:Apartment Life]]
[[Category:Supernatural]]
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