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{{Pagecover
|image=
|pagetype=A [[life state]]
|TSMM|TS2AL|TS3SN|TS4ROM
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{{Distinguish|Wizard}}
A '''witch''' or a '''warlock''', the male counterpart,{{vgversion|TS2:AL}}
In terms of functions, gameplay, and features, witches are one of the
== The Sims: Makin' Magic ==
[[File:TS1_witch.png|thumb|A Sim turned to a witch by the charm
In ''[[The Sims: Makin' Magic|Makin' Magic]]'', there are no special terms such as "witch", "warlock", or "wizard" for magical Sims, and being magical is not considered a life state. A magical Sim is simply one who has a wand in his or her [[inventory]].
To use magic in ''Makin' Magic'', an [[adult]] Sim can open the box left by the [[Mystery Man]] and get the magic wand. The box also contains some basic ingredients and a few [[MagiCoins]]. When the box is opened, [[A Hole in the Ground]], a spellbook, and a wand charger will appear (these items can also be bought in [[buy mode]]). The wand charger also dispenses wands; an adult Sim who didn't get one from the Mystery Man's box can get one from a wand charger. A [[child]] can get a child's wand from the '''MagiCo NeoMagical Newt''', which must be bought in buy mode. A Sim can give up their magic by going to [[Magic Town]] and selling their wand to the Mystery Man.
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While witches and warlocks receive distinctive clothing, they can change into normal clothing and headgear, which has no effect on their magical powers. Every time a witch or warlock passes an alignment threshold, he or she will automatically be dressed in a new robe and hat.
Players can use the [[Testing cheats|testing cheat]] to make the process easier by summoning a High Witch<!---Are good/bad female witches always spawned this way?--> via [[
===Spells===
[[File:Evil Warlock.jpg|thumb|right|An evil warlock.]]
{{main|Spells (The Sims 2: Apartment Life)}}
Each spell requires a certain level in magic or a specific number of reagents to be available, these can be obtained by purchasing them from [[Non-playable character|NPC]] witches, or crafted in a cauldron. Unlike in ''[[The Sims: Makin' Magic]]'', Sims aren't required to prepare spells before casting, and instead just require the right combination of reagents on the spot. Witches with higher magic skill have a higher success rate when casting spells and have access to more powerful spells.
Spells are organized into three categories: Good, Neutral, and Evil. Sims can study good, neutral, or evil magic in their spellbook. This increases their magic skill, and changes their alignment toward the direction they are studying. To be able to use the strongest spells and craft the most useful items of each alignment, a witch must be at the maximum level of their alignment. For example, an ''Infallibly Good'' witch can cast ''Expello Mortis'' and also craft the ''
===Reagents===
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Potions, reagents, and exclusive new objects can all be crafted in the cauldron, but some reagents can be bought at the [[Secret Lots|secret magic lot]] of the witch's alignment. With the exception of reagents, each requires a certain level of magic and/or alignment to be available for crafting.
Reagents, potions, and crafted objects can be put up for sale in a player-owned business if ''[[The Sims 2: Open for Business|Open
===Alignments===
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While crafting with their cauldrons, good witches will often let go of their spoons and read what looks like a cookbook for the various craftables; the spoons will move by themselves, continuing to stir the brew.
Using a "'''Neutral'''" spell will move a witch closer to the neutral alignment. They will thus make a good caster less good and an evil caster less evil. Neutral witches and warlocks have spellbooks on plain wooden stands, and their cauldrons emit white smoke.
Once enough "'''Evil'''" spells are cast, a witch will become ''Evil'' or ''Atrociously Evil''. They will wear black robes, craft gothic-looking items, and have a cauldron which emits red smoke. Atrociously Evil witches have green skin and a sickly green aura, similar to the [
While making craftables, evil witches will periodically stick their fingers into their cauldrons and taste their brew, then let out an evil cackle before resuming.
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===Feline familiars===
{{Main|Spectral cat}}
If ''[[The Sims 2: Pets|Pets]]'' is installed, a witch may find a feline familiar that reflects their alignment.
===High Witch===
A ''High Witch'' is an
They can only be of ''Good'' or ''Evil'' alignment and are usually female. As suggested by their title, they are at the highest maximum alignment level. They also all have a maximised spell-casting ability at level ten, making them very powerful. Upon arriving to any lot, they will occasionally cast either the Beautificus/Corruptus Locus spell and summon a spectral cat based on their alignment when idling.
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[[File:CAS Witch icon.png|54px|left]]To become a witch in ''[[The Sims 3: Supernatural]]'', a Sim that is a teen or older can buy the [[Alchemy#Elixirs|Bottled Witches' Brew]] from an alchemy shop. A Sim with at least level 9 in the [[alchemy]] skill can make the elixir using ''Aleister's Alchemy Station''. Once the elixir is obtained, the Sim must drink it to become a witch. Sims can throw it onto others to turn them as well.
Sims also have a chance to be born a witch if one or both of their parents is a witch. They can't use their powers until they become a teenager. However, the ability to make toys disappear will let the player know whether the Sim is or isn't one.{{confirm}} The easiest way to check is by looking at the infant from another Sim's [[relationship]] panel, where the thumbnails of witches are displayed with a yellow border.
Alternatively, Sims may be created as witches in [[Create a Sim#The Sims 3|Create a Sim]].
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With the exception of conjuring apples, all spell casting abilities require wielding a magic wand. The limitation can be overcome with the '''''Magic Hands''''' [[lifetime reward]] for 20,000 lifetime happiness points eliminates the need to use magic. With it witches can cast spells using only their hands, as well cast them at a lower magic power cost without failing.
Witches always use a [[magic broom]] as their default long-distance mode of transportation, even if they do not have one in their inventory. Children by default ride with '''Zoomsweeper Junior
Witchcraft is genetic, meaning that if one of the parents is a witch, there is a 50% chance that the offspring will be a witch as well. If both parents are witches, the offspring will certainly also be a witch. Since witchcraft is genetic, a clone of a witch will also be a witch. Witches do not possess an extended lifespan, unlike other life states.
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===Spells===
[[File:
Witch spells in ''Supernatural'' are categorized under charms, spells, and curses. Magic power is required to cast spells, and each spell has its own magic usage. Spells also have a chance to fizzle or fail, which can yield negative results on the caster. It can be decreased by using higher quality wands or higher spellcasting skill.
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* '''(Level 10)''' ''Reanimation Ritual'': Cast on a tombstone. It will bring back the target Sim as a [[Zombie#The Sims 3: Supernatural|zombie]](doesn't work on children's graves.)
[[File:Spell_Casting.jpg|thumb|200px|Beatrice Crumplebottom casting a spell.]]
===Notes and trivia===
* There is a reference to ''[https://en.wikipedia.org/wiki/The_Sorcerer%27s_Apprentice_(2010_film) The Sorcerer's Apprentice]'' film when the spellcasting skill is raised to level 9.
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** A witch can cause death using the Hunger Curse or Thirst Curse (for vampires), in which case the hunger/thirst bar will decay and cause death.
*There seems to be a glitch related to the Fire Blast spell where the indemnity granted by the insurance after a [[fire]] could reach ridiculously high amounts (going as far as §300,000) if the said fire was the result of this spell, even if no objects were destroyed. This could be exploited to make considerable amounts of Simoleons in a very short time simply by using the Fire Blast spell anywhere the lot and then extinguishing the flames repeatedly. Purchasing the Magic Hands [[lifetime reward]] may cause this glitch.
* Witches in ''The Sims 3'' are the only version of witches that cannot teleport in ''The Sims'' series.
*If their spellcasting skill is high, witches can use their magic to light up and extinguish the fireplace. They can also use their magic to extinguish fires.
===Store content===
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{{reflist}}
{{clr}}
{{Magic}}
{{Sim Life states}}
[[pl:Czarownica]]
[[es:bruja]]
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[[Category:Apartment Life]]
[[Category:Supernatural]]
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