Witch: Difference between revisions

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(yes but using magic in TS1 doesn't require you to be a witch)
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{{Pagecover
|image=TS3SN-promo2WitchDuel.jpg
|pagetype=A [[life state]]
|TSMM|TS2AL|TS3SN|TS4ROM
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{{All
|name = Witch
|image = [[File:TS3SN-promo5 PromoWitch.png|235px]]
|caption= TwoA Witches duelingwitch in ''The Sims 3: Supernatural''.
}}
{{Distinguish|Wizard}}
A '''Witchwitch''' or a '''warlock''', the male counterpart,{{vgversion|TS2:AL}}, is thea [[life state]] introduced in ''[[The Sims 2: Apartment Life]]'' and reintroduced in ''[[The Sims 3: Supernatural]]''. In''[[The termsSims of4: functions, gameplay and features, witches are oneRealm of theMagic]]'' biggestincludes anda mostsimilar complicated life states in the game. Most featuresversion of thethis lifeoccult statetype, are focused oncalled "[[magicspellcaster]], and the ways that witches can use it to manipulate their surroundings".
 
In terms of functions, gameplay, and features, witches are one of the largest and most complicated life states in the games. Most features of the life state are focused on [[magic]], and the ways that witches can use it to manipulate their surroundings.
== Becoming a Witch / Warlock ==
===The Sims: Makin' Magic===
[[File:TS1_witch.png|thumb|A Sim turned to a witch by the charm.]]
In ''[[Makin' Magic]]'', there are no special terms such as "witch", "warlock", or "wizard" for magical Sims, and being magical is not considered a life state. A magical Sim is simply one who has a wand in his or her [[inventory]].
 
== The Sims: Makin' Magic ==
To acquire magic in ''Makin' Magic'', an [[adult]] Sim can open the box left by the [[Mystery Man]] and get the magic wand. The box also contains some basic ingredients and a few [[MagiCoins]]. When the box is opened, [[A Hole in the Ground]], a spellbook, and a wand-charger will appear. (These items can also be bought in [[Buy mode]].) The wand-charger also dispenses wands; an adult Sim who didn't get one from the Mystery Man's box can get one from a wand charger. A [[child]] can get a child's wand from the '''MagiCo NeoMagical Newt''', which must be bought in Buy mode. A Sim can give up their magic by going to [[Magic Town]] and selling their wand to the Mystery Man.
[[File:TS1_witch.png|thumb|A Sim turned to a witch by the charm]]
In ''[[The Sims: Makin' Magic|Makin' Magic]]'', there are no special terms such as "witch", "warlock", or "wizard" for magical Sims, and being magical is not considered a life state. A magical Sim is simply one who has a wand in his or her [[inventory]].
 
To use magic in ''Makin' Magic'', an [[adult]] Sim can open the box left by the [[Mystery Man]] and get the magic wand. The box also contains some basic ingredients and a few [[MagiCoins]]. When the box is opened, [[A Hole in the Ground]], a spellbook, and a wand charger will appear (these items can also be bought in [[buy mode]]). The wand charger also dispenses wands; an adult Sim who didn't get one from the Mystery Man's box can get one from a wand charger. A [[child]] can get a child's wand from the '''MagiCo NeoMagical Newt''', which must be bought in buy mode. A Sim can give up their magic by going to [[Magic Town]] and selling their wand to the Mystery Man.
However, having both the powers and appearance of a witch/warlock is possible, and will require a Sim to use the [[Magic (The Sims: Makin' Magic)#Charms|Beauty or Beast]] charm, and select the witch/warlock costume so they'll temporarily take on the ''appearance'' of a witch/warlock (depending on the Sim's gender). This charm requires 3 Beeswax ingredients that can be homemade (by the [[Wax'n'Honey Maker|beehive]]) or bought from [[Magic Town]]. The change in appearance will be lost, however, if the changed Sim changes into any other outfit or takes a shower/bath.
 
However, having both the powers and appearance of a witch/warlock is possible, and will require a Sim to use the [[Magic (The Sims: Makin' Magic)#Charms|Beauty or Beast]] charm and select the witch/warlock costume so they'll temporarily take on the appearance of a witch/warlock (depending on the Sim's gender). This charm requires 3 beeswax that can be homemade (by the [[beehive]]) or bought from [[Magic Town]]. The change in appearance will be lost if the changed Sim changes into any other outfit or takes a shower/bath.
===The Sims 2: Apartment Life===
[[File:Make witch 120.gif|thumb|An infallibly good witch casting a spell]]
[[File:Witch.png|left]]To become a witch in ''[[The Sims 2]]'', a Sim ([[teen]], [[young adult]], [[adult]] or [[elder]]) must find one, and befriend him or her. Once done so, a new interaction appears: "Teach Me the Ways of the Light" (if the befriended witch is good) or "Teach Me the Path of Darkness" (if the befriended witch is evil). Once done, the Sim will become either a good or evil witch, depending on the type of witch they befriended, and will have an extended name including their alignment, for example, "Goneril Capp the Evil Witch". They will also receive a robe, hat, cauldron and spellbook. Their colors will be determined by the witch they were received from. At a glance, females may appear to wear laced corsets, but this is actually the lacing that holds the robe closed. The new witch may then purchase goods from other witches, including reagents (see below), as well as a new cauldron or spellbook.
 
==The Sims 2: Apartment Life==
While witches and warlocks receive distinctive clothing, they can change into normal clothing and headgear, which has no effect on their magical powers. Every time a witch or warlock passes an alignment threshold, he or she will automatically be dressed in a new robe and hat.
Witches as a defined life state first appeared in ''The Sims 2: Apartment Life''. They're the most complex life state of the occult states available, featuring a categorized alignment system and item check-based spellcasting mechanic. Among other things, witches have many new other abilities. They can craft [[potions]] and [[magic reagent#List of items|objects]], travel to other lots via [[Magic broom|broomstick]], teleport around lots, and access the [[Magic (neighborhood)|magic sub-hood's]] lots. Witches can only be in the [[teen]] to [[elder]] life stage bracket, with toddlers and children being unable to engage in witchcraft.
 
=== Becoming a witch/warlock ===
Players can use cheats or hacks to make a Sim into a witch or warlock. The [[Testing cheats|testing cheat]] can be used to force a Good or Bad Witch to visit the lot, through the "Make NPC..." menu, accessible by holding {{key|Shift}} and clicking on the [[mailbox]]. Once the witch arrives, he/she<!---Are good/bad witches spawned in this way always female?--> can be controlled by the player by holding {{key|Shift}}, clicking on the witch, and choosing the "MAKE SELECTABLE" option. Once the player is in control of the witch, he/she can have the witch cast the "Magus Mutatio" [[spells (The Sims 2: Apartment Life)|spell]] onto the target Sim, making them into a witch/warlock.
[[File:Make witch 120.gif|thumb|[[Phoebe Adams]] transforming [[Samantha Cordial]] into a witch]]
[[File:Witch.png|left]]To become a witch in ''[[The Sims 2: Apartment Life]]'', a Sim ([[teen]], [[young adult]], [[adult]] or [[elder]]) must be turned by one. This can be done by either befriending a ''High Witch'' (who at times show up at a community lot) and asking to be taught the ways of light/darkness, or directing a playable witch with enough magic skill to cast ''Magus Mutatio'' on the target Sim. Once done, the Sim will become either a good or evil witch, depending on the type of witch who turned them, and will have an extended name including their alignment tile (e.g, "Goneril Capp the Evil Witch"). They will also receive witch attire (robe and hat) and the required kit (cauldron and spellbook) to partake in magic. Their colors will be determined by the witch they were turned by.
 
Females may appear to wear laced corsets, but this is actually the lacing that holds the robe closed. The newly turned witch may then purchase goods from other witches, including reagents, as well as a new cauldron or spellbook. To cure a witch of the life state, they must drink the Witchbegone-E potion after crafting it or purchasing it from the High Witch.
===The Sims 3: Supernatural===
[[File:CAS Witch icon.png|54px|left]]To become a witch in ''[[The Sims 3: Supernatural]]'', a Sim that is a teen or older can buy the [[Alchemy#Elixirs|"Bottled Witches' Brew]]" from an alchemy shop. A Sim with at least level 9 in the Alchemy skill can make the elixir using Aleister's Alchemy Station. Once the elixir is obtained, the Sim must drink it to become a witch. Sims can throw it onto others to turn them as well.
 
While witches and warlocks receive distinctive clothing, they can change into normal clothing and headgear, which has no effect on their magical powers. Every time a witch or warlock passes an alignment threshold, he or she will automatically be dressed in a new robe and hat.
Sims also have a chance to be born a witch if one or both of their parents were a witch. They can't use their powers until they become a teenager. However the ability to make toys disappear will at least let the player know whether the Sim is or isn't one.{{confirm}}
 
Players can use the [[Testing cheats|testing cheat]] to make the process easier by summoning a High Witch<!---Are good/bad female witches always spawned this way?--> via [[mailbox]] debug menu, dragging the relationship bars to 100, and/or making a witch temporarily selectable and having them cast the Magus Mutatio [[Spells (The Sims 2: Apartment Life)|spell]] onto the target Sim, making them into a witch/warlock.
Alternatively, Sims may be created as witches in [[Create a Sim#The Sims 3|Create a Sim]].
 
===Spells===
==The Sims 2: Apartment Life==
[[File:Evil Warlock.jpg|thumb|right|An evil warlock.]]
=== Abilities ===
{{main|Spells (The Sims 2: Apartment Life)}}
Witches have many new abilities, including casting spells, crafting exclusive items, creating [[Magic Reagents|reagents]] and [[potions]], being able to travel to other lots via broomstick, teleporting around lots and owning [[Spectral cat|feline familiars]]. Atrociously evil witches can bring the dead back to life as [[zombie]]s.
Each spell requires a certain level in magic or a specific number of reagents to be available, these can be obtained by purchasing them from [[Non-playable character|NPC]] witches, or crafted in a cauldron. Unlike in ''[[The Sims: Makin' Magic]]'', Sims aren't required to prepare spells before casting, and instead just require the right combination of reagents on the spot. Witches with higher magic skill have a higher success rate when casting spells and have access to more powerful spells.
 
Spells are organized into three categories: Good, Neutral, and Evil. Sims can study good, neutral, or evil magic in their spellbook. This increases their magic skill, and changes their alignment toward the direction they are studying. To be able to use the strongest spells and craft the most useful items of each alignment, a witch must be at the maximum level of their alignment. For example, an ''Infallibly Good'' witch can cast ''Expello Mortis'' and also craft the ''Throne of Light'', a chair which charges all motives simultaneously if used by witch with correct alignment. Alternatively, a witch would be required to achieve ''Atrociously Evil'' status before being able to cast ''Vivificus Zombiae'' and craft the ''Throne of Darkness''. The two thrones do exactly the same thing, but if a non-magical Sim sits in the chair, no mood effects will occur. If a witch sits in the opposite chair (i.e. an evil witch sits in the Throne of Light), the witch's motives will go down rapidly. Neutral witches will benefit from both types of chair.
To cast spells or create potions and items (specifically, thrones, floor lamps, wall lamps and hanging lamps), reagents are required. As said above, these can be obtained by purchasing them from [[NPC]] witches, or crafted in a cauldron. Unlike in ''[[The Sims: Makin' Magic]]'', Sims aren't required to pre-prepare spells before casting, but just need the right combination of reagents on the spot. Witches with higher magic skill have a higher success rate when casting spells and have access to the more powerful spells.
 
=== Spells ===
[[File:Evil Warlock.jpg|thumb|right|An evil Warlock]]
{{main|Spells (The Sims 2: Apartment Life)}}
Spells are organized into three categories: "Good", "Neutral" and "Evil". Sims can study Good, Neutral, or Evil magic in their spellbook. This increases their magic skill points, and changes their alignment towards the direction they are studying. To be able to use the strongest Spells and craft the most useful Items of each alignment, a Witch must be at the maximum level of their alignment. For example, an "Infallibly Good" Witch can cast "Expello Mortis" and also craft the "Throne of Light", a chair which charges all Motives simultaneously if used by Witch with correct alignment, whereas they would be required to earn full "Atrociously Evil" status before being able to cast "Vivificus Zombiae" and craft the "Throne of Darkness". The two thrones do exactly the same thing, but if a non-magical Sim sits in the chair, no mood effects will occur. If a witch sits in the opposite chair (i.e. an Evil witch sits in the Throne of Light), the witch's motives will go down rapidly. Neutral witches will benefit from both types of chair.
 
=== Reagents ===
{{Main|Magic reagents}}
MagicPotions, items/reagents, and exclusive new objects can all be crafted in the cauldron, but some reagents can be bought at the [[Secret Lots|secret magic lot]] of the witch's alignment. With the exception of reagents, each requires a certain level of magic and/or alignment to be available for crafting.
 
Reagents, potions, and crafted objects can be put up for sale in a player-owned business if ''[[The Sims 2: Open for Business|Open for Business]]'' is installed; there is, however, no controller that can be used to assign employed witches to craft reagents or other objects in a cauldron, which means that any witch items crafted by anyone other than the lot owner will have to be manually transferred to the lot owner's inventory before they can be restocked.
=== Alignments ===
[[File:ALwitchesSM.jpg|thumb|From left to right, the Infallibly Good witch to the Atrociously Evil witch]]
Casting more "'''Good'''" spells will result in a witch becoming "Good", and casting even more will make the witch "Infallibly Good". Both alignments wear white robes and hats, craft items which suit the "Good" witch stereotype, and have cauldrons which emit blue smoke. "Infallibly Good" witches also have a blue aura and gold sparkles on their skin. Good spells are intended to improve other Sims' lives, or their environment.
 
===Alignments===
While crafting with their cauldrons, good witches will often let go of their spoons and read what looks like a 'cook book' for the various craftables; the spoons will move by themselves, continuing to stir the brew.
[[File:ALwitchesSM.jpg|thumb|From left to right, the "Infallibly Good" witch to the "Atrociously Evil" witch.]]
Casting more "'''Good'''" spells will result in a witch becoming Good, and casting even more will make the witch ''Infallibly Good''. Both alignments wear white robes and hats, craft items which suit the good witch aesthetic, and have cauldrons which emit blue smoke. Infallibly Good witches also have a blue aura and gold sparkles on their skin. Good spells are intended to improve other Sims' lives or their environment.
 
While crafting with their cauldrons, good witches will often let go of their spoons and read what looks like a cookbook for the various craftables; the spoons will move by themselves, continuing to stir the brew.
Using a "'''Neutral'''" spell will move a witch closer to the neutral alignment. They will thus make a Good caster less good and an Evil caster less evil. Neutral Witches and Warlocks have spellbooks on plain wood stands and their cauldrons emit white smoke. Neutral witches, when wearing normal clothes and a normal hairstyle, will appear as almost completely normal Sims. The only known visible difference between neutral witches and normal Sims is that neutral witches have a tiny transparent yellow sparkle behind their right ear which can't be seen easily. Hovering the cursor over the Sim to see his/her name will give the extended name that identifies him/her as a witch.
 
Using a "'''Neutral'''" spell will move a witch closer to the neutral alignment. They will thus make a good caster less good and an evil caster less evil. Neutral witches and warlocks have spellbooks on plain wooden stands, and their cauldrons emit white smoke. Neutral witches, when wearing normal clothes and a normal hairstyle, will appear as almost completely normal Sims. The only known visible difference between neutral witches and normal Sims is that neutral witches have a tiny transparent yellow sparkle behind their right ear, which can't be seen easily. Hovering the cursor over the Sim to see his/her name will give the extended name that identifies him/her as a witch.
Once enough "'''Evil'''" spells are cast, a witch will become "Evil" or "Atrociously Evil". They will wear black robes, craft gothic-like items, and have a cauldron which emits red smoke. "Atrociously Evil" witches have green skin and a sickly green aura, similar to the Wicked Witch from the Wizard of Oz movie, or from the Broadway musical Wicked. (Despite the resemblance, they will not die when doused with water.)
 
Once enough "'''Evil'''" spells are cast, a witch will become ''Evil'' or ''Atrociously Evil''. They will wear black robes, craft gothic-looking items, and have a cauldron which emits red smoke. Atrociously Evil witches have green skin and a sickly green aura, similar to the [[wikipedia:Wicked Witch of the West|Wicked Witch of the West]] from ''[[wikipedia:The Wizard of Oz (1939 film)|The Wizard of Oz]]'', or from the Broadway musical, ''[[wikipedia:Wicked (musical)|Wicked]]'' (despite the resemblance, they will not die when doused with water).
 
While making craftables, evil witches will periodically stick their fingers into their cauldrons and taste their brew, then let out an evil cackle before resuming.
 
=== Feline Familiars familiars===
{{Main|Spectral cat}}
If ''[[The Sims 2: Pets|Pets]]'' is installed, a Witchwitch may find a feline familiar that reflects their alignment. [[Spectral cat]]scats can be summoned  from "''The Void"'' at any time, and may return to "The Void" when itthey'sre too uncomfortable, or when itstheir ownerowners leavesleave the lot. Feline familiars are like cats, except in appearance, the lack of thebladder need of a litter box, and ability to breed. If treated well, the feline familiar is more likely to stay. They can be trained, but cannot acquire a job.
 
===High Witch===
A ''High Witch'' is an NPC witch that sometimes shows up at a [[community lot]]. These witches are also found in their corresponding [[Secret lot#The Sims 2: Apartment Life|witch lot]], appearing as if they reside there. If the High Witch somehow dies or gets cured of witchery (via testingcheats), he/she will be replaced by a new one.
 
They can only be of ''Good'' or ''Evil'' alignment and are usually female. As suggested by their title, they are at the highest maximum alignment level. They also all have a maximised spell-casting ability at level ten, making them very powerful. Upon arriving to any lot, they will occasionally cast either the Beautificus/Corruptus Locus spell and summon a spectral cat based on their alignment when idling.
 
Neutral witches and witches of the same alignment as the High Witch can purchase cauldrons, spellbooks, reagents and potions from them. As such, good witches cannot buy items from the evil High Witches and vice versa. For example, if a good witch attempts to do business with an evil witch, the evil witch will cross her arms and look at the other witch with a dirty look, and on the upper-right of the screen, a critical comment will be made by the other witch.
 
Who they are depends on the neighborhood. In [[Belladonna Cove]], the High Witches will always be [[Phoebe Adams]] (Good witch) and [[Frances McCullough]] (Evil witch). In other neighborhoods, the High Witches will be chosen randomly.
=== Other ===
It has been rumored that the High Witch is Bella Goth. The Sims 2 Chat confirms that Bella Goth is not a High Witch.<ref>[https://web.archive.org/web/20080912124429/http://thesims2.ea.com/community/chat_08_07_08-2.php Apartment Life chat] (archived link)</ref> There are two High Witches, one of light and one of dark. Who they are depends on the neighborhood. In [[Belladonna Cove]], the High Witches will always be [[Phoebe Adams]] (Good witch) and [[Frances McCullough]] (Evil witch). In other neighborhoods, the high witches will be chosen randomly.
 
In [[Magic (neighborhood)|Magic]] stealth sub-neighborhood, there are three pre-madepremade Atrociously Evil Witcheswitches and three pre-madepremade Infallibly Good Witcheswitches. They will be the default highHigh witchesWitches in the neighborhoods otheroutside thanof Belladonna Cove. Players have discovered that in the neighborhoods outside of ''Belladonna Cov''e, the Good High Witch is usually an elderly woman with high personality points in nice. There are also three pre-madepremade neutralNeutral witches that don't appear in-game, and can only be found using cheats.{{which}} Their names are randomized at the start of the game. The following names are only referenced in the game files.:
{{Col-begin}}
{{Col-2}}
Line 86 ⟶ 89:
 
===Trivia===
[[File:Good_Sim_Warlock_and_Evil_Alien_Warlock.jpg|thumb|An infallibly good warlock chatting with an atrociously evil warlock, each seated in their respective thrones with objects around them specific to their alignment. The evil one is an alien-witch hybrid, curiously maintaining the alien light green skin tone on the face and dark green witch everywhere else. ]]
* It has been rumored that the High Witch is Bella Goth; however, The Sims 2 Chat confirms that Bella Goth is not a High Witch.<ref>[https://web.archive.org/web/20080912124429/http://thesims2.ea.com/community/chat_08_07_08-2.php Apartment Life chat] (archived link)</ref>
* Witches can be combined with other [[life state]]s, to make a hybrid, such as Witch-Zombie.
* Witches can be combined with other [[life state]]s, to make a hybrid, such as a witch-zombie.
* Teens through elders can be witches. Like adults and elders, teens can reach maximum magic skill, too.
* Teens, regardless of aspiration, do not get any witch-related wants or fears. The want trees relatingpertaining to becoming witches or being cured of witchery do not include the teen life stage. This makes it possible to turn non-knowledge simsSims into witches, and possibly accept this life state even into adulthood.
* Although Good witches and Evil witches often have a rivalry, it is possible for them to be friends. If the player has non-NPC witches, they can most certainly make the witches develop a positive relationship. The rivalry between [[Frances McCullough]] and [[Phoebe Adams]] has been noticed by many players of the game. Evil witches have also been known to autonomously irritate or fight with Good witches.
* Good and evilEvil witches can summon "spectral assistants". An evil witch's assistant will fight a specified [[Life state|person]], and a good witch's assistant will clean up around the [[Residential Lot|home]]. However, neutralNeutral witches <u>do not</u> have this ability.
* A good witch's spectral assistant will sometimes drink tap water when left with nothing else to clean or repair. Drinking too much water will generate a puddle beneath the specter who will then mop the puddle up.
* Witches can visit any secret lot independent of their alignment. There is no restriction for a witch from another alignment to go to the other alignment's secret lot (example: Evil witch goes to the Good witch's secret lot.) There is no High Neutral witch, unlike the Good High Witch, and the Evil High Witch, and neither is there a secret lot for Neutral witches.
* Good witchesWitches can't buyvisit stuffany fromsecret evillot witchesregardless andof vicetheir versaalignment. NeutralThere witchesis canno buyrestriction stufffor a witch from either.one Foralignment example,to ifgo ato Goodthe witchother attemptsalignment's tosecret dolot. businessFor withexample, an Evil witch, can go to the EvilGood witch's willsecret crosslot. herThere armsis andno lookneutral atHigh theWitch, otherunlike witchthe withgood aHigh dirty look,Witch and on the upper-rightevil of theHigh screenWitch, aand commentthere willis bealso madeno bysecret thelot otherfor witchneutral witches.
* Players have discovered that in other neighborhoods besides Belladonna Cove, the head good witch is usually an elderly woman with high personality points in nice. There have been some cases where there were two High Witches of each alignment,. thisThis is because the whole game (whether the neighborhood is custom or not) has 2 default highHigh witchesWitches of each alignment.{{which}}
* Witches can appear on player-owned business lots even while the player is running them, and will usually just cast Beautificus/Corruptus Locus, summon their familiars, and leave after a short time. However, a player can assess their desireinterest and show them their wares, and even earn stars from them.
* If a player-owned business has an '''Electrono-Ticket Machine''', the highHigh witchWitch or warlockWarlock will have to pay to stay on the lot, and will leave without casting a spell if he or she is not interested. That can be useful if the player does not want an evil witch to cause vermin to appear.
* If the witch has paid for a ticket, the player can make her stay by asking themher to join playinga poker game, for example. The highHigh witchWitch's motives, except hygiene, are static, and she will remaincontinue doing her activities for a long time, which will provide the business owner with income and customer loyalty.
* Teleporting is the only spell that doesn't require any reagents.
* If the High Witch is somehow managed to be cured of witchery, he/she will be replaced by a new one. The player can do this intentionally by killing them or having them drink Witchbegone-E, for example.
* Reagents, potions and crafted objects can be put up for sale in a player-owned business if ''[[Open For Business]]'' is installed; there is, however, no controller that can be used to assign employed witches to craft reagents or other objects in a cauldron, which means that any witch-items crafted by anyone other than the lot owner will have to be manually transferred to the lot owner's inventory before they can be restocked.
* The appearance of an evil witch is similar to that of The Wicked Witch of the West, in ''Wizard of Oz''.
* Witches in ''The Sims 2'' are the only version of witches that can teleport in ''The Sims'' series. Teleporting is also the only spell that doesn't require any reagents.
* In ''The Sims 2'', if a Sim's eyebrows and facial hair (if any) are a different color from their hair, the eyebrows and facial hair will change to the color of that Sim's hair.
 
=== Gallery ===
<gallery>
Evil witches.jpg|Evil witches and warlocks.
Good witches.jpg|Good witches and warlocks.
</gallery>
 
==The Sims 3: Supernatural==
[[File:Gasping witchWarlock.png|thumb|A witchymale witch in the '' Sims 3: Supernatural '' attiretrailer]]
Witches make a return in ''[[The Sims 3: Supernatural]]'' [[expansion pack]] as one of the four playable [[Life state#The Sims 3|life states]] included in that pack. Witches can cast spells, charms, and curses to better their own lives or somebodythe else'slives of lifeothers, or cause ruin and mischief. Unlike ''The Sims 2: Apartment Life'', both genders are called Witch, instead of Warlock for males.
 
[[File:CAS Witch icon.png|54px|left]]To become a witch in ''[[The Sims 3: Supernatural]]'', a Sim that is a teen or older can buy the [[Alchemy#Elixirs|Bottled Witches' Brew]] from an alchemy shop. A Sim with at least level 9 in the [[alchemy]] skill can make the elixir using ''Aleister's Alchemy Station''. Once the elixir is obtained, the Sim must drink it to become a witch. Sims can throw it onto others to turn them as well.
===Becoming a Witch===
Witches can be created directly from within [[Create a Sim#Basics|Create a Sim]], by using the Supernatural Type selector.
 
Sims also have a chance to be born a witch if one or both of their parents is a witch. They can't use their powers until they become a teenager. However, the ability to make toys disappear will let the player know whether the Sim is or isn't one.{{confirm}} The easiest way to check is by looking at the infant from another Sim's [[relationship]] panel, where the thumbnails of witches are displayed with a yellow border.
Sims can also become witches, or turn other Sims into witches, by using the "Bottled Witches' Brew" [[elixir]]. The elixir can be mixed in an alchemy station (level 9 of [[Alchemy]] skill required), or bought at the [[elixir consignment store]], though it's not always available for purchase.
 
Alternatively, Sims may be created as witches in [[Create a Sim#The Sims 3|Create a Sim]].
 
===Curing===
Sims can use a "''Potent Cure Elixir"'' to cure themselves, or other Sims, of witchcraft. A witch's romantic interest can ask the witch to "Forsake Witchitude", which will trigger a special [[opportunity]]. Sims can complete the opportunity by visiting the [[Vault of Antiquity]]  or the [[science lab]] and be cured afterwardsafterward. 
 
===Appearance===
Unlike the other life states, a witch's physical appearance has no special features; witches and normal Sims look just about the same. Witches can wear witch-styled robes, gowns, and pointy hats if the player so chooses, but those are ordinary [[Clothes#The Sims 3|clothing]] options available to all Sims, regardless of their life state.
 
===Attributes===
Witches ages from teen to older automatically receive a Classic Witch Wand, the most basic magic wand, and the ability to learn the [[Secret skills#Supernatural|spellcasting hidden skill]]. Younger witches are unable to use magic fully until they reach the mature age. However, witch toddlers will occasionally make their toys disappear and reappear in their hands.
 
All witches start out with the ability to Play With Magic and Conjure an Apple. Conjuring apples materializes apples in their [[inventory]], while playing with magic is primary used to refill [[Fun]] motive. Both abilities slowly build the spellcasting [[hidden skill]], which unlocks more spells as they progress with it. Once a witch reaches level 3 of the spellcasting skill, they gain the ability to engage in spellcasting duels with other witches. The winner is determined by the level of their spellcasting skill, and will gain a positive [[moodlet]], while the loser will gain a negative moodlet, each lasting for 3 hours. The result may also be draw, in which both witches gain a neutral moodlet. This is a good method of increasing their spellcasting skill.
===Biology===
Witchcraft is genetic, meaning that if one of the parents is a witch, then there is a 50% chance the offspring will be a witch as well. If both parents are witches, the offspring will certainly also be a witch.
 
With the exception of conjuring apples, all spell casting abilities require wielding a magic wand. The limitation can be overcome with the '''''Magic Hands''''' [[lifetime reward]] for 20,000 lifetime happiness points eliminates the need to use magic. With it witches can cast spells using only their hands, as well cast them at a lower magic power cost without failing.
Natural born witches are unable to use magic until they become [[teen]]agers, at which time they automatically receive a "Classic Witch Wand", the most basic magic wand, and the ability to learn the [[Secret skills#Supernatural|Spellcasting hidden skill]]. However, witch toddlers will occasionally make their toys disappear.
 
Witches always use a [[magic broom]] as their default long-distance mode of transportation, even if they do not have one in their inventory. Children by default ride with '''Zoomsweeper Junior''' magic broom, while older sims use '''Zoomsweeper Classic'''. Witches benefit the most from using brooms, as their magic power replenishes faster while riding one, or while performing stunts and tricks in the magic broom arena.
Since witchcraft is genetic, a clone of a witch will also be a witch.
 
Witchcraft is genetic, meaning that if one of the parents is a witch, there is a 50% chance that the offspring will be a witch as well. If both parents are witches, the offspring will certainly also be a witch. Since witchcraft is genetic, a clone of a witch will also be a witch. Witches do not possess an extended lifespan, unlike other life states.
Witches do not possess an extended lifespan, unlike the other life states.
 
===Magic Powerpower===
Like [[Fairy|fairies]], witches possess a magic power meter, which depletes every time a witch uses magic. Magic power regenerates over time, and can be replenished instantly by using an "Essence of Magic" [[Alchemy#Elixirs|elixir]]. During the [[full moon]], witches spend 50% less magic power and gaincast at a 25% more successful spell rate.
 
If the magic power meter is reduced to 50%, the witch will gain the "''Magic Power Waning"'' neutral [[moodlet]]. If it is reduced to 25%, the witch gains the "''Magic Power Critical"'' negative moodlet. When the Magicmagic Powerpower is completely depleted, the witch will get the "Magic Power Depleted" negative moodlet, which will prevent the magic power from regenerating for 6 hours, unless replenished via an elixir.
 
===Other Aspectsaspects===
[[File:witch sim.jpg|thumb|right|A witch with "Magic Hands" lifetime reward casting spell without a wand.]]
Witches also have several "passive" abilities, bonuses, or aspects, such as the following:
* In the [[relationship]] panel, witches are displayed with a yellow border around their thumbnail, just like several other life states.
* If a witch owns a [[cat]] or a [[minor pet]], it will give them "Animal Familiar" moodlet, which will increase the skill gain rate towards Spellcasting hidden skill, lowers their magic power depletion. The moodlet is gained when in close proximity to the pet (or when carrying it, in the case of minor pets).
* Witches have their own unique social interactions: ''Brag About Broom Riding ''and'' Enthuse about Magic.''
* Witches learn the [[Alchemy]] skill faster than normal Sims.
* Playing with magic is a frequent [[wish]] for witches.
* Witches will use a broom as their default long-distance transportation, even if they do not have one in their inventory.
* Witches learn the [[alchemy]] skill faster than normal Sims.
* Witch Children cannot cast spells, but can ride a broom. Like teen and older witches, the child will use a broom as their preferred long-distance travel, even without having one in their inventory, but the child's broom has training wheels.
* According to game tip's, witches get a special discount when purchasing items from the consignment register.
* Witches benefit the most from using brooms, as their magic power replenishes faster while riding one, or while performing stunts and tricks on the magic broom arena.
* If a witch owns a [[cat]] or a [[minor pet]], it will give them the Animal Familiar moodlet, which will increase the skill gain rate toward the spellcasting hidden skill, and lowers their magic power depletion. The moodlet is gained when in close proximity to the pet (or when carrying it, in the case of minor pets).
* Witches can purchase a special '''Magic Hands''' [[lifetime reward]] for 20,000 lifetime happiness points. This reward enables witches to cast spell using their hands at low magic power cost without failing and eliminates the need of using magic wands.
*Witches are good in defending themselves from tricks pulled by the other occults. For example, when a fairy performs a fairy trick on a witch, there is a good chance it will backfire on the fairy instead of the witch. The fairy will then receive a negative moodlet depending on the trick pulled.{{Fact}}
* Once a witch reaches level 3 Spellcasting skill, they gain the ability to engage in spellcasting duels with other witches. The winner is determined by the level of their Spellcasting skill, and will gain a positive moodlet, while the loser will gain a negative moodlet, each lasting for 3 hours. The result may also be draw, in which both witches gain a neutral moodlet. This is a good method of increasing their Spellcasting skill.
* At level 5 of the spellcasting skill, witches will begin performing more advanced animations when using magic, and the yellow magic trail emanating from their wand will become magenta with blue particles.
* Witches cannot clone themselves with the '''Clone Voucher''' lifetime reward.
* Toddler witches are unable to use magic, but they can sometimes make a toy disappear in their hand and reappear, while playing with toys from a [[toy box]].
* Witches can also play with magic to increase their Spellcasting skill, though very slowly. Playing with magic is also a frequent [[wish]] for witches.
* Witches with the [[Evil]] [[Trait (The Sims 3)|trait]] can "Conjure Poisoned Apple" instead of the normal "Conjure Apple". The spell will conjure a poisoned apple by default, though there's a chance it will conjure normal apples.
* In the [[relationship]] panel, witches are displayed with a yellow border around their thumbnail, just like several other life states. 
* During a [[full moon]], a witch's spells consume less magic power and they are more likely to succeed.
* At level 5 of Spellcasting skill, witches will begin performing more advanced animations when using magic, and the yellow magic trail emanating from their wand will become magenta with blue particles.
* Unlike ''The Sims 2: Apartment Life'', both genders are called "Witch", instead of "Warlock" for males.
* Witches light fire pits and [[fireplace]]s using the "Fire Blast" spell, and extinguish them using "Ice Blast", by default, and can put out small house fires the same way.
** Learning the Ice Blast spell renders the Brave trait redundant since they automatically fight fires with it.
 
===Spells===
[[File:MWconjure.jpg|thumb|200px|A male witch conjuring an apple.]]
Witch spells in ''Supernatural'' are categorized under charms, spells, and curses. Magic power is required to cast spells, and each spell has its own magic usage. Spells also have a chance to fizzle or fail, which can yield negative results on the caster. It can be decreased by using higher quality wands or higher Spellcastingspellcasting skill.
 
There are a total of 20 spells, including Bewitching Rain and Conjure Apple.
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====Charms====
Charms are spells that when casted on a target benefit them in a certain way. Witches can and may autonomously cast these on themselves.
* '''(Level 1)''' ''Good Luck Charm:'' Grants the target the "Feeling Lucky" moodlet which gives +5 to mood and lasts for 24 hours.
* '''(Level 41)''' ''LoveGood Luck Charm:'': Grants the target the "ImminentFeeling Romance"Lucky moodlet, which will cause the target to become attracted to the next person who talksgives to+5 themmood and lasts for 24 hours. Advanced love charms also grant a big relationship boost, although the Sim can only become a Romantic Interest, andWhen it doesn't allow you to start an official relationship with the significant other. Howeverbackfires, if the spell fails, the target Simwitch will bereceive ana instantFeeling nemesisUnlucky of the next person he/she talks tomoodlet.
* '''(Level 4)''' ''Love Charm'': Grants the target the Imminent Romance moodlet, which will cause the target to become attracted to the next person who talks to them and lasts for 24 hours. Advanced love charms also grant a big relationship boost, although the Sim can only become a romantic interest, and it doesn't allow Sims to start an official relationship with the target. However, if the spell fails, the target Sim will be an instant nemesis of the next person he/she talks to.
* '''(Level 6)''' ''Hunger/Thirst Charm'': Replenishes the [[hunger]] or [[Hunger#Thirst|thirst]] need bar of the target.
* '''(Level 6)''' ''Hunger/Thirst Charm'': Replenishes the [[hunger]] or [[Hunger#Thirst|thirst]] need bar of the target.
* '''(Level 6)''' ''Bladder Charm'': Replenishes the [[bladder]] need bar of the target.
* '''(Level 6)''' ''Hygiene Charm'': Replenishes the [[hygiene]] need bar of the target.
* '''(Level 8)''' ''Sunlight Charm'': Cures zombies and other negative moodlets, including allergies{{Vgversion|TS3:S}}, as well as granting the target the "Bathed In Sunlight" moodlet, which gives +15 mood for 2 hours, immunity to pestilencePestilence curseCurse, and protection from [[Vampire (The Sims 3)|vampires]]. If used on werewolves in their wolf form, it will revert them to human form, and it will cause the Too Much Sun moodlet to appear on vampires.
:Moodlets this spell is capable of curing include, but are not limited to:
{{Col-begin}}
{{Col-2}}
* Abducted
* Soaked
* Heart Broken
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====Curses====
[[File:TS3 Witch turning Sim into toad.jpg|Witches can curse people and turn them into toads.|thumb]]
* '''(Level 4)''' ''Toadification Curse'': Grants the "''Toadified"'' moodlet, which causes a few changes to the target, including their skin changing colors and their head becoming a giant toad head. There are a number of cures for the "Toadified" moodlet, including the Cure Elixir, Potent Cure Elixir, Sunlight Charm, and a special toad kiss which the "Toadified" Sim may request from another Sim. HumanNormal Sims are the only ones to be affected by the curse, while all other occults are immune to the spell.
* '''(Level 5)''' ''Haunting Curse'': Causes a [[ghost]] to haunt the target, granting the moodlets "''Haunted"'' and "''Scared"'', or backfires and causes instant death to the caster. "Haunted" causes -20 mood and lasts for 2 days while "Scared" causes -25 mood and lasts for 3 hours ("Scared" will even affect characters who have the [[Bravebrave]] trait). The spell is more likely to backfire by wielding a wand with low spell accuracy (cheap wand).
* '''(Level 7)''' ''Hunger/Thirst Curse'': Reduces the hunger or thirst need bar to red.
* '''(Level 7)''' ''Bladder Curse'': Reduces the bladder need bar to red.
* '''(Level 7)''' ''Hygiene Curse'': Reduces the hygiene need bar to red.
* '''(Level 8)''' ''Pestilence Curse'': Grants the moodlet "Sick and Tired" moodlet, which if not cured within 24 hours causes the "Pestilence Plague" moodlet, which causes -30 mood and lasts for 2 days. Within the latter half of the "Pestilence Plague" moodlet, the Sim will have regular coughing fits. Both "Sick and Tired" and "Pestilence Plague" moodlets can be cured by the Sunlight Charm, a Cure Elixir, or a Potent Cure; Elixir, while the "Pestilence Plague" moodlet can also be cured by waiting for the moodlet to expire. Once either of the moodlets are cured, the Sim will gain the "Immunity" moodlet, which will make them immune to the Pestilence Curse for 2 days.
 
====Spells====
[[File:TS3 witch upgrading objects.jpg|thumb|A witch upgrading household items.]]
* '''(Level 0)''' ''Bewitching Rain'': Cast on the [[weather stone]] to cause other Sims to go crazy and do the rain dance. The spell requires ''[[The Sims 3: Seasons]]''.
* '''(Level 0)''' ''Conjure Apple'': Randomly conjures either an [[apple]] or a poisonouspoisoned apple. [[Evil (The Sims 3)|evil]] witches have the option to conjure a poisoned apple on command.
* '''(Level 1)''' ''Conversion Ritual'': Randomly turns one collectible into another collectible. Requires an end/coffee table or counter to use.
* '''(Level 2)''' ''Fire Blast'': Shoots a blast of fire at the target. If cast at a Sim, it will remove the "So Cold" moodlet (if applicable) and grant the "Singed" moodlet. ItIf the Sim is possiblefrozen forby thisthe spellresult toof setice theblast, targetthis Simspell will thaw them oninstantly fireinstead.
It is possible for this spell to set the target Sim on fire, but will not kill them if casted on them directly. Clicking to cast it on the ground will start a fire on the lot on the targeted spot. Witches (if applicable) will always opt to light up [[fire pit]]s and [[fireplace]] with this spell when possible. Witches will not react to the fire that were started by the spell.
* '''(Level 2)''' ''Ice Blast'': Shoots a blast of ice and snow at the target. If cast at a Sim will remove the "Singed" moodlet (if applicable) and grant the "So Cold" moodlet which causes -10 mood and lasts for 2 hours (This spell can target certain items which will then break). It is possible for this spell to freeze a Sim solid; the resulting ice statue can either be thawed instantly with a Fire Blast or Sunlight Charm. It will also melt over the next few hours, freeing the Sim and leaving puddles.
* '''(Level 2)''' ''Ice Blast'': Shoots a blast of ice and snow at the target. If cast at a Sim, it will remove the Singed moodlet (if applicable) and grant the So Cold moodlet, which causes -10 mood and lasts for 2 hours (this spell can target certain items, which will then break). It is possible for this spell to freeze a Sim solid, encasing them in ice completely and immobilized. The Sim can be thawed with either the Fire Blast spell or Sunlight Charm. It will also melt over the next few hours, freeing the Sim and leaving puddles behind. Casting the spell on a plumbing object will cause it to break. The spell will also be used to put out individual fires, as well as firepits and fireplaces that are lit up.
* '''(Level 3)''' ''Magical Upgrade'': Upgrades any object; this doesn't contribute toward [[Handiness]] skill, however. The duration of casting is dependent on spellcasting hidden skill level.
* '''(Level 3)''' ''Magical Upgrade'': Upgrades any object; this doesn't contribute toward [[handiness]] skill, however. The duration of casting is dependent on spellcasting hidden skill level.
* '''(Level 9)''' ''Restoration Ritual'': Cleans up the lot it is cast on, but will not put toys away or make beds. It also repairs broken objects on the lot and disarms [[prank]]s set up by children and teenagers.
* '''(Level 9)''' ''Restoration Ritual'': Cleans up the lot it is cast on, but will not put toys away or make beds. It also repairs broken objects on the lot and disarms [[prank]]s set up by children and teenagers.
** '''Warning''': Using this spell while there are [[Leftover#The Sims 3|leftovers]] in any refrigerator will cause them to spoil.
** '''Caution:'''  If any drinks from the [[Mixology (The Sims 3)|Mixologymixology]]  skill are present, even if they haven't gone bad, the spell will clean those too.
** '''Caution:''' If this spell cleans a toilet, there is a chance of it breaking.
* '''(Level 10)''' ''Reanimation Ritual'': Cast on a tombstone. It will bring back the target Sim as a [[Zombie#The Sims 3: Supernatural|zombie]] (Unfortunately doesn't work on children's graves.).
 
[[File:Spell_Casting.jpg|thumb|200px|Beatrice Crumplebottom casting a spell.]]
===Notes and Trivia===
===Notes and trivia===
* Witches in ''Supernatural'' are good in defending themselves from tricks pulled out by the other occults. For example, when a fairy performs a fairy trick on a witch, there is a good chance it will backfire to the fairy instead of the witch, then the fairy will receive a negative moodlet depending on the trick pulled.{{Fact}}
* There is a reference to ''[https://en.wikipedia.org/wiki/The_Sorcerer%27s_Apprentice_(2010_film) The Sorcerer's Apprentice] '' film  when the spellcasting skill is raised to level 9.
* Witches can cause untimely deaths to other Sims, though not directly.
* Casting the "Haunting Curse" with a classic wand is not such a good idea. This is because the classic wand has the lowest spell accuracy which will often trigger the spell to backfire, causing death. To avoid this, try using a more expensive magic wand, witches that haven't been played will have a classic wand and may kill themselves by casting the haunting curse.
** If the witch casts a Fire Blast spell, the target Sim will either be singed or be on fire. Alternatively, they can cast it on the floor of a household as many times as their magic power allows, likely resulting in some deaths, provided that no Sims put the fire out or any fire alarms go off. Sims with the [[Evil (The Sims 3)|evil]] trait draw delight from this. Strangely, Sims will still get money from fire loss, even though nothing may be lost in the fire that a Sim casts.
* Witches can cause untimely deaths to other sims in Supernatural, though not directly.
** A witch can cause death using the Hunger Curse or Thirst Curse (for vampires), in which case the hunger/thirst bar will decay and cause death.
** If the witch casts a "Fire Blast Spell", the target Sim will either be singed or be on fire. Alternatively, they can cast it around the floor of a household as many times as their magic power allows, likely resulting in some deaths provided that no Sims put the fire out or any fire alarms go off. Sims with the [[Evil]] trait draw delight from this. Strangely, sims will still get money from fire loss, even though nothing may be lost in the fire that a sim casts.
*There seems to be a glitch related to the Fire Blast spell where the indemnity granted by the insurance after a [[fire]] could reach ridiculously high amounts (going as far as §300,000) if the said fire was the result of this spell, even if no objects were destroyed. This could be exploited to make considerable amounts of Simoleons in a very short time simply by using the Fire Blast spell anywhere the lot and then extinguishing the flames repeatedly. Purchasing the Magic Hands [[lifetime reward]] may cause this glitch.
** A witch can cause death using the "Hunger Curse" or "Thirst Curse" (for vampires). In that way, the hunger/thirst bar will decay and cause death.
* Witches in ''The Sims 3'' are the only version of witches that cannot teleport in ''The Sims'' series.
*There seems to be a glitch related to the "Fire Blast Spell" where the indemnity granted by the insurance after a [[fire]] could reach ridiculously high amounts (going as far as §300,000) if the said fire was the result of this spell, even if no objects were destroyed. This could be exploited to make considerable amounts of Simoleons in a very short time simply by using the "Fire Blast Spell" anywhere the lot and then extinguishing the flames repeatedly. Purchasing the Magic Hands [[lifetime reward]] may cause this glitch.
*If their spellcasting skill is high, witches can use their magic to light up and extinguish the fireplace. They can also use their magic to extinguish fires.
 
===Store Contentcontent===
Before the announcement of ''Supernatural'', players cancould also buy the [[Lady Ravendancer Goth|Lady Ravendancer Goth's Book o' Spells]] from [[The Sims 3#The Sims 3 Store|The Sims 3 Store]] for 500 SimPoints. This item costs §72,000.<ref>[http://www.simprograms.com/31558/sims-3-store-lady-ravendancer-goths-book-o-spells/ Sims 3 Store – Lady Ravendancer Goth’s Book o’ Spells at SimPrograms]</ref> They cancould also buy Lord Vladimir's Magic Cauldron from the storeStore for 600 SimPoints.<ref>[http://store.thesims3.com/productDetail.html?productId=OFB-SIM3:46430&categoryId=13144 Lord Vladimir's Magic Cauldron description in Store]</ref> Both of thethese objects can be found in [[Buybuy mode]] under Misc. Entertainment/Skills. They can be bought together in a set named "More Magic!" or in a compilation for January 2012 atfrom the storeStore.
 
==The Sims 4: Realm of Magic==
{{Main|Spellcaster}}
This occult type is renamed to "spellcaster" in ''[[The Sims 4: Realm of Magic]]'', but it still functions mostly the same. Spellcasters can now practice four distinct types of magic, and summon a variety of familiars.
 
==External links==
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{{reflist}}
 
{{clr}}
{{Magic}}
{{Sim Life states}}
 
[[pl:Czarownica]]
[[es:bruja]]
[[ru:Ведьма]]
[[Category:Witches| ]]
[[Category:Apartment Life]]
[[Category:Supernatural]]
[[Category:Life states]]
[[Category:Witches| ]]