Witch: Difference between revisions

10 bytes added ,  3 years ago
no edit summary
m (2 revisions imported)
imported>Danionek03
No edit summary
Line 16:
== The Sims: Makin' Magic ==
[[File:TS1_witch.png|thumb|A Sim turned to a witch by the charm]]
In ''[[The Sims: Makin' Magic|Makin' Magic]]'', there are no special terms such as "witch", "warlock", or "wizard" for magical Sims, and being magical is not considered a life state. A magical Sim is simply one who has a wand in his or her [[inventory]].
 
To use magic in ''Makin' Magic'', an [[adult]] Sim can open the box left by the [[Mystery Man]] and get the magic wand. The box also contains some basic ingredients and a few [[MagiCoins]]. When the box is opened, [[A Hole in the Ground]], a spellbook, and a wand charger will appear (these items can also be bought in [[buy mode]]). The wand charger also dispenses wands; an adult Sim who didn't get one from the Mystery Man's box can get one from a wand charger. A [[child]] can get a child's wand from the '''MagiCo NeoMagical Newt''', which must be bought in buy mode. A Sim can give up their magic by going to [[Magic Town]] and selling their wand to the Mystery Man.
Line 33:
While witches and warlocks receive distinctive clothing, they can change into normal clothing and headgear, which has no effect on their magical powers. Every time a witch or warlock passes an alignment threshold, he or she will automatically be dressed in a new robe and hat.
 
Players can use the [[Testing cheats|testing cheat]] to make the process easier by summoning a High Witch<!---Are good/bad female witches always spawned this way?--> via [[Mailboxmailbox]] debug menu, dragging the relationship bars to 100, and/or making a witch temporarily selectable and having them cast the Magus Mutatio [[spellsSpells (The Sims 2: Apartment Life)|spell]] onto the target Sim, making them into a witch/warlock.
 
===Spells===
[[File:Evil Warlock.jpg|thumb|right|An evil warlock.]]
{{main|Spells (The Sims 2: Apartment Life)}}
Each spell requires a certain level in magic or a specific number of reagents to be available, these can be obtained by purchasing them from [[Non-playable character|NPC]] witches, or crafted in a cauldron. Unlike in ''[[The Sims: Makin' Magic]]'', Sims aren't required to prepare spells before casting, and instead just require the right combination of reagents on the spot. Witches with higher magic skill have a higher success rate when casting spells and have access to more powerful spells.
 
Spells are organized into three categories: Good, Neutral, and Evil. Sims can study good, neutral, or evil magic in their spellbook. This increases their magic skill, and changes their alignment toward the direction they are studying. To be able to use the strongest spells and craft the most useful items of each alignment, a witch must be at the maximum level of their alignment. For example, an ''Infallibly Good'' witch can cast ''Expello Mortis'' and also craft the ''[[Throne of Light]]'', a chair which charges all motives simultaneously if used by witch with correct alignment. Alternatively, a witch would be required to achieve ''Atrociously Evil'' status before being able to cast ''Vivificus Zombiae'' and craft the ''Throne of Darkness''. The two thrones do exactly the same thing, but if a non-magical Sim sits in the chair, no mood effects will occur. If a witch sits in the opposite chair (i.e. an evil witch sits in the Throne of Light), the witch's motives will go down rapidly. Neutral witches will benefit from both types of chair.
 
===Reagents===
Line 46:
Potions, reagents, and exclusive new objects can all be crafted in the cauldron, but some reagents can be bought at the [[Secret Lots|secret magic lot]] of the witch's alignment. With the exception of reagents, each requires a certain level of magic and/or alignment to be available for crafting.
 
Reagents, potions, and crafted objects can be put up for sale in a player-owned business if ''[[The Sims 2: Open for Business|Open Forfor Business]]'' is installed; there is, however, no controller that can be used to assign employed witches to craft reagents or other objects in a cauldron, which means that any witch items crafted by anyone other than the lot owner will have to be manually transferred to the lot owner's inventory before they can be restocked.
 
===Alignments===
Line 56:
Using a "'''Neutral'''" spell will move a witch closer to the neutral alignment. They will thus make a good caster less good and an evil caster less evil. Neutral witches and warlocks have spellbooks on plain wooden stands, and their cauldrons emit white smoke. Neutral witches, when wearing normal clothes and a normal hairstyle, will appear as almost completely normal Sims. The only known visible difference between neutral witches and normal Sims is that neutral witches have a tiny transparent yellow sparkle behind their right ear, which can't be seen easily. Hovering the cursor over the Sim to see his/her name will give the extended name that identifies him/her as a witch.
 
Once enough "'''Evil'''" spells are cast, a witch will become ''Evil'' or ''Atrociously Evil''. They will wear black robes, craft gothic-looking items, and have a cauldron which emits red smoke. Atrociously Evil witches have green skin and a sickly green aura, similar to the [https://en.[wikipedia.org/wiki/Wicked_Witch_of_the_West:Wicked Witch of the West|Wicked Witch of the West]] from ''[[https://en.wikipedia.org/wiki/The_Wizard_of_Oz_:The Wizard of Oz (1939_film)1939 ''film)|The Wizard of Oz]]''], or from the Broadway musical, ''[[https://en.wikipedia.org/wiki/Wicked_:Wicked (musical) ''|Wicked]]''] (despite the resemblance, they will not die when doused with water).
 
While making craftables, evil witches will periodically stick their fingers into their cauldrons and taste their brew, then let out an evil cackle before resuming.
Line 62:
===Feline familiars===
{{Main|Spectral cat}}
If ''[[The Sims 2: Pets|Pets]]'' is installed, a witch may find a feline familiar that reflects their alignment. [[Spectral cat]]scats can be summoned from ''The Void'' at any time, and may return to The Void when they're too uncomfortable, or when their owners leave the lot. Feline familiars are like cats except in appearance, the lack of bladder need, and ability to breed. If treated well, the feline familiar is more likely to stay. They can be trained, but cannot acquire a job.
 
===High Witch===
A ''High Witch'' is an [[NPC]] witch that sometimes shows up at a [[community lot]]. These witches are also found in their corresponding [[Secret_lotSecret lot#The_Sims_2The Sims 2:_Apartment_Life Apartment Life|witch lot]], appearing as if they reside there. If the High Witch somehow dies or gets cured of witchery (via testingcheats), he/she will be replaced by a new one.
 
They can only be of ''Good'' or ''Evil'' alignment and are usually female. As suggested by their title, they are at the highest maximum alignment level. They also all have a maximised spell-casting ability at level ten, making them very powerful. Upon arriving to any lot, they will occasionally cast either the Beautificus/Corruptus Locus spell and summon a spectral cat based on their alignment when idling.
Anonymous user