Aspiration benefit

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Lifetime Aspiration Benefits become available to Sims as they fill their Lifetime aspiration bar. There are four areas in which these can be spent: motives, work, primary aspiration and secondary aspiration. Benefits must be gained in order per category. Children can only spend points in the motives and work categories until they choose a primary aspiration when they become a teen.

Benefits which slow motive decay are cumulative. For example, if a Sim has the first benefit in the Motives category, and is given the first benefit for the Knowledge aspiration, his or her Social motive will decay even slower.

Motives

Slower Motive Decay - Social and Comfort

Sitting in a coffee shop with a friend is a great way to unwind, but you've learned there are times when a responsible Sim has to ignore their desire for social interaction and comfort.

Slower Motive Decay - Bladder and Hygiene

For some vain Sims, personal hygiene can take up hours per day. You, however, exhibit the effortless perfection that only the truly self-confident can pull off.

Slower Motive Decay - Fun and Hunger

Like most Sims, you love slacking off with a bag of chips in front of the TV. However, you're mature enough to know you need to take care of all your responsibilities before giving in to such temptation.

Slower Motive Decay - Energy

When those around you seem to drag through life like as groggy zombies, it's easy for someone as happy and healthy as you to feel energized all through the day.

Work

Life of Luxury

No matter how career-oriented a Sim may be, vacation days keep their morale up and their head clear. Your employers value you so much that they let you build vacation days much faster than your colleagues.

Business Instinct

While some Sims may try to weigh the pros and cons of every decision, the profits often go to whoever makes the right choice the fastest. You always go with your gut, and your career chance card choices are right eighty percent of he time, every time.

Friends in High Places

When you're buddies with an executive, you get promoted even though nobody else likes you! Your friend requirement for any promotion in any career is reduced by one.

Plead for Job

Ability to plead to the boss via the phone for 24 hours after being fired[1]

Family

Grandma's Comfort Soup

A family recipe passed down through generations, this savory soup increases the comfort of any Sim who eats it. It also cures the Sim of any sickness they may have.

Slower Motive Decay - Fun and Comfort

Any good parent knows they need to put the needs of their family before their own. To ensure that your family gets the most fun and comfort you can provide, you're willing to forego some in your own life.

Plead with The Social Worker

Every parent makes mistakes, but it is possible to get a second chance at raising your kids. If the social worker comes to collect your kids as a result of poor parenting, you'll have a chance to plead your case with her. The higher relationship you have with your kids, the more likely she is to hold off on taking them away.

Super Fertility

What could be more adorable than a new bundle of joy in the family? A matched set! You or your partner have a greatly increased chance of giving birth to twins when becoming pregnant.

Fortune

Skilled Negotiator

Fortune-minded Sims are naturals at the fine art of haggling, and what negotiation could be more important than the one for your salary? Your ruthless nature nets you a hefty bump in salary compared to other Sims.

Slower Motive Decay - Fun and Comfort

If there's any place you should never find an aspiring millionaire, it's on the couch watching TV. While other Sims slack off, you're willing to shortchange fun and comfort in favor of that next big check.

Financial Advice for Cash

When people get the idea that you're an expert at something, it's a very simple matter to sucker them into giving you some of their money. The Give Financial Advice interaction, available on any computer, allows you to make money every hour from the comfort of your office.

Investing

For a smart Sim with good instincts, playing the stock market can seem like making money out of thin air. Each afternoon, you'll have a chance to gain or lose some of your family funds. If other members of your household have this benefit, your chances of making a profit are increased.

Knowledge

=Slower Motive Decay - Social and Fun

While other Sims spend their time at parties and on dates, you've got your priorities in order for a lifetime of learning. You still like to watch TV or talk on the phone from time to time, but not as often as other Sims.

Impart Knowledge

You've spent so much of your life with your nose in a book that you can practically substitute for one. This interaction, under the Talk... menu, lets you offer to teach another Sim a skill you know well. Sims can also use the Ask... menu to request that you can give them a lesson.

Eureka!

There are left-brained Sims, and there are right-brained Sims, and then there's you. By thinking with both hemispheres of your brain, you experience moments of clarity that make your learning rate much faster than those other half-brained types.

Summon Aliens

What knowledge could be more tantalizing than that of life on another planet? This interaction, available on all telescopes, allows you to attempt to hitch a ride on any flying saucers that happen to be passing by.

Popularity

Hospitality

Being the outgoing and gregarious Sim that you are, you're always quick to invite a new friend into your home. You are more likely to bring home a friend from work or school.

Slower Motive Decay - Bladder and Energy

A true party Sim knows that going to the bathroom or falling asleep is the surest way to miss a party's best moment. You avoid heeding the call of nature and you think sleeping is best left to babies and cats.

3-Way Calling

While a standard conversation may be enough stimulation for a normal Sim, the true social butterfly prefers a conference call. During a phone conversation with another Sim, you can use the phone to call a third Sim, and build relationship with both.

Fast Friends

A truly open-minded socialite, you value friendship with any and all Sims who cross your path. Your positive relationship gains with other Sims are always larger than those of Sims without this benefit.

Knowledge

  1. Slower Motive Decay - Social and Fun
  2. Impart Knowledge - Teach another Sim a skill that is known well. This also increases the Sims' Social motive and the relationship between the two Sims. A Sim can ask another Sim with this benefit to impart knowledge.
  3. Eureka! - When a Sim with this benefit is building a skill, such as cooking, he or she will occasionally say something like "Eureka, the nuances of the cooking skill have become clearer to me," and will receive a sudden bonus to the skill. This can quickly boost the skill to the next level or make an almost empty learning bar almost full. While this benefit does not seem to increase a Sim's learning rate, it appears that each animation cycle spent in skill-building carries a chance of a "Eureka!" moment.
  4. Summon Aliens - Attempt to hitch a ride on passing UFOs. Male, adult Sims more than five days away from becoming elders will get pregnant.

Family

  1. Grandma's Comfort Soup - Cook a soup that increases comfort and cures any illness
  2. Slower Motive Decay - Fun and Comfort
  3. Plead with the Social Worker- Option to plead with the social worker if an infant is being taken away.
  4. Super Fertility - Greatly increased chance of giving birth to twins

Popularity

  1. Hospitality - More likely to bring friends home from work or school
  2. Slower Motive Decay - Bladder and Energy
  3. 3-way Calling- Call 2 Sims at a time
  4. Fast Friends - Larger positive relationship gains

Fortune

  1. Skilled Negotiator - The Sim will receive 1.5 times the normal salary for his or her job. This will not change the salary shown in the career tab, but the adjusted salary will be shown when the Sim is paid. This does not appear to affect what the Sim will receive for a paid vacation day.
  2. Slower Motive Decay - Fun and Comfort
  3. Financial Advisor - Sims use the computer and give financial advice for cash.
  4. Investing - Each afternoon, the Sim has a chance to gain or lose family funds. Other members of the household who have this benefit increase the Sim's chances of making a profit.

Romance

  1. Massive attraction - boost in Chemistry
  2. Slower Motive Decay - Hygiene and Energy
  3. Local legend - Sims with preferred Turn-ons walk by more often
  4. Smooth talk - A 90% chance a cheating Sim will reunite with loved ones faster. (this can be used on any Sim, if it succeeds the relationship bar will increase by about 10 points and the Sim will stop being furious at you).

Pleasure

  1. Fast Metabolism - Burn fat faster
  2. Slower Motive Decay - Bladder and Energy
  3. Write Restaurant Guide - A new interaction accessible on any computer. Writing a guide takes a few hours of work, after which the guide is sold for upwards of a thousand Simoleons, depending on the author's Cooking skill and Cuisine enthusiasm. The best guides make around three to four thousand Simoleons. Similar to writing novels, but much faster.
  4. Rowdy Folk Song- Your sim can sing this folk song with several others in a group activity, though aside from a small social and fun boost, this does not seem to have any major effect on gameplay.

Grilled Cheese

  1. Bottomless Stomach - Gain fat slower
  2. Slower Motive Decay - Bladder
  3. Paint Grilled Cheese - Allows Sim to paint Grilled Cheese sandwiches on the Painting Easel.
  4. Conjure Grilled Cheese - Create an individual grilled cheese sandwich, which the Sim will gobble instantly. Conjuring grilled cheese drains comfort and energy.

Secondary Aspirations

Main article: Secondary aspiration


Choosing a second aspiration (other than the first aspiration) will grant the Sim wants and fears of the secondary aspiration and allow its first three benefits to be selected.

Notes