Bitville: Difference between revisions

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:§2,592
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:[[Naomi Hunt]]
:[[Naomi Hunt]]
:Naomi does not have a family bio, as her family is never meant to be selectable in Neighbourhood view. By the time Neighbourhood View is unlocked, she will have either died or been merged into the Moore family. Before this point, she exist as a fully functional playable sim, with her own amount of household funds, in a fully furnished house.
:Naomi does not have a family bio, as her family is never meant to be selectable in the Neighborhood view. By the time Neighbourhood View is unlocked, she will have either died or been merged into the Moore family. Before this point, she exists as a fully functional playable sim, with her own amount of household funds, in a fully furnished house.


*'''[[Vincent Moore|Moore family]]''' ''1 JCN Circle''
*'''[[Vincent Moore|Moore family]]''' ''1 JCN Circle''
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:''Vincent's uncle got him a kite when he was six. Vincent attached three bottle rockets, a flying disc and a funnel to the kite and had his first satellite. At age ten he met Greg Chomsky and tried to attach Greg, and they've been friends ever since. Nine years later Vincent moved to Bitville and started Jigantor Computing Networks.''
:''Vincent's uncle got him a kite when he was six. Vincent attached three bottle rockets, a flying disc and a funnel to the kite and had his first satellite. At age ten he met Greg Chomsky and tried to attach Greg, and they've been friends ever since. Nine years later Vincent moved to Bitville and started Jigantor Computing Networks.''


{{Info||On the end of the [[Vincent's story]], player has to choose whether to resurrect [[Naomi Hunt]] or not. If player chooses not to do it, Naomi will die and Vincent will keep all his possessions. If the player chooses to resurrect her, Vincent will lose his house, job and money. Player will then find them in [[Family bin]], having §35,000.}}
{{Info||On the end of the [[Vincent's story]], the player has to choose whether to resurrect [[Naomi Hunt]] or not. If the player chooses not to do it, Naomi will die and Vincent will keep all his possessions. If the player chooses to resurrect her, Vincent will lose his house, job and money. The player will then find them in the [[Family bin]], having §35,000.}}


*'''[[Alexa Starr|Starr family]]''' ''299 Cliffside Drive''
*'''[[Alexa Starr|Starr family]]''' ''299 Cliffside Drive''
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*Bitville has the most premade carpool driver Sims of any ''The Sims 2'' neighborhood, with 6 premade drivers. This is generally unnoticed due to a bug that makes each carpool driver disappear into the Default Sim pool after one use, causing the game to endlessly spawn new carpool drivers.
*Bitville has the most premade carpool driver Sims of any ''The Sims 2'' neighborhood, with 6 premade drivers. This is generally unnoticed due to a bug that makes each carpool driver disappear into the Default Sim pool after one use, causing the game to endlessly spawn new carpool drivers.
*The Hunt family has no official bio, as it is never seen in neighborhood view in regular gameplay. This is unlike ''The Sims Pet Stories'', where the Girard family and Diva Loyal both have official family bios, despite never being seen normally.
*The Hunt family has no official bio, as it is never seen in neighborhood view in regular gameplay. This is unlike ''The Sims Pet Stories'', where the Girard family and Diva Loyal both have official family bios, despite never being seen normally.
*Three members of the story do not have homes in Bitville, and seem to not have been fully programmed; they are uninitialised and will always have randomised interests and a random LTW. All three have no official family bios, despite being playable at the story conclusion.
*Three members of the story do not have homes in Bitville, and seem to not have been fully programmed; they are uninitialized and will always have randomized interests and a random LTW. All three have no official family bios, despite being playable at the story conclusion.
*Every playable Sim in Bitville lives alone as a single person household, and as such, with the exception of Vincent, all of them have no bio set, presumably because the family bio is intended to be the bio. This means that Naomi Hunt, Johnny Cullen, Don Calamari and Maximillion Oglethorpe have no official bios whatsoever.
*Every playable Sim in Bitville lives alone as a single-person household, and as such, with the exception of Vincent, all of them have no bio set, presumably because the family bio is intended to be the bio. This means that Naomi Hunt, Johnny Cullen, Don Calamari and Maximillion Oglethorpe have no official bios whatsoever.
*Despite every household being a single Sim, many homes have multiple bedrooms and can support a full family. Several homes also do not match the owner's personality.
*Despite every household being a single Sim, many homes have multiple bedrooms and can support a full family. Several homes also do not match the owner's personality and they also don't seem to be furnished.
*Every premade Sim except for Vincent and Naomi have no skill points, and Vincent is the only premade Sim to have a career at all. This conficts with several bios and ingame statements; Greg is said to be the lowest paid male in town, Sherman is meant to be an employee of JCN and Maximillion is said to be a doctor.
*Every premade Sim except for Vincent and Naomi have no skill points, and Vincent is the only premade Sim to have a career at all. This conflicts with several bios and in-game statements; Greg is said to be the lowest-paid male in town, Sherman is meant to be an employee of JCN and Maximillion is said to be a doctor.
*Gene's Pool and Hub Pub are never visited by Vincent during the story.
*Gene's Pool and Hub Pub are never visited by Vincent during the story.