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Bitville: Difference between revisions
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:[[Naomi Hunt]]
:Naomi does not have a family bio, as her family is never meant to be selectable in
*'''[[Vincent Moore|Moore family]]''' ''1 JCN Circle''
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:''Vincent's uncle got him a kite when he was six. Vincent attached three bottle rockets, a flying disc and a funnel to the kite and had his first satellite. At age ten he met Greg Chomsky and tried to attach Greg, and they've been friends ever since. Nine years later Vincent moved to Bitville and started Jigantor Computing Networks.''
{{Info||On the end of the [[Vincent's story]], the player has to choose whether to resurrect [[Naomi Hunt]] or not. If the player chooses not to do it, Naomi will die and Vincent will keep all his possessions. If the player chooses to resurrect her, Vincent will lose his house, job and money.
*'''[[Alexa Starr|Starr family]]''' ''299 Cliffside Drive''
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*Bitville has the most premade carpool driver Sims of any ''The Sims 2'' neighborhood, with 6 premade drivers. This is generally unnoticed due to a bug that makes each carpool driver disappear into the Default Sim pool after one use, causing the game to endlessly spawn new carpool drivers.
*The Hunt family has no official bio, as it is never seen in neighborhood view in regular gameplay. This is unlike ''The Sims Pet Stories'', where the Girard family and Diva Loyal both have official family bios, despite never being seen normally.
*Three members of the story do not have homes in Bitville, and seem to not have been fully programmed; they are
*Every playable Sim in Bitville lives alone as a single
*Despite every household being a single Sim, many homes have multiple bedrooms and can support a full family. Several homes also do not match the owner's personality and they also don't seem to be furnished.
*Every premade Sim except for Vincent and Naomi have no skill points, and Vincent is the only premade Sim to have a career at all. This
*Gene's Pool and Hub Pub are never visited by Vincent during the story.
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