Chemistry table: Difference between revisions

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{{Era|TSLL|TS3G|TS4}}
{{object|
{{See also|Potions}}
'''Chemistry tables''' are objects featured in ''[[The Sims: Livin' Large]]'', ''[[The Sims 3: Generations]]'' and ''[[The Sims 4]]'', which allow [[Sim]]s to craft drinkable potions with various effects.
 
==The Sims: Livin' Large==
{{Infobox object
|name = The "Concoctanation Station"
|image = [[Image:Chemistry_SetChemistry Set.png]]
|game = The Sims: Livin' Large
|buy = Buy mode
|price = §980
|type1 = Skill
|type2 = OtherCraft
|size = 2x1
|desc = Explore the infallibility and mathematical order of the universe with the "Concoctanation Station" Home Chemistry Lab. The comprehensive glassware set enables completion of almost any organic chemistry procedure. An excellent learning tool or conversation piece, the kit includes potion jar, Bunsen burner, test tubes, deluxe chemical rack, burn kit, eyewash and 35-page disclaimer of liability.
}}
'''The "Concoctanation Station"''' is an item that was added in ''[[The Sims: Livin' Large]]''. ItWhen allows [[Sim]]s to create potions of varying effectsused, but the player cannot select which potion will be made.
 
After a potion is made, another cannot be made until a Sim drinks it. Guests may drink potions, but [[NPCs]] will not. There is no option to dispose of the potion once brewed. If the player does not wish for any Sim to drink it, they must sell the Concoctanation Station and buy a new one.
==Usage==
{{clr}}
A Sim needs at least one [[cooking]] point to be able to use this item. Using this item increases a Sim's [[logic]] skill. However, if the Sim using it has a low logic skill, potions being made can easily blow up in the Sim's face, or go drastically wrong, creating a horrible smell that will waft around the [[neighborhood]], causing the [[police]] to appear and [[fine]] the Sim. Having a full logic skill (10/10) greatly reduces but does not eliminate the possibility of explosions or release of stench. Also, if it is used outdoors during school hours, the police will come and fine the user, even if the potion is made successfully. (They will even come if a Sim drinks a potion during school hours, but only if it's done outdoors.)
 
===Usage===
If a guest or friend that is in the house drinks any potion in the chemistry set, they will suddenly walk out of the house and cannot be interacted with.
A Sim needs at least one [[cooking]] point to be able to use this item. Using this item increases a Sim's [[logic]] skill. However, if the Sim using it has a low logic skill, potions being made can easily blow up in the Sim's face, or go drastically wrong, creating a horrible smell that will waft around the [[neighborhood]], causing the [[police]] to appear and [[fine]] the Sim §500 for doing so. Having a full logic skill (10/10) greatly reduces but does not eliminate the possibility of explosions or release of stench. If a Sim brews or drinks a potion outside during [[school]] hours, the police will fine the player for pollution.
 
If a guest drinks any potion in the chemistry set, they will suddenly walk out of the house and cannot be interacted with.
==Potions==
 
{{See also|Potions}}
===List of potions===
The potions and their usages are as follows.
The potions and their usages are as follows.
[[File:Thesims1_potion_colors.png|thumb|200px|Potions]]
[[File:Thesims1 potion colors.png|thumb|200px|Potions]]
* '''Blue:''' Sims are more likely to make this potion than any other. It maxes out three random [[needs]] (even if the needs are full enough) and can be extremely useful. Even if the potion is made indoors, the police will come over and fine the Sim.
* '''Blue:''' Sims are more likely to make this potion than any other. It maxes out three random [[motives]], regardless of how high they were to begin with. Even if the potion is made indoors, the police may fine the Sim.
* '''Yellow:''' This reverses a Sim's [[personality]]. The reverse works simply on the 10-point scale; a Sim who had had 3 Nice points, now has 7 Nice points, and so on. However, changed personality can be reverted back if the Sim makes another yellow potion and drinks it. This potion will also erase 10 personality points (for example, a Nice Sim becauses a grouchy Sim, an Outgoing Sim becomes a shy Sim and a neat Sim becomes an unclean Sim). As soon as a Sim drinks this potion, they will automatically use a random interaction on another Sim, and this will affect their relationship (for example, if a nice Sim drinks the potion, they become a mean Sim, and will go to any person in the household and use a random mean interaction on them, and their relationship will suffer). Also, if a Sim has 0 personality points in every trait, all the traits will go up to 10 and create a "perfect personality".
* '''Yellow:''' This reverses a Sim's [[personality]]. The reverse works simply on the 10-point scale; a Sim who had had 3 Nice points, now has 7 Nice points, and so on. However, the changed personality can be reverted if the Sim makes another yellow potion and drinks it. If a personality scale is at 10, it goes to 0, and if it is at 0, it goes to 10. So, for example, a nice Sim becomes a grouchy Sim, or vice versa. As soon as a Sim drinks this potion, they will automatically use a random interaction on another Sim, and this will affect their relationship. For example, if a nice Sim drinks the potion, they become a mean Sim, and will go to any person in the household and use a random mean interaction on them, likely decreasing the relationship points between the two Sims. This potion can be used to max out the personality of a [[zombie]] Sim.
* '''White:''' This can cure [[Illness|sickness]], although it rarely appears. It will not appear unless the Sim using the chemistry set is sick, and most times, the Sim may not be cured.
* '''Purple:''' This turns a Sim into [[Frankenstein|a monster]] for a set amount of time (3 to 4 hours). When this happens, the player will lose control of the Sim. The monster will wander around the house to use items, which they always end up breaking, especially the television (unless it's a flat screen). They also have a tendency of waking up sleeping Sims who are in the same room. If easels are available, the monster will use them and [[Easel|paint]] the same picture thatas childrena paintchild, but willmore paintquickly. itMonster quicker.Sims Andcan ifalso ascare off [[burglar]] happens to appear, Sim can drink the potion. Causing the monster to find the burglar and scare him offs.[[File:Chemset11.jpg|thumb]]
* '''Red:''' This makes the drinker's worst enemy of the opposite gender in the neighborhood fall in [[relationship|love]] with them and appear next to them. Whether Sim is nice or not decides what happens next. If the Sim is already in a relationship, their spouse will become jealous when they see this happen. For some reason, if thea gender of the appearingmale Sim is [[Male]]appears, it will commonly will be [[Mortimer Goth]].
* '''Orange:''' This render the Sim invisible for a space of time (for 12 - 18 hours). Invisible Sims can't do much; they can interact with other Sims, but those Sims can't interact back, and the relationship will not be affected. They can also use the bathroom if another Sim is using it without being told to leave.
* '''Dark Green:''' This makes aan reverseevil clone of the Sim, which will wander around and eventually disappear. During this time, the clone will use mean interactions on any people there, even their original self. As a result, the Sim's relationships with other people will deteriorate greatly because they will mistake the clone for the actual Sim. The clone of a zombie Sim will not have tinted skin.
* '''Light Green:''' This potion drops all of the Sim's [[Need]] barsmotives so that they are almost empty. ShouldIf a Sim brewdrinks this potion, itthey iswill best[[Starvation|starve]] notafter to163 drinkin-game it and instead sell the chemistry set and buy a new one, for your Sim could die 2:43 hours laterminutes if you leave him/hernot alonefed.
 
==The Sims 3: Generations==
{{Infobox object
|name = Catalyst Chemistry Lab Station
|image = [[Image:CatalystLab.jpg|250px]]
|game = The Sims 3: Generations
|buy = Buy mode
|price = §1,000
|type1 = Skill
|type2 =
|type3 =
|size = 2x2
|desc = Chemisty is the scientific art of mixing one substance with another to transform those substances into something miraculous! With the Catalyst Chemistry Lab Station, aspiring chemists of all ages can stir solutions and manufacture matter of all types. Craft potions that will induce happiness, increase stinkiness, and even turn total klutz into a mechanical genius...for a few hours at least. Be sure to wear protective eyewear and keep the fire extinguisher handy!
}}
 
Chemistry tables have been reintroduced in ''The Sims 3: Generations'', and can be used to craft potions. [[Child#The Sims 3|Child]]ren and older can use the table, and using it increases the [[logic#The Sims 3|logic]] skill.
 
Sims with any logic skill level can use the chemistry table, but they will not be able to discover a new potion until they are at least level 1 of the logic skill. Initially discovered potions are free, however they require a certain amount of money if recrafted.
 
There is a chance for the chemistry table to explode when using it. If it explodes, Sims can get caught on [[fire]], and as a result they can get killed.
 
===List of potions===
{{Main|Potion#The Sims 3: Generations}}
 
{{clr}}
 
==The Sims 4==
Chemistry tables can only be used by [[child]]ren in ''The Sims 4'', but the potions they craft can be given to older Sims. Using one raises the [[mental]] skill and, if it is maxed out, the [[logic]] skill as well. If no potions have been discovered, there is simply the option to experiment with the table.
 
===List of tables===
====Junior Wizard Starter Set====
{{Infobox object
|name = Junior Wizard Starter Set
|image = [[Image:Junior Wizard Starter Set.png|250px]]
|game = The Sims 4
|buy = Build mode
|price = §210
|type1 = Skill
|type2 = Craft
|type3 = Fun
|size = 2x1
|desc = Boiling points! Catalysts! Exothermal reactions! A child with an authentic science experiment set has a 624% increased chance of getting into the best colleges.
}}
'''Fun''': 6<br>
'''Children only'''<br>
'''+''' Mental skill<br>
'''+''' Logic skill
{{clr}}
 
====Beakers and Baubles Science Set====
{{Infobox object
|name = Beakers and Baubles Science Set
|image = [[Image:Beakers and Baubles Science Set.png|250px]]
|game = The Sims 4: Snowy Escape
|buy = Build mode
|price = §275
|type1 = Skill
|type2 = Craft
|type3 = Fun
|size = 2x1
|desc = Help your little ones explore the world of science with this fun activity table! Includes a microscope and chemistry set to help them experiment. They'll be creating their very own squishy gelatinous slabs of goo and exploding powders in no time, which will most likely end up in your shoes, your coffee, and other fun places that will make you question your parenting skills. But, just remember: those are all fun stories you can tell in the future when you're watching your kid get the Nobel Prize. Science!
}}
'''Fun''': 6<br>
'''Children only'''<br>
'''+''' Mental skill<br>
'''+''' Logic skill
{{clr}}
 
==See=List Alsoof potions===
The potions that can be crafted with a chemistry table are:
*[[Motive-affecting items]]
{| class="sortable small-text-cells" style="border-collapse:collapse; border-color:#1C4576; background:#FFFFFF; text-align:left" cellspacing="2" cellpadding="5" border="1"
|-style="background:#efefef;"
!Mental skill level
!Name
!Image
!Effects
|-
|4
|'''Health Potion'''
|[[File:TS4 Health Potion.png|50px]]
|Maxes out a Sim's [[hunger]] need.
|-
|7
|'''Emotion Potion'''
|[[File:TS4 Emotion Potion.png|50px]]
|Induces a random +1 emotional moodlet for 4 to 8 hours.
|-
|10
|'''Stink Drink'''
|[[File:TS4 Stink Drink.png|50px]]
|Makes a Sim fart and feel [[uncomfortable]].
|}
 
[[fr:Labo de chimie formulationnelle]]
[[ru:Химическая лаборатория]]
{{DEFAULTSORT:Concoctanation Station}}
[[Category:Objects inthat Livin'kill LargeSims]]
[[Category:Craft-making objects]]
[[Category:Skill objects]]
[[Category:Objects]]