Comparison between The Sims 3 and The Sims Medieval: Difference between revisions

From The Sims Wiki, a collaborative database for The Sims series
Jump to navigation Jump to search
Content added Content deleted
imported>Firre
imported>Dharden
No edit summary
Line 8: Line 8:
''The Sims Medieval'', as its name implies, is designed to simulate a medieval setting. Therefore, it does not have modern features such as carpools, taxicabs, and telephones that would need to be disguised or worked around.
''The Sims Medieval'', as its name implies, is designed to simulate a medieval setting. Therefore, it does not have modern features such as carpools, taxicabs, and telephones that would need to be disguised or worked around.


[[The Sims Medieval]] has a [[Live Mode]] and a [[Buy Mode]], but no [[Build Mode]]. Instead there is a [[Kingdom Mode]].
[[The Sims Medieval]] has a [[Live mode]] and a [[Buy mode]], but no [[Build mode]]. Instead, there is a [[Kingdom mode]].


==Create a Sim, Sim appearance==
==Create a Sim, Sim appearance==
When creating a [[Sim]] in ''The Sims Medieval'', one major difference from ''The Sims 3'' is the clothing and hair that is available.
When creating a [[Sim]] in ''The Sims Medieval'', one major difference from ''The Sims 3'' is the clothing and hair that is available.


All Medieval Sims have a slider for skin aging. Male Medieval Sims have a slider for [[facial hair]].
All Medieval Sims have a slider for skin aging. Male Medieval Sims have a slider for facial hair.


Medieval Sims have one set of [[clothes]], depending on profession. Each profession has several styles of clothing. Each Sim wears [[pajamas]] while sleeping and visiting the [[Physician]], but there are no other categories of clothes (swimwear, formal wear, sportswear etc).
Medieval Sims have one set of [[clothes]], depending on profession. Each profession has several styles of clothing. Each Sim wears pajamas while sleeping and visiting the [[Physician]], but there are no other categories of clothes (swimwear, formal wear, sportswear etc).


==Personality==
==Personality==
Line 21: Line 21:


==Motives==
==Motives==
In ''The Sims Medieval'', the number of [[motives]] has been reduced to two, Hunger and Energy.<ref name="ea-tsm-faq">[http://support.ea.com/app/answers/detail/a_id/4974/~/the-sims-medieval-faq EA Support's FAQ for ''The Sims Medieval'']</ref> [[Potty|Potties]] and [[bath tub]]s can still be used to increase focus, but these are optional.
In ''The Sims Medieval'', the number of [[motives]] has been reduced to two, Hunger and Energy.<ref name="ea-tsm-faq">[http://support.ea.com/app/answers/detail/a_id/4974/~/the-sims-medieval-faq EA Support's FAQ for ''The Sims Medieval'']</ref> [[Toilet|Potties]] and [[bathtub]]s can still be used to increase focus, but these are optional.


==Marriage & Families==
==Marriage & Families==
In ''The Sims Medieval'', [[NPC]] Sims do not become selectable when they join a household, even if they [[Marriage|marry]] a selectable Sim. Also, all [[Child#The Sims Medieval|children]] are NPC:s. The children don't grow up, so there are no [[Teen]]s in the game. Likewise, Adults never turn into [[Elder]]s. This is a major difference not only from ''The Sims 3'', but ''[[The Sims]]'' and ''[[The Sims 2]]''.
In ''The Sims Medieval'', [[NPC]] Sims do not become selectable when they join a household, even if they [[Marriage|marry]] a selectable Sim. Also, all [[Child#The Sims Medieval|children]] are NPCs. This is a major difference not only from ''The Sims 3'', but ''[[The Sims]]'' and ''[[The Sims 2]]''.

The children don't grow up, so there are no [[Teen]]s in the game. Likewise, Adults never turn into [[elder]]s. This is a major difference not only from ''The Sims 3'', but ''[[The Sims]]'' and ''[[The Sims 2]]''.


==Jobs==
==Jobs==

Revision as of 20:03, 28 March 2011

Delete
This page has been nominated for deletion. Reason: This article's necessity is disputed..
You can discuss this nomination by following this link. If the discussion page does not exist yet, you can create it by using the "Start a deletion discussion" box on The Sims Wiki:Pages for deletion.

The Sims 3 and The Sims Medieval use the same engine, so they may seem somewhat alike, but they are very different games.

The basics

The Sims 3, like previous games in The Sims series, is set in a modern era. While players have always been able to use custom content to simulate a medieval setting, at least to some degree, the games themselves presume a modern society with refrigerators and stoves, computers and telephones, etc.

The Sims Medieval, as its name implies, is designed to simulate a medieval setting. Therefore, it does not have modern features such as carpools, taxicabs, and telephones that would need to be disguised or worked around.

The Sims Medieval has a Live mode and a Buy mode, but no Build mode. Instead, there is a Kingdom mode.

Create a Sim, Sim appearance

When creating a Sim in The Sims Medieval, one major difference from The Sims 3 is the clothing and hair that is available.

All Medieval Sims have a slider for skin aging. Male Medieval Sims have a slider for facial hair.

Medieval Sims have one set of clothes, depending on profession. Each profession has several styles of clothing. Each Sim wears pajamas while sleeping and visiting the Physician, but there are no other categories of clothes (swimwear, formal wear, sportswear etc).

Personality

The Sims Medieval keeps the trait system that was introduced in The Sims 3, and adapts the traits to the medieval setting. At present, it appears that there are fewer traits than there are in The Sims 3 base game. While Sims in The Sims 3 have between two and five traits, depending on their life stage, Hero Sims can only be given two traits and one fatal flaw, which can be considered as a very negative trait.

Motives

In The Sims Medieval, the number of motives has been reduced to two, Hunger and Energy.[1] Potties and bathtubs can still be used to increase focus, but these are optional.

Marriage & Families

In The Sims Medieval, NPC Sims do not become selectable when they join a household, even if they marry a selectable Sim. Also, all children are NPCs. This is a major difference not only from The Sims 3, but The Sims and The Sims 2.

The children don't grow up, so there are no Teens in the game. Likewise, Adults never turn into elders. This is a major difference not only from The Sims 3, but The Sims and The Sims 2.

Jobs

In The Sims 3 and earlier games, the pre-made careers were modern careers for a modern era. While careers could be modified, and custom careers could be created, the basics remained the same. Sims would enter a career, get paid on the days they worked, and gain promotion by building skills, making friends, and having good job performance.

In The Sims Medieval, the jobs that are available to playable Sims appear to be linked to the various classes of Hero Sims. It appears that Hero Sims are created to fill specific jobs. So, instead of Sims starting out unemployed, a player would specifically create, for example, a monarch, blacksmith or spy. All jobs have a medieval tone and flavor. For example, physicians use leeches to treat their patients.

One notable difference is what happens to Sims who skip work too much, or who have bad job performance. In The Sims 3 and earlier games, that could result in demotion or firing, but nothing worse. In The Sims Medieval, it could result in fines, being put in stocks and pelted with food, or even execution in "The Pit of Judgement".

References