Comparison between The Sims and The Sims 2: Difference between revisions
Jump to navigation
Jump to search
Content added Content deleted
imported>Firre No edit summary |
imported>CaillouFTW EvilCaillouFTL No edit summary |
||
(30 intermediate revisions by 16 users not shown) | |||
Line 1: | Line 1: | ||
This article is a '''Comparison between [[The Sims]] and [[The Sims 2]] |
{{merge|Comparison between The Sims base games}}{{Delete|Page that's suggested to be merge includes all the repeated information from here.}}This article is a '''Comparison between '''''[[The Sims]]''''' and '''''[[The Sims 2]]'', with regard to the major differences between the two. It should be noted that unless otherwise indicated, these comparisons are between the base games ''without'' any [[Expansion pack]]s. Also, some of these factors may change when [[cheats]] are used. |
||
{|cellpadding="3" border="1" |
{|cellpadding="3" border="1" |
||
|style="width:50%"|'''The Sims''' |
|style="width:50%"|'''''The Sims''''' |
||
|'''The Sims 2''' |
|'''''The Sims 2''''' |
||
|- |
|- |
||
|Released 2000 |
|Released 2000 |
||
Line 12: | Line 12: | ||
|- |
|- |
||
|Neighborhood is pre-designed |
|Neighborhood is pre-designed |
||
|3 pre-designed neighborhoods ([[Pleasantview]], [[Strangetown]] and [[Veronaville]]) which may be (to some extent) tweaked by the player, and terrains may be imported from [[SimCity 4]]. |
|3 pre-designed neighborhoods ([[Pleasantview]], [[Strangetown]] and [[Veronaville]]) which may be (to some extent) tweaked by the player, and terrains may be imported from [[w:c:simcity:SimCity 4|SimCity 4]]. Additional neighborhoods built from scratch may be created and added to the menu screen. |
||
|- |
|- |
||
|3 age groups ([[baby]], [[child]], [[adult]]) |
|3 age groups ([[baby]], [[child]], [[adult]]) |
||
|6 (7) life stages ([[baby]], [[toddler]], [[child]], [[teen]], [[adult]], [[elder]], [[ |
|6 (7) life stages ([[baby]], [[toddler]], [[child]], [[teen]], [[adult]], [[elder]], [[young adult]] if your Sim goes to university{{Vgversion|TS2:U}}) |
||
|- |
|- |
||
|Only babies age, other lifespans are indefinite. |
|Only babies age, other lifespans are indefinite. |
||
|All Sims age and eventually die |
|All Sims, except townies and NPCs, age and eventually die |
||
|- |
|||
|No genetics. |
|||
|[[Genetics]] determine skin, hair and eye color. |
|||
|- |
|- |
||
|6 skills |
|6 skills |
||
Line 27: | Line 30: | ||
|- |
|- |
||
|No aspirations |
|No aspirations |
||
|Teens and older have one of 5 [[Aspiration|aspirations]]. Toddlers and children aspire to [[Grow Up]]. |
|Teens and older have one of 5 [[Aspiration (The Sims 2)|aspirations]]. Toddlers and children aspire to [[Grow Up]]. |
||
|- |
|- |
||
|No wants or fears |
|No wants or fears |
||
|All Sims except babies have 4 wants |
|All Sims except babies have 4 wants and 3 fears. The [[University]] expansion pack allows teen Sims to add up to 2 wants by attending [[College (sub-neighborhood)|college]]. |
||
|- |
|||
|Family structures are not clearly defined. [[Marriage]] does little more than move a Sim into the lot and there is no scope to break up. |
|||
|Family structures very clearly defined, including family trees. Marriages and unions (the same-sex equivalent) also defined and can break up, most often triggered through infidelity. |
|||
|- |
|- |
||
|No days of the week, weekend, or days off work or school (Sims would not be fired for skipping work provided they did attend the following day) |
|No days of the week, weekend, or days off work or school (Sims would not be fired for skipping work provided they did attend the following day) |
||
|7-day week with different days off depending on job. |
|7-day week with different days off depending on job. Children and Teens have the weekend off from school. Able to call in sick to work or quit. Sims will be fired if they miss too many days of work. |
||
|- |
|- |
||
|Sims do not collect memories |
|Sims do not collect memories |
||
Line 41: | Line 47: | ||
|Bills delivered on Tuesdays and Thursdays |
|Bills delivered on Tuesdays and Thursdays |
||
|- |
|- |
||
|[[PlumbBob]] |
|[[PlumbBob]] color reflects precise mood: optimum is green, worst is red |
||
|PlumbBob |
|PlumbBob color represents approximate mood: optimum is platinum |
||
|- |
|- |
||
|No pregnancy, babies can simply appear after user says yes to random "Should we have a baby?" prompt after romantic interaction, no genetics passed down |
|No pregnancy, babies can simply appear after user says yes to random "Should we have a baby?" prompt after romantic interaction, no genetics passed down |
||
|[[WooHoo|Try for baby]] may lead to 3 day pregnancy for female |
|[[WooHoo|Try for baby]] may lead to 3 day pregnancy for female Sim, genetic traits passed down from both parents (and grandparents) |
||
|- |
|- |
||
|Household accounts screen can be accessed, showing income and expenditure over past 3 days and current day |
|Household accounts screen can be accessed, showing income and expenditure over past 3 days and current day |
||
|No such screen |
|No such screen |
||
|- |
|- |
||
|Buildings limited to 2 floors. Basements, foundations and lofts not possible. Variable roof pitches. |
|Buildings limited to 2 floors. Basements, foundations and lofts not possible. Variable [[roof]] pitches. |
||
|Buildings limited to 5 floors, or 4 with foundation. Buildings with foundation can have basements incorporated into them. Lofts theoretically possible. Fixed roof pitch. |
|Buildings limited to 5 floors, or 4 with foundation. Buildings with foundation can have basements incorporated into them. Lofts theoretically possible. Fixed roof pitch. |
||
|- |
|- |
||
|Children with failing grades are banished to Military School and never return. |
|Children with failing grades are banished to Military School and never return. |
||
|When a child in the family has failing grades, ''all'' children are taken away by a |
|When a child in the family has failing grades, ''all'' children are taken away by a social worker, and other families may [[Adoption|adopt]] them. |
||
|- |
|- |
||
|Random phone calls pranking or giving out money. |
|Random phone calls pranking or giving out money. Other Sims never call. |
||
|No money calls, but friends and acquaintances may call at random. In ''FreeTime'', hobby instructors call when a Sim gains hobby enthusiasm. Teens may make "crank" calls. |
|||
|No random phone calls. |
|||
|- |
|- |
||
|Chance cards |
|Chance cards at some career levels, causing gain or loss of skill points and/or funds. |
||
|Chance cards at all levels of career, causing gain or loss of rank, skill points, etc. |
|Chance cards at all levels of career, causing gain or loss of rank, skill points, etc. |
||
|- |
|||
|Chance cards force career change at top level of career. Sims cannot retire. |
|||
|No forced career changes. Elder Sims can retire. |
|||
|- |
|- |
||
|Many NPCs not interactive |
|Many NPCs not interactive |
||
Line 67: | Line 76: | ||
==See also== |
==See also== |
||
* [[Comparison between The Sims base games]] |
|||
* [[Comparison between The Sims 2 and The Sims 3]] |
* [[Comparison between The Sims 2 and The Sims 3]] |
||
* [[Comparison between The Sims |
* [[Comparison between The Sims 3 and The Sims Medieval]] |
||
* [[Comparison between The Sims 2: Bon Voyage and The Sims 3: World Adventures]] |
|||
[[category:Sims Games]] |
|||
* [[Comparison between The Sims 2: Open for Business and The Sims 3: Ambitions]] |
|||
* [[Comparison between The Sims 2: Nightlife and The Sims 3: Late Night]] |
|||
* [[Comparison between The Sims 2: Pets and The Sims 3: Pets]] |
|||
* [[Comparison between The Sims 2: Seasons and The Sims 3: Seasons]] |
|||
* [[Comparison between The Sims 2: University and The Sims 3: University Life]] |
|||
[[Category:Game comparisons]] |
Latest revision as of 01:53, 5 February 2019
Merge
This article or section is being considered for merging with Comparison between The Sims base games. See the discussion page for details.
Delete
This page has been nominated for deletion. Reason: Page that's suggested to be merge includes all the repeated information from here..
You can discuss this nomination by following this link. If the discussion page does not exist yet, you can create it by using the "Start a deletion discussion" box on The Sims Wiki:Pages for deletion.
You can discuss this nomination by following this link. If the discussion page does not exist yet, you can create it by using the "Start a deletion discussion" box on The Sims Wiki:Pages for deletion.
This article is a Comparison between The Sims and The Sims 2, with regard to the major differences between the two. It should be noted that unless otherwise indicated, these comparisons are between the base games without any Expansion packs. Also, some of these factors may change when cheats are used.
The Sims | The Sims 2 |
Released 2000 | Released 2004 |
Isometric perspective | Fully 3D |
Neighborhood is pre-designed | 3 pre-designed neighborhoods (Pleasantview, Strangetown and Veronaville) which may be (to some extent) tweaked by the player, and terrains may be imported from SimCity 4. Additional neighborhoods built from scratch may be created and added to the menu screen. |
3 age groups (baby, child, adult) | 6 (7) life stages (baby, toddler, child, teen, adult, elder, young adult if your Sim goes to university[TS2:U]) |
Only babies age, other lifespans are indefinite. | All Sims, except townies and NPCs, age and eventually die |
No genetics. | Genetics determine skin, hair and eye color. |
6 skills | 7 skills |
Only Adults gain skills | Any age group except babies can gain skill points. |
No aspirations | Teens and older have one of 5 aspirations. Toddlers and children aspire to Grow Up. |
No wants or fears | All Sims except babies have 4 wants and 3 fears. The University expansion pack allows teen Sims to add up to 2 wants by attending college. |
Family structures are not clearly defined. Marriage does little more than move a Sim into the lot and there is no scope to break up. | Family structures very clearly defined, including family trees. Marriages and unions (the same-sex equivalent) also defined and can break up, most often triggered through infidelity. |
No days of the week, weekend, or days off work or school (Sims would not be fired for skipping work provided they did attend the following day) | 7-day week with different days off depending on job. Children and Teens have the weekend off from school. Able to call in sick to work or quit. Sims will be fired if they miss too many days of work. |
Sims do not collect memories | Sims collect memories |
Bills delivered once every 3 days | Bills delivered on Tuesdays and Thursdays |
PlumbBob color reflects precise mood: optimum is green, worst is red | PlumbBob color represents approximate mood: optimum is platinum |
No pregnancy, babies can simply appear after user says yes to random "Should we have a baby?" prompt after romantic interaction, no genetics passed down | Try for baby may lead to 3 day pregnancy for female Sim, genetic traits passed down from both parents (and grandparents) |
Household accounts screen can be accessed, showing income and expenditure over past 3 days and current day | No such screen |
Buildings limited to 2 floors. Basements, foundations and lofts not possible. Variable roof pitches. | Buildings limited to 5 floors, or 4 with foundation. Buildings with foundation can have basements incorporated into them. Lofts theoretically possible. Fixed roof pitch. |
Children with failing grades are banished to Military School and never return. | When a child in the family has failing grades, all children are taken away by a social worker, and other families may adopt them. |
Random phone calls pranking or giving out money. Other Sims never call. | No money calls, but friends and acquaintances may call at random. In FreeTime, hobby instructors call when a Sim gains hobby enthusiasm. Teens may make "crank" calls. |
Chance cards at some career levels, causing gain or loss of skill points and/or funds. | Chance cards at all levels of career, causing gain or loss of rank, skill points, etc. |
Chance cards force career change at top level of career. Sims cannot retire. | No forced career changes. Elder Sims can retire. |
Many NPCs not interactive | All but a few NPCs (drivers, Rod Humble, social workers, etc.) interactive |
See also[edit | edit source]
- Comparison between The Sims base games
- Comparison between The Sims 2 and The Sims 3
- Comparison between The Sims 3 and The Sims Medieval
- Comparison between The Sims 2: Bon Voyage and The Sims 3: World Adventures
- Comparison between The Sims 2: Open for Business and The Sims 3: Ambitions
- Comparison between The Sims 2: Nightlife and The Sims 3: Late Night
- Comparison between The Sims 2: Pets and The Sims 3: Pets
- Comparison between The Sims 2: Seasons and The Sims 3: Seasons
- Comparison between The Sims 2: University and The Sims 3: University Life