Custom content: Difference between revisions

From The Sims Wiki, a collaborative database for The Sims series
Jump to navigation Jump to search
Content added Content deleted
imported>A morris
imported>Dharden
No edit summary
Line 4: Line 4:
'''Custom content''' is fan-generated content made by players for players. Custom content has always been a part of [[The Sims series]], at least for the PC and Mac games in it. The term "custom content" generally wasn't used when talking about content for ''[[The Sims]]'', but much was made, quite a lot is still available, and some people are still creating for it. With the release of ''[[The Sims 2]]'', EA/Maxis began referring to user-made content as "custom content", and the usage caught on.
'''Custom content''' is fan-generated content made by players for players. Custom content has always been a part of [[The Sims series]], at least for the PC and Mac games in it. The term "custom content" generally wasn't used when talking about content for ''[[The Sims]]'', but much was made, quite a lot is still available, and some people are still creating for it. With the release of ''[[The Sims 2]]'', EA/Maxis began referring to user-made content as "custom content", and the usage caught on.


''The Sims'' does not distinguish between custom content and Maxis content, but ''The Sims 2'' does. In ''The Sims 2'', players who wish to use custom content must specifically enable it, and must re-enable it after adding a new [[expansion pack]] or stuff pack. They must also tell the game to show custom content in the Buy mode and Build mode catalogs. Players who want to use recolors of Maxis items must use the [http://www.modthesims.info/download.php?t=92541 Color Enabler Package] from modthesims.info .
''The Sims'' does not distinguish between custom content and Maxis content, but ''The Sims 2'' does. In ''The Sims 2'', players who wish to use custom content must specifically enable it, and must re-enable it after adding a new [[expansion pack]] or stuff pack. Players who want to use custom [[Buy mode]] and [[Build mode]] objects must also tell the game to show custom content in the catalogs. Players who want to use recolors of Maxis items must use the [http://www.modthesims.info/download.php?t=92541 Color Enabler Package] from modthesims.info .


== What is Custom Content? ==
== What is Custom Content? ==
Line 13: Line 13:
Custom walls and floors have always been popular, as have custom lots, houses, and buildings. ''The Sims 2'' allows custom terrain (made in SimCity 4), [[neighborhood]]s, and [[sub-neighborhood]]s. The [[Create-A-World]] tool for ''The Sims 3'' allows the creation of custom terrain and neighborhoods.
Custom walls and floors have always been popular, as have custom lots, houses, and buildings. ''The Sims 2'' allows custom terrain (made in SimCity 4), [[neighborhood]]s, and [[sub-neighborhood]]s. The [[Create-A-World]] tool for ''The Sims 3'' allows the creation of custom terrain and neighborhoods.


Some content for ''The Sims'' was what players of later games would recognize as mods, but most game modifcations for ''The Sims'' took the form of "hacked objects", objects that were modified to have new functions and interactions. Object hacking was frequently a way of getting around limitations of the game engine. For example, there are hacked objects which allow players to move Sims from one family to another without using the "Marriage" or "Move In" interactions, or to remove them from the game. With a little creativity, players could use these objects to move Sims into their own houses, even though the game itself didn't provide for that.
Some content for ''The Sims'' was what players of later games would recognize as [[mod]]s, but most game modifcations for ''The Sims'' took the form of "hacked objects", objects that were modified to have new functions and interactions. Object hacking was frequently a way of getting around limitations of the game engine. For example, there are hacked objects which allow players to move Sims from one family to another without using the "Marriage" or "Move In" interactions, or to remove them from the game. With a little creativity, players could use these objects to move Sims into their own houses, even though the game itself didn't provide for that.


"Modding" really came into its own with ''The Sims 2'', and modifications for ''The Sims 2'' can do everything from fix issues and annoyances to make changes in gameplay.
"Modding" really came into its own with ''The Sims 2'', and modifications for ''The Sims 2'' and ''The Sims 3'' can do everything from fix issues and annoyances to make changes in gameplay.


== Where to download Custom Content ==
== Where to download Custom Content ==

Revision as of 06:32, 19 March 2011

Not to be confused with Mod.
Not to be confused with Tool.
Custom content
This article features user created custom content, mods or tools. It is not supported by Electronic Arts or The Sims Wiki. Use at your own risk.

Custom content is fan-generated content made by players for players. Custom content has always been a part of The Sims series, at least for the PC and Mac games in it. The term "custom content" generally wasn't used when talking about content for The Sims, but much was made, quite a lot is still available, and some people are still creating for it. With the release of The Sims 2, EA/Maxis began referring to user-made content as "custom content", and the usage caught on.

The Sims does not distinguish between custom content and Maxis content, but The Sims 2 does. In The Sims 2, players who wish to use custom content must specifically enable it, and must re-enable it after adding a new expansion pack or stuff pack. Players who want to use custom Buy mode and Build mode objects must also tell the game to show custom content in the catalogs. Players who want to use recolors of Maxis items must use the Color Enabler Package from modthesims.info .

What is Custom Content?

Much custom content allows players to make aesthetic changes to Sims; skins for The Sims, clothing, accessories, and genetics (hair color, hair styles, eye color, skin color, etc.) for The Sims 2 and The Sims 3. Skins/clothes often use custom meshes.

Objects are another popular type of custom content. Customizing an object often involves recoloring all or part of it, but may involve changing its shape. Some creators have even made what are effectively new objects.

Custom walls and floors have always been popular, as have custom lots, houses, and buildings. The Sims 2 allows custom terrain (made in SimCity 4), neighborhoods, and sub-neighborhoods. The Create-A-World tool for The Sims 3 allows the creation of custom terrain and neighborhoods.

Some content for The Sims was what players of later games would recognize as mods, but most game modifcations for The Sims took the form of "hacked objects", objects that were modified to have new functions and interactions. Object hacking was frequently a way of getting around limitations of the game engine. For example, there are hacked objects which allow players to move Sims from one family to another without using the "Marriage" or "Move In" interactions, or to remove them from the game. With a little creativity, players could use these objects to move Sims into their own houses, even though the game itself didn't provide for that.

"Modding" really came into its own with The Sims 2, and modifications for The Sims 2 and The Sims 3 can do everything from fix issues and annoyances to make changes in gameplay.

Where to download Custom Content

This is just a short list of some of the more popular areas to get custom content. Most of these sites are for The Sims 2, but some have content for The Sims 3. A larger list of sites with content for The Sims 2 can be found here

Creating your own Custom Content

Tools

The Sims
The Sims 2

Tutorials & Creator Forums

The Sims
The Sims 2
The Sims 3

Tips

  • Keep downloaded files organized and the number small. Custom content can consume too much RAM. It also makes it easier to track down problems.

See also