Death: Difference between revisions

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Additional section.
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|caption = The death of a [[Sim]] in ''[[The Sims 4]]''.}}
'''Death''' is the permanent state of existence in which a previously living [[Sim]], [[pet]], or other [[Life state|creature]] ceases to live. Causes of death range from natural causes (brought on by reaching the end of the [[elder]] [[life stage]]), accidents, player neglect, or through the deliberate player choice(s).
 
In ''The Sims 2'', a deceased Sim's closest friends and family members will inherit a small amount of money through life insurance. If a Sim is married or joined at the time of their death, any community lots or vacation homes owned are inherited by their spouse. In ''The Sims 4'', no such monetary inheritance takes place, although items in a deceased Sim's inventory will be transferred to their offspring who live in the same lot. All Sims who witnessed the death, including those not particularly close to the deceased Sim, will receive a [[sad]] moodlet (though household members who were not in the same room as the deceased Sim at the time of death will not be affected). Sims who witnessed the death of an enemy will receive a [[happy]] moodlet.{{vgversion|TS4}}
 
When all Sims die in a household, or there are only children in the household (as in the case of ''The Sims 2'' and later games), a [[game over]] occurs. In ''The Sims 2'', any orphaned babies, toddlers, or children will be taken away by an on-screen social worker, whereas in ''The Sims 4'', a message indicating that the orphaned Sim(s) will be cared for by social services will appear. In addition, when all teen and older household members die, all businesses and restaurants owned will be released back to the community (even if the deceased Sim has a living offspring residing somewhere else) and their prospective owners can generally only buy them as unfurnished lots.{{vgversion|TS4}}
 
Although death is typically a state of absolute finality, there are several ways in which the dead may still be interacted with or even brought back to life. The spirits of dead Sims are often left to roam the world as [[ghost]]s, and there exist several legitimate (i.e. in-game) and illegitimate (i.e. cheating) methods to revive ghosts.
 
==Grim Reaper ==
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In ''The Sims 3'', Sims can beg for their own life depending on the how happy the Sim was when they died. Somewhat "dramatic" music will play while the Grim Reaper is about. The Grim Reaper will reap the soul, leave a tombstone or an urn and then leave, similar to past games.
 
==Aftermath==
 
In ''The Sims 2'', a deceased Sim's closest friends and family members will inherit a small amount of money through life insurance. If a Sim is married or joined at the time of their death, any community lots or vacation homes owned are inherited by their spouse. In ''The Sims 4'', no such monetary inheritance takes place, although items in a deceased Sim's inventory will be transferred to their offspring who live in the same lot. All Sims who witnessed the death, including those not particularly close to the deceased Sim, will receive a [[sad]] moodlet (though household members who were not in the same room as the deceased Sim at the time of death will not be affected). Sims who witnessed the death of an enemy will receive a [[happy]] moodlet.{{vgversion|TS4}}
 
When all Sims die in a household, or there are only children in the household (as in the case of ''The Sims 2'' and later games), a [[game over]] occurs. In ''The Sims 2'', any orphaned babies, toddlers, or children will be taken away by an on-screen social worker, whereas in ''The Sims 4'', a message indicating that the orphaned Sim(s) will be cared for by social services will appear. In addition, when all teen and older household members die, all businesses and restaurants owned will be released back to the community (even if the deceased Sim has a living offspring residing somewhere else) and their prospective owners can generally only buy them as unfurnished lots.{{vgversion|TS4}}
 
Although death is typically a state of absolute finality, there are several ways in which the dead may still be interacted with or even brought back to life. The spirits of dead Sims are often left to roam the world as [[ghost]]s, and there exist several legitimate (i.e. in-game) and illegitimate (i.e. cheating) methods to revive ghosts.
 
==Reviving==
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====[[The Sims 3: Showtime]]====
*''Human Statue'': When a [[Magician (career)|magician]] who performs the Buried Alive trick from the [[Box of Danger]] fails the trick, there's a chance they will die. The trick is unlocked at level 7 of Magician career. Losers who fail this trick and die will not be resurrected despite their trait's ability to escape most other deaths.
*''Watery Grave'': When a [[Magician (career)|magician]] who performs the Watery Grave trick from the [[Box of Danger]] fails the trick, there's a chance they will die. The trick is unlocked at level 9 of Magician career. Although both deaths (Watery Grave and Drowning) seem to be similar, they're treated as distinct deaths in the game. As of patch 1.50, the ghosts for boths deaths have changed: Drowning is light blue, and Watery Grave is darker blue.
 
====[[The Sims 3: Supernatural]]====
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== Death types in ''The Sims'' series in relation to the real world ==
Below is a table that compares the types of death for human Sims in ''The Sims'' series to their real world equivalents. Death types that are obviously unrealistic or fantasy (e.g. Death from Emotion) are not included.
{| class="article-table"
!''The Sims series'' Death Type
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|-
|Fire
|Burns, smoke inhalation
|
|-