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|image = [[File:Gartenaccessoires-023-1-.jpg|220px]]
|caption = A door from ''[[The Sims 2: Mansion & Garden Stuff]]''.
}}
}}[[File:Door-icon.png|left]]A '''door''' is an [[build mode|architectural object]] in [[The Sims (series)|The Sims]] games.
[[File:Door-icon.png|left]]A '''door''' is an [[build mode|architectural object]] in [[The Sims (series)|''The Sims'' series]] that allow Sims to pass through [[wall]]s. All doors open automatically when a Sim approaches, and will close shortly after the Sim has gone through.<ref group="n">In ''[[The Sims 2]]'', a known glitch causes doors to get stuck open after use. This can be annoying, but is easily fixed by deleting the door and replacing it. If an object such as a ceiling light occupies the space a door opens through, it may act to keep the door from closing; moving the object may allow the door to close.</ref> Certain doors come with [[window]]s that allow light to pass through.
 
==Locking, accessibility and restrictions==
Doors must be placed on [[wall]]s, as their function is to allow Sims to pass through walls. All doors are automatic; they open as a Sim approaches and close shortly after the Sim has gone through. Without cheats or hacks, doors can only be place
[[File:TS2Doors.png|thumb|Doors in ''[[The Sims 2]]'' from various expansion packs.]]
===Privacy===
Doors, like walls, provide a privacy barrier that Sims cannot see through, even if the door has a window. This allows Sims to perform actions that come with an expectation of privacy, such as using a [[toilet]], [[Bathtub|bathing]], or [[WooHoo|WooHooing]], behind a door. From ''The Sims 2'' onwards, other Sims will not be able to enter until the Sim has completed or cancelled the action, unless they have a romantic relationship with the other Sim. A known glitch causes this privacy locking setting to occasionally be ignored, allowing anyone to pass through the door and walk in on Sims.{{vgversion|TS2}}
 
=== Locking ===
Doors typically use 1x1 space of the grid and are by one story high, though certain ones may be bigger. In ''[[The Sims 4]]'', doors with a single entrace take up and share two titles as they're centered between the two squares.
''[[The Sims]]'' does not include the ability for the player to lock doors, though lockable doors are available as [[custom content]].
 
The ability to lock doors is first introduced in ''[[The Sims 2: Open for Business]]''<ref group="n">This includes [[Custom content|custom]] doors but does not include the '''Myne Door''' from ''[[The Sims 2: University]]'', as it features its own unique locking method.</ref> and in ''[[The Sims 3: World Adventures]]''. Doors can be set so that only members of the current household, household members and [[employee]]s, or just the currently selected Sim are allowed access. They can also be locked to prohibit all Sims, excluding service [[NPC]]s, from passing through. In ''[[The Sims 2: Pets]]'', [[pet]]s can be denied entry through a door, and in ''[[The Sims 2: Apartment Life]]'', apartment neighbors can be denied entry into an [[apartment]] unit. ''[[The Sims 3: University Life]]'' expands the feature so that individual Sims can be granted access or prohibited from using a specific door.<ref>[http://simsvip.com/game-guides/sims-3-university-life/ The Sims 3 University Life Game Guide] at SimsVIP.</ref>
If an object such as a ceiling light occupies the space a door opens through, it may act to keep the door from closing. Moving the object may allow the door to close.
 
In ''[[The Sims 4]]'', the ability to lock door returns in [[The Sims 4/Patch 21|patch 21]]. Like ''The Sims 3'', players can restrict doors for individual Sims.
There is a glitch with both ''[[The Sims 2: Open for Business|Open for Business]]'' and ''[[The Sims 2: Bon Voyage|Bon Voyage]]'': sometimes after using a door it will stay open, and never close. This can be annoying, but easily fixed by deleting the door with [[Moveobjects]] on and replacing it.
 
While door locking settings are usually honored, in some circumstances they may be completely ignored, such as a [[burglar]]y, a [[repo-man]] visit, or a confiscation made by the [[social worker]].
A door that is place last outside is chosen as the front door and those that are at the lowest floor. This prone to be troublesome and inconvient for lots that have garage doors. In ''The Sims 3'' and later games, doors on residential lots can be selected by the player to act as front ones. Visitors, delivery, service and Sims from the [[welcome wagon|welcoming wagon]] will gather around waiting by after one of whom ring the doorbell of the front door.
 
==Locking, accessibility=Doors and restrictionspets===
Doors in ''[[The Sims: Unleashed]]'', ''[[The Sims 2: Pets]]'', ''[[The Sims 3: Pets]]'', and ''[[The Sims 4: Cats & Dogs]]'' are [[pet]]-sensitive; theysensitive—they open for pets just as they do for Sims. In ''Unleashed'', the only way to keep pets out of a room is to use modified doors. In ''The Sims 2: Pets'', ''The Sims 3: Pets'' and ''The Sims 4: Cats & Dogs'', each individual door canlocking besettings setwere soexpanded thatto petsallow eitherplayers canto allow or cannotrestrict useaccess itto individual doors to pets.
 
=== LockingOther restrictions ===
In ''[[The Sims 3: Ambitions]]'', a sim during a certain [[firefighter]]s missionSim on duty may be required to rescue a trapped simSim in a locked room or through a series of rooms, having to chop down the doors with an axe in order to gain access.
While ''[[The Sims]]'' did not include the ability to lock doors, lockable doors were available as [[custom content]]. [[Maxis]] added the ability to lock doors in ''[[The Sims 2: Open for Business]]''<ref>This included [[Custom content|custom]] doors, but did not include the [[Dormitory#Dorm life|Myne Door]] from ''[[The Sims 2: University]]'', which has its own locking method.</ref> and in ''[[The Sims 3: World Adventures]]''. Doors lock automatically behind a sim and pet in the room during privacy (using a [[Toilet|toilet]], [[Shower|showering]]/[[Bath|bathing]] or [[Woohoo|woohooing]]). Anybody but the initial can't enter and exit the room from there onward. Depending on which game is being played and which expansion packs are installed, a locked door may or may not prevent Sims from being aware of what is behind it and wanting to get to it. Door locking is not necessarily all-or-nothing. In ''[[The Sims 2: University]]'', playable Sims could knock on a locked '''Myne Door''' if the Sim who had claimed it was in the room it led to. The door locking introduced in ''Open for Business'' and ''World Adventures'' allowed a locked door to be set so that only household members could use it, household and employees{{Vgversion|TS2:OFB}}, nobody, anybody but pets or so only the selected Sim could use it. Since the patch of''[[The Sims 3: University Life]]'', it is possible to set doors so that only certain Sims will be able to use them.<ref>[http://simsvip.com/game-guides/sims-3-university-life/ The Sims 3 University Life Game Guide] at SimsVIP.</ref>
 
=== Single-sexFront doors ===
In ''The Sims'' and ''The Sims 2'', the front door is determined automatically by the game. The front door is typically the door located closest to the [[mailbox]] with floor tiles on both sides of the door.<ref>https://www.modthesims.info/showthread.php?p=5469274#post5469274</ref> This has been known to cause problems with houses that have garages, as [[#Garage doors|garage doors]] may be selected as the front door. From ''The Sims 3'' onwards, front doors on residential lots can be manually selected by the player. The front door is the door visitors to the lot will ring the doorbell{{vgversion|TS}}{{vgversion|TS2}}{{vgversion|TS3}} or knock{{vgversion|TS4}} at, and it is typically where service NPCs will enter the house via.
Some doors have male and female versions, and do not allow Sims of the opposite [[Gender|sex]] to go through, though they do not appear to affect [[NPC]]s. These doors are often used to construct single-sex bathrooms on [[community lot]]s.
 
==Types==
=== Other restrictions ===
Most doors take up one tile on each side of the wall and occupy only one storey, although some doors take up two tiles and span multiple stories. In ''The Sims 4'', single doors are centered between two squares, and as such, take up two tiles.
 
Most doors function similarly to each other, and only differ in their cosmetic appearances. However, there are some doors that function differently.
In ''[[The Sims 3: Ambitions]]'', a sim during a certain [[firefighter]]s mission may be required to rescue a trapped sim in a locked room or through a series of rooms, having to chop down the doors with an axe in order to gain access
 
=== Celebrity-only doors===
In ''[[The Sims 2: Apartment Life]]'' and ''[[The Sims 3: Supernatural]]'', certain kinds of bookcases can be used as hidden doors. Hidden doors are also featured in [[tomb]]s in ''[[The Sims 3: World Adventures]]''.
The '''Zeddy-Lock Celebrity Security Door''' in ''[[The Sims: Superstar]]'' only allows Sims with at least three [[Fame (career)|fame]] stars to pass. This allows for the creation of rooms that only celebrity Sims can enter, and can be used to protect [[award]]s from being stolen by the [[Obsessed Fan]]. {{confirm|''[[The Sims 4: Get Famous]]'' includes the '''Starlet's Repose Door''' which also enforces a three-star restriction. The door and a dressing room will appear on the [[Plumbob Pictures]] studio lot when a Sim shoots a film there.}} ''Get Famous'' also includes three VIP doors that players can use to select the fame requirement needed for access. When set with a restriction, a [[bouncer]] will be generated to control Sims' access through the door.
 
''[[The Sims 3: Late Night]]'' does not feature celebrity-only doors in the same manner as ''Superstar'' and ''Get Famous'', but [[Barrier_rope#The_Sims_3:_Late_Night|barrier ropes]] can be used to restrict entry through any door it is placed in front of on [[community lot]]s.
==Doors and pets==
Doors in ''[[The Sims: Unleashed]]'', ''[[The Sims 2: Pets]]'', ''[[The Sims 3: Pets]]'', and ''[[The Sims 4: Cats & Dogs]]'' are [[pet]]-sensitive; they open for pets just as they do for Sims. In ''Unleashed'', the only way to keep pets out of a room is to use modified doors. In ''The Sims 2: Pets'', ''The Sims 3: Pets'' and ''The Sims 4: Cats & Dogs'', each individual door can be set so that pets either can or cannot use it.
 
==Myne= DoorGarage doors ===
{{Vgversion2|TS2:NL}}
Garage doors must be placed between a [[driveway]] and a driveway extension piece, and will open whenever a [[car]] passes through it. Sims can also pass through garage doors like any other door, although they cannot lock garage doors to restrict access.
 
===Dorm room doors{{Anchor|Myne Door}}===
{{Vgversion2|TS2:U}}
{{split|Too long for a door type. Include Sims and item of the room, which are not directly related. Duplicate with the one in Dorm page.}}
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TheWhen Mynea DoorSim allowsclaims athe Simdoor totheir claimheadshot ownershipwill ofappear aon dormthe room.door Onceand aonly that Sim haswill claimedbe aable room,to theirmodify pictureaccess willpermissions appearfor onother the doorSims. ThisThe pictureheadshot will not change if the Sim's appearance is changedmodified, but the player can update the picture of a playable Sim by having that Sim unclaim and reclaim the room. Dormies that move into the dorm also claim rooms; players are given a slight head-start (about an hour of game time) to claim the rooms they want the playable Sims to have. A Dormie's door will be locked if the Dormie is asleep or out of the dorm, but will be unlocked at other times. If the Dormie is asleep, the door will display a thought bubble showing a bed; if the Dormie is away, it will show a chalkboard. If the Dormie is in the room and the door is locked, the player may tell a playable Sim to knock on the door. If the Dormie's lifetime [[relationship]] with the knocking Sim is at least 20, the door will be unlocked, the contents of the room will become visible, and the player will be able to direct the Sim to enter the room. Playable Sims will not lock or unlock their doors unless directed to by the player. A playable Sim told to lock or unlock his or her door will stand in front of it and hang or remove a standard "no entry" sign., Dormieswhich will not do this; the signs on their doors will simply appearallow or disappearprevent dependingother onSims whetherfrom theentering doortheir isdorm locked or unlockedroom. IfDormies amay dooralso islock lockedtheir because its occupant is out of the dormdoors, itand willplayable unlockSims whenmust thatknock Simin returnsorder to the dormgain lotentrance.
 
The door can be used on normal [[residential lot]]s outside of the [[College (sub-neighborhood)|college]] neighborhood to claim "ownership" of a room. [[Child]]ren cannot lock these doors, likely because they lack the needed door locking animation for the interaction to work.
To maximize frame rate, rooms claimed by Dormies appear empty unless a playable Sim walks into them. This also creates a "What's going on in there!?" effect, which adds realism. However, it also means that Sims in a Dormie's room cannot be interacted with unless a playable Sim enters the room. A playable Sim can enter a Dormie's unlocked room, but cannot use "Call Over" to ask the Dormie to come out of it. The contents of these rooms, and any Sims that are in them, become visible if the player enters Buy or Build modes, or accesses a Sim's [[inventory]].
 
===Door of Life And Death===
Since Dormies' rooms appear empty, Sims in them are not animated unless a playable Sim is in the room. When a non-controllable Sim enters a Dormie's room, he or she will fade out and become invisible. Entering Buy mode will show that these Sims are simply standing where they were when they became invisible, even in rooms where the door is locked and the room's thought bubble indicates that the occupant is sleeping. This means that any items that are in Dormies' rooms will not actually be used unless a playable Sim is in the room.
{{main|Door of Life And Death}}
The '''Door of Life And Death''' allows the player to summon the [[Grim Reaper]]. Sims can use it to ask the Reaper to reincarnate a deceased Sim, become impregnated with the genes of another Sim, or challenge the Reaper in a guitar duel to become immune to death. There is a slight chance that Sims will be dragged under the doormat by a pit monster and subsequently killed when attempting to summon the Reaper.
 
=== Single-sex doors ===
If a Dormie is moved into a playable household, either on or off campus, their room will become unclaimed, and a Dormie that is not currently associated with a room will eventually claim it.
Doors with male and female variations were first introduced in ''[[The Sims: Hot Date]]'', and were reintroduced in every game after. These doors prevent Sims of the opposite [[Gender|sex]] from passing through, and are primarily used to construct single-sex bathrooms on [[community lot]]s. Service NPCs will ignore these gender restrictions, although [[employee]]s on an owned business, along with members of the owner's household, may not be able to.
 
=== Other restrictions doors===
''[[The Sims 2: Apartment Life]]'' and ''[[The Sims 3: Supernatural]]'' feature a bookcase that also functions as a hidden door. Players must manually direct Sims to use the bookcase in order to pass through it; Sims will not autonomously use it when told to route to a location behind the door.
 
''[[The Sims 3: World Adventures]]'' introduces a hidden door that blends in with the wall and will only appear when used or when triggered by another object. Certain locked or hidden doors in tombs may require a certain puzzle to be solved in order to make rooms behind the entrance accessible for the exploring Sim.
 
''[[The Sims 4: Cats & Dogs]]'' and ''[[The Sims 4: My First Pet Stuff]]'' introduce pet doors. The smaller doors are ideal for small dogs and cats while the larger doors allow larger pets and toddlers to pass through.
 
==Notes==
<references group="n" />
 
==References==
{{Reflist}}
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[[Category:Architecture]]
[[Category:Objects]]
[[Category:Objects available in build mode]]
[[Category:Objects that appear in all games]]
[[Category:Objects]]