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|caption = A door from ''[[The Sims 2: Mansion & Garden Stuff]]''.
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[[File:Door-icon.png|left]]A '''door''' is an [[build mode|architectural object]] in [[The Sims (series)|''The Sims'' series]] that allow Sims to pass through [[wall]]s. All doors open automatically when a Sim approaches, and will close shortly after the Sim has gone through.<ref group="n">In ''[[The Sims 2]]'', a known glitch causes doors to get stuck open after use. This can be annoying, but is easily fixed by deleting the door and replacing it. If an object such as a ceiling light occupies the space a door opens through, it may act to keep the door from closing; moving the object may allow the door to close.</ref> Certain doors come with [[window]]s that allow light to pass through.
[[File:Door-icon.png|left]]A '''door''' is an [[build mode|architectural object]] in [[The Sims (series)|The Sims]] games.
 
==Locking, accessibility and restrictions==
Doors must be placed on [[wall]]s, as their function is to allow Sims to pass through walls. All doors are automatic; they open as a Sim approaches and close shortly after the Sim has gone through.
[[File:TS2Doors.png|thumb|Doors in ''[[The Sims 2]]'' from various expansion packs.]]
===Privacy===
Doors, like walls, provide a privacy barrier that Sims cannot see through, even if the door has a window. This allows Sims to perform actions that come with an expectation of privacy, such as using a [[toilet]], [[Bathtub|bathing]], or [[WooHoo|WooHooing]], behind a door. From ''The Sims 2'' onwards, other Sims will not be able to enter until the Sim has completed or cancelled the action, unless they have a romantic relationship with the other Sim. A known glitch causes this privacy locking setting to occasionally be ignored, allowing anyone to pass through the door and walk in on Sims.{{vgversion|TS2}}
 
=== Locking ===
Some doors have male and female versions, and do not allow Sims of the opposite [[Gender|sex]] to go through, though they do not appear to affect [[NPC]]s. These doors are often used to construct single-sex bathrooms on [[community lot]]s.
''[[The Sims]]'' does not include the ability for the player to lock doors, though lockable doors are available as [[custom content]].
 
While ''[[The Sims]]'' did not include the ability to lock doors, lockableis doorsfirst were available as [[custom content]]. [[Maxis]] added the ability to lock doorsintroduced in ''[[The Sims 2: Open for Business]]''<ref group="n">This includedincludes [[Custom content|custom]] doors, but diddoes not include the [[Dormitory#Dorm life|'''Myne Door]]''' from ''[[The Sims 2: University]]'', whichas hasit features its own unique locking method.</ref> and in ''[[The Sims 3: World Adventures]]''. DependingDoors oncan whichbe gameset isso beingthat playedonly andmembers whichof expansionthe packscurrent are installedhousehold, ahousehold lockedmembers doorand may[[employee]]s, or mayjust notthe preventcurrently Simsselected fromSim beingare awareallowed ofaccess. whatThey iscan behindalso itbe and wantinglocked to getprohibit toall it.Sims, Doorexcluding lockingservice is[[NPC]]s, notfrom necessarilypassing all-or-nothingthrough. In ''[[The Sims 2: UniversityPets]]'', playable[[pet]]s Simscan couldbe knockdenied onentry through a locked '''Myne Door''' if the Sim who had claimed it was in the room it led to. The door, locking introducedand in ''Open[[The forSims Business''2: andApartment Life]]''World, Adventures''apartment allowedneighbors a locked door tocan be setdenied soentry thatinto onlyan household[[apartment]] members could use it, or so only the selected Sim could use itunit. In ''[[The Sims 3: University Life]]'', itexpands isthe possible to set doorsfeature so that only certainindividual Sims willcan be ablegranted toaccess useor themprohibited from using a specific door.<ref>[http://simsvip.com/game-guides/sims-3-university-life/ The Sims 3 University Life Game Guide] at SimsVIP.</ref>
 
In ''[[The Sims 4]]'', the ability to lock door returns in [[The Sims 4/Patch 21|patch 21]]. Like ''The Sims 3'', players can restrict doors for individual Sims.
If an object such as a ceiling light occupies the space a door opens through, it may act to keep the door from closing. Moving the object may allow the door to close.
 
While door locking settings are usually honored, in some circumstances they may be completely ignored, such as a [[burglar]]y, a [[repo-man]] visit, or a confiscation made by the [[social worker]].
There is a glitch with both ''[[The Sims 2: Open for Business|Open for Business]]'' and ''[[The Sims 2: Bon Voyage|Bon Voyage]]'': sometimes after using a door it will stay open, and never close. This can be annoying, but easily fixed by deleting the door with [[Moveobjects]] on and replacing it.
 
===Doors and pets===
In ''[[The Sims 2: Apartment Life]]'' and ''[[The Sims 3: Supernatural]]'', certain kinds of bookcases can be used as hidden doors. Hidden doors are also featured in [[tomb]]s in ''[[The Sims 3: World Adventures]]''.
Doors in ''[[The Sims: Unleashed]]'', ''[[The Sims 2: Pets]]'', ''[[The Sims 3: Pets]]'', and ''[[The Sims 4: Cats & Dogs]]'' are [[pet]]-sensitive; theysensitive—they open for pets just as they do for Sims. In ''Unleashed'', the only way to keep pets out of a room is to use modified doors. In ''The Sims 2: Pets'', ''The Sims 3: Pets'' and ''The Sims 4: Cats & Dogs'', each individual door canlocking besettings setwere soexpanded thatto petsallow eitherplayers canto allow or cannotrestrict useaccess itto individual doors to pets.
 
=== Other restrictions ===
In ''[[The Sims 3: Ambitions]]'', [[firefighter]]s can use an axe to destroy a door.
In ''[[The Sims 3: Ambitions]]'', a [[firefighter]] Sim on duty may be required to rescue a trapped Sim in a locked room or through a series of rooms, having to chop down the doors with an axe in order to gain access.
 
==DoorsFront and petsdoors==
In ''The Sims'' and ''The Sims 2'', the front door is determined automatically by the game. The front door is typically the door located closest to the [[mailbox]] with floor tiles on both sides of the door.<ref>https://www.modthesims.info/showthread.php?p=5469274#post5469274</ref> This has been known to cause problems with houses that have garages, as [[#Garage doors|garage doors]] may be selected as the front door. From ''The Sims 3'' onwards, front doors on residential lots can be manually selected by the player. The front door is the door visitors to the lot will ring the doorbell{{vgversion|TS}}{{vgversion|TS2}}{{vgversion|TS3}} or knock{{vgversion|TS4}} at, and it is typically where service NPCs will enter the house via.
Doors in ''[[The Sims: Unleashed]]'', ''[[The Sims 2: Pets]]'', ''[[The Sims 3: Pets]]'', and ''[[The Sims 4: Cats & Dogs]]'' are [[pet]]-sensitive; they open for pets just as they do for Sims. In ''Unleashed'', the only way to keep pets out of a room is to use modified doors. In ''The Sims 2: Pets'', ''The Sims 3: Pets'' and ''The Sims 4: Cats & Dogs'', each individual door can be set so that pets either can or cannot use it.
 
==Myne DoorTypes==
Most doors take up one tile on each side of the wall and occupy only one storey, although some doors take up two tiles and span multiple stories. In ''The Sims 4'', single doors are centered between two squares, and as such, take up two tiles.
 
Most doors function similarly to each other, and only differ in their cosmetic appearances. However, there are some doors that function differently.
 
=== Celebrity-only doors===
The '''Zeddy-Lock Celebrity Security Door''' in ''[[The Sims: Superstar]]'' only allows Sims with at least three [[Fame (career)|fame]] stars to pass. This allows for the creation of rooms that only celebrity Sims can enter, and can be used to protect [[award]]s from being stolen by the [[Obsessed Fan]]. {{confirm|''[[The Sims 4: Get Famous]]'' includes the '''Starlet's Repose Door''' which also enforces a three-star restriction. The door and a dressing room will appear on the [[Plumbob Pictures]] studio lot when a Sim shoots a film there.}} ''Get Famous'' also includes three VIP doors that players can use to select the fame requirement needed for access. When set with a restriction, a [[bouncer]] will be generated to control Sims' access through the door.
 
''[[The Sims 3: Late Night]]'' does not feature celebrity-only doors in the same manner as ''Superstar'' and ''Get Famous'', but [[Barrier_rope#The_Sims_3:_Late_Night|barrier ropes]] can be used to restrict entry through any door it is placed in front of on [[community lot]]s.
 
=== Garage doors ===
{{Vgversion2|TS2:NL}}
Garage doors must be placed between a [[driveway]] and a driveway extension piece, and will open whenever a [[car]] passes through it. Sims can also pass through garage doors like any other door, although they cannot lock garage doors to restrict access.
 
===Dorm room doors{{Anchor|Myne Door}}===
{{Vgversion2|TS2:U}}
{{split|Too long for a door type. Include Sims and item of the room, which are not directly related. Duplicate with the one in Dorm page.}}
TheseThe doors'''Myne Door''' is used to designate individual dorm rooms, and are presentfound in all premade [[dormitory]] lots, andby aredefault. usedSims tocan markuse roomsthe asdoors beingto habitableclaim roomsownership forof dormiesthe anddorm playablerooms Simsbehind to live init. When building or modifying a dormitory, each Myne Door must be placed so the picture areaframe faces outward, and therethe Myne Door should be the only beway onein doorand leadingout intoof athe dormrooms behind roomit. This means that multiple-occupancy rooms are not possible, nor are "suites" in which two dorm rooms share a bathroom.
 
SimsWhen cana claimSim ownershipclaims ofthe dormdoor rooms.their Aheadshot Simwill thatappear hason claimedthe adoor roomand only that Sim will havebe theirable pictureto postedmodify onaccess thepermissions doorfor facingother outSims. ThisThe pictureheadshot will not change if the Sim's appearance is changedmodified, but the player can update the picture of a playable Sim by having that Sim unclaim and reclaim the room. Dormies that move into the dorm also claim rooms; players are given a slight head-start (about an hour of game time) to claim the rooms they want the playable Sims to have. A Dormie's door will be locked if the Dormie is asleep or out of the dorm, but will be unlocked at other times. If the Dormie is asleep, the door will display a thought bubble showing a bed; if the Dormie is away, it will show a chalkboard. If the Dormie is in the room and the door is locked, the player may tell a playable Sim to knock on the door. If the Dormie's lifetime [[relationship]] with the knocking Sim is at least 20, the door will be unlocked, the contents of the room will become visible, and the player will be able to direct the Sim to enter the room. Playable Sims will not lock or unlock their doors unless directed to by the player. A playable Sim told to lock or unlock his or her door will stand in front of it and hang or remove a standard "no entry" sign., Dormieswhich will not do this; the signs on their doors will simply appearallow or disappearprevent dependingother onSims whetherfrom theentering doortheir isdorm locked or unlockedroom. IfDormies amay dooralso islock lockedtheir because its occupant is out of the dormdoors, itand willplayable unlockSims whenmust thatknock Simin returnsorder to the dormgain lotentrance.
 
The door can be used on normal [[residential lot]]s outside of the [[College (sub-neighborhood)|college]] neighborhood to claim "ownership" of a room. [[Child]]ren cannot lock these doors, likely because they lack the needed door locking animation for the interaction to work.
To maximize frame rate, rooms claimed by Dormies appear empty unless a playable Sim walks into them. This also creates a "What's going on in there!?" effect, which adds realism. However, it also means that Sims in a Dormie's room cannot be interacted with unless a playable Sim enters the room. A playable Sim can enter a Dormie's unlocked room, but cannot use "Call Over" to ask the Dormie to come out of it. The contents of these rooms, and any Sims that are in them, become visible if the player enters Buy or Build modes, or accesses a Sim's [[inventory]].
 
===Door of Life And Death===
Since Dormies' rooms appear empty, Sims in them are not animated unless a playable Sim is in the room. When a non-controllable Sim enters a Dormie's room, he or she will fade out and become invisible. Entering Buy mode will show that these Sims are simply standing where they were when they became invisible, even in rooms where the door is locked and the room's thought bubble indicates that the occupant is sleeping. This means that any items that are in Dormies' rooms will not actually be used unless a playable Sim is in the room.
{{main|Door of Life And Death}}
The '''Door of Life And Death''' allows the player to summon the [[Grim Reaper]]. Sims can use it to ask the Reaper to reincarnate a deceased Sim, become impregnated with the genes of another Sim, or challenge the Reaper in a guitar duel to become immune to death. There is a slight chance that Sims will be dragged under the doormat by a pit monster and subsequently killed when attempting to summon the Reaper.
 
=== Single-sex doors ===
If a Dormie is moved into a playable household, either on or off campus, their room will become unclaimed, and a Dormie that is not currently associated with a room will eventually claim it.
Doors with male and female variations were first introduced in ''[[The Sims: Hot Date]]'', and were reintroduced in every game after. These doors prevent Sims of the opposite [[Gender|sex]] from passing through, and are primarily used to construct single-sex bathrooms on [[community lot]]s. Service NPCs will ignore these gender restrictions, although [[employee]]s on an owned business, along with members of the owner's household, may not be able to.
 
===Other doors===
''[[The Sims 2: Apartment Life]]'' and ''[[The Sims 3: Supernatural]]'' feature a bookcase that also functions as a hidden door. Players must manually direct Sims to use the bookcase in order to pass through it; Sims will not autonomously use it when told to route to a location behind the door.
 
''[[The Sims 3: World Adventures]]'' introduces a hidden door that blends in with the wall and will only appear when used or when triggered by another object. Certain locked or hidden doors in tombs may require a certain puzzle to be solved in order to make rooms behind the entrance accessible for the exploring Sim.
 
''[[The Sims 4: Cats & Dogs]]'' and ''[[The Sims 4: My First Pet Stuff]]'' introduce pet doors. The smaller doors are ideal for small dogs and cats while the larger doors allow larger pets and toddlers to pass through.
 
==Notes==
<references group="n" />
 
==References==
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[[Category:Architecture]]
[[Category:Objects]]
[[Category:Objects available in build mode]]
[[Category:Objects that appear in all games]]
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