Door: Difference between revisions

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|caption = A door from ''[[The Sims 2: Mansion & Garden Stuff]]''.
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[[File:Door-icon.png|left]]A '''door''' is an [[build mode|architectural object]] in [[The Sims (series)|''The Sims'' series]] that allow Sims to pass through [[wall]]s. All doors open automatically when a Sim approaches, and will close shortly after the Sim has gone through.<ref group="n">In ''[[The Sims 2]]'', a known glitch causes doors to get stuck open after use. This can be annoying, but is easily fixed by deleting the door and replacing it. If an object such as a ceiling light occupies the space a door opens through, it may act to keep the door from closing; moving the object may allow the door to close.</ref> Certain doors come with [[window]]s that allow light to pass through.
[[File:Door-icon.png|left]]A '''door''' is an [[build mode|architectural object]] in [[The Sims (series)|The Sims]] games.
 
Doors must be placed on [[wall]]s, as their function is to allow Sims to pass through walls. All doors are automatic; they open as a Sim approaches and close shortly after the Sim has gone through.<ref>There is a glitch with both ''[[The Sims 2: Open for Business|Open for Business]]'' and ''[[The Sims 2: Bon Voyage|Bon Voyage]]'': sometimes after using a door it will stay open, and never close. This can be annoying, but easily fixed by deleting the door with [[Moveobjects]] on and replacing it. It may also be due to the type of lot and or door type, and object that's adjacent to it (when an apartment door has a telephone hanged next to it in the unit, which with it causes the door to stay open</ref><ref>If an object such as a ceiling light occupies the space a door opens through, it may act to keep the door from closing. Moving the object may allow the door to close.</ref> [[File:TS2Doors.png|thumb|Doors in ''[[The Sims 2]]'' from various expansion packs]]
 
Doors typically use two 1x1 grid space, each on the either side of the wall, and are by one story high, though certain ones may be bigger. In ''[[The Sims 4]]'', doors with a single entrance take up and share two tites as they're centered between the two squares. Also in The Sims 4, walls are varies in height so a door may only fit higher walls. ''[[The Sims 2: University]]'' introduced a multi-story door that is two levels high, as opposed to just one.
 
It's said that unless the lot is an apartment lot, the door with both an indoor tile and outdoor is determined as the front door If: it is next to the letter box, OR the one that's closest to the outdoor rubbish bin, or the public phone booth.<ref>https://www.modthesims.info/showthread.php?p=5469274#post5469274</ref> It could also be believe that a door that is place last outside and at the lowest floor is chosen as the front door. This prone to be troublesome and inconvient for lots that have garage doors. In ''The Sims 3'' and later games, doors on residential lots can be selected by the player to act as front ones. Visitors, delivery, service and Sims from the [[welcome wagon|welcoming wagon]] will gather around waiting by after one of whom ring the doorbell of the front door.
 
==Locking, accessibility and restrictions==
[[File:TS2Doors.png|thumb|Doors in ''[[The Sims 2]]'' from various expansion packs.]]
===Privacy===
InDoors, alllike gameswalls, doorsprovide willa lockprivacy automaticallybarrier behindthat Sims cannot see through, even if the door has a Simwindow. orThis Petallows whenSims carryingto outperform actions that grantcome themwith an expectation of "privacy", such as using a [[Toilet|toilet]], [[Bathtub|bathing]], or [[WoohooWooHoo|woohooingWooHooing]], behind a door. OtherFrom ''The Sims 2'' onwards, other Sims will not be able to enter until the Sim has completed or cancelled the action, unless they have a romantic relationship with the other Sim. A known glitch causes this privacy locking setting to occasionally be ignored, allowing anyone to pass through the door and walk in on Sims.{{vgversion|TS2}}
 
=== Locking ===
''[[The Sims]]'' does not include the ability for the player to lock doors, though lockable doors are available as [[custom content]].
 
The ability to lock doors is first introduced in ''[[The Sims 2: Open for Business]]''<ref group="n">This includes [[Custom content|custom]] doors but does not include the '''Myne Door''' from ''[[The Sims 2: University]]'', as it features its own unique locking method.</ref> and in ''[[The Sims 3: World Adventures]]''. Doors can be set so that only householdmembers Simsof the current household, household members and employees[[employee]]s, or onlyjust the currently selected humansSim are allowed access. They can also be locked to prohibit all Sims, excluding service [[NPC]]s, from passing through. In ''[[The Sims 2: Pets]]'', [[pet]]s can be denied entry through a door, and in ''[[The Sims 2: Apartment Life]]'', apartment neighbors can be denied entry into an [[apartment]] unit. ''[[The Sims 3: University Life]]'' expands the feature so that individual Sims can be granted access or prohibited from using a specific door. <ref>[http://simsvip.com/game-guides/sims-3-university-life/ The Sims 3 University Life Game Guide] at SimsVIP.</ref>
 
In ''[[The Sims 4]]'', the ability to lock door returns in [[The_SimsThe Sims 4/Patch 21|patch 21]]. ForLike each door, player can lock door for selected''The Sims. If a door is locked for at least one Sim3'', playerplayers can alterrestrict the lock list and allow accessdoors for specificindividual simsSims.
 
While door locking settings are usually honored, in some circumstances they may be completely ignored, such as a [[burglar]]y, a [[repo-man]] visit, or a confiscation made by the [[social worker]].
 
===Doors and pets===
Doors in ''[[The Sims: Unleashed]]'', ''[[The Sims 2: Pets]]'', ''[[The Sims 3: Pets]]'', and ''[[The Sims 4: Cats & Dogs]]'' are [[pet]]-sensitive; theysensitive—they open for pets just as they do for Sims. In ''Unleashed'', the only way to keep pets out of a room is to use modified doors. In ''The Sims 2: Pets'', ''The Sims 3: Pets'' and ''The Sims 4: Cats & Dogs'', each individual door canlocking besettings setwere soexpanded thatto petsallow eitherplayers canto allow or cannotrestrict useaccess itto individual doors to pets.
 
=== Other restrictions ===
In ''[[The Sims 3: Ambitions]]'', a [[firefighter]] Sim on duty may be required to rescue a trapped simSim in a locked room or through a series of rooms, having to chop down the doors with an axe in order to gain access.
 
==Front doors==
In ''[[The Sims 3: Ambitions]]'', a [[firefighter]] Sim on duty may be required to rescue a trapped sim in a locked room or through a series of rooms, having to chop down the doors with an axe in order to gain access
In ''The Sims'' and ''The Sims 2'', the front door is determined automatically by the game. The front door is typically the door located closest to the [[mailbox]] with floor tiles on both sides of the door.<ref>https://www.modthesims.info/showthread.php?p=5469274#post5469274</ref> This has been known to cause problems with houses that have garages, as [[#Garage doors|garage doors]] may be selected as the front door. From ''The Sims 3'' onwards, front doors on residential lots can be manually selected by the player. The front door is the door visitors to the lot will ring the doorbell{{vgversion|TS}}{{vgversion|TS2}}{{vgversion|TS3}} or knock{{vgversion|TS4}} at, and it is typically where service NPCs will enter the house via.
 
==Types==
Most doors take up one tile on each side of the wall and occupy only one storey, although some doors take up two tiles and span multiple stories. In ''The Sims 4'', single doors are centered between two squares, and as such, take up two tiles.
Certain doors have special features to them or differ in the look but may or may not serve the same behavior.
 
Most doors function similarly to each other, and only differ in their cosmetic appearances. However, there are some doors that function differently.
 
=== Celebrity-only doors===
The '''Zeddy-Lock Celebrity Security Door''' in ''[[The Sims: Superstar]]'' only allowallows Sims with 3at starsleast ofthree [[Fame (career)|fame]] stars to pass. SimsThis whoallows dofor notthe meetcreation thisof requirementrooms willthat experienceonly routecelebrity failureSims ifcan theyenter, areand directedcan be used to goprotect into[[award]]s afrom spacebeing thatstolen canby onlythe be[[Obsessed accessedFan]]. through{{confirm|''[[The thisSims door4: Get Famous]]'' includes the '''Starlet's Repose Door''' which also enforces a three-star restriction. The door isand particularlya usefuldressing forroom protectingwill appear on the [[awardPlumbob Pictures]]s fromstudio beinglot stolenwhen bya theSim [[Obsessedshoots Fan]],a whofilm canthere.}} normally''Get breakFamous'' intoalso housesincludes three VIP doors that players can use to stealselect themthe butfame isrequirement unableneeded for access. When set with a restriction, a [[bouncer]] will be generated to bypasscontrol thisSims' access through the door.
 
''[[The Sims 3: Late Night]]'' does not feature celebrity-only doors in the same manner as ''Superstar'' and ''Get Famous'', but [[Barrier_rope#The_Sims_3:_Late_Night|barrier ropes]] can be used to restrict entry through any door it is placed in front of on [[community lot]]s.
 
{{confirm|''[[The Sims 4: Get Famous]]'' includes the '''Starlet's Repose Door''' which similarly only allows a 3-star celebrity access through the door.The door and a dressing room will appear on the [[Plumbob Pictures]] studio lot when an actor Sim shoots a film.}} The expansion also adds three VIP Exclusivity Door. Player can select fame requirement for access, which may create a [[bouncer]] to guard the door.
=== Garage doors ===
{{Vgversion2|TS2:NL}}
{{expand}}
Garage doors must be placed between a [[driveway]] and a driveway extension piece, and will open whenever a [[car]] passes through it. Sims can also pass through garage doors like any other door, although they cannot lock garage doors to restrict access.
 
===Dorm room doors{{Anchor|Myne Door}}===
{{Vgversion2|TS2:U}}
{{split|Too long for a door type. Include Sims and item of the room, which are not directly related. Duplicate with the one in Dorm page.}}
The '''Myne Door''' inis ''[[The Sims 2: University]]'' allows Simsused to claimdesignate theindividual doordorm inrooms, order to secure the room beyond for themselves. These doorsand are presentfound in all premade [[dormitory]] lots andby aredefault. typicallySims builtcan thereuse the doors to designatedclaim individualownership of the dorm rooms behind it. When building or modifying a dormitory, each Myne Door must be placed so the picture areaframe faces outward, and therethe Myne Door should be the only beway onein doorand leadingout intoof athe dormrooms behind roomit. This means that multiple-occupancy rooms are not possible, nor are "suites" in which two dorm rooms share a bathroom.
 
When a Sim claims the door their headshot will appear on the door and only that Sim will be able to modify access permissions for other Sims. The Myne Door allows a Sim to claim ownership of a dorm room. When a Sim claims the door their headshot will appear on the door and only that Sim will be able to modify access permissions for other Sims. This picture will not change if the Sim's appearance is changedmodified, but the player can update the picture of a playable Sim by having that Sim unclaim and reclaim the room. Dormies that move into the dorm also claim rooms; players are given a slight head-start (about an hour of game time) to claim the rooms they want the playable Sims to have. A Dormie's door will be locked if the Dormie is asleep or out of the dorm, but will be unlocked at other times. If the Dormie is asleep, the door will display a thought bubble showing a bed; if the Dormie is away, it will show a chalkboard. If the Dormie is in the room and the door is locked, the player may tell a playable Sim to knock on the door. If the Dormie's lifetime [[relationship]] with the knocking Sim is at least 20, the door will be unlocked, the contents of the room will become visible, and the player will be able to direct the Sim to enter the room. NPC residents can also knock on the door, in order to attract the claiming Sim's attention.{{confirm}} Playable Sims will not lock or unlock their doors unless directed to by the player. A playable Sim told to lock or unlock his or her door will stand in front of it and hang or remove a standard "no entry" sign., Dormieswhich will not do this; the signs on their doors will simply appearallow or disappearprevent dependingother onSims whetherfrom theentering doortheir isdorm locked or unlockedroom. IfDormies amay dooralso islock lockedtheir because its occupant is out of the dormdoors, itand willplayable unlockSims whenmust thatknock Simin returnsorder to the dormgain lotentrance.
 
To maximize frame rate, rooms claimed by Dormies appear empty unless a playable Sim walks into them. This also creates a "What's going on in there!?" effect, which adds realism. However, it also means that Sims in a Dormie's room cannot be interacted with unless a playable Sim enters the room. A playable Sim can enter a Dormie's unlocked room, but cannot use "Call Over" to ask the Dormie to come out of it. The contents of these rooms, and any Sims that are in them, become visible if the player enters Buy or Build modes, or accesses a Sim's [[inventory]].
 
Since Dormies' rooms appear empty, Sims in them are not animated unless a playable Sim is in the room. When a non-controllable Sim enters a Dormie's room, he or she will fade out and become invisible. Entering Buy mode will show that these Sims are simply standing where they were when they became invisible, even in rooms where the door is locked and the room's thought bubble indicates that the occupant is sleeping. This means that any items that are in Dormies' rooms will not actually be used unless a playable Sim is in the room.
 
If a Dormie is moved into a playable household, either on or off campus, their room will become unclaimed, and a Dormie that is not currently associated with a room will eventually claim it.
 
The door can be used on normal [[residential lot]]s outside of the [[College (sub-neighborhood)|college]] neighborhood to claim "ownership" of a room. [[Child]]ren cannot lock these doors, likely because they lack the needed door locking animation for the interaction to work.
 
===Door of Life And Death===
{{main|Door of Life And Death}}
The '''Door of Life And Death''' allows the player to summon the [[Grim Reaper]]. Sims can use it to ask the Reaper to reincarnate a deceased Sim, become impregnated with the genes of another Sim, or challenge the Reaper in a guitar duel to become immune to death. There is a slight chance that Sims will be dragged under the doormat by a pit monster and subsequently killed when attempting to summon the Reaper.
The Door of Life And Death is an item on The Sims 3 Store. Placing it on any building allows the player to summon the Grim Reaper. Various of interesting of interactions can be performed, in which gives the Sim using it remarkable advantages:
* Reincarnating a deceased Sim into a newborn sim or pet.
* Requesting to impregnate Sim in a special way, allowing even male Sims to undergo the pregnancy.
* Challenge the [[Grim Reaper]] in a guitar duel to earn an immunity reward from death.
 
=== Single-sex doors ===
EveryDoors gamewith inmale theand seriesfemale featuresvariations doorswere withfirst maleintroduced andin female''[[The variationsSims: Hot Date]]'', and dowere notreintroduced in every game after. These doors allowprevent Sims of the opposite [[Gender|sex]] tofrom gopassing through., Theseand doorsare can beprimarily used to construct single-sex bathrooms on [[community lot]]s. Service NPCs canwill bypassignore these doorsgender regardlessrestrictions, although [[employee]]s on an owned business, along with members of theirthe genderowner's household, may not be able to.
 
===Other doors===
In ''[[The Sims 2: Apartment Life]]'' and ''[[The Sims 3: Supernatural]]'' feature a bookcase that also functions as a hidden door. TheyPlayers must be manually operateddirect orSims openedto use the bookcase in order forto pass through it; Sims will not autonomously use it when told to bypassroute to a location behind the door.
 
''[[The Sims 3: World Adventures]]'' introduces a hidden door that blends in with athe wall and will only appear when used or when triggered by another object. Certain locked or hidden doors in tombs may require a certain puzzle to be solved in order to make rooms behind the entrance accessible for the exploring Sim.
 
''[[The Sims 4: Cats & Dogs]]'' and ''[[The Sims 4: My First Pet Stuff]]'' introduces twointroduce pet doors. The smaller doordoors isare ideal for small dogs and cats while the larger doordoors allowsallow larger pets and toddlers to pass through.
 
==Notes==
<references group="n" />
 
==References==
{{Reflist}}
<references />
[[Category:Architecture]]
[[Category:Objects]]
[[Category:Objects available in build mode]]
[[Category:Objects that appear in all games]]
[[Category:Objects]]