Elevator: Difference between revisions

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{{Era|TS2OFB|TS2AL|TS3LN|TS3ITF|TS4CL|TS4DU}}
{{Infobox object
|name = Elevator
|image = [[File:OFB elevator render.jpg|120px]]
|game = ''[[The Sims 2: Open For Business]]''<br>''[[The Sims 2: Apartment Life]]''<br>''[[The Sims 3: Late Night]]''<br>''[[The Sims 3: Into the Future]]''<br>''[[The Sims 4: City Living]]''<br>''[[The Sims 4: Discover University]]''
|buy = Build Modemode
|price = §1250-§1400{{vgversion|TS2:OFB}}<br>§950{{vgversion|TS2:AL}}<br>§1000{{vgversion|TS3:LN}}<br>§200{{vgversion|TS3:ITF}}
|size = 1x1{{vgversion|TS3:ITF}}, 2x2; reserved space varies
}}
'''Elevators''' were introduced in ''[[The Sims 2: Open for Business]]'', ''[[The Sims 2: Apartment Life]]'', ''[[The Sims 3: Late Night]]'',<ref name="available">[https://twitter.com/TheSims3/status/19862430014 Tweet] ''@TheSims3 will there be elevators?!! @eduardog3000 Yes!''</ref> ''[[The Sims 3: Into the Future]]'', and ''[[The Sims 4: City Living]]'' and ''[[The Sims 4: Discover University]]''. They allow quick travel between floors. In ''The Sims 2'' and ''The Sims 3'', they can also be used for [[WooHoo]] in them.
 
TheyElevators arecan addedbe purchased in [[Buildbuild Modemode]]; for any lot.{{Vgversion|TS2:OFB}}{{Vgversion|TS2:AL}}{{Vgversion|TS3:LN}}{{Vgversion|TS3:ITF}} With the exception of ''The Sims 4'', only elevators added in a vertical "elevator shaft" will be usable, so all elevators in a particular shaft must be above or below the others in the same shaft.
 
== The Sims 2 ==
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Elevators have a 2x2 footprint, with the two squares in front of the door being reserved. Elevator doors act like other doors—they penetrate walls, and wall coverings will wrap around them. The lowest part of an elevator must be placed on terrain or a floor; all other parts must be placed on a floor. It is possible to place flooring on the top of a door or shaft section, which allows an elevator to be built against an exterior wall. Elevator doors do not need to face the same direction on all floors; as long as the shafts align vertically, the doors can face any direction. It is also possible to omit certain floors from service by placing '''The Ultravator Shaft by SchafftCo''' instead of an elevator door on the selected floors; this allows elevators to skip floors while still servicing floors above or below it.
 
Unlike [[staircase]]s, elevators can only be used by one Sim at a time. Sims will usually prefer taking the elevator over the stairs. A player can manually direct a Sim to use an elevator by clicking on the door and selecting "Go To This Floor". ThisThe isSim notwill necessaryenter ifthe thereelevator areand nothen stairs,shortly butafterwards canappear be useful ifon the playerselected wantsfloor. toIf make''[[The sureSims that2: aPets|Pets]]'' Simis usesinstalled, an[[pet]]s elevator.can Sims will usually preferride the elevator overon thetheir stairsown.
 
Elevators can sometimes be dangerous to Sims traveling in them, especially in lower-grade, cheaper elevators. Occasionally, the cable may snap, plummeting the elevator to the lowest level, and will lower the comfort, bladder, energy, fun and hygiene motives of the Sim inside. Sims on lots with elevators may have a [[Wants and Fears|fear]] of a cable snapping. After a cable snap, the elevator will need to be repaired before it can be used. If a Sim went through a plummet in a bad mood, they might die. Pets cannot plummet in an elevator.
 
Players can "mix and match" Maxis door sections when building an elevator. For example, an elevator can have a "Going Somewhere" section on the bottom level, and "Ultravator" sections on upper levels. However, players may not be able to combine elevator sections made as [[custom content]] with Maxis elevator sections.
 
Sims can [[WooHoo]] in an elevator.
 
===Custom Content===
There are modified staircases, sometimes called "stealth stairs", which allow players without ''Open for Business'' or ''Apartment Life'' to simulate elevators, at least to some extent. There is at least one true elevator which was made as custom content for ''Open for Business'' (available [https://www.modthesims.info/download.php?t=180024 here]), but some players have reported problems with it.
 
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|uses =
}}<blockquote>Is life losing its direction? Unable to find the lift you're longing for? Trapped on a stairway to nowhere? The Going Somewhere will take you to higher places... and back, without bringing you down! Whether you are rising or falling, you're on the level with The Going Somewhere. Don't just walk through life -- let UppersCo take you there!Consumer Information: The Going Somewhere elevator never fails to function in laboratory simulations.
 
 
 
 
</blockquote>
'''Environment''': 3
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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==The Sims 3==
Elevators are included in ''[[The Sims 3: Late Night]]'' and ''[[The Sims 3: Into the Future]]''. They can be found in the stairs, railing and elevators category of build mode. Unlike elevators in ''The Sims 2'', there is no risk of the cable snapping.
 
===The Sims 3: Late Night===
{{Infobox object
|name = Deco Elevator
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|price = §1000
|size = 2x2 plus 2x2 reserved space
}}ElevatorsThe are'''Deco includedElevator''' can be found in ''[[Thepenthouse]]s, Simsalthough 3:they Latecan Night]]''be andplaced ''[[Theon Simsregular 3:residential Intolots theas Future]]''well. UnlikeThey elevatorshave ina ''The2x2 Sims 2''footprint, therewith isa no2x2 risksquare in front of the cabledoors snapping,being andreserved. theyThere canshould be usedat byleast multiplethree Simsadditional attiles ain time.front Theof elevatorthis fromsquare ''Lateto Night''give alsoSims servesroom asto aroute locationto forthe [[WooHoo]]elevator. Elevators canneed to be placed bothon flooring or on residentialempty lotsterrain, and communitythe lots.doors Elevatorsneed into ''Latebe Night''placed haveover a 2x2wall. footprint,Like with''The aSims 2x22'', squareelevator indoors frontcan offace theany doorsdirection, beingprovided reserved.that Theythey canare beall found inon the stairs,same railingshaft. andIndividual elevators categorycan ofbe buildrecolored mode.and Theyretextured canwith alsothe be[[Create placeda inStyle]] high-risestool. Like ''The Sims 2'', playersPlayers can use elevator shafts instead of doors to skip floors.
 
Elevators can be used by up to 4 Sims at a time. Like ''The Sims 2'', elevator doors can face any direction, provided that they are all on the same shaft.
 
Sims may get stuck between the doors, or fall flat out when exiting the elevator. The chances of this happening are increased for Sims who have the [[Clumsy (The Sims 3)|Clumsy]] or [[Unlucky]] trait.
 
Elevators function similarly to those in ''The Sims 2'', with a number of changes. Elevators can be used by multiple Sims at a time, and players can direct Sims to go to any floor from any door. When an elevator is used, it is automatically called when the Sim enters the room it is in. Elevators do not appear to have a capacity limit; Sims will simply teleport in and out of the elevator if it is crowded. Sims may get stuck between the doors while exiting; the chances of this happening are increased for Sims who have the [[Clumsy (The Sims 3)|clumsy]] or [[unlucky]] traits. Elevators will play neighborhood and build mode music from ''[[The Sims]]'' when used.
Elevators will play neighborhood and build mode music from ''[[The Sims]]'' when used.
 
{{clr}}
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|price = §200
|size = 1x1 plus 1x1 reserved space
|image = [[File:TubeElevator.png]]}}
|image = [[File:ITFElevator.jpg|120px]]}}Tube elevators were introduced in ''[[The Sims 3: Into the Future|Into the Future]]''. They have a 1x1 footprint, with the space in front of the tube being reserved, and can only be used by one Sim at a time. Using them increases the [[Advanced Technology]] skill, and Sims with higher Advanced Technology skill are more adept at using them.
 
ThereIt arehas [http://forums.thesims.com/en_US/discussion/798802/pets-elevator-tube-failbeen reports]reported that [[Pet#The Sims 3: Pets|pets]] cannot use themthe tube elevators.<ref>https://forums.thesims.com/en_US/discussion/798802/pets-elevator-tube-fail</ref>
 
{{clr}}
 
==The Sims 4==
Elevators returnedreturn in ''[[The Sims 4: City Living]]'' and could''[[The Sims 4: Discover University]]''. They can only be placed in [[penthouse]]s., Theyand doonly notone havecan anybe uniqueplaced elevatorper animations,lot.<ref>https://www.youtube.com/watch?v=6KXCNTxTApk</ref> unlikeUnlike previous games, andthey do not have any otherunique specialelevator functionalityanimations otherand thanare aused meanssolely ofto travellingtravel between floors.<ref>http://simsvip.com/2016/10/24/the-sims-4-city-living-simgurugrants-answers-on-subways-and-elevators/</ref>
 
Elevators do not need to be surrounded by a wall, and they do not need to be placed in a shaft in order to function.<ref>https://youtu.be/EZazTcpPvAE?t=243</ref>
 
{{Expand}}
 
==References==
{{Reflist}}[[fr:Ascenseur]]
[[fr:Ascenseur]]
[[pt-br:Elevador]]
[[Category:Objects available in build mode]]
[[Category:Places where Sims can WooHoo]]
[[Category:Objects in City Living]]
[[Category:Objects available in buildDiscover modeUniversity]]