Emotion
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Emotion
File:TS4 Emotion.png
Emotion indicator in The Sims 4, showing a happy Mortimer Goth.
Emotion is a gameplay feature introduced in The Sims 4[1]. Emotion is a core part of a Sims's simology. Emotion is similar to mood, but is more easily affected by in-game events and social interactions with other Sims. The current emotional state of a Sim is depicted in the lower left corner of the screen while playing. It is also noted that some objects in-game can affect the emotions of some Sims[1], though the Sim has to already be feeling a particular way in order for an object to affect them emotionally[2]. Sims that are severely emotional can die from their emotions[3].
Emotional states
- Angry - Enraged - Furious : Negatively affects interactions. A punching bag can be used to relieve the Sim from the Emotion. Currently Unknown.
- Bored : Currently Unknown. Received when the Fun Need is low.
- Confident - Very Confident : Helps Social Related Performance. Can be received from the Self-Confident trait when waking up, practicing speech in front of a mirror or when winning a fight with a Sim.
- Cranky : Currently Unknown, expected to improve a Sim's inventing abilities. Currently Unknown
- Dazed : Currently Unknown.. Currently Unknown
- Embarrassed - Very Embarrassed : Currently Unknown. Can be received from being humiliated in a discussion while multiple Sims are present.
- Energized : Helps sports related performance. Can be received from drinking Energy Drinks, Jogging or taking a quirky shower
- Fine : The default emotional state of a Sim. Happens when a Sim doesn't have any moodlets.
- Flirty - Very Flirty - Passionate : Makes Sims better at romantic interactions. Can be received from Steam Showers and successing in doing romantic social interactions.
- Focused : Boosts Logic performance. Can be received from practicing Chess, using the telescope, microscope or reading a book.
- Happy - Elated : Sim performs a happier variant of actions. Also boosts Social Peformance. Can be obtained when Good Events happen, and when all the Needs are high.
- Inspired : Helps Sims create better paintings, food, drinks and other craftable items. Can be received by taking a thoughtful shower, using the microscope and the telescope.
- Hysterical : Negatively Impacts Social Interactions. Can be received when the Sim has low Social Need.
- Playful - Very Playful : Helps with social interactions. Can be received from using friendly social commands on Sims.
- Uncomfortable - Very Uncomfortable : Happens when a Sim has negative moodlets that derive from Low Needs.
- Sad - Very Sad - Currently Unknown : Currently Unknown
- Stressed Sim does the more stressful variants of actions. Can be received from working.