Firefighter: Difference between revisions

2,534 bytes added ,  3 years ago
m
1 revision imported
imported>Wiryawan310
m (1 revision imported)
 
(48 intermediate revisions by 28 users not shown)
Line 4:
|caption= Male firefighting Sim with an axe
}}
:''This article is about The Sims 3: Ambitions profession. For the emergency NPC, see [[Firefighter (NPC)]].''
[[File:Firefighter career icon.png|left]]The '''Firefighter''' occupation is a [[profession]] in ''[[The Sims 3: Ambitions]]''. Firefighters work at the [[Fire Station]] [[lot]].
 
[[Athletic]]ism and [[handiness]] are useful in this profession.<ref name="ep2_blog_apr23">[http://www.thesims3.com/ambitionsblog2 The Sims Ambitions blog - Anybody Can Be a Hero ... or Something Along Those Lines]</ref> In-depth tasks include upgrading and maintaining both the station's alarm system and [[The Woo Woo 4000|fire truck]] as well as socializing with fellow co-workers. The [[Fire Station]] is a robust lot that can fulfill all your Sim's needs and provide skill training when on standby, but when the fire alarm goes off, it means dropping everything and racing to the site of the emergency which might be a small house [[fire]], large house fire, gnome invasion, [[earthquake]], or [[rabbit hole]] based emergencies such as an experiment gone catastrophically wrong at the [[science lab]].<ref name="ep2_blog_apr23"/> Firefighters are given a letter grade (A through F) based on how quickly they are able to deal with an emergency. [[Handy]] Sims can upgrade the fire alarm to respond sooner to emergencies, upgrade the fire truck in 3 increments to increase its speed, and upgrade their personal fire extinguisher to put out fires faster.
[[File:Career firefighter icon.png|left]]
[[File:Job Experience.png|thumb|250px|The new job experience panel]]
The '''Firefighter''' occupation is a profession in ''[[The Sims 3: Ambitions]]''. Firefighters work at the [[Fire Station]] [[lot]].
Instead of being paid per hour, Firefighters are paid a weekly stipend with a cash bonus after every emergency they handle. Additionally, the 'job performance' bar has been replaced with the 'job experience' panel that must be filled before a Sim can receive a promotion. The job experience panel is filled by Sims handling emergencies, increasing [[athletic]]ism and [[handiness]], and befriending coworkers. Experience is lost when Sims miss work, are unfriendly to co-workers or fail to handle an emergency.
 
The two most common emergencies are small and large house fires. For small house fires, a firefighter need only to locate and extinguish a fire on a designated lot. However, during a large house fire, several new elements are introduced including window fires, breaking down doors and evacuating victims. Window fires must be put out before the firefighter can attempt to break down locked doors with an axe. Victims trapped inside will remain in one place panicking until they are rescued or die. Once a firefighter has reached a victim, they must use the "Convince to Run" interaction to get them to leave the building. [[Babies]], [[toddlers]], and [[children]] must be carried out by the firefighter as they are too scared to run on their own. Less than moral firefighters can also choose to steal objects in the confusion when no one is watching.
[[Athletic]]ism and[[ handiness]] are useful in this profession.<ref name="ep2_blog_apr23">[http://www.thesims3.com/ambitionsblog2 The Sims Ambitions blog - Anybody Can Be a Hero ... or Something Along Those Lines]</ref> In-depth tasks include upgrading and maintaining both the station's alarm system and [[The_Woo_Woo_4000|fire truck]] as well as socializing with fellow co-workers. The [[Fire Station]] is a robust lot that can fulfill all your Sim's needs and provide skill training when on standby, but when the fire alarm goes off, it means dropping everything and racing to the site of the emergency which might be a small house [[fire]], large house fire, gnome invasion, [[earthquake]], or [[rabbit hole]] based emergencies such as an experiment gone catastrophically wrong at the [[science lab]].<ref name="ep2_blog_apr23">[http://www.thesims3.com/ambitionsblog2 The Sims Ambitions blog - Anybody Can Be a Hero ... or Something Along Those Lines]</ref> Firefighters are given a letter grade (A through F) based on how quickly they are able to deal with an emergency. [[Handy]] Sims can upgrade the fire alarm to respond sooner to emergencies, upgrade the fire truck in 3 increments to increase its speed, and upgrade their personal fire extinguisher to put out fires faster.
 
[[File:Job_Experience.png|thumb|250px|The new job experience panel]]
Instead of being paid per hour, Firefighters are paid a weekly stipend with a cash bonus after every emergency they handle. Additionally, the 'job performance' bar has been exchanged for a 'job experience' panel, that must be filled before a Sim can receive a promotion. The job experience panel is filled by Sims handling emergencies, increasing [[Athletic]]ism and [[Handiness]], and befriending coworkers. Experience is drained when sims miss work, are unfriendly to co-workers or fail to handle an emergency.
 
[[File:C7D16F16A2FF-38.jpg|thumb|A Sim maintaining the fire truck.]]
The two most common emergencies are small and large house fires. For small house fires, a firefighter need only to locate and extinguish a fire on a designated lot. However, during a large house fire, several new elements are introduced including window fires, breaking down doors and evacuating victims. Window fires must be put out before the firefighter attempts to break down any doors obscuring the way down with an axe which is hastened by having ranks in [[Athletic]]s. Victims trapped inside will remain in one place panicking until they are rescued or die. Once a firefighter has reached a victim, they must use the "Convince to Run" interaction to get them to leave the building. [[Babies]], [[toddlers]], and [[children]] must be carried out by the firefighter as they are too scared to run on their own. Less than moral firefighters can also choose to steal objects in the confusion when no one is watching.
 
The appearance of the firefighter uniform in the trailer and screenshots appears drastically different than the one on the game cover and those seen in the base game. The clothes seen in earlier trailers are new outfits, while firefighter Sims will wear a uniform while on duty, and the base game's firefighter suit when responding to an emergency.
 
Note: There is currently a glitch with the firefighting career where your Sim puts out all the fires, captures all the gnomes, leaves the venue after one hour, etc, but the mission clock still runs. Sims around the house will still be doing the Simlish fire dance and the mission will never end until you leave the lot, resulting in mission failure and loss of job experience. It can't be helped for now, but the issue may be fixed in a future update. This glitch can also occur in the [[Ghost Hunter|ghost hunting]] career track, where you catch all the spirits but the mission doesn't end. Loss of job experience can be prevented using the Professional Slacker Lifetime Reward.
 
{{clrr}}
==Types of Jobs==
[[File:Sim maintaining the fire truck, TS3 Ambitions.jpg|thumb|A Sim maintaining the fire truck.]]
===Small House Fire===
Flames appear in a random household, the firefighter must put them all out.
 
The simSim must accomplish this task in under 3 hours for an A ranking.
===Large House Fire===
1-4 Sims are trapped inside a burning building. Your simSim is tasked with saving their lives and putting out the fire.
Firefighter tasks include:
*Putting out fires on building windows (must be done before the firefighter may enter the building).
Line 41 ⟶ 36:
The gnomes teleport if left for too long without being captured. Also feel free to kick the angry gnomes.
===Building Disaster===
Can happen in any rabbitholerabbit hole in the city. Firefighter simply goes into the rabbitholerabbit hole and comes out when the job is done.
Disasters include:
*Mutant Plant Attack
Line 50 ⟶ 45:
*X-Ray Disaster
*Gas Leak
The simSim has 3 hours to finish this event for an A ranking.
 
===Epic Building Disaster===
[[File:an evil plot backfire disaster.png|Thumbthumb|200px|right|An evil plot backfire.]]
This disaster only happen at these specific rabbitholesrabbit holes on the city when yourthe simSim has reachreached a specific level onin the firefighter career. If yourthe simSim is promoted before completing this disaster, they can never complete it again unless they gotget demoted. YourThe simSim will get a reward after completing this disaster.
*Space Time Rift
:RabbitholesRabbit holes: Science facility
:Level required: 7
*X-Ray Malfunction
:RabbitholesRabbit holes: Hospital
:Level required: 9
*Evil Plot Backfire
:RabbitholesRabbit holes: Abandoned warehouse
:Level required: 10
 
Line 70 ⟶ 65:
This event can happen at any time. The player's screen shakes and a message appears prompting the firefighter to check out the fire station to see if they need help. One house at a time, the firefighter must:
*Put out several fires
*Clear rubble to save trapped Sims
 
*Repair a gas leak on a kitchen stove
*Clear rubble to save trapped sims
Usually the firefighter must rescue three households before the [[earthquake]] event is finished. The event timer restarts after the firefighter completes the previous house.
 
*Repair a gas leak at the kitchen stove
Usually the firefighter must rescue 3 households before the earthquake event is finished. The event timer restarts after the firefighter completes the previous house.
 
 
== Promotion Levels ==
 
{{CareerTableStart3}}{{ProfessionLevel3
 
 
|level = 1
|name = Waterboy/Watergirl
|description = Noble intentions and a heroic stride will only get you so far. Grit, courage, and know-how around the fire station and amidst a five-alarm blaze are the only thing that will earn you a promotion. Watch the alarm and be ready to respond to emergencies.
|daysoff = <span style="background-color:#00FF00">S</span> M T W Th F <span style="background-color:#00FF00">S</span>
|daysoff = Saturday & Sunday
|pay = 276
|skills = Athletic, Handiness
|perks = New Uniform / Unlock Firefighter Outfit
|bonus = N/A
|hours = 9:00 AM -to 5:00 PM [[File:09001700.png]]
|opf = Emergencies & Coworkers
|pension =
}}{{ProfessionLevel3
 
 
|level = 2
|name = Soot Stripper
|description = You've survived your first few emergencies and the town is still standing! Your service is not going unnoticed, but that doesn't mean you're a true firefighter yet - only time spent in the middle of the fire will earn that title!
|daysoff = <span style="background-color:#00FF00">S</span> M T W Th F <span style="background-color:#00FF00">S</span>
|daysoff = Saturday & Sunday
|pay = 340
|skills = Athletic, Handiness
|perks = None
|bonus = None
|hours = 9:00 AM -to 5:00 PM [[File:09001700.png]]
|opf = Emergencies, Coworkers
|pension =
}}{{ProfessionLevel3
 
 
|level = 3
|name = Fire Safety Instructor
|description = Your fellow fire fighters have begun to respect your savvy and swagger amidst an inferno, which means you have a voice in the station. Teach when possible and stand out as a veteran.
|daysoff = <span style="background-color:#00FF00">S</span> M T W Th F <span style="background-color:#00FF00">S</span>
|daysoff = Saturday & Sunday
|pay = 400
|skills = Athletic, Handiness
|perks = New Uniform
|bonus = None
|hours = 9:00 AM -to 5:00 PM [[File:09001700.png]]
|opf = Emergencies, Coworkers
|pension =
}}{{ProfessionLevel3
 
 
 
|level = 4
|name = Hose Handler
|description = Bigger fires require a bigger hose. the blazes are getting hotter and the alarms are screaming louder. Keep pushing yourself to protect the citizenry and your valor will not go unnoticed.
|daysoff = <span style="background-color:#00FF00">S</span> M T W Th F <span style="background-color:#00FF00">S</span>
|daysoff = Saturday & Sunday
|pay = 520
|skills = Athletic, Handiness
|perks = None
|bonus = Firefighter's Axe wall decorative
|hours = 9:00 AM -to 5:00 PM [[File:09001700.png]]
|opf = Emergencies, Coworkers
|pension =
}}{{ProfessionLevel3
 
 
 
 
 
 
|level = 5
|name = Fireman/Firewoman
|description = The infernos have grown to the point where holding your breath will no longer cut it. The city has increased its budget to supply you with the latest in breathing tank technology. Equip them, trust them, and rely on them as they are your lifeline in a fire.
|daysoff = <span style="background-color:#00FF00">S</span> M T W Th F <span style="background-color:#00FF00">S</span>
|daysoff = Saturday & Sunday
|pay = 640
|skills = Athletic, Handiness
|perks = New Uniform / Unlock Firefighter Hat
|bonus = None
|hours = 10:00 AM -to 6:00 PM [[File:10001800.png]]
|opf = Emergencies, Coworkers
|pension =
}}{{ProfessionLevel3
 
 
 
 
|level = 6
|name = Fire Sergeant
|description = With veterancy and prestige comes rank and seniority. As a fire sergeant your duties have increased and your fellow fire fighters look to you more and more for direction and leadership when the heat is turned up.
|daysoff = <span style="background-color:#00FF00">S</span> M T W Th F <span style="background-color:#00FF00">S</span>
|daysoff = Saturday & Sunday
|pay = 840
|skills = Athletic, Handiness
|perks = None
|bonus = Fireman's Coat wall sculpture
|hours = 10:00AM -AM to 6 PM [[File:00PM10001800.png]]
|opf = Emergencies, Coworkers
|pension =
}}{{ProfessionLevel3
 
 
 
 
 
|level = 7
|name = Fire Captain
|description = It's been a long time coming but as the Captain of the station you are now the expert on frontline fire fighting tactics. Point your team in the right direction and get every cictimvictim out alive. When it's this hot there's no room for error.
|daysoff = <span style="background-color:#00FF00">S</span> M T W Th F <span style="background-color:#00FF00">S</span>
|daysoff = Saturday & Sunday
|pay = 1,132
|skills = Athletic, Handiness
|perks = New Uniform
|bonus = None
|hours = 11:00AM -AM to 5 PM [[File:00PM11001700.png]]
|opf = Emergencies, Coworkers
|pension =
}}{{ProfessionLevel3
 
 
 
 
|level = 8
|name = Backdraft Specialist
|description = Fire fighters and departments around the world now look to you as the expert on freak fire fighting occurrences, such as building collapses, gas leaks, and of course, backdrafts. Nobody knows the nature of the fire better than you - your reputation precedes you wherever you go.
|daysoff = <span style="background-color:#00FF00">S</span> M T W Th F <span style="background-color:#00FF00">S</span>
|daysoff = Saturday & Sunday
|pay = 1,480
|skills = Athletic, Handiness
|perks = None
|bonus = None
|hours = 11:00AM -AM to 5 PM [[File:00PM11001700.png]]
|opf = Emergencies, Coworkers
|pension =
}}{{ProfessionLevel3
 
 
 
 
 
|level = 9
|name = Assistant Fire Chief
|description = The station doesn't run without the Chief or the right hand - you. Make sure transactions with City Hall politicians go smoothly and the needs of the citizens are addressed by the firefighters under your command.
|daysoff = <span style="background-color:#00FF00">S</span> M T W Th F <span style="background-color:#00FF00">S</span>
|daysoff = Saturday & Sunday
|pay = 1,840
|skills = Athletic, Handiness
|perks = New Uniform, Immune to Fire (hidenhidden trait, may pass on to offspring)
|bonus = None
|hours = 12:00PM -PM to 5 PM [[File:00PM12001700.png]]
|opf = Emergencies, Coworkers}}{{ProfessionLevel3
 
 
 
|level = 10
|name = Fire Chief
|description = It's been a long and distinguished career, but the title of Chief has been bestowed upon you. City Hall believes in you, the citizenry relies on you, and your fellow fire fighters trust you without question. Your noble stewardship over the community will not be forgotten by anyone any time soon.
|daysoff = <span style="background-color:#00FF00">S</span> M T W Th F <span style="background-color:#00FF00">S</span>
|daysoff = Saturday & Sunday
|pay = 2480
|skills = Athletic, Handiness
|perks = Firetruck, Fire Alarm (Work from home)
|bonus = None
|hours = 12:00 PM -to 5:00 PM [[File:12001700.png]]
|opf = Emergencies, Coworkers
}}{{TableEnd}}
 
== Career rewards ==
*Firefighter's Trophy of Honor : Rescue 2 Sims
*Firefighter's Medal of Aegis : Rescue 10 Sims
*Firefighter's Trophy of Valor: Complete Gnome Invasion
*Firefighter's Trophy of Heroism: Complete Epic Science Facility Disaster
Line 242 ⟶ 197:
*Firefighter's Ribbon of Bravery: Complete Epic Warehouse Disaster
*Firefighter's Key to The Town: Reach Career Level 10
*Golden Fire Hydrant: Save 12 Sims after ReachReaching Careerthe Leveltop of Career 10track
 
==Note==
There is currently a glitch with the firefighting career in which a Sim puts out all the fires, captures all the gnomes, leaves the venue after one hour, etc., but the mission clock still runs. Sims around the house will still be doing the "Simlish fire dance" and the mission will not end until the Sim leaves the lot, resulting in mission failure and loss of job experience. This cannot be avoided for now, but the issue may be fixed in a future update. This glitch can also occur in the [[Ghost Hunter|ghost hunting]] career track, where the mission doesn't end even after all the spirits have been caught. Loss of job experience can be prevented by using the Professional Slacker Lifetime Reward.
 
==Trivia==
[[File:Dog thanks.png|thumb|A dog calling via phone to say thank you.]]
*Firefighter co-workers are unreachable via telephone. They are always either at the station or traveling to or from work.
*If the player chooses to [[Detonate]] [[The Woo Woo 4000]] at the station, they will be able to continue responding to disasters. The fire engine will not respawn however, so no maintenance or upgrades on it will be possible.
*If a co-worker (or the player) is a [[Celebrity status|celebrity]], the [[Paparazzi]] may visit the Fire Station at random. The Paparazzi will simply hang around the Station until the Alarm sounds. Once the Alarm is activated, the Paparazzi will attempt to take snapshots of the celebrity who is a Firefighter as they run for the Woo Woo 4000.
*Co-workers can sometimes be disaster victims. They also do absolutely no work. Ever.
*If another co-worker is under your control i.e. you have two or more simsSims that are firefighters you are able to bring them with another Sim. However this is not recommended as the glitch at the top of the page happens a lot more often.
*When your firefighter does maintenance on the alarm in their home, the station alarms also repair. This is not true for [[The Woo Woo 4000]].
[[File:Firefighter upgrading extinguisher TS3.jpg|thumb|A firefighter upgrading their extinguisher.]]
*Currently, the upgrade on a firefighter's personal extinguisher appears to be glitchy as it has been reported to reset on game reload for some players. (This seems to have been fixed, though)
* The option to upgrade a fire extinguisher only appears when the firefighter is at level 5 of the profession.<ref>http://www.carls-sims-4-guide.com/forum/index.php?topic=3556.0</ref> They do not need a [[workbench]] to do this.
*Originally, the upgrade on a firefighter's personal extinguisher appeared to be glitchy, as it had been reported to reset on game reload for some players. (This appears to have been fixed.)
*Co-workers are randomly assigned Neighborhood Sims, so don't be surprised if your Sim's grandmother is working with them!
* Firefighters cannot [[teleportation|teleport]] around a lot with an active disaster scenario ongoing.
*Playable [[ghost]]s may not be the best for this career, as they float to places very slowly, which wastes valuable time going to the firetruck and to the source of the inferno.
*[[Mummy|Mummies]] are afraid of fire, die immediately when burned, and walk very slow, so they make the very worst firefighters.
*[[SimBots]] typically make the best firefighters,. althoughWhile they usually walk slower than a normal Sim, theyfire cannot diekill of firethem.
*Along with [[SimBots]], [[Vampire (The Sims 3)|Vampires]] seem to make amazing Firefightersfirefighters due to their increased speed and endurance. This makes up for their weakness to fire and sunlight. andThey are also very easy to advance in the career since they halfbuild theirskills timefaster skillat buildingnight.
*The firefighting career marks the first time [[child]] aged simsSims are picked up and carried around like younger simsSims.
*SomeOriginally, some large house fires arewere impossible to complete due to fireplaces being treated as part of a fire and; thus not allowing youra simfirefighter to break down a door to rescue someone.
*Firefighters are able to steal items when they are putting out a fire in a house. The way it works is similar to how simsSims with the [[kleptomaniac]] trait swipe at night.
*After reaching Level 5 (Fireman/Firewoman), youa Sim can break down any locked doors yourhe or simshe comes across, including those they have locked themselves.
 
==Bugs==
*It is possible that when you respond to a small fire, you can put out the fire(s) but the game will not acknowledge this, causing the music to continue playing in the background until you leave, forcing an F grade. Your sim will do random household interactions until you leave. This bug is random and has no fix.
*When you have two (or more) firefighters and only one responds to a scene, the other firefighter can respond to the scene and will be immediately warped to the other firefighter's [[The Woo Woo 4000|firetruck]].
*Sometimes there is a case where your sim just can't respond to an emergency, when you click on the fire icon to respond to the emergency, the alarm stops and the action is instantly canceled, it is not known why this happens, and still there is no known solution for this problem.
*There is a possibility of death when handling fire-related emergencies, where a firefighter and possibly victim can die from the fire after a mission is over. {{Confirm}}
== References ==
 
 
<references/>
 
{{Careers}}
 
 
 
{{Template:Careers}}
 
[[fr:Pompier]]
[[ru:Пожарник]]
[[Category:Careers]]
[[Category:Professions]]
[[Category:Ambitions]]
[[Category:Heroic careers]]