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;Vampire-Zombie
:[[File:Zombievampirehybrid.png|thumb|A vampire-zombie hybrid expressing both vampire and zombie idle animations.]]Zombies are similar to Alien-Vampires, but their skin turns a bluish grey, albeit textured as a Zombie. They retain their Zombie shuffle and are otherwise the same.
;Servo-Zombie
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:This combination can be very irritating and can kill your Sim if you are not careful, as transformations take place on milestones in the day. If the Sim is close to death, this transformation will kill them of starvation. Otherwise, the Sim will inherit all abilities of both.
This life state also causes some glitches. Upon trasforming into a werewolf, vampire's teeth will get lost and won't return upon transforming back into a vampire, additionaly, there's a rare chance that the icon will show
;PlantSim-Vampire
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;Witch-Vampire
:[[File:Witchvampire.png|thumb|[[Nina Caliente]] as a witch-vampire hybrid.]]The same as a Vampire, excluding the possible skin-tone changes made by the alignment of good and evil. A good Vampire-Witch will have sparkly skin, and an evil vampire-Witch will have turquoise skin.
=== Servo ===
{{Main|Servo}}
[[File:ThatsaLotOfServos.png|thumb|A familly of all types of Servo hybrids (Except Ghost).]]
Servos are android Sims built at the [[Robot Crafting Station]]. They break down when wet and have to be repaired.
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;Zombie-Servo
:Servo will walk and act like a zombie, no changes in
;Ghost-Servo
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:This combination can be very irritating and can kill your Sim if you are not careful, as transformations take place on milestones in the day. If the Sim is close to death, this transformation will kill them of starvation. Otherwise, the Sim will inherit all abilities of both.
This life state also causes some glitches. Upon trasforming into a werewolf, vampire's teeth will get lost and won't return upon transforming back into a vampire, additionaly, there's a rare chance that the icon will show sim in a neutral "T-Pose".▼
;Servo-Werewolf
:Servo will have a yellow eye at night and will behave the same as an ordinary Werewolf. The power motive will shoot up at night.
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;Zombie-PlantSim
:Indistinguishable from a PlantSim except for the shuffle and portrait.
[[File:Werewolf-Plantsim.jpg|thumb|An example of a Werewolf-
;Vampire-PlantSim
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:Bigfoot will gain a warlock hat and will gain all of the magical abilities of a witch.
There
▲=== '''Super-Hybrid''' ===
▲There's a possibility to make a mix-up of more than 2 hybrids, and thus, a chance to create a "Super-Hybrid" possessing abilities of multiple creatures.
[[File:MadisonTheHybrid.png|thumb|A described Super-Hybrid]]
[[File:HybridSims2.jpg|thumb|right|Another example of a Super-Hybrid but with visible Werewolf transformation and Alien eyes.]]
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To accomplish the best and visible results of a Super-Hybrid, lifestates should be applied in specific order:
*PlantSim
*Vampire
*Witch (good)
*Zombie
*Werewolf
However,
Other lifestates could also be applied, but wouldn't give proper results:
* Alien - Both skin and eyes would be covered by
* Mannequin - Same as Alien.
* Ghost - would turn transparent, but would completely hide Zombie and Werewolf lifestates by replacing walking with floating.
* Evil witch (
Note that it
=== Trivia ===
▲
*A Witch-PlantSim hybrid will give Sim an unique hairstyle in form of leafy hair with witch's hat, this hairstyle cannot be accessed in [[Create a Sim]] even with ''testingcheats'' enabled.
**Bigfoot-Witch's hats also cannot be accessed.
**Servo-Witch and Servo-Werewolf also cannot be accessed in CAS, even though Servo-Vampire ''can'' be accessed.
*A Servo with features of more than one creature (eg.Servo-Vampire-Witch) Will have only the last obtained lifestate visible on it's head (eg. will have witch's hat but no vampire teeth)
**Removing one of the lifestates might remove all visible signs of lifestates from it.
**Werewolf-Servo will always overlay other lifestates when turning into a werewolf.
{{clr}}
==The Sims 3==
=== Ghost ===
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;Ghost-Werewolf
: The hybrid ghost will look like a normal ghost
;Ghost-Fairy
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;Ghost-Witch
: These Sims will have all Witch abilities previously available, and look like a ghost. When entering CAS this Sim will appear as a human Sim instead of a ghost but when out of CAS they will appear as a ghost-witch.
;Ghost-Simbot-Sim
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;Vampire-Simbot
: This hybrid can be really irritating. Your
;Vampire-Mummy-Sim
:Using the glitch mentioned when making a mummy-Sim, that mummy-
;Vampire-Imaginary Friend
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===Genie===
{{Main|Genie}}
Genies are Sims that can be summoned from the [[Antique Lamp#The Sims 3: Showtime|Dusty Old Lamp]] and have the ability to grant various wishes. They can be freed and will act as a normal Sim with a few abilities.
'''Genie-Fairy'''
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;Werewolf-Ghost
: The hybrid
====Werewolf Hybrid Glitches====
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The '''PlantSim''' is a life state included with ''[[The Sims 3: University Life]]''. PlantSims cannot get pregnant. They can produce a Forbidden Fruit seed, plant it, grow it, and pick the fully grown fruit. Picking a fully grown Forbidden Fruit has a 50% chance of producing a PlantSim baby.
;
Mods exist that allow PlantSims to undergo a normal pregnancy. If a vampire and a PlantSim try for a baby, there is a chance the baby will be a vampire-PlantSim hybrid. The hybrid will have all PlantSim and vampire abilities. However, they are not weakened by the sun like pure-bred vampires. These hybrids have the same aging as vampires and glow slightly. Although the hybrid can drink from other
===Zombie===
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;Mermaid-Vampire
:This hybrid is possible if a mermaid is bitten by a vampire, or by a rare chance genetics. This hybrid will have the mermaid's needs instead of the vampire's needs, such as thirst.
;Mermaid-Ghost
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{{see also|Glitches}}
[[File:Grim toddler girl-thesims3.jpg|thumb|Grim toddler girl from ''The Sims 3'']]
In ''[[The Sims 3]]'', it was possible to create a [[Grim Reaper]] hybrid, since Sims could use the
With ''[[The Sims 3: Late Night]]'', by adding the Reaper in your band you can then invite him over for an extended amount of time as with any NPC and you can do any normal interactions with him.
This can also happen when you have saved the grim reaper into the Sim bin, and then changing the life stage.▼
▲This can also happen when you have saved the
==The Sims 4==
Hybrids appear in ''[[The Sims 4]]''. Since few supernatural life states have been added so far, the possibilities for hybrids are limited. Temporary life states like [[PlantSim]] or [[Skeleton]] are also available to all hybrids.
===Ghosts===
{{Main|Ghost}}▼
Ghosts come back as non-playable Sims that haunt the area around their graves upon death. Developing a good relationship with them can allow Sims to ask them to join the household.▼
Any Sim, as well as all before-mentioned hybrids, can become a ghost after dying, thus adding the ghost life state to them, making vampire-ghosts, alien-ghosts etc. Even though [[Servo]]s produce a tombstone if they die, they do not turn into ghosts. However, they can be turned into ghosts by using the [[Wishing well#The_Sims_4:_Romantic_Garden_Stuff|Whispering Wishing Well]].▼
=== Aliens ===
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====Alien-Vampire====
Aliens cannot normally be turned into vampires in ''The Sims 4''. However, vampirism can be passed down to children regardless of the method of the parents' impregnation. If a male vampire is impregnated through abduction, the child will just be a normal alien, however. An alien-pregnant male Sim can be bitten to begin the vampire transformation. Due to the faster incubation period of vampirism compared to the alien pregnancy, this Sim will transform into a vampire before the baby is born, which does not remove the pregnant moodlets or expanded belly, and so the
A hybrid child produced in this way may not be immediately recognizable. The most obvious sign of vampirism occurs when the child ages to a teenager, at which point their vampire abilities manifest. However, as early as the toddler stage, the hybrid state can be observed via a visual glitch in Create-a-Sim (i.e. through the dresser), in which switching between alien and disguise forms will cause the toddler to spin around with the vampire Reveal Dark Form animation (and briefly appear to be an adult as the animation was not intended to play on younger Sims).
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Vampire-Mermaid hybrids can be born from a vampire and mermaid trying for a baby. The baby may be born as either a vampire or a mermaid, but may inherit vampire/mermaid eyes/skin tones.
It is also possible for a bugged
===Mermaids===
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Mermaid-Sim hybrids can be made from a mermaid and Sim trying for a baby. The baby may be born as a Sim without any mermaid powers or special interactions, but may inherit mermaid skin tones if the mermaid has them in their human form.
===
Mermaid-Spellcaster hybrids can be made from a mermaid and a spellcaster trying for a baby. The baby will be born either a mermaid or a spellcaster, but the spellcaster does have mermaid magic (like mermaid's kiss or siren's lullaby) in addition to the usual spellcaster powers.
▲{{Main|Ghost}}
▲Ghosts come back as non-playable Sims that haunt the area around their graves upon death. Developing a good relationship with them can allow Sims to ask them to join the household.
=== Spellcasters ===
{{Main|Spellcaster}}
==== Spellcaster-Alien ====
▲Any Sim, as well as all before-mentioned hybrids, can become a ghost after dying, thus adding the ghost life state to them, making vampire-ghosts, alien-ghosts etc.
Spellcaster-Alien hybrids can be born from an alien and a spellcaster trying for a baby. The hybrid will have both characteristics, alien and spellcaster. Though they won't have a disguise and changing their appearance in CAS will cause a reset and randomize their face after saving. The same applies to their outfits if they are being changed on a dresser. Once they lost their spell powers after completing the "Rite of Dissolution", it will no longer be possible for them to become a spellcaster again.
==== Spellcaster-Vampire ====
Spellcaster-Vampire hybrids can be born from a vampire and a spellcaster trying for a baby. The hybrid will have both characteristics, vampire and spellcaster. Though they won't have a dark form and the vampire powers cannot be accessed, because they are being overlapped by the spellcaster perks. Once they lost their spell powers after completing the "Rite of Dissolution", it will no longer be possible for them to become a spellcaster again.
<br />
==References==
{{reflist}}
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