Influence: Difference between revisions

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{{Era|TS2U|LS|PS|TS3UL|TS4EL}}
{{Cleanup|Heading organization}}{{Missing-info|''[[The Sims 3]]''}}
 
[[File:Influence.png|left]]In ''[[The Sims 2]]'' expansion packs from ''[[University]]'' and onwards, '''Influence''' is gained by making [[friends]] and fulfilling [[wants]] that gain influence points (indicated by a blue border around the want). The amount of friends a Sim has limits the amount of points he or she can accumulate at one time. A Sim can then use those points to 'influence' or command other Sims to do things for him or her.
'''Influence''' is a game mechanic in ''[[The Sims 2: University]]'', ''[[The Sims Life Stories]]'', ''[[The Sims Pet Stories]]'', ''[[The Sims 3: University Life]]'' and ''[[The Sims 4: Eco Lifestyle]]''. It is typically used to determine how good Sims are at influencing other Sims' actions, or the environment around them.
 
==The Sims 2 and The Sims Stories==
[[File:Influence.png|left]]In ''[[The Sims 2]]'' expansion packs from ''[[The Sims 2: University|University]]'' and onwards, '''Influence'''influence is gained by making [[friends]] and fulfilling [[wants]] that gain influence points (indicated by a blue border around the want). The amount of friends a Sim has limits the amount of points he or she can accumulate at one time. A Sim can then use those points to 'influence' or command other Sims to do things for him or her.
[[File:The Sims 2 Influence Bar.jpg|thumb|This is what the Influence bar looks like in ''The Sims 2''.]]
Influencing has a powerful impact over the game, going as far as to controlling or changing a townie's  life if planned correctly. For example, influence can lead to two Sims falling in love, or even fighting with each other. Once the initial interaction is completed, the two Sims may continue to move off that interaction. For example, if a Sim is influenced to insult another Sim, they may insult back. Thus, after some time, the two may continue to wage a feud against each other. A player could also do the opposite, and repair two Sims' relationship by using influence, though it may require a fair amount of influence - and patience, on the part of the player.
 
A majority of Sims, including service [[NPC]]s such as maids, butlers, and police, can be influenced. However, some options are limited, and sometimes it's advised not to influence a certain Sim as their own script makes them do something else. For example, trying to influence the [[butler]] to do something may result in him going to do household duties instead of what was asked, and the influencing Sim's points will not be refunded. (Also, it is advised not to influence the butler when there are things to be done, but only when there is nothing left.) Some Sims would rather do "Duty over influence", meaning that if something that would usually trigger their immediate attention happens to do so, the Sim may automatically cancel the influence if it has not taken place, and focus their attention elsewhere. If said interaction has already begun, they will finish it if possible. If influenced correctly, paper deliverers can stay on the lot long past their job time, stretching as far as 8 PM.
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It should also be noted influence can be a tool of destruction. If a player wants to see a townie or Sim suffer, a playable Sim could influence another Sim to do it. One example is breaking up a couple to get at the desired Sim without triggering jealousy or rejection. Players can also just have Sims fight for their own amusement. Influence has many possibilities.
 
===Influence options===
{|cellpadding="5" width="75%" border="1" style="border-collapse:collapse; border-color: black; text-align:center;font-size:75%;"
|-style="background:#efefef;"
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|500
|Requires someone to appreciate. Small gain or decrease in relationship between the pair depending on the success or failure of the interaction.
|-
|Bathe
|500
|Available in ''[[FreeTime]]'' and ''[[Apartment Life]]''. Sim can influence other Sims to take care of their [[hygiene]]. The influenced Sim will head for the nearest bathtub or shower, whether or not it is accessible. If it is not accessible, the Sim will not try to find another place to bathe or shower.
|-
|Read [[Magazine#Hobby Magazines|hobby magazine]]
|500
|Only available with the ''FreeTime'' expansion pack. If a hobby magazine is available, a Sim can influence another Sim to read it.
|-
|[[Bite Neck|Bite]]
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|Play
|1000
|Requires someone to play with. Small gain or decrease in relationship between the pair depending on the success or failure of the interaction.
relationship between the pair depending on the success or
failure of the interaction.
|-
|[[Prank]]
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|[[Mechanical|Repair]]
|2000
influence,|Only theyavailable if there is any equipment that needs to be repaired. Sims ''willcan'' die of [[shock|electrocution]] if they are influenced to repair an electrical object. If the influenced Sim's mechanical skill level is not sufficiently high, he or she may give up and stop before the repairs are finished.
|Only available if there is any equipment that needs to be
repaired. If the Sim dies from electric shock due to this wrongful use of
influence, they ''will'' die. If the influenced Sim's mechanical skill level is not sufficiently high, he or she may give up and stop before the repairs are finished.
|-
|[[Cleaning|Clean]]
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|6000
|Only available with the ''[[The Sims 2: Pets|Pets]]'' expansion pack. A cat/dog influenced to do this will retire to a [[pet house]] and [[WooHoo]]. A few Sim days later, they will have kittens/puppies.
|-
|Bathe
|500
|Available in ''[[FreeTime]]'' and ''[[Apartment Life]]''. Sim can influence other Sims to take care of their [[hygiene]]. The influenced Sim will head for the nearest bathtub or shower, whether or not it is accessible. If it is not accessible, the Sim will not try to find another place to bathe or shower.
|-
|Read [[Magazine#Hobby Magazines|hobby magazine]]
|500
|Only available with the ''FreeTime'' expansion pack. If a hobby magazine is available, a Sim can influence another Sim to read it.
|}
 
===Influence levels{{Anchor|Influence level}}===
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|-style="background:#efefef;"
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|}
 
===Tips===
* When on a tight schedule, the ability to have Sims make lunch or even do the gardening for other Sims helps.
* Sims can be persuaded to fulfill their own needs, such as taking a bath or eating.
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* A player can influence Sims to fight each other if a Sim wants to see a fight.
* Sometimes, a want/fear will give/remove more influence points than it does aspiration points.
* For some reasonStrangely, the "Fall out of love" fear will take away aspiration points, but ''give'' influence.
*In at least some circumstances, a Sim influenced to bathe will not do anything if only bathtubs or shower/tubs are available.
 
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{{expand}}
 
==The Sims 4: Eco Lifestyle==
In ''[[The Sims 4: Eco Lifestyle]]'', influence works a bit differently to the similar systems in ''The Sims 2'' and ''The Sims 3'', where it affects the environment more than it affects other Sims.
 
Sims typically gain influence points from positive interactions with other Sims and hosting [[social event]]s, but the [[neighborhood action plan]] (N.A.P.) that is currently in effect in their home [[neighborhood]] also plays a part. For example, with the "Foodies Unite!" N.A.P., Sims gain influence points from [[baking]]{{Vgversion|GTW}}, [[Cooking (The Sims 4)|cooking]] and gourmet cooking.
 
Voting for a N.A.P. costs 10 influence points, as well as voting to repeal it if it is already in effect. Sims can vote as many times as they like, depending on how many points they have. Influence points can also be used to convince other Sims to support a particular N.A.P., where it costs 5 points.
 
[[fr:Influence]]
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[[Category:University]]
[[Category:University Life]]
[[Category:Eco Lifestyle]]
[[Category:Articles missing information about The Sims 3]]