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{{Era|TS2U|LS|PS|TS3UL|TS4EL}}
'''Influence''' is gained by making friends and fulfilling [[wants]] that gain influence points (indicated by a blue border around the want). The amount of friends you have limits the amount of points you can accumulate at one time. Your Sim can then use those points to 'influence' or command other Sims to do things for your Sim.
{{Missing-info|''[[The Sims 3]]''}}
 
'''Influence''' is a game mechanic in ''[[The Sims 2: University]]'', ''[[The Sims Life Stories]]'', ''[[The Sims Pet Stories]]'', ''[[The Sims 3: University Life]]'' and ''[[The Sims 4: Eco Lifestyle]]''. It is typically used to determine how good Sims are at influencing other Sims' actions, or the environment around them.
Influencing has a powerful impact over the game, going as far as to controlling or changing a townie's life if planned correctly. For example, influence can lead to two Sims falling in love, or even fighting with each other, once you lead the initial interaction, the two Sims may continue to move off that interaction. For example, if you tell a Sim to insult another Sim, they may insult back. Thus, if you wait a bit, the two will continue to wage a feud against each other. You could also do the opposite or repair a Sims relationship doing this if you have enough influence (and patience) to deal with the two.
 
==The Sims 2 and The Sims Stories==
You can influence a majority of Sims, including service [[NPC]]'s like maids, butlers, and police. However, some options are limited and sometimes it's advised not to influence a certain Sim as their own script makes them do something else. For example, trying to influence your butler to do something may result in him going to do house duties instead of what you asked and your influence points will not be refunded, and it is advised you do not influence your butler when there are things to be done, but when there is nothing left. Some Sims would rather do "Duty over influence" meaning that if something that would usually trigger their immediate attention (Like the butler) happens to do so, the Sim may automatically cancel the influence if it has not taken place and use their attention elsewhere. If said interaction has already begun, they will finish it if possible.
[[File:Influence.png|left]]In ''[[The Sims 2]]'' expansion packs from ''[[The Sims 2: University|University]]'' and onwards, influence is gained by making [[friends]] and fulfilling [[wants]] that gain influence points (indicated by a blue border around the want). The amount of friends a Sim has limits the amount of points he or she can accumulate at one time. A Sim can then use those points to 'influence' or command other Sims to do things for him or her.
[[File:The Sims 2 Influence Bar.jpg|thumb|This is what the Influence bar looks like in ''The Sims 2''.]]
Influencing has a powerful impact over the game, going as far as to controlling or changing a townie's life if planned correctly. For example, influence can lead to two Sims falling in love, or even fighting with each other. Once the initial interaction is completed, the two Sims may continue to move off that interaction. For example, if a Sim is influenced to insult another Sim, they may insult back. Thus, after some time, the two may continue to wage a feud against each other. A player could also do the opposite, and repair two Sims' relationship by using influence, though it may require a fair amount of influence - and patience, on the part of the player.
 
ItA shouldmajority alsoof Sims, including service [[NPC]]s such as maids, butlers, and police, can be notedinfluenced. However, some options are limited, and warnedsometimes thatit's youradvised not to influence piea menucertain doesSim notas taketheir conditionsown intoscript effectmakes them do something else. For example, iftrying youto influence athe Sim[[butler]] to makedo dinner,something butmay thatresult Simin can'thim getgoing intoto thedo househousehold becauseduties you'veinstead lockedof thewhat doorswas asked, youand the influencing Sim's points will havenot wastedbe refunded. (Also, it is advised not to influence pointsthe andbutler yourwhen Simthere stillare won'tthings haveto abe dinnerdone, but only when there is nothing left.) Some funSims youwould couldrather do with"Duty over influence", ismeaning withthat yourif papersomething deliverersthat would usually trigger their immediate attention happens to do so, the Sim may automatically cancel the influence if it has not taken place, and focus their attention elsewhere. If said interaction has already begun, they will finish it if possible. If influenced correctly, theypaper deliverers can stay inon the lot long past their job time, stretching as far as to 8 PM.
 
Players should note the influence pie menu does not take conditions into account. For example, if a Sim is influenced to cook a meal, but that Sim can't get into the house because the doors are locked, the influencing Sim will have wasted his or her influence points, and still won't have a meal. Also, if the influenced Sim needs to use something like a computer or bathroom, and more than one is available, he or she will head for the nearest one (as Sims judge "nearest"), even if it is behind a locked or opposite-gender door.
It should also be noted influence can be a tool of destruction. If you want to see a townie or Sim suffer, your Sim could influence another Sim to do it for you. Said example is with breaking up a couple to get at the desired Sim without triggering jealousy or rejection. You could also just have Sims fight for your own amusement, influence has many probabilities.
 
It should also be noted influence can be a tool of destruction. If a player wants to see a townie or Sim suffer, a playable Sim could influence another Sim to do it. One example is breaking up a couple to get at the desired Sim without triggering jealousy or rejection. Players can also just have Sims fight for their own amusement. Influence has many possibilities.
==Influence Options==
 
{| border="1" width=75% cellpadding="5" style="border-collapse:collapse; border-color: black; text-align:center;font-size:75%;"
===Influence options===
|- style="background:#efefef;"
{|cellpadding="5" width="75%" border="1" style="border-collapse:collapse; border-color: black; text-align:center;font-size:75%;"
|-style="background:#efefef;"
!Action
!Points Needed
!width="75%"|Description
|-
|Appreciate
Line 20 ⟶ 26:
|Requires someone to appreciate. Small gain or decrease in relationship between the pair depending on the success or failure of the interaction.
|-
|Bathe
|Bite
|???500
|Available in ''[[FreeTime]]'' and ''[[Apartment Life]]''. Sim can influence other Sims to take care of their [[hygiene]]. The influenced Sim will head for the nearest bathtub or shower, whether or not it is accessible. If it is not accessible, the Sim will not try to find another place to bathe or shower.
|Only in Nightlife. Must be done to Vampire and there must be someone to bite. Small gain or decrease in relationship between the pair depending on the success or failure of the interaction.
|-
|Read [[Magazine#Hobby Magazines|hobby magazine]]
|500
|Only available with the ''FreeTime'' expansion pack. If a hobby magazine is available, a Sim can influence another Sim to read it.
|-
|[[Bite Neck|Bite]]
|1000
|Requires ''[[Nightlife]]''. Must be done to a [[Vampire#The Sims 2: Nightlife|vampire]] and there must be someone to bite. Small gain or decrease in relationship between the pair depending on the success or failure of the interaction.
|-
|Entertain
Line 32 ⟶ 46:
|Requires someone to talk to. Small gain or decrease in relationship between the pair depending on the success or failure of the interaction.
|-
|[[Flirt]]
|1000
|Requires someone to flirt with. Medium gain or decrease in relationship between the pair depending on the success or failure of the interaction.
Line 38 ⟶ 52:
|Play
|1000
|Requires someone to play with. Small gain or decrease in relationship between the pair depending on the success or failure of the interaction.
relationship between the pair depending on the success or
failure of the interaction.
|-
|[[Prank]]
|1000
|Requires someone to be pranked. If the waterbomb prank is pulled, the water will have to be cleaned up.
pulled, the water will have to be cleaned up.
|-
|Put Soap in Fountain
|Fight
|1000
|Requires the ''University'' expansion pack and is only available if there is a fountain on the lot. If the action is successful, all Sims on the lot will stop what they are doing and crowd around the fountain to look.
|-
|[[Fight]]
|1500
|Requires someone to get beat up. Large decrease in relationship between the pair depending on the success or failure of the interaction.
relationship between the pair depending on the success or
failure of the interaction.
|-
|Hug
|1500
|Requires someone to hug. Medium - Large gain or decrease in relationship between the pair depending on the success or failure of the interaction.
relationship between the pair depending on the success or
failure of the interaction.
|-
|Kiss
|1500
|Requires someone to kiss. Large gain or decrease in relationship between the pair depending on the success or failure of the interaction.
relationship between the pair depending on the success or
failure of the interaction.
|-
|Do My Assignment
|2000
|Requires the ''University'' expansion pack, and an already started assignment. Only available if you
have University expansion pack.
|-
|[[Garden]]
|2000
|Only available if there are hedges or bushes that need to be trimmed or attended to, weeds that need to be pulled or flowers that need to be watered. If ''[[The Sims 2: Seasons|Seasons]]'' is installed, a Sim influenced to garden will rake leaves into piles, but will not dispose of them.
|Only available if you either have hedges or bushes that need
to be trimmed or attended to, weeds that need to be pulled or
flowers that need to be watered. A Sim influenced to garden will rake leaves into piles, but will not dispose of them.
|-
|[[Mechanical|Repair]]
|2000
|Only available if there is any equipment that needs to be repaired. Sims ''can'' die of [[shock|electrocution]] if they are influenced to repair an electrical object. If the influenced Sim's mechanical skill level is not sufficiently high, he or she may give up and stop before the repairs are finished.
|Only available if you have any equipment that needs to be
repaired. Warning, if the Sim dies from this wrongful use of
influence due to electric shock, they WILL die.
|-
|[[Cleaning|Clean]]
|2500
|Only available if there is cleaning that needs to be done, such as making beds, washing dirty dishes, picking up trash, etc. Think of it as one-time maid service with an alternative cost.
|-
|[[Cooking|Cook]]
|2500
|YouPlayers have no control over what the target Sim will cook. They might cook anything from the lowly spaghetti to a nice dish of lobsters. Note that if they burn themselves, the fire is real and is the player's problem to deal with. Also note that if the ''Seasons'' expansion pack is installed, the target Sim may try to prepare one of the fish meals, even if the refrigerator isn't stocked with the type of fish they want to cook. If this happens, the target Sim won't cook anything, and the influence points are lost.
and is your problem to deal with. If you're a wimp, just quit
and reload. Also note that if the Seasons expansion pack is installed, the target Sim may try to prepare one of the fish meals, even the refrigerator isn't stocked with the type of fish they want to cook. If this happens, the target Sim won't cook anything, and the influence points are lost.
|-
|DoWrite My Term Paper
|2500
|ThisRequires requiresa computer. Only available with the ''University'' expansion pack. TheyThe Influenced Sim will start writing a term paper iffor youthe haveninfluencer, or continue work on their paper if it'ts already in progress. They will stop when theirone moodsor aremore completelyof severedtheir motives is drained. If a party is in progress, they will stop and leave when the party ends.
|-
|Try for Kitten/Puppy
|6000
|Only available with the ''[[The Sims 2: Pets|Pets]]'' expansion pack. A cat/dog influenced to do this will retire to a [[pet house]] and [[WooHoo]]. A few Sim days later, they will have kittens/puppies.
|}
 
===Influence Levellevels{{Anchor|Influence level}}===
{|cellpadding="5" width="75%" border="1" style="border-collapse:collapse; border-color: black; text-align:center;font-size:75%;"
Level 1 : Puny Pleader
|-style="background:#efefef;"
Capacity : 2000 Points
!Level
Friends : 0
!Capacity
!Friends needed
|-
|Puny Pleader
|2000 Points
|0
|-
|Common Cajoler
|4000 Points
|1
|-
|Suave String Puller
|6000 Points
|3
|-
|Powerful Persuader
|8000 Points
|6
|-
|Master Manipulator
|10000 Points
|12
|}
 
===Tips===
* When on a tight schedule, the ability to have Sims make lunch or even do the gardening for other Sims helps.
* Sims can be persuaded to fulfill their own needs, such as taking a bath or eating.
* Some influence abilities are locked until Sims make a few friends to expand their influence.
* Toddlers cannot be influenced, but can influence other people.
* A player can influence Sims to fight each other if a Sim wants to see a fight.
* Sometimes, a want/fear will give/remove more influence points than it does aspiration points.
* Strangely, the "Fall out of love" fear will take away aspiration points, but ''give'' influence.
*In at least some circumstances, a Sim influenced to bathe will not do anything if only bathtubs or shower/tubs are available.
 
==The Sims 3: University Life==
Influence returns in ''[[The Sims 3: University Life]]'', and is renamed as the "convincing" system. It plays a smaller role than in ''The Sims 2''. Sims can convince each other to cook meals, clean the house, do their homework etc.
 
{{expand}}
Level 2 : Common Cajoler
Capacity : 4000 Points
Friends : 1
 
==The Sims 4: Eco Lifestyle==
Level 3 : Suave String Puller
In ''[[The Sims 4: Eco Lifestyle]]'', influence works a bit differently to the similar systems in ''The Sims 2'' and ''The Sims 3'', where it affects the environment more than it affects other Sims.
Capacity : 6000 Points
Friends : 3
 
Sims typically gain influence points from positive interactions with other Sims and hosting [[social event]]s, but the [[neighborhood action plan]] (N.A.P.) that is currently in effect in their home [[neighborhood]] also plays a part. For example, with the "Foodies Unite!" N.A.P., Sims gain influence points from [[baking]]{{Vgversion|GTW}}, [[Cooking (The Sims 4)|cooking]] and gourmet cooking.
Level 4 : Powerful Persuader
Capacity : 8000 Points
Friends : 6
 
Voting for a N.A.P. costs 10 influence points, as well as voting to repeal it if it is already in effect. Sims can vote as many times as they like, depending on how many points they have. Influence points can also be used to convince other Sims to support a particular N.A.P., where it costs 5 points.
Level 5 : Master Manipulator
Capacity : 10000 Points
Friends : 12
 
[[fr:Influence]]
==Tips==
[[Category:Simology]]
* When on a tight schedule, the ability to have Sims make your Sim a lunch or even do the garden for them helps.
[[Category:University]]
* You can persuade Sims to fulfill their own needs, such as taking a bath or eating.
[[Category:University Life]]
* Some influence abilities are locked until you make a few friends to expand your influence.
[[Category:Eco Lifestyle]]
* Instead of gardening, you can influence a friend (or the paper boy) to do your garden for you.
[[Category:Articles missing information about The Sims 3]]
* You cannot influence toddlers.
* You could influence Sims to fight each other if your Sim wants to see a fight.
[[Category: University]]
[[Category:Aspirations]]
[[Category:Relationships]]