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{{Pagecover
|image=TS3_Supernatural_Witch_Spellcasting.jpg
|pagetype=Game mechanic
|TSMM|TS2AL|TSM|TS3SN|TS4RG|TS4ROM}}
{{all
|name = Magic
|image = [[File:Tsm-wizard-kills-witch-1-.jpg|235px]]
|caption = A magic attack in ''[[The Sims Medieval]]''.
}}
{{For|the secret sub-neighborhood in The Sims 2|Magic (neighborhood)}}
'''Magic''' and the paranormal is evident in [[The Sims series]]. It can be seen in almost all games in some form, but most especially in ''[[The Sims: Makin' Magic]]'', ''[[The Sims 2: Apartment Life
==The Sims
{{Main|
In ''[[The Sims: Livin' Large]]'', the [[voodoo doll]] can be used to torment other Sims.
Most [[Spells (The Sims: Makin' Magic)|spells]] and [[Magic charms|charms]] in ''Makin' Magic'' are meant to have positive or neutral results, all can backfire. ▼
▲Most [[Spells (The Sims: Makin' Magic)|spells]] and [[Magic charms|charms]] in ''Makin' Magic'' are meant to have positive or neutral results
Magic can fail for many reasons:
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Making spells and charms requires [[magic ingredient]]s, which must be added to the proper object in the proper order. Adult spells require the '''Spellbound Wand Charger''', which is included in the [[Mystery Man]]'s box as well as being available in [[Buy mode]]. Adult charms require the '''EverAfter Crafter'''. Children use the '''MagiCo NeoMagical Newt''' to make spells and charms.
==The Sims 2
{{Main|Spells (The Sims 2: Apartment Life)}}
Sims who have less than eight [[Personality|playful]] points can [[meditation|meditate]] to gain the power of [[teleportation]].
Magic can have positive or negative results. Spells in ''Apartment Life'' are divided into [[Spells (The Sims 2: Apartment Life)#"Good" spells|Good]], [[Spells (The Sims 2: Apartment Life)#"Neutral" spells|Neutral]], and [[Spells (The Sims 2: Apartment Life)#"Evil" spells|Evil]]. [[Magic reagent]]s are needed cast spells, but it is enough for a [[witch]]/warlock to have them in [[Inventory#the Sims 2|inventory]] when casting.▼
In ''[[The Sims 2: University|University]]'', Sims who have gone through a [[College (sub-neighborhood)|college]] education can work in the [[Paranormal]] career. Its associated [[career reward]] is the [[Resurrect-O-Nomitron]], which allows them to resurrect deceased Sims that they know of.
==The Sims Medieval==▼
[[File:Magical_staff.png|thumb|A Sim using a magical staff.]]▼
{{Main|Wizard#Spells}}▼
Spells can be learned through the correct alignment of runes and can be cast on other Sims. Most spells can be learned after gaining enough experience, though there are easter egg spells in the game.▼
In ''[[The Sims 2: Bon Voyage|Bon Voyage]]'', Sims visiting [[Twikkii Island]] can obtain a [[voodoo doll]], which can be used for the benefit (or detriment) of other Sims.
==The Sims 3==▼
In ''[[The Sims 3: Supernatural]]'', [[Witch#The Sims 3: Supernatural|witches]] return and are able to use their powers to do things that normal mortal Sims cannot. ▼
▲
Even without ''Supernatural'', any Sim, regardless of life state, can use magic with [http://store.thesims3.com/productDetail.html?productId=OFB-SIM3:37838&categoryId=&scategoryId=13062&pcategoryId=&ppcategoryId=&gender=female&startAt=0 Lady Ravendancer Goth's Book o' Spells]. The Book o' Spells can be purchased from The Sims 3 Store for 500 Simpoints.▼
Witches/warlocks can also craft special items, such as lamps of different category variations and thrones. These come in "good" and "evil" variants, based on the witch/warlock's current alignment.
▲==The Sims Medieval==
▲{{Main|Wizard#Spells}}
▲Spells can be learned through the correct alignment of runes and can be cast on other Sims. Most spells can be learned after gaining enough experience, though there are easter egg spells in the game.
▲==The Sims 3==
[[Mummy|Mummies]] can curse a Sim if they win a fight against them. This can be dangerous to the Sim if the curse is not treated in time.
▲
▲Even without ''Supernatural'', any Sim, regardless of life state, can use magic with [
Another store item, the [[Voodoo doll#The_Sims_3|Malleable Mimic Voodoo Doll]], can be bound to specific Sims and used for their benefit or detriment according to the player's wishes.
==The Sims 4==
A [[wishing well]] is included in ''[[The Sims 4: Romantic Garden Stuff]]'', which can magically grant Sims' wishes. In ''[[Jungle Adventure]]'', Sims can be cursed in multiple ways and can transform into a skeleton. In [[The Sims 4: Paranormal Stuff|''The Sims 4: Paranormal Stuff'']], Sims can learn the [[medium]] skill to communicate and interact with ghosts as well as specters better, this can be done at a [[seance table]] or on the floor.[[File:Tumblr_005bcf04d6b255f1ed63af1d5007a8d2_c3f6dfcb_1280.jpg|thumb|274px|A sim using magic in ''The Sims 4: Realm of Magic'']]
True magic returns in ''Realm of Magic''. Sims can become [[spellcaster]]s (a new occult type) and can learn various spells, curses and potions. They are also able to bind [[familiar]]s to themselves, including [[dog]]s and [[cat]]s. Magic is split into four distinct styles: Practical, Mischief, Untamed and Alchemy.
Magic can be used in a variety of ways. Magic can be used to boost a Sim's [[motive]]s (or decrease them). If ''[[The Sims 4: Get Famous|Get Famous]]'' is installed, spellcasters might affect their reputation if they use magic in public.
{{Magic}}
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[[Category:Lore]]
[[Category:Magic| ]]
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