Motive (PlantSim): Difference between revisions

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|name=Plant Sim in Sunlight
|name=Plant Sim in Sunlight
|image=[[Image: Plant_sim.png‎|235px]]
|image=[[Image: Plant_sim.png‎|235px]]
|caption=Plant Sim in Sunlight
|caption=PlantSim in Sunlight
}}
}}
[[PlantSim]]s have only three [[motive]]s, they require the same needs as all plants.
[[PlantSim]]s have only three [[motive]]s, they require the same needs as all plants.
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'''Water''' is similar to [[hunger]] as experienced by non-PlantSims. A PlantSim deprived of water will wilt, and eventually [[Death|die]]. To raise a PlantSim's water need, have them drink water from a sink, take a bath or shower, or do anything else that involves having contact with water. This includes having babies vomit on them.
'''Water''' is similar to [[hunger]] as experienced by non-PlantSims. A PlantSim deprived of water will wilt, and eventually [[Death|die]]. To raise a PlantSim's water need, have them drink water from a sink, take a bath or shower, or do anything else that involves having contact with water. This includes having babies vomit on them.


The '''sunlight''' need is similar to the [[energy]] need of non-PlantSims, in that energy depletion affects PlantSims much as energy depletion affects non-PlantSims. However, maintaining or raising the sunlight need can be done by exposing the PlantSim to sunlight, either by taking them outside, putting them near a window, or putting them in a room with a greenhouse roof. At night, the '''Toasty Garden Lamp sans Toast''' can be used to restore the motive. The sunlight need is also somewhat similar to the Power need of [[Servo]]s, though PlantSims do not have to become inactive to replenish it.
The '''sunlight''' need is similar to the [[energy]] need of non-PlantSims, in that energy depletion affects PlantSims much as energy depletion affects non-PlantSims. However, maintaining or raising the sunlight need can be done by exposing the PlantSim to sunlight, either by taking them outside, putting them near a window, or putting them in a room with a greenhouse roof. At night, the '''Toasty Garden Lamp sans Toast''' can be used to restore the motive. The sunlight need is also somewhat similar to the Power need of [[Servo]]s, though PlantSims do not have to become inactive to replenish it. The "maxmotives" cheat does not replenish this motive.


A PlantSim's Love and Water motives are affected by being in the room with a [[Snapdragon Bouquet]].
A PlantSim's Love and Water motives are affected by being in the room with a [[Snapdragon Bouquet]].

Revision as of 14:46, 17 March 2011

Plant Sim in Sunlight

PlantSim in Sunlight

PlantSims have only three motives, they require the same needs as all plants.

Love works very much like the Social need does for a regular Sim, and can be raised in the same ways.

Water is similar to hunger as experienced by non-PlantSims. A PlantSim deprived of water will wilt, and eventually die. To raise a PlantSim's water need, have them drink water from a sink, take a bath or shower, or do anything else that involves having contact with water. This includes having babies vomit on them.

The sunlight need is similar to the energy need of non-PlantSims, in that energy depletion affects PlantSims much as energy depletion affects non-PlantSims. However, maintaining or raising the sunlight need can be done by exposing the PlantSim to sunlight, either by taking them outside, putting them near a window, or putting them in a room with a greenhouse roof. At night, the Toasty Garden Lamp sans Toast can be used to restore the motive. The sunlight need is also somewhat similar to the Power need of Servos, though PlantSims do not have to become inactive to replenish it. The "maxmotives" cheat does not replenish this motive.

A PlantSim's Love and Water motives are affected by being in the room with a Snapdragon Bouquet.