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|caption= The neighborhood screen for Neighborhood 2 in ''The Sims''
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A '''neighborhood''' in [[The Sims (series)|''The Sims'' series]] is a place that consists of [[lot]]s. Initially, neighborhoods were small (10 lots in ''[[The Sims]]'' base game) and consisted of only [[residential lot]]s, but later expansions for ''The Sims'' allowed [[community lot]]s to be added. This pattern was continued into ''[[The Sims 2]]'';, withwhich ''[[Theprovided Simsthe 2:customization Openof forplacing Business|Opendown fornew Business]]'',and Simsremoving could buy communityexisting lots and establish [[business]]es there. Residential lots could also be [[lot assignment|rezoned]] as [[Dormitory|dormitories]] (withIn ''[[The Sims 2: University4]]''), [[hotel]]sneighborhoods (''[[Theare Simsalso 2:known Bonas Voyage]]'')districts, and [[apartment]]sare (''[[Theorganized Simstogether 2:as Apartmentpart Lifeof a larger [[world]]'').
 
''[[The Sims 3]]'' does not feature the concept of neighborhoods in the same way as other games in the series; instead, gameplay takes place in an open-[[world]] where Sims are free to roam anywhere on the map.
''[[The Sims 4]]'' treats portions of its [[world]]s as neighborhoods. Additional neighborhoods, independent of a larger world, are also planned. Neighborhoods themselves do not retain the open world concept of ''The Sims 3''; Sims are able to move freely within the public spaces of that neighborhood, visiting any lot will incur a loading screen. Moreover, each neighborhood is loaded independently of each other.<ref name="SimsVIP interview with SimGuruGraham">[http://simsvip.com/2014/06/13/e3-2014-simsvip-interview-wsimgurugraham/ SimVIP interview with SimGuruGraham at E3 2014], at [http://www.simsvip.com SimsVIP.com]</ref>
 
== Traveling within neighborhoods ==
===Within a neighborhood===
In ''The Sims'' and ''The Sims 2'', Sims traveledtravel from one lot to another, with nothing in between. The player wouldwill see them leave the lot they wereare on and disappear, after which a loading screen wouldwill appear. The player wouldwill not see them again until they reappearedreappear on the destination lot.<ref group="notes">Prior to ''[[The Sims 2: Nightlife]]'', the player would then have to select their destination from a neighborhood view; ''Nightlife'' introduced the ability to select a destination in advance.</ref> InThis is the same in ''The Sims 4'', but Sims can also travel to public areas in the loaded neighborhood. Visiting another lot in the same neighborhood, or going anywhere outside the neighborhood, brings a loading screen.
 
===TravelingBetween to sub-neighborhoods===
All games allow traveling between a base neighborhood and its [[sub-neighborhood]]s. ''The Sims 2'' also allows direct travel between sub-neighborhoods that can be reached by [[taxicab]], [[car]], or [[walking]]. In most cases, traveling to a sub-neighborhood is as easy as traveling from lot to lot within a neighborhood or sub-neighborhood. However, [[vacationing]], traveling to more exotic sub-neighborhoods, generally requires more planning.
 
== Traveling and moving between neighborhoods ==
Traveling between neighborhoods, in the sense of being able to go from one to another, then return home, is not possible in ''The Sims'' or ''The Sims 2''. While ''The Sims 2'' allows an inhabited lot to be placed in the [[Lots and Houses bin]], and allows that lot to be placed in a new neighborhood, actually doing that is not recommended, as it damages both neighborhoods if any household members had relationships with, or ''any'' sort of [[memories]] of, Sims or pets outside the household.
 
In ''The Sims 4'', Sims can easily travel and [[Moving|move]] between neighborhoods, but only those Sims in the active neighborhood can be fully controlled. Sims outside the loaded neighborhood can be partially controlled, however.<ref name="SimsVIP interview with SimGuruGraham" /> Households can be moved between different neighborhoods in the same world, or between different worlds, without issue.
 
*[[Unreleased===To sub-neighborhoods]]===
All games allow traveling between a base neighborhood and its [[sub-neighborhood]]s. ''The Sims 2'' also allows direct travel between sub-neighborhoods that can be reached by [[taxicab]], [[car]], or [[walking]]. In most cases, traveling to a sub-neighborhood is as easy as traveling from lot to lot within a neighborhood or sub-neighborhood. However, [[vacationing]], traveling to more exotic sub-neighborhoods, generally requires more planning.
 
== The Sims Online neighborhoods ==
{{Main|Neighborhoods in The Sims Online}}
 
There were originally twelve neighborhoods in ''[[The Sims Online]]''. Later, these neighborhoods were merged to become ''EA Land''.
 
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There is a [[Game guide:Creating a new neighborhood#With Livin' Large, The Sims Deluxe Edition, or later|technique]] that makes it possible to have an infinite number of neighborhoods, which involves copying an empty neighborhood folder from the Sims folder in "Program Files" and renaming it "UserData(any # &gt; 8)
 
 
== The Sims 2 ==
[[File:Loading_Screen_of_Neighborhood.png|thumb|Loading Screenscreen of a Neighborhoodprimary "Praperduvis"neighborhood.]]
When a player chooses a premade neighborhood from the main menu to play in, the player is greeted with the [[Storystory Modemode]] window that introduces the captured lifeslives of every resided family of the hood. Custom neighborhoods can also come with a story made by a player, though the mode doesn't open by default after entering the neighborhood view.
 
Unlike in ''The Sims'', all sub-neighborhoods, inbarring ''Thesecret Sims 2''sub-neighborhoods, offer residential as well as community lots. Downtown and shopping district sub-neighborhoods are essentially treated as extensions of the neighborhood, but colleges and vacation destinations have the following restrictions:
*Only [[young adults]] can live in college sub-neighborhoods. Only [[teen]]s can move in, and this triggers the transition to young adult. Moving out of the college sub-neighborhood triggers the transition to [[adult]]hood.
*Young adults can only live in college sub-neighborhoods. Moving out of the college sub-neighborhood triggers the transition to [[adult]]hood.
*Sims living outside of a college sub-neighborhood cannot enter it unless invited by a playable young adult.
*Sims are unable to live full-time in vacation destinations, although they can own and visit a holiday home there.
 
Pre-made [[sub-neighborhood]]s are not attached to the main neighborhood by default, except for secret sub-neighborhoods. These sub-neighborhoods can be attached to the neighborhood at any time, and the player can optionally create new ones. Multiple sub-neighborhoods of the same type can coexist with each other. If ''Seasons'' is installed, the player can customize which seasons appear for each individual neighborhood, and in which order they appear in.
 
Sub-neighborhoods can be deleted at any time; all Sims in the neighborhood will be moved into the [[family bin]]. Players cannot delete a sub-neighborhood if it is the only one of that type. For example, players cannot delete a Downtown sub-neighborhood if it is the only one left; they must create a new Downtown sub-neighborhood in order to delete the existing one. Players should ''not'' delete sub-neighborhoods that contain [[gravestone]]s, as doing so may cause neighborhood [[corruption]].<ref>https://modthesims.info/t/536842</ref><ref>https://modthesims.info/t/486379</ref>
 
=== Creating a neighborhood ===
 
''The Sims 2'' allows players to create all-new neighborhoods and sub-neighborhoods from scratch. Players can use neighborhood terrain templates that were included with the game, or can use ''[[w:c:simcity:SimCity 4|SimCity 4]]'' to create custom terrains. After choosing to create their own neighborhood from the existing terrain templates, the player must then give the picked neighborhood a name and select a terrain type (Lush, Desert, Dirt or Concrete). After the loading transition, in which [[Secret sub-neighborhood|stealth hoods]] are loaded with along, the player can then choose to give it a description in the main menu.
 
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=== List of neighborhoods ===
 
[[File:Pleasantview 97ea8acd.jpg|thumb|Pleasantview, one of the 3 main neighborhoods shipped with ''The Sims 2'' base game]]
;Neighborhoods
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*[[Riverblossom Hills]]{{vgversion|TS2:S}} was added to help the player explore ''Seasons''.
*[[Desiderata Valley]]{{vgversion|TS2:FT}} was created so the player can learn more about [[hobbies]].
*[[Belladonna Cove]]{{vgversion|TS2:AL}} was addedintroduced sofor players couldto experience living in [[apartment]]s.
 
;Sub-neighborhoods
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*[[Three Lakes]]{{vgversion|TS2:BV}}, a woodland/mountain themed vacation destination
*[[Takemizu Village]]{{vgversion|TS2:BV}}, a Far East themed vacation destination
 
=== List of terrain templates ===
{{Col-breakbegin}}
{{Col-break}}
*Alpinloch.sc4
*Arbordale.sc4
*Aridia.sc4
*BelladonnaCove.sc4
*Bluewater.sc4
*BrineyFjord.sc4
*CrescentIsland.sc4
*CrystalSprings.sc4
*DesiderataValley.sc4
*Driftwood.sc4
*Duality.sc4
*IslaSegundo.sc4
{{Col-break}}
*MoonIslands.sc4
*OasisValley.sc4
*Pleasantview.sc4
*RiverblossomHills.sc4
*sample.sc4
*Sedona.sc4
*Strangetown.sc4
*TakemizuVillage.sc4
*ThreeLakes.sc4
*TwikkiiIsland.sc4
*Veronaville.sc4
*ViperCanyon.sc4
{{Col-break}}
{{Col-end}}
 
== The Sims 3 ==
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== The Sims 4==
In ''[[The Sims 4]]'', neighborhoods are considered to be smaller sections of the [[world]] they are in. A neighborhood consists of a number of confined lots, as well as an area that provides a few gameplay objects. Sims can visit a neighborhood by travelling to one of its lots. Neighborhoods themselves do not retain the open world concept of ''The Sims 3''; Sims are able to move freely within the public spaces of that neighborhood, but visiting any lot will incur a loading screen.<ref name="SimsVIP interview with SimGuruGraham">[http://simsvip.com/2014/06/13/e3-2014-simsvip-interview-wsimgurugraham/ SimVIP interview with SimGuruGraham at E3 2014], at [http://www.simsvip.com SimsVIP.com]</ref> Moreover, only one neighborhood can be loaded at a time; Sims outside of the loaded lots cannot be directly controlled. To a certain extent, tasks can be given to members of the active household that are not on a currently loaded lot; the tasks they can perform vary based on the Sim's location, and can range from building a skill or relationship, fulfilling needs, or changing one's behavior in work or school. The player can switch over to the lots that these Sims are on in order to control their actions more directly, or they can bring them to the current lot.
 
Neighborhoods provide a purely cosmetic atmosphere with their physical appearance and backdrops; however, these cannot be customized or changed in-game.
 
Neighborhoods in ''The Sims 4'' are loaded separately from each other. Many neighborhoods are treated as part of a larger [[world]]. Travel within public spaces in a neighborhood is still "open" as in ''The Sims 3'', but travel between lots in the same neighborhood, or between other neighborhoods in the world, triggers a loading screen.<ref name="SimGuruSemedi on The Sims forum">[http://forum.thesims3.com/jforum/posts/list/135/756835.page#12109317 SimGuruSemedi (Graham Nardone) clarifying worlds in TS4], on The Sims 3 forums</ref> Sims outside the loaded neighborhood cannot be directly controlled. Players can switch between neighborhoods at will, though this brings up a loading screen.<ref name="SimsVIP interview with SimGuruGraham" /> There are buildings in the distance that are not accessible, and are largely cosmetic.
<gallery>
Foundry Cove.png|Foundry Cove is a simple neighborhood with five small lots. New households to Willow Creek usually settle here first because the homes are less expensive here than in the other neighborhoods.
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*[[Pendula View]]
*[[Sage Estates]]
*[[Crawdad Quarter]]
*[[Willow Creek Commercial District]]
*[[Magnolia Blossom Park]]
*[[Sylvan Glade]] (hidden)
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*[[Skyward Palms]]
*[[Acquisition Butte]]
*[[Mirage Canyon]]
*[[Oasis Springs Commercial District]]
*[[Desert Bloom Park]]
*[[Forgotten Grotto]] (hidden)
 
;[[Newcrest]] neighborhoods
*[[Bridgeview]]
*[[Llama Lagoon]]
*[[Ridgeline Drive]]
 
;[[Granite Falls]] neighborhoods
*[[Campground]]
*[[Granite Falls National ParkForest]]
*[[DeepHermit's WoodsHouse]] (hidden)
{{Col-break}}
;[[Windenburg]] neighborhoods
*[[The IslandCrumbling Isle]]
*[[CountrysideWindslar]]
*[[ModernLykke DistrictCentre]]
*[[OldOlde Town DistrictPlatz]]
*[[The Bluffs]]
*[[Ancient Ruins (neighborhood)|Ancient Ruins]]
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*[[Belomisia Jungle]]
*[[Jungle District]]
 
{{Col-break}}
;[[Del Sol Valley]] neighborhoods
*[[Mirage Park]]
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*[[Starlight Boulevard]]
*[[Plumbob Pictures]] (hidden)
{{Col-break}}
;[[StrangerVille]] neighborhoods
*[[Shady Acres]]
*[[StrangerVille Plaza]]
*[[The ██████ Lab]]
 
;[[Sulani]] neighborhoods
*[[Mua Pel'am]]
*[[Ohan'ali Town]]
*[[Lani St. Taz]]
 
;[[Britechester]] neighborhoods
*[[University of Britechester]]
*[[Foxbury Institute]]
*[[Gibbs Hill]]
 
;[[Evergreen Harbor]] neighborhoods
*[[Grims Quarry]]
*[[Port Promise]]
*[[Conifer Station]]
 
;[[Mt. Komorebi]] neighborhoods
*[[Wakaba]]
*[[Senbamachi]]
*[[Yukimatsu]]
 
;Independent neighborhoods
*[[Magnolia Promenade]] {{vgversion|TS4:GTW}}
*[[Sixam]] (hidden) {{vgversion|TS4:GTW}}
*[[Civic Center]] (hidden) {{vgversionVgversion|TS4:GTW}}
*[[Scientist Neighborhood]] (hidden) {{vgversion|TS4:GTW}}
*[[Forgotten Hollow]] {{vgversion|TS4:V}}
*[[Glimmerbrook]]{{vgversion|TS4:ROM}}
{{col-end}}
 
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*[[Wanmami Island]]{{vgversion|TSCS}}
{{Col-end}}
  
 
== The Sims console games & The Sims Social ==
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* In ''[[The Sims 2 (GBA)|The Sims 2]]'' for GBA, ''[[The Sims 2 (Nintendo DS)|The Sims 2]]'' for Nintendo DS, and ''[[The Sims 2 (PSP)|The Sims 2]]'' for PSP, the neighborhood is [[Strangetown]].
* In ''[[The Sims 2 Pets (console)|The Sims 2 Pets]]'' for console the neighborhood is [[Whiskerton]] and ''[[The Sims 2 Pets (GBA)|The Sims 2 Pets]]'' on GBA is [[Barkersville]].
*In The Sims 3 for console, the neighborhoods are [[Moonlight Bay]] (Xbox 360 and PlayStation 3), [[Vista Beach]] (Wii), and [[Beacon Bay]] (Nintendo DS), and an unnamed world known as [[Nintendo 3DS neighborhood]] (3ds).
*In ''[[The Sims 3: Pets (Console)]]'', the neighborhood shipped with it is [[Maple Coast]] (Xbox 360 and Playstation 3), and [[Port Abrel|Port Abel]] (3ds).
*In ''[[The Sims Social]]'', the neighborhood is called [[Little Haven]].
*In ''[[The Sims Mobile]]'', the neighborhood is called [[Briny Heights]].
 
== Notes ==
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<ref group="notes" name="same">Downtown, Vacation Island, Studio Town, and Magic Town are the same for every neighborhood in ''The Sims''.</ref>
</references>
==See also==
*[[Unreleased neighborhoods]]
 
== References ==
{{reflist}}
 
==See also==
*[[Unreleased neighborhoods]]
 
{{Neighborhoods}}
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[[pt-br:Vizinhança]]
[[ru:Городок]]
[[pl:Otoczenie]]
bri
[[Category:The Sims 2]]
[[Category:Neighborhoods| ]]