3,311
edits
imported>DrakonoSkerdikas |
m (2 revisions imported) |
||
(41 intermediate revisions by 18 users not shown) | |||
Line 5:
|caption= The neighborhood screen for Neighborhood 2 in ''The Sims''
}}
A '''neighborhood''' in [[The Sims (series)|''The Sims'' series]] is a place that consists of [[lot]]s. Initially, neighborhoods were small (10 lots in ''[[The Sims]]'' base game) and consisted of only [[residential lot]]s, but later expansions for ''The Sims'' allowed [[community lot]]s to be added. This pattern was continued into ''[[The Sims 2]]''
''[[The Sims 3]]'' does not feature the concept of neighborhoods in the same way as other games in the series; instead, gameplay takes place in an open-[[world]] where Sims are free to roam anywhere on the map.
== Traveling
===Within a neighborhood===
In ''The Sims'' and ''The Sims 2''
===
All games allow traveling between a base neighborhood and its [[sub-neighborhood]]s. ''The Sims 2'' also allows direct travel between sub-neighborhoods that can be reached by [[taxicab]], [[car]], or [[walking]]. In most cases, traveling to a sub-neighborhood is as easy as traveling from lot to lot within a neighborhood or sub-neighborhood. However, [[vacationing]], traveling to more exotic sub-neighborhoods, generally requires more planning.▼
Traveling between neighborhoods, in the sense of being able to go from one to another, then return home, is not possible in ''The Sims'' or ''The Sims 2''. While ''The Sims 2'' allows an inhabited lot to be placed in the [[Lots and Houses bin]], and allows that lot to be placed in a new neighborhood, actually doing that is not recommended, as it damages both neighborhoods if any household members had relationships with, or ''any'' sort of [[memories]] of, Sims or pets outside the household.
In ''The Sims 4'', Sims can easily travel and [[Moving|move]] between neighborhoods, but only those Sims in the active neighborhood can be fully controlled. Sims outside the loaded neighborhood can be partially controlled, however.<ref name="SimsVIP interview with SimGuruGraham" /> Households can be moved between different neighborhoods in the same world, or between different worlds, without issue.
▲All games allow traveling between a base neighborhood and its [[sub-neighborhood]]s. ''The Sims 2'' also allows direct travel between sub-neighborhoods that can be reached by [[taxicab]], [[car]], or [[walking]]. In most cases, traveling to a sub-neighborhood is as easy as traveling from lot to lot within a neighborhood or sub-neighborhood. However, [[vacationing]], traveling to more exotic sub-neighborhoods, generally requires more planning.
== The Sims Online neighborhoods ==
{{Main|Neighborhoods in The Sims Online}}
There were originally twelve neighborhoods in ''[[The Sims Online]]''. Later, these neighborhoods were merged to become ''EA Land''.
Line 41:
There is a [[Game guide:Creating a new neighborhood#With Livin' Large, The Sims Deluxe Edition, or later|technique]] that makes it possible to have an infinite number of neighborhoods, which involves copying an empty neighborhood folder from the Sims folder in "Program Files" and renaming it "UserData(any # > 8)
== The Sims 2 ==
[[File:Loading_Screen_of_Neighborhood.png|thumb|Loading
When a player chooses a premade neighborhood from the main menu to play in, the player is greeted with the [[
Unlike in ''The Sims'', all sub-neighborhoods,
*Only [[young adults]] can live in college sub-neighborhoods. Only [[teen]]s can move in, and this triggers the transition to young adult. Moving out of the college sub-neighborhood triggers the transition to [[adult]]hood.
*Sims living outside of a college sub-neighborhood cannot enter it unless invited by a playable young adult.
*Sims are unable to live full-time in vacation destinations, although they can own and visit a holiday home there.
Pre-made [[sub-neighborhood]]s are not attached to the main neighborhood by default, except for secret sub-neighborhoods. These sub-neighborhoods can be attached to the neighborhood at any time, and the player can optionally create new ones. Multiple sub-neighborhoods of the same type can coexist with each other. If ''Seasons'' is installed, the player can customize which seasons appear for each individual neighborhood, and in which order they appear in.
Sub-neighborhoods can be deleted at any time; all Sims in the neighborhood will be moved into the [[family bin]]. Players cannot delete a sub-neighborhood if it is the only one of that type. For example, players cannot delete a Downtown sub-neighborhood if it is the only one left; they must create a new Downtown sub-neighborhood in order to delete the existing one. Players should ''not'' delete sub-neighborhoods that contain [[gravestone]]s, as doing so may cause neighborhood [[corruption]].<ref>https://modthesims.info/t/536842</ref><ref>https://modthesims.info/t/486379</ref>
=== Creating a neighborhood ===
''The Sims 2'' allows players to create all-new neighborhoods and sub-neighborhoods from scratch. Players can use neighborhood terrain templates that were included with the game, or can use ''[[w:c:simcity:SimCity 4|SimCity 4]]'' to create custom terrains. After choosing to create their own neighborhood from the existing terrain templates, the player must then give the picked neighborhood a name and select a terrain type (Lush, Desert, Dirt or Concrete). After the loading transition, in which [[Secret sub-neighborhood|stealth hoods]] are loaded with along, the player can then choose to give it a description in the main menu.
Line 61 ⟶ 62:
=== List of neighborhoods ===
[[File:Pleasantview 97ea8acd.jpg|thumb|Pleasantview, one of the 3 main neighborhoods shipped with ''The Sims 2'' base game]]
;Neighborhoods
Line 69:
*[[Riverblossom Hills]]{{vgversion|TS2:S}} was added to help the player explore ''Seasons''.
*[[Desiderata Valley]]{{vgversion|TS2:FT}} was created so the player can learn more about [[hobbies]].
*[[Belladonna Cove]]{{vgversion|TS2:AL}} was
;Sub-neighborhoods
Line 81:
*[[Three Lakes]]{{vgversion|TS2:BV}}, a woodland/mountain themed vacation destination
*[[Takemizu Village]]{{vgversion|TS2:BV}}, a Far East themed vacation destination
=== List of terrain templates ===
{{Col-break}}
*Alpinloch.sc4
*Arbordale.sc4
*Aridia.sc4
*BelladonnaCove.sc4
*Bluewater.sc4
*BrineyFjord.sc4
*CrescentIsland.sc4
*CrystalSprings.sc4
*DesiderataValley.sc4
*Driftwood.sc4
*Duality.sc4
*IslaSegundo.sc4
{{Col-break}}
*MoonIslands.sc4
*OasisValley.sc4
*Pleasantview.sc4
*RiverblossomHills.sc4
*sample.sc4
*Sedona.sc4
*Strangetown.sc4
*TakemizuVillage.sc4
*ThreeLakes.sc4
*TwikkiiIsland.sc4
*Veronaville.sc4
*ViperCanyon.sc4
{{Col-break}}
{{Col-end}}
== The Sims 3 ==
Line 86 ⟶ 117:
== The Sims 4==
In ''[[The Sims 4]]'', neighborhoods are considered to be smaller sections of the [[world]] they are in. A neighborhood consists of a number of confined lots, as well as an area that provides a few gameplay objects. Sims can visit a neighborhood by travelling to one of its lots. Neighborhoods themselves do not retain the open world concept of ''The Sims 3''; Sims are able to move freely within the public spaces of that neighborhood, but visiting any lot will incur a loading screen.<ref name="SimsVIP interview with SimGuruGraham">[http://simsvip.com/2014/06/13/e3-2014-simsvip-interview-wsimgurugraham/ SimVIP interview with SimGuruGraham at E3 2014], at [http://www.simsvip.com SimsVIP.com]</ref> Moreover, only one neighborhood can be loaded at a time; Sims outside of the loaded lots cannot be directly controlled. To a certain extent, tasks can be given to members of the active household that are not on a currently loaded lot; the tasks they can perform vary based on the Sim's location, and can range from building a skill or relationship, fulfilling needs, or changing one's behavior in work or school. The player can switch over to the lots that these Sims are on in order to control their actions more directly, or they can bring them to the current lot.
Neighborhoods provide a purely cosmetic atmosphere with their physical appearance and backdrops; however, these cannot be customized or changed in-game.
<gallery>
Foundry Cove.png|Foundry Cove is a simple neighborhood with five small lots. New households to Willow Creek usually settle here first because the homes are less expensive here than in the other neighborhoods.
Line 99 ⟶ 132:
*[[Pendula View]]
*[[Sage Estates]]
*[[Crawdad Quarter]]
*[[Magnolia Blossom Park]]
*[[Sylvan Glade]] (hidden)
Line 108 ⟶ 141:
*[[Skyward Palms]]
*[[Acquisition Butte]]
*[[Mirage Canyon]]
*[[Desert Bloom Park]]
*[[Forgotten Grotto]] (hidden)
;[[Newcrest]] neighborhoods
*[[Bridgeview]]
*[[Llama Lagoon]]
*[[Ridgeline Drive]]
;[[Granite Falls]] neighborhoods
*[[Campground]]
*[[Granite Falls
*[[
{{Col-break}}
;[[Windenburg]] neighborhoods
*[[The
*[[
*[[
*[[
*[[The Bluffs]]
*[[Ancient Ruins (neighborhood)|Ancient Ruins]]
Line 148 ⟶ 181:
*[[Belomisia Jungle]]
*[[Jungle District]]
▲{{Col-break}}
;[[Del Sol Valley]] neighborhoods
*[[Mirage Park]]
Line 154 ⟶ 187:
*[[Starlight Boulevard]]
*[[Plumbob Pictures]] (hidden)
{{Col-break}}
;[[StrangerVille]] neighborhoods
*[[Shady Acres]]
*[[StrangerVille Plaza]]
*[[The ██████ Lab]]
;[[Sulani]] neighborhoods
*[[Mua Pel'am]]
*[[Ohan'ali Town]]
*[[Lani St. Taz]]
;[[Britechester]] neighborhoods
*[[University of Britechester]]
*[[Foxbury Institute]]
*[[Gibbs Hill]]
;[[Evergreen Harbor]] neighborhoods
*[[Grims Quarry]]
*[[Port Promise]]
*[[Conifer Station]]
;[[Mt. Komorebi]] neighborhoods
*[[Wakaba]]
*[[Senbamachi]]
*[[Yukimatsu]]
;Independent neighborhoods
*[[Magnolia Promenade]] {{vgversion|TS4:GTW}}
*[[Sixam]] (hidden) {{vgversion|TS4:GTW}}
*[[Civic Center]] (hidden) {{
*[[Scientist Neighborhood]] (hidden) {{vgversion|TS4:GTW}}
*[[Forgotten Hollow]] {{vgversion|TS4:V}}
*[[Glimmerbrook]]{{vgversion|TS4:ROM}}
{{col-end}}
Line 181 ⟶ 240:
*[[Wanmami Island]]{{vgversion|TSCS}}
{{Col-end}}
== The Sims console games & The Sims Social ==
Line 189 ⟶ 249:
* In ''[[The Sims 2 (GBA)|The Sims 2]]'' for GBA, ''[[The Sims 2 (Nintendo DS)|The Sims 2]]'' for Nintendo DS, and ''[[The Sims 2 (PSP)|The Sims 2]]'' for PSP, the neighborhood is [[Strangetown]].
* In ''[[The Sims 2 Pets (console)|The Sims 2 Pets]]'' for console the neighborhood is [[Whiskerton]] and ''[[The Sims 2 Pets (GBA)|The Sims 2 Pets]]'' on GBA is [[Barkersville]].
*In The Sims 3 for console, the neighborhoods are [[Moonlight Bay]] (Xbox 360 and PlayStation 3), [[Vista Beach]] (Wii),
*In ''[[The Sims 3: Pets (Console)]]'', the neighborhood shipped with it is [[Maple Coast]] (Xbox 360 and Playstation 3), and [[Port Abrel|Port Abel]] (3ds).
*In ''[[The Sims Social]]'', the neighborhood is called [[Little Haven]].
*In ''[[The Sims Mobile]]'', the neighborhood is called [[Briny Heights]].
== Notes ==
Line 197 ⟶ 258:
<ref group="notes" name="same">Downtown, Vacation Island, Studio Town, and Magic Town are the same for every neighborhood in ''The Sims''.</ref>
</references>
==See also==▼
▲*[[Unreleased neighborhoods]]
== References ==
{{reflist}}
▲==See also==
*[[Unreleased neighborhoods]]
{{Neighborhoods}}
Line 209 ⟶ 271:
[[pt-br:Vizinhança]]
[[ru:Городок]]
[[pl:Otoczenie]]
bri
[[Category:The Sims 2]]
[[Category:Neighborhoods| ]]
|