Opportunity/Time travel: Difference between revisions

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==Future events==
==Future events==
Sims can change the state of the future in Oasis Landing into dystopian or utopian by completing a chain of opportunities below. Sims can trigger these opportunities from the [[almanac of time]] with level 1 [[advanced technology]] skill, or by asking it from [[Emit Relevart]]. Additionally, they can revert the state into normal future from a similar method.

===Dystopian future===
===Dystopian future===
{{Opp
{{Opp
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|goal = Use meteor magnet 3 times.
|goal = Use meteor magnet 3 times.
|desc = You want to change the Future for the worse? Let's start by causing some destruction and mayhem! This old magnet I have should do the trick by attracting meteors to town. Take this Meteor Magnet and point it towards the sky to attract some meteors. It's bound to garner some attention.
|desc = You want to change the Future for the worse? Let's start by causing some destruction and mayhem! This old magnet I have should do the trick by attracting meteors to town. Take this Meteor Magnet and point it towards the sky to attract some meteors. It's bound to garner some attention.
|note = Upon triggering this opportunity, the Sim will receive a meteor magnet that can be used to attract meteors from the sky. They can keep the meteor magnet even after completing the opportunity.
|note = The Sim requires to be in the homeworld and have level 1 [[advanced technology]] skill in order to trigger this opportunity.

Upon triggering this opportunity, the Sim will receive a meteor magnet that can be used to attract meteors from the sky.
}}
}}
{{Opp
{{Opp
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|goal = Measure cheerfulness from 3 Sims.
|goal = Measure cheerfulness from 3 Sims.
|desc = You want to make the Future a better place? If my cheerful calculations are correct, we can use this goopy stuff I call Dew to make everyone happier! Take this scanner I cobbled together and gather some data of Sims laughing to confirm my calculations.
|desc = You want to make the Future a better place? If my cheerful calculations are correct, we can use this goopy stuff I call Dew to make everyone happier! Take this scanner I cobbled together and gather some data of Sims laughing to confirm my calculations.
|note = The Sim requires to be in the homeworld and have level 1 [[advanced technology]] skill in order to trigger this opportunity.
}}
}}
{{Opp
{{Opp
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|goal = "Attend Anti-Apocalypse Meeting" at the science lab.
|goal = "Attend Anti-Apocalypse Meeting" at the science lab.
|desc = Our innocent, well-intentioned experiment has gone awry! Surprising how often that happens. The Future has become a filthy, polluted, meteor-scarred Dystopia! If we're going to fix this, the meteors are priority one. Warn those "geniuses" at the Science Lab of the coming meteor-pocalypse.
|desc = Our innocent, well-intentioned experiment has gone awry! Surprising how often that happens. The Future has become a filthy, polluted, meteor-scarred Dystopia! If we're going to fix this, the meteors are priority one. Warn those "geniuses" at the Science Lab of the coming meteor-pocalypse.
|note = The Sim requires to be in the homeworld and have level 10 [[advanced technology]] skill in order to trigger this opportunity.
}}
}}
{{Opp
{{Opp
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|req =
|req =
*Having completed [[#Undoing Ruin|Undoing Ruin]] opportunity
*Having completed [[#Undoing Ruin|Undoing Ruin]] opportunity
*Dystopian future state
|reward =
|reward =
*Triggers normal future
*Triggers normal future
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|desc = After much reflection, I don't think we did the right thing in creating this Utopia. Sims' flaws aren't fixed, they're just masked and nobody gets a chance to learn any hard lessons. We can undo the atmospheric seeding with this compound; do the right thing.
|desc = After much reflection, I don't think we did the right thing in creating this Utopia. Sims' flaws aren't fixed, they're just masked and nobody gets a chance to learn any hard lessons. We can undo the atmospheric seeding with this compound; do the right thing.
|note = Upon triggering this opportunity, the Sim will receive a clear dew in their inventory.
|note = Upon triggering this opportunity, the Sim will receive a clear dew in their inventory.
}}

==Emit Relevart==
{{Opp
|name = Help a Time Traveler Out (part 1)
|game = TS3ITF
|icon = W portal experiment.png
|req = None
|reward =
*Triggers [[#Help a Time Traveler Out (part 2)|Help a Time Traveler Out (part 2)]] opportunity
|avail =
*Once per game
*Received after the player receives almanac of time from Emit Relevart
|timeout = 1 day
|goal = Collect 5 power cells scattered around the lot.
|desc = Great woolly llamas! I was on my way home to Oasis Landing and my Time Portal experienced a temporal disruption and its Power Cells were thrown all over! Can you help me collect them?
|note = This opportunity serves as an introductory to time portal and almanac of time, albeit optional. When this opportunity is triggered, several power cells will be spawned around the lot. This opportunity can only be triggered once per save file, as the player cannot receive almanac of time multiple times.
}}
{{Opp
|name = Help a Time Traveler Out (part 2)
|desc = TS3ITF
|icon = W portal experiment.png
|req =
*Having completed [[#Help a Time Traveler Out (part 1)|Help a Time Traveler Out (part 1)]] opportunity
|reward =
*+30 Relationship with target
|avail =
*Once per game
*Received after the player receives almanac of time from Emit Relevart
|timeout = 1 day
|goal = Deliver power cells to Emit Relevart.
|desc = Huzzah! You're a real life saver! Return those Power Cells to me and I'll fix the Time Portal. Now I can finally return back to my future home in Oasis Landing!
}}

==Miscellaneous==
{{Opp
|name = Mightier than Meteors
|game = TS3ITF
|icon = W no meteors.png
|req =
*Stellar observatory rabbit hole
*Dystopian future state
|reward =
*"Shielded" moodlet
*Temporarily disables meteor shower for 24 hours
|avail =
*Repeatable
*Received from recalibrating defense grid at the stellar observatory
|timeout = 2 days
|goal = Deliver 3 pieces of gems and metals each to the stellar observatory.
|desc = The Defensive Grid shields the region from falling meteors. It requires a heap of Gems and Metals to turn it on to protect the citizens of Oasis Landing!
}}
}}



Revision as of 15:26, 7 September 2021

This is the list of opportunities related to time travel. These opportunities have a main focus on triggering future events that change the state of Oasis Landing and exploring it. Any time traveling special opportunities will be cancelled if any Sims go on a travel, to the college, or the future.

Future events

Sims can change the state of the future in Oasis Landing into dystopian or utopian by completing a chain of opportunities below. Sims can trigger these opportunities from the almanac of time with level 1 advanced technology skill, or by asking it from Emit Relevart. Additionally, they can revert the state into normal future from a similar method.

Dystopian future

Utopian future

Normal future

Emit Relevart

Miscellaneous