Opportunity/Time travel: Difference between revisions
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This is the list of '''opportunities related to time travel'''. These opportunities have a main focus on triggering future events that change the state of [[Oasis Landing]] and exploring it. Any time traveling special opportunities will be cancelled if any Sims go on a travel, to the college, or the future.
==Introducing to Emit Relevart==
{{Opp
|name = Help a Time Traveler Out (part 1)
|game = TS3:ITF
|icon = W portal experiment.png
|req = None
|reward =
*Triggers [[#Help a Time Traveler Out (part 2)|Help a Time Traveler Out (part 2)]] opportunity
|avail =
*Once per game
*Received after the player receives almanac of time from Emit Relevart
|timeout = 1 day
|goal = Collect 5 power cells scattered around the lot.
|desc = Great woolly llamas! I was on my way home to Oasis Landing and my Time Portal experienced a temporal disruption and its Power Cells were thrown all over! Can you help me collect them?
|note = This opportunity serves as an introductory to time portal and almanac of time, albeit optional. When this opportunity is triggered, several power cells will be spawned around the lot. This opportunity can only be triggered once per save file, as the player cannot receive almanac of time multiple times.
}}
{{Opp
|name = Help a Time Traveler Out (part 2)
|game = TS3:ITF
|icon = W portal experiment.png
|req =
*Having completed [[#Help a Time Traveler Out (part 1)|Help a Time Traveler Out (part 1)]] opportunity
|reward =
*+30 Relationship with target
|avail =
*Once per game
*Received after the player receives almanac of time from Emit Relevart
|timeout = 1 day
|goal = Deliver power cells to Emit Relevart.
|desc = Huzzah! You're a real life saver! Return those Power Cells to me and I'll fix the Time Portal. Now I can finally return back to my future home in Oasis Landing!
}}
==Future events==
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}}
==Arrival at Oasis Landing==
Upon arrival at Oasis Landing, Sims will immediately receive an opportunity as an introduction to guide them with the future. The opportunity depends on the state of the future.
{{Opp
|name =
|game = TS3:ITF
|icon =
|req = None
|reward =
*§100
*Triggers [[#Meet the Plumbots|Meet the Plumbots]] opportunity
|avail =
*Once per
*Received upon arriving at Oasis Landing
|goal = Fly around with jetpack
|desc = Welcome to Oasis Landing, temporal traveler! This is the Oasis Landing Community Living Center, from which I summit great mountains of knowledge! To help you get a better perspective of the city, I've given you a Jetpack. Start using it and Fly Around.
}}
{{Opp
|name =
|game = TS3:ITF
|icon =
|req =
*Having completed [[#
|reward =
*§100
*Friendly, fear of humans, and holo projector trait chips
*Triggers [[#Meet the Plumbots (part 2)|Meet the Plumbots (part 2)]] opportunity
|avail =
*Once per Sim
|goal = Instruct a plumbot to explain its function
|desc = It's impossible not to notice the Plumbots around Oasis Landing; though some prefer the term "non-organic Sim." They're fantastically helpful for nearly any task, and some have started to develop sentient personalities! You've got to meet one yourself: just walk up and say hello.
}}
{{Opp
|name = Meet the Plumbots (part 2)
|game = TS3:ITF
|icon = Advanced Technology skill icon.png
|req =
*Having completed [[#Meet the Plumbots|Meet the Plumbots]] opportunity
|reward =
*§100 (rewarded twice)
*+10% Bot building skill
*Hoverboard
*Triggers [[#Take a Break|Take a Break]] opportunity
|avail =
*Once per Sim
|goal = Adjust trait chips and then high five with a plumbot
|desc = Plumbots are only as versatile as their software. Roboticists have designed Trait Chips: processors to run the most advanced and specialized programs. Here's a few Trait Chips. Try adjusting a Bot's Trait Chips then give the Plumbot a High Five for good measure!
}}
{{Opp
|name = Take a Break
|game = TS3:ITF
|icon = Advanced Technology skill icon.png
|req =
*Having completed [[#Meet the Plumbots (part 2)|Meet the Plumbots]] opportunity
|reward =
*§100
*Triggers [[#Remembering the Past|Remembering the Past]]
|avail =
*Once per Sim
|goal = Order synthesized drink
|desc = You've worked so hard to learn about Oasis Landing. A break is well deserved, and you must be parched. Over at the Cafeteria, you'll find a machine on the counters to synthesize any colored beverage imaginable! Take this Windcarver; you'll travel faster and have great fun doing it.
}}
{{Opp
|name = Remembering the Past
|game = TS3ITF
|icon = Advanced Technology skill icon.png
|req =
*Having completed [[#Take a Break|Take a Break]] opportunity
|reward =
*§100
*Triggers [[#Remembering the Past (part 2)|Remembering the Past (part 2)]] opportunity
|avail =
*Once per Sim
|goal = Read the inscription on a legacy statue
|desc = The people of Oasis Landing have many fine qualities, but my personal favorite is their reverence for the past. Over at Legacy Park, they've erected statues to honor the greatest Sims that came before. Use your Time Almanac to find them, and read their inscriptions.
}}
{{Opp
|name = Remembering the Past (part 2)
|game = TS3ITF
|icon = Advanced Technology skill icon.png
|req =
*Having completed [[#Remembering the Past|Remembering the Past]]
|reward =
*§100
*Triggers [[#Remembering the Past (part 3)|Remembering the Past (part 3)]] opportunity
|avail =
*Once per Sim
|goal = Inspect the mysterious door at the wasteland
|desc = Here's an event I've never been able to place in the timeline: the crash of an alien vehicle. It was buried sometime between your time and this. All that remains is a single door at the Crash Site out in the Wasteland, which you should examine personally.
}}
{{Opp
|name = Remembering the Past (part 3)
|game = TS3ITF
|icon = Advanced Technology skill icon.png
|req =
*Having completed [[#Remembering the Past (part 2)|Remembering the Past (part 2)]]
|reward =
*§100
*Mysterious key fragment
*Triggers [[#Checking In|Checking In]] opportunity
|avail =
*Once per Sim
|goal = Excavate a debris pile
|desc = I'm sure you've noticed those grungy Debris Piles around the Wasteland. I never found anything myself, but rumor has it they hide some real treasures. Do some rummaging; even if you find nothing, it's a reminder that not everything in the Future is wonderful.
}}
{{Opp
|name = Checking In
|game = TS3ITF
|icon = Advanced Technology skill icon.png
|req =
*Having completed [[#Remembering the Past (part 3)|Remembering the Past (part 3)]]
|reward =
§100
*+30 Relationship with target
|avail =
*Once per
|goal = Check in with time traveler
|desc = Great woolly llamas, you've found something! Bring it back to me so I can scan it. I have a hunch it's something valuable! This just might be the missing link to the mysterious door!
}}
|
Revision as of 07:42, 13 August 2022
This is the list of opportunities related to time travel. These opportunities have a main focus on triggering future events that change the state of Oasis Landing and exploring it. Any time traveling special opportunities will be cancelled if any Sims go on a travel, to the college, or the future.
Introducing to Emit Relevart
Help a Time Traveler Out (part 1) | |||
---|---|---|---|
Requirements | Availability | Rewards | Timeout |
None |
|
|
1 day |
Collect 5 power cells scattered around the lot. | |||
Great woolly llamas! I was on my way home to Oasis Landing and my Time Portal experienced a temporal disruption and its Power Cells were thrown all over! Can you help me collect them? | |||
Notes: This opportunity serves as an introductory to time portal and almanac of time, albeit optional. When this opportunity is triggered, several power cells will be spawned around the lot. This opportunity can only be triggered once per save file, as the player cannot receive almanac of time multiple times. |
Help a Time Traveler Out (part 2) | |||
---|---|---|---|
Requirements | Availability | Rewards | Timeout |
|
|
|
1 day |
Deliver power cells to Emit Relevart. | |||
Huzzah! You're a real life saver! Return those Power Cells to me and I'll fix the Time Portal. Now I can finally return back to my future home in Oasis Landing! |
Future events
Sims can change the state of the future in Oasis Landing into dystopian or utopian by completing a chain of opportunities below. Sims can trigger these opportunities from the almanac of time with level 1 advanced technology skill, or by asking it from Emit Relevart. Additionally, they can revert the state into normal future from a similar method.
Dystopian future
A Minor Indulgence | |||
---|---|---|---|
Requirements | Availability | Rewards | Timeout |
|
|
|
2 days |
Use meteor magnet 3 times. | |||
You want to change the Future for the worse? Let's start by causing some destruction and mayhem! This old magnet I have should do the trick by attracting meteors to town. Take this Meteor Magnet and point it towards the sky to attract some meteors. It's bound to garner some attention. | |||
Notes: Upon triggering this opportunity, the Sim will receive a meteor magnet that can be used to attract meteors from the sky. They can keep the meteor magnet even after completing the opportunity. |
The League of Concerned Doomsayers | |||
---|---|---|---|
Requirements | Availability | Rewards | Timeout |
|
|
|
2 days |
"Attend Doomsayers Meeting" at the city hall. | |||
That worked better than I thought! Not only did we change the Earth's gravitational pull to attract meteors, but a group called the League of Concerned Doomsayers sprung up. It looks like you're on the right track to changing the Future! Go to their meeting and see how serious they are! |
Fire in the Skies | |||
---|---|---|---|
Requirements | Availability | Rewards | Timeout |
|
|
|
2 days |
Convince that the sky is falling to 6 Sims. | |||
Great wooly llamas! They really think the world is going to end? This is better than expected! I'm not sure there were enough people at the meeting to really start a movement. Go around town and spread the word that the Sky is Falling. Let's get everyone thinking the end is near! |
Pushing the Envelope | |||
---|---|---|---|
Requirements | Availability | Rewards | Timeout |
|
|
|
2 days |
Trash talk the environment to 6 Sims. | |||
You've done it! The town is convinced the world really will end! It's looking a little too clean around here. You should convince everyone to litter everywhere! If no one cares, I'm sure the Future will change for the worse! Successfully Joke about Trash Talking the Environment and let's see how much garbage will pile up. |
Utopian future
Scanning for Smiles | |||
---|---|---|---|
Requirements | Availability | Rewards | Timeout |
N/A |
|
|
2 days |
Measure cheerfulness from 3 Sims. | |||
You want to make the Future a better place? If my cheerful calculations are correct, we can use this goopy stuff I call Dew to make everyone happier! Take this scanner I cobbled together and gather some data of Sims laughing to confirm my calculations. |
Dewing a Trial Run | |||
---|---|---|---|
Requirements | Availability | Rewards | Timeout |
|
|
|
2 days |
Use dew on self. | |||
Great llamas! This data confirms that my goopy Dew has the potential to unleash the inner whimsical side of Sims! Happy Sims will lead to a happy Future, right? First we need a test subject... Since I need to operate the scanner, let's choose.... You! Don't be scared, it's for science! | |||
Notes: Upon triggering this opportunity, the Sim will receive 3 black dews in their inventory. |
Spreading Good Cheer | |||
---|---|---|---|
Requirements | Availability | Rewards | Timeout |
|
|
|
2 days |
Throw dew at 6 Sims. | |||
It works! Your readings were off the chart! Your quarks have acquired a distinctly whimsical spin, with only a small, colorful side effect! Just one Sim isn't enough to make a difference – we need more! Take my whole stock of Dew and splash your fellow Sims with it. | |||
Notes: Upon triggering this opportunity, the Sim will receive 8 black dews in their inventory. |
Planting Seeds of Joy | |||
---|---|---|---|
Requirements | Availability | Rewards | Timeout |
|
|
|
2 days |
"Introduce Dew into the Environment" at the military base. | |||
I've been keeping track of your progress and sadly, just splashing a few Sims won't do it. In the meantime, I've modified my last goop of Dew into an aerosol spray form. This'll pack enough punch to affect a whole region! Hand it off to the local Military Base and their pilots will seed the atmosphere. |
Normal future
Undoing Ruin | |||
---|---|---|---|
Requirements | Availability | Rewards | Timeout |
|
|
|
N/A |
"Attend Anti-Apocalypse Meeting" at the science lab. | |||
Our innocent, well-intentioned experiment has gone awry! Surprising how often that happens. The Future has become a filthy, polluted, meteor-scarred Dystopia! If we're going to fix this, the meteors are priority one. Warn those "geniuses" at the Science Lab of the coming meteor-pocalypse. |
Reverse Psychology | |||
---|---|---|---|
Requirements | Availability | Rewards | Timeout |
|
|
|
2 days |
Convince that the sky is not falling to 4 Sims. | |||
Since your fellow Sims' collective belief in doomsday brought ruin about on its own, collective disbelief is the only thing that can undo Dystopia. Stopping the meteors isn't enough; you must return to the community and convince them that the sky isn't really falling. |
A Necessary Sacrifice | |||
---|---|---|---|
Requirements | Availability | Rewards | Timeout |
|
|
|
N/A |
"Swap Dew Sample" at the military base. | |||
After much reflection, I don't think we did the right thing in creating this Utopia. Sims' flaws aren't fixed, they're just masked and nobody gets a chance to learn any hard lessons. We can undo the atmospheric seeding with this compound; do the right thing. | |||
Notes: Upon triggering this opportunity, the Sim will receive a clear dew in their inventory. |
Arrival at Oasis Landing
Upon arrival at Oasis Landing, Sims will immediately receive an opportunity as an introduction to guide them with the future. The opportunity depends on the state of the future.
Welcome to the Future | |||
---|---|---|---|
Requirements | Availability | Rewards | Timeout |
None |
|
|
N/A |
Fly around with jetpack | |||
Welcome to Oasis Landing, temporal traveler! This is the Oasis Landing Community Living Center, from which I summit great mountains of knowledge! To help you get a better perspective of the city, I've given you a Jetpack. Start using it and Fly Around. |
Meet the Plumbots | |||
---|---|---|---|
Requirements | Availability | Rewards | Timeout |
|
|
|
N/A |
Instruct a plumbot to explain its function | |||
It's impossible not to notice the Plumbots around Oasis Landing; though some prefer the term "non-organic Sim." They're fantastically helpful for nearly any task, and some have started to develop sentient personalities! You've got to meet one yourself: just walk up and say hello. |
Meet the Plumbots (part 2) | |||
---|---|---|---|
Requirements | Availability | Rewards | Timeout |
|
|
|
N/A |
Adjust trait chips and then high five with a plumbot | |||
Plumbots are only as versatile as their software. Roboticists have designed Trait Chips: processors to run the most advanced and specialized programs. Here's a few Trait Chips. Try adjusting a Bot's Trait Chips then give the Plumbot a High Five for good measure! |
Take a Break | |||
---|---|---|---|
Requirements | Availability | Rewards | Timeout |
|
|
|
N/A |
Order synthesized drink | |||
You've worked so hard to learn about Oasis Landing. A break is well deserved, and you must be parched. Over at the Cafeteria, you'll find a machine on the counters to synthesize any colored beverage imaginable! Take this Windcarver; you'll travel faster and have great fun doing it. |
Remembering the Past | |||
---|---|---|---|
Requirements | Availability | Rewards | Timeout |
|
|
|
N/A |
Read the inscription on a legacy statue | |||
The people of Oasis Landing have many fine qualities, but my personal favorite is their reverence for the past. Over at Legacy Park, they've erected statues to honor the greatest Sims that came before. Use your Time Almanac to find them, and read their inscriptions. |
Remembering the Past (part 2) | |||
---|---|---|---|
Requirements | Availability | Rewards | Timeout |
|
|
|
N/A |
Inspect the mysterious door at the wasteland | |||
Here's an event I've never been able to place in the timeline: the crash of an alien vehicle. It was buried sometime between your time and this. All that remains is a single door at the Crash Site out in the Wasteland, which you should examine personally. |
Remembering the Past (part 3) | |||
---|---|---|---|
Requirements | Availability | Rewards | Timeout |
|
|
|
N/A |
Excavate a debris pile | |||
I'm sure you've noticed those grungy Debris Piles around the Wasteland. I never found anything myself, but rumor has it they hide some real treasures. Do some rummaging; even if you find nothing, it's a reminder that not everything in the Future is wonderful. |
Checking In | |||
---|---|---|---|
Requirements | Availability | Rewards | Timeout |
|
|
§100
|
N/A |
Check in with time traveler | |||
Great woolly llamas, you've found something! Bring it back to me so I can scan it. I have a hunch it's something valuable! This just might be the missing link to the mysterious door! |
Miscellaneous
Mightier than Meteors | |||
---|---|---|---|
Requirements | Availability | Rewards | Timeout |
|
|
|
2 days |
Deliver 3 pieces of gems and metals each to the stellar observatory. | |||
The Defensive Grid shields the region from falling meteors. It requires a heap of Gems and Metals to turn it on to protect the citizens of Oasis Landing! |
|