Opportunity/Time travel: Difference between revisions

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This is the list of '''opportunities related to time travel'''. These opportunities have a main focus on triggering future events that change the state of [[Oasis Landing]] and exploring it. Any time traveling special opportunities will be cancelled if any Sims go on a travel, to the college, or the future.
This is the list of '''opportunities related to time travel'''. These opportunities have a main focus on triggering future events that change the state of [[Oasis Landing]] and exploring it. Any time traveling special opportunities will be cancelled if any Sims go on a travel, to the college, or the future.

==Introducing to Emit Relevart==
{{Opp
|name = Help a Time Traveler Out (part 1)
|game = TS3:ITF
|icon = W portal experiment.png
|req = None
|reward =
*Triggers [[#Help a Time Traveler Out (part 2)|Help a Time Traveler Out (part 2)]] opportunity
|avail =
*Once per game
*Received after the player receives almanac of time from Emit Relevart
|timeout = 1 day
|goal = Collect 5 power cells scattered around the lot.
|desc = Great woolly llamas! I was on my way home to Oasis Landing and my Time Portal experienced a temporal disruption and its Power Cells were thrown all over! Can you help me collect them?
|note = This opportunity serves as an introductory to time portal and almanac of time, albeit optional. When this opportunity is triggered, several power cells will be spawned around the lot. This opportunity can only be triggered once per save file, as the player cannot receive almanac of time multiple times.
}}
{{Opp
|name = Help a Time Traveler Out (part 2)
|game = TS3:ITF
|icon = W portal experiment.png
|req =
*Having completed [[#Help a Time Traveler Out (part 1)|Help a Time Traveler Out (part 1)]] opportunity
|reward =
*+30 Relationship with target
|avail =
*Once per game
*Received after the player receives almanac of time from Emit Relevart
|timeout = 1 day
|goal = Deliver power cells to Emit Relevart.
|desc = Huzzah! You're a real life saver! Return those Power Cells to me and I'll fix the Time Portal. Now I can finally return back to my future home in Oasis Landing!
}}


==Future events==
==Future events==
Line 198: Line 230:
}}
}}


==Arrival at Oasis Landing==
==Emit Relevart==
Upon arrival at Oasis Landing, Sims will immediately receive an opportunity as an introduction to guide them with the future. The opportunity depends on the state of the future.

{{Opp
{{Opp
|name = Help a Time Traveler Out (part 1)
|name = Welcome to the Future
|game = TS3:ITF
|game = TS3:ITF
|icon = W portal experiment.png
|icon = Advanced Technology skill icon.png
|req = None
|req = None
|reward =
|reward =
*§100
*Triggers [[#Help a Time Traveler Out (part 2)|Help a Time Traveler Out (part 2)]] opportunity
*Triggers [[#Meet the Plumbots|Meet the Plumbots]] opportunity
|avail =
|avail =
*Once per game
*Once per Sim
*Received upon arriving at Oasis Landing
*Received after the player receives almanac of time from Emit Relevart
|goal = Fly around with jetpack
|timeout = 1 day
|desc = Welcome to Oasis Landing, temporal traveler! This is the Oasis Landing Community Living Center, from which I summit great mountains of knowledge! To help you get a better perspective of the city, I've given you a Jetpack. Start using it and Fly Around.
|goal = Collect 5 power cells scattered around the lot.
|desc = Great woolly llamas! I was on my way home to Oasis Landing and my Time Portal experienced a temporal disruption and its Power Cells were thrown all over! Can you help me collect them?
|note = This opportunity serves as an introductory to time portal and almanac of time, albeit optional. When this opportunity is triggered, several power cells will be spawned around the lot. This opportunity can only be triggered once per save file, as the player cannot receive almanac of time multiple times.
}}
}}
{{Opp
{{Opp
|name = Help a Time Traveler Out (part 2)
|name = Meet the Plumbots
|game = TS3:ITF
|game = TS3:ITF
|icon = W portal experiment.png
|icon = Advanced Technology skill icon.png
|req =
|req =
*Having completed [[#Help a Time Traveler Out (part 1)|Help a Time Traveler Out (part 1)]] opportunity
*Having completed [[#Welcome to the Future|Welcome to the Future]] opportunity
|reward =
|reward =
*§100
*Friendly, fear of humans, and holo projector trait chips
*Triggers [[#Meet the Plumbots (part 2)|Meet the Plumbots (part 2)]] opportunity
|avail =
*Once per Sim
|goal = Instruct a plumbot to explain its function
|desc = It's impossible not to notice the Plumbots around Oasis Landing; though some prefer the term "non-organic Sim." They're fantastically helpful for nearly any task, and some have started to develop sentient personalities! You've got to meet one yourself: just walk up and say hello.
}}
{{Opp
|name = Meet the Plumbots (part 2)
|game = TS3:ITF
|icon = Advanced Technology skill icon.png
|req =
*Having completed [[#Meet the Plumbots|Meet the Plumbots]] opportunity
|reward =
*§100 (rewarded twice)
*+10% Bot building skill
*Hoverboard
*Triggers [[#Take a Break|Take a Break]] opportunity
|avail =
*Once per Sim
|goal = Adjust trait chips and then high five with a plumbot
|desc = Plumbots are only as versatile as their software. Roboticists have designed Trait Chips: processors to run the most advanced and specialized programs. Here's a few Trait Chips. Try adjusting a Bot's Trait Chips then give the Plumbot a High Five for good measure!
}}
{{Opp
|name = Take a Break
|game = TS3:ITF
|icon = Advanced Technology skill icon.png
|req =
*Having completed [[#Meet the Plumbots (part 2)|Meet the Plumbots]] opportunity
|reward =
*§100
*Triggers [[#Remembering the Past|Remembering the Past]]
|avail =
*Once per Sim
|goal = Order synthesized drink
|desc = You've worked so hard to learn about Oasis Landing. A break is well deserved, and you must be parched. Over at the Cafeteria, you'll find a machine on the counters to synthesize any colored beverage imaginable! Take this Windcarver; you'll travel faster and have great fun doing it.
}}
{{Opp
|name = Remembering the Past
|game = TS3ITF
|icon = Advanced Technology skill icon.png
|req =
*Having completed [[#Take a Break|Take a Break]] opportunity
|reward =
*§100
*Triggers [[#Remembering the Past (part 2)|Remembering the Past (part 2)]] opportunity
|avail =
*Once per Sim
|goal = Read the inscription on a legacy statue
|desc = The people of Oasis Landing have many fine qualities, but my personal favorite is their reverence for the past. Over at Legacy Park, they've erected statues to honor the greatest Sims that came before. Use your Time Almanac to find them, and read their inscriptions.
}}
{{Opp
|name = Remembering the Past (part 2)
|game = TS3ITF
|icon = Advanced Technology skill icon.png
|req =
*Having completed [[#Remembering the Past|Remembering the Past]]
|reward =
*§100
*Triggers [[#Remembering the Past (part 3)|Remembering the Past (part 3)]] opportunity
|avail =
*Once per Sim
|goal = Inspect the mysterious door at the wasteland
|desc = Here's an event I've never been able to place in the timeline: the crash of an alien vehicle. It was buried sometime between your time and this. All that remains is a single door at the Crash Site out in the Wasteland, which you should examine personally.
}}
{{Opp
|name = Remembering the Past (part 3)
|game = TS3ITF
|icon = Advanced Technology skill icon.png
|req =
*Having completed [[#Remembering the Past (part 2)|Remembering the Past (part 2)]]
|reward =
*§100
*Mysterious key fragment
*Triggers [[#Checking In|Checking In]] opportunity
|avail =
*Once per Sim
|goal = Excavate a debris pile
|desc = I'm sure you've noticed those grungy Debris Piles around the Wasteland. I never found anything myself, but rumor has it they hide some real treasures. Do some rummaging; even if you find nothing, it's a reminder that not everything in the Future is wonderful.
}}
{{Opp
|name = Checking In
|game = TS3ITF
|icon = Advanced Technology skill icon.png
|req =
*Having completed [[#Remembering the Past (part 3)|Remembering the Past (part 3)]]
|reward =
§100
*+30 Relationship with target
*+30 Relationship with target
|avail =
|avail =
*Once per game
*Once per Sim
|goal = Check in with time traveler
*Received after the player receives almanac of time from Emit Relevart
|desc = Great woolly llamas, you've found something! Bring it back to me so I can scan it. I have a hunch it's something valuable! This just might be the missing link to the mysterious door!
|timeout = 1 day
|goal = Deliver power cells to Emit Relevart.
|desc = Huzzah! You're a real life saver! Return those Power Cells to me and I'll fix the Time Portal. Now I can finally return back to my future home in Oasis Landing!
}}
}}



Revision as of 07:42, 13 August 2022

This is the list of opportunities related to time travel. These opportunities have a main focus on triggering future events that change the state of Oasis Landing and exploring it. Any time traveling special opportunities will be cancelled if any Sims go on a travel, to the college, or the future.

Introducing to Emit Relevart

Future events

Sims can change the state of the future in Oasis Landing into dystopian or utopian by completing a chain of opportunities below. Sims can trigger these opportunities from the almanac of time with level 1 advanced technology skill, or by asking it from Emit Relevart. Additionally, they can revert the state into normal future from a similar method.

Dystopian future

Utopian future

Normal future

Arrival at Oasis Landing

Upon arrival at Oasis Landing, Sims will immediately receive an opportunity as an introduction to guide them with the future. The opportunity depends on the state of the future.

Miscellaneous