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{{Era|TSLL|TS2U}}
{{See also|Ghosthunter}}
{{Distinguish|The Sims 4: Paranormal Stuff}}
The '''Paranormal''' [[career track]] is available with ''[[The Sims: Livin' Large]]'' and ''[[The Sims 2: University]]''. The [[career reward]] is [[Career rewards#Resurrect-O-Nomitron|Resurrect-O-Nomitron]].
The '''Paranormal''' [[career track]] is available with ''[[The Sims: Livin' Large]]'' and ''[[The Sims 2: University]]''. Its main theme is fortune telling and connecting to the spiritual world, hence the name. The career track doesn't return in ''[[The Sims 3]]'', nor in any of its expansion packs. However, the [[Fortune Teller]] career from ''[[The Sims 3: Supernatural]]'' is very similar to this career track, sharing some career levels, under different names. For example, the "Tarot Card Reader" level is basically the "Tarot Card Shark" level from ''Supernatural''.
 
== The Sims ==
Combining [[entertainment]]'s extremely low pay at rank 1 ($100), [[Business (career)|business']] pay at rank 10 ($1200), [[politics]]' ridiculously high number of friends required to reach rank 10 (17 friends!), and the [[Music (career)|musician's]] brutally bent and low pay curve at every rank in between, paranormal is one of the worst career tracks in the game or any of its expansions. It is inferior to entertainment, business, [[Athletic (career)|pro athlete]], and [[hacker]] in every conceivable way, except that it offers better pay at rank 4 than hacker and entertainment, and better pay at rank 9 than business. Only pursue this track if you're looking for an extreme challenge, or you're using cheat codes.
{|class="prettytable unsortable" style="width:100%"
 
!colspan="4"|Paranormal Career Levels
{| class="prettytable unsortable" style="width:100%"
! colspan="4" |Paranormal Career Levels
|-
! colspan="4" |1) Psychic Phone Friend
|-
| rowspan="4" valign="top" |You knew you were meant for this job before it was even offered to you. Evening hours, lots of talk on the phone, and the chance to warn others of impending disasters in their lives is just what you're best at doing.
| width="50px" |[[File:Skill Cooking.png|25px|Cooking|link=Cooking]] 0
| width="50px" |[[File:Skill Mechanical.png|25px|Mechanical|link=Mechanical]] 0
| width="50px" |[[File:Skill Charisma.png|25px|Charisma|link=Charisma]] 0
|-
|[[File:Skill Body.png|25px|Body|link=Body]] 0
Line 18 ⟶ 21:
|[[File:Skill Creativity.png|25px|Creativity|link=Creativity (skill)]] 0
|-
|rowspan colspan="2" colspanrowspan="2" |18:00 - 00:00<br />[[File:18000000.png]]
|[[File:Friend.png|25px|Friends requirement|link=]] 0
|-
|§100/day
|-
! colspan="4" |2) Conspiracy Theorist
|-
| rowspan="4" valign="top" |They're out to get you, you just know it. That suspicious warning on the phone the other night proved it too. Charm the locals and perhaps you'll be able to get to the root of all this supposedly random (but you know better) chaos in SimCity.
| width="50px" |[[File:Skill Cooking.png|25px|Cooking|link=Cooking]] 0
| width="50px" |[[File:Skill Mechanical.png|25px|Mechanical|link=Mechanical]] 0
| width="50px" |[[File:Skill Charisma.png|25px|Charisma|link=Charisma]] 0
|-
|[[File:Skill Body.png|25px|Body|link=Body]] 0
Line 34 ⟶ 37:
|[[File:Skill Creativity.png|25px|Creativity|link=Creativity (skill)]] 0
|-
|rowspan colspan="2" colspanrowspan="2" |23:00 - 05:00<br />[[File:23000500.png]]
|[[File:Friend.png|25px|Friends requirement|link=]] 0
|-
|§130/day
|-
! colspan="4" |3) Tarot Card Reader
|-
| rowspan="4" valign="top" | Branching out on your own to do more in-depth analysis of your customer's love life and family history is an interesting career change. Get to know your clients on a more personal level, up the aura of mystery in your personal appearance, and generally get away with being as odd as you'd like - everyone expects it, after all.
| width="50px" |[[File:Skill Cooking.png|25px|Cooking|link=Cooking]] 0
| width="50px" |[[File:Skill Mechanical.png|25px|Mechanical|link=Mechanical]] 0
| width="50px" |[[File:Skill Charisma.png|25px|Charisma|link=Charisma]] 1
|-
|[[File:Skill Body.png|25px|Body|link=Body]] 0
Line 50 ⟶ 53:
|[[File:Skill Creativity.png|25px|Creativity|link=Creativity (skill)]] 2
|-
|rowspan colspan="2" colspanrowspan="2" |17:00 - 23:00<br />[[File:17002300.png]]
|[[File:Friend.png|25px|Friends requirement|link=]] 0
|-
|§200/day
|-
! colspan="4" |4) Hypnotist
|-
| rowspan="4" valign="top" |Your interest in "helping" your clients get in touch with their inner selves has prompted you to study hypnotism, and offer your services to calmly and peacefully help those seeking freedom from their poor Earthly habits.
| width="50px" |[[File:Skill Cooking.png|25px|Cooking|link=Cooking]] 0
| width="50px" |[[File:Skill Mechanical.png|25px|Mechanical|link=Mechanical]] 0
| width="50px" |[[File:Skill Charisma.png|25px|Charisma|link=Charisma]] 2
|-
|[[File:Skill Body.png|25px|Body|link=Body]] 0
Line 66 ⟶ 69:
|[[File:Skill Creativity.png|25px|Creativity|link=Creativity (skill)]] 2
|-
|rowspan colspan="2" colspanrowspan="2" |10:00 - 16:00<br />[[File:10001600.png]]
|[[File:Friend.png|25px|Friends requirement|link=]] 0
|-
|§300/day
|-
! colspan="4" |5) Medium
|-
| rowspan="4" valign="top" |All that hypnotic work kept providing you with Otherworldly interference, so address it on a daily basis. Contact deceased family members, friends from former lives, and even the client's long lost guinea pig to the wonder and appreciation of all around you.
| width="50px" |[[File:Skill Cooking.png|25px|Cooking|link=Cooking]] 0
| width="50px" |[[File:Skill Mechanical.png|25px|Mechanical|link=Mechanical]] 0
| width="50px" |[[File:Skill Charisma.png|25px|Charisma|link=Charisma]] 2
|-
|[[File:Skill Body.png|25px|Body|link=Body]] 0
Line 82 ⟶ 85:
|[[File:Skill Creativity.png|25px|Creativity|link=Creativity (skill)]] 2
|-
|rowspan colspan="2" colspanrowspan="2" |20:00 - 02:00<br />[[File:20000200.png]]
|[[File:Friend.png|25px|Friends requirement|link=]] 3
|-
|§375/day
|-
! colspan="4" |6) Dowser
|-
| rowspan="4" valign="top" |Use your gifts to help local organizations find everything from missing children to a new water supply. This will earn you the notice of local officials, and the hours are a bit odd, but the work is definitely interesting...
| width="50px" |[[File:Skill Cooking.png|25px|Cooking|link=Cooking]] 0
| width="50px" |[[File:Skill Mechanical.png|25px|Mechanical|link=Mechanical]] 0
| width="50px" |[[File:Skill Charisma.png|25px|Charisma|link=Charisma]] 3
|-
|[[File:Skill Body.png|25px|Body|link=Body]] 1
Line 98 ⟶ 101:
|[[File:Skill Creativity.png|25px|Creativity|link=Creativity (skill)]] 2
|-
|rowspan colspan="2" colspanrowspan="2" |06:00 - 15:00<br />[[File:06001500.png]]
|[[File:Friend.png|25px|Friends requirement|link=]] 5
|-
|§480/day
|-
! colspan="4" |7) Police Psychic
|-
| rowspan="4" valign="top" |The local police force has noticed your work in the field and wants you to help profile and track down some of their toughest criminals. (Just hope they aren't your neighbors.) Late nights and strange phone calls abound, but you're doing the public a great service.
| width="50px" |[[File:Skill Cooking.png|25px|Cooking|link=Cooking]] 0
| width="50px" |[[File:Skill Mechanical.png|25px|Mechanical|link=Mechanical]] 1
| width="50px" |[[File:Skill Charisma.png|25px|Charisma|link=Charisma]] 5
|-
|[[File:Skill Body.png|25px|Body|link=Body]] 1
Line 114 ⟶ 117:
|[[File:Skill Creativity.png|25px|Creativity|link=Creativity (skill)]] 3
|-
|rowspan colspan="2" colspanrowspan="2" |18:00 - 02:00<br />[[File:18000200.png]]
|[[File:Friend.png|25px|Friends requirement|link=]] 6
|-
|§600/day
|-
! colspan="4" |8) UFO Investigator
|-
| rowspan="4" valign="top" |Keep the RV gassed up and the equipment finely tuned, because tracking down these UFO reports will take you all over the country in search of... well, who knows what? Develop many friends in the science community, and make sure your personal theories get talked about in many circles, so the word gets passed along.
| width="50px" |[[File:Skill Cooking.png|25px|Cooking|link=Cooking]] 0
| width="50px" |[[File:Skill Mechanical.png|25px|Mechanical|link=Mechanical]] 1
| width="50px" |[[File:Skill Charisma.png|25px|Charisma|link=Charisma]] 6
|-
|[[File:Skill Body.png|25px|Body|link=Body]] 1
Line 130 ⟶ 133:
|[[File:Skill Creativity.png|25px|Creativity|link=Creativity (skill)]] 4
|-
|rowspan colspan="2" colspanrowspan="2" |23:00 - 06:00<br />[[File:23000600.png]]
|[[File:Friend.png|25px|Friends requirement|link=]] 10
|-
|§810/day
|-
! colspan="4" | 9) Exorcist
|-
| rowspan="4" valign="top" |When science and the law can't provide answers, people turn to a higher authority. That's where you come in. Whether it's consecrating some earth or full-scale diabolical infestation removal, your powers are not questioned…nor is your cost. Save enough souls and make enough friends and you could be the shining path to a whole "New Way" of living.
| width="50px" |[[File:Skill Cooking.png|25px|Cooking|link=Cooking]] 0
| width="50px" |[[File:Skill Mechanical.png|25px|Mechanical|link=Mechanical]] 1
| width="50px" |[[File:Skill Charisma.png|25px|Charisma|link=Charisma]] 8
|-
|[[File:Skill Body.png|25px|Body|link=Body]] 1
Line 146 ⟶ 149:
|[[File:Skill Creativity.png|25px|Creativity|link=Creativity (skill)]] 5
|-
|rowspan colspan="2" colspanrowspan="2" |10:00 - 15:00<br />[[File:10001500.png]]
|[[File:Friend.png|25px|Friends requirement|link=]] 13
|-
|§1,000/day
|-
! colspan="4" |10) Cult Leader
|-
| rowspan="4" valign="top" |The New Way is here! And you are the messenger! Enforcing a highly regulated and disciplined lifestyle, you "deprogram" people from their selfish, materialistic ways. Politicians, movie stars, venture capitalists, they all want a glimpse of the truth. YOUR truth. THE TRUTH. And they will pay you anything to set them "free". Display this wealth openly, as a lesson against "false suffering."
| width="50px" |[[File:Skill Cooking.png|25px|Cooking|link=Cooking]] 0
| width="50px" |[[File:Skill Mechanical.png|25px|Mechanical|link=Mechanical]] 2
| width="50px" |[[File:Skill Charisma.png|25px|Charisma|link=Charisma]] 10
|-
|[[File:Skill Body.png|25px|Body|link=Body]] 2
Line 162 ⟶ 165:
|[[File:Skill Creativity.png|25px|Creativity|link=Creativity (skill)]] 7
|-
|rowspan colspan="2" colspanrowspan="2" |10:00 - 16:00<br />[[File:10001600.png]]
|[[File:Friend.png|25px|Friends requirement|link=]] 1417
|-
|§1,200/day
Line 170 ⟶ 173:
A Cult Leader will eventually change careers and become a Junior Executive in the [[business (career)|business]] career track.
 
===Chance The Sims 2 Cards===
{| class="prettytable unsortable" style="width:100%"
The Paranormal career requires a college education. Thus, there is no part-time career for teens and elders. If ''[[Apartment Life]]'' is installed, [[Tech]]s are likely to work in this career. The reward object is the [[Resurrect-O-Nomitron]], available when promoted to '''Medium'''. It can be used to resurrect dead Sims.
! colspan="4" |Paranormal Chance Cards
|-
! colspan="1" |1) Psychic Phone Friend
|-
| rowspan="1" valign="top" | Predicting a promotion when a termination was on the way proved a bad mistake. Your supervisor docks your pay to accommodate the number of angry phone complaints you've generated. It costs you $250 to make amends to the company.
'''Negative''': [[File:Got Fined.png|22px|link=Simoleon]] -§250
|-
! colspan="4" |2) Conspiracy Theorist
|-
| rowspan="1" valign="top" |No chance cards for this level
|-
! colspan="4" |3) Tarot Card Reader
|-
| rowspan="1" valign="top" |No chance cards for this level
|-
! colspan="4" |4) Hypnotist
|-
| rowspan="1" valign="top" |Your "Weight Loss through Hypnosis" seminar is a huge success!! Your avid (though hungry) fans are eager for more seminars and a book on tape. You gain a charisma point and a $4000 advance from your publisher.
'''Positive''': [[File:Earned Money.png|20px|link=Simoleon]] +§4000, [[File:Skill Charisma.png|22px|link=Charisma|Charisma skill]] +1
|-
! colspan="4" |5) Medium
|-
| rowspan="1" valign="top" |No chance cards for this level
|-
! colspan="4" |6) Dowser
|-
| rowspan="1" valign="top" |No chance cards for this level
|-
! colspan="4" |7) Police Psychic
|-
| rowspan="1" valign="top" |Your profile of the worst serial killer in a decade gives such incredible insight to local and national law enforcement that he is tracked down in a matter or days. Receive 2 logic points, the gratitude of a nation, and $3000 as a reward.
'''Positive''': [[File:Earned Money.png|20px|link=Simoleon]] +§3000, [[File:Skill Logic.png|22px|link=Logic|Logic skill]] +2
|-
! colspan="4" |8) UFO Investigator
|-
| rowspan="1" valign="top" |No chance cards for this level
|-
! colspan="4" | 9) Exorcist
|-
| rowspan="1" valign="top" |No chance cards for this level
|-
! colspan="4" | 10) Cult Leader
|-
| rowspan="1" valign="top" |The Federal investigation of the financial management of your charitable organization leaves you a free citizen, but one who wishes for a bit less exposure to the public eye. Use your familiarity with finance and management to excel in your new career in the business world.
'''Positive''': Change to the [[Business (career)|Business]] [[career track]] as a Junior Executive.
|}
 
== The Sims 2==
The paranormal career requires a college education. Thus, there is no part-time career for teens and elders. If ''[[The Sims 2: Apartment Life]]'' is installed, [[Social class|Techs]] are likely to work in this career. The reward object is the [[Resurrect-O-Nomitron]], available when promoted to Medium. It can be used to resurrect dead Sims. The college [[major]]s associated with this career are Philosophy, Psychology, and Physics.
 
=== Promotion Levels ===
{| class="prettytable unsortable" style="width:100%"
! colspan="3" |[[File:Paranormal career.png|25px]] Paranormal Career Levels
|-
! colspan="3" |1) Psychic Phone Pal
|-
| rowspan="5" valign="top" |Ring ring! Someone's calling with a question about love, life or the mysteries of our universe. Good thing you're here to be their Psychic Phone Pal! Although you're not getting paid very much, and your chair smells a little like old french fries, at least you can dispense your mystic wisdom in your underwear.
|<span style="background-color:#00FF00">S</span> M T <span style="background-color:#00FF00">W</span> T F S
| width="45px" |[[File:Skill Creativity.png|25px|Creativity|link=Creativity (skill)]] 0
|-
| rowspan="2" |20:00 - 03:00<br />[[File:20000300.png]]
|[[File:Skill Charisma.png|25px|Charisma|link=Charisma]] 0
|-
Line 194 ⟶ 246:
|[[File:Friend.png|25px|Friends requirement|link=]] 0
|-
! colspan="3" |2) Conspiracy Theorist
|-
| rowspan="5" valign="top" |Is there a connection between rising sea levels and the distribution of government cheese? Does the UN have a secret plan to spy on us using trained fruit flies? What nefarious cabal controls the uneven ratio of hot dogs to buns? As a budding Conspiracy Theorist, your job is to raise these vital questions and many more...
|S <span style="background-color:#00FF00">M</span> T W <span style="background-color:#00FF00">T</span> F S
| width="45px" |[[File:Skill Creativity.png|25px|Creativity|link=Creativity (skill)]] 2
|-
| rowspan="2" |17:00 - 00:00<br />[[File:17000000.png]]
|[[File:Skill Charisma.png|25px|Charisma|link=Charisma]] 1
|-
Line 211 ⟶ 263:
|[[File:Friend.png|25px|Friends requirement|link=]] 0
|-
! colspan="3" |3) Tarot Card Reader
|-
| rowspan="5" valign="top" | The Llama... the Gnome... the Social Bunny... flowing through you, the future reveals itself to your clients, one card at a time. Just remember that you hold their destiny in your hands, and try not to be too specific.
|<span style="background-color:#00FF00">S</span> M <span style="background-color:#00FF00">T</span> W T F S
| width="45px" |[[File:Skill Creativity.png|25px|Creativity|link=Creativity (skill)]] 4
|-
| rowspan="2" |18:00 - 01:00<br />[[File:18000100.png]]
|[[File:Skill Charisma.png|25px|Charisma|link=Charisma]] 2
|-
Line 225 ⟶ 277:
|[[File:Skill Cleaning.png|25px|Cleaning|link=Cleaning]] 0
|-
| Bonus: §1,050
|[[File:Friend.png|25px|Friends requirement|link=]] 1
|-
! colspan="3" |4) Hypnotist
|-
| rowspan="5" valign="top" | Whether it's reviving long-buried memories of past lives or just getting another Sim to act like a chicken, the Hypnotist's work is never done. So get out that gold watch and start swinging... you are getting sleepy...
|<span style="background-color:#00FF00">S</span> M T <span style="background-color:#00FF00">W</span> T F S
| width="45px" |[[File:Skill Creativity.png|25px|Creativity|link=Creativity (skill)]] 5
|-
| rowspan="2" |11:00 - 18:00<br />[[File:11001800.png]]
|[[File:Skill Charisma.png|25px|Charisma|link=Charisma]] 3
|-
Line 242 ⟶ 294:
|[[File:Skill Cleaning.png|25px|Cleaning|link=Cleaning]] 0
|-
| Bonus: §1,344
|[[File:Friend.png|25px|Friends requirement|link=]] 2
|-
! colspan="3" |5) Medium
|-
| rowspan="5" valign="top" |The spirits of the departed call out to us all, and you, the Medium, are the conduit for their haunting voices. Just keep in mind that not everyone likes to hear what their dead relatives have to say...
|<span style="background-color:#00FF00">S</span> M T W T <span style="background-color:#00FF00">F</span> S
| width="45px" |[[File:Skill Creativity.png|25px|Creativity|link=Creativity (skill)]] 5
|-
| rowspan="2" |17:00 - 00:00<br />[[File:17000000.png]]
|[[File:Skill Charisma.png|25px|Charisma|link=Charisma]] 3
|-
Line 259 ⟶ 311:
|[[File:Skill Cleaning.png|25px|Cleaning|link=Cleaning]] 1
|-
| Bonus: §,1680
|[[File:Friend.png|25px|Friends requirement|link=]] 4
|-
! colspan="3" |6) Douser
|-
| rowspan="5" valign="top" |Whoever thought that you could make so much money getting a stick to point towards water? Just walk slowly, wait for that rod to wiggle, and then start digging. You might want to consult a city map, though, just to make sure what you're chasing isn't a sewer main...
|<span style="background-color:#00FF00">S</span> M <span style="background-color:#00FF00">T</span> W T F S
| width="45px" |[[File:Skill Creativity.png|25px|Creativity|link=Creativity (skill)]] 6
|-
| rowspan="2" |17:00 - 00:00<br />[[File:17000000.png]]
|[[File:Skill Charisma.png|25px|Charisma|link=Charisma]] 3
|-
Line 276 ⟶ 328:
|[[File:Skill Cleaning.png|25px|Cleaning|link=Cleaning]] 3
|-
| Bonus: §2,184
|[[File:Friend.png|25px|Friends requirement|link=]] 6
|-
! colspan="3" |7) Police Psychic
|-
| rowspan="5" valign="top" | Some cases defy all cracking, and that's when the cops come running to you for help. Close your eyes and reach out with your senses, and what is cloudy will become clear... but you might want to make sure the TV's off before you begin.
|<span style="background-color:#00FF00">S</span> M T W T F <span style="background-color:#00FF00">S</span>
| width="45px" |[[File:Skill Creativity.png|25px|Creativity|link=Creativity (skill)]] 7
|-
| rowspan="2" |13:00 - 19:00<br />[[File:13001900.png]]
|[[File:Skill Charisma.png|25px|Charisma|link=Charisma]] 4
|-
Line 293 ⟶ 345:
|[[File:Skill Cleaning.png|25px|Cleaning|link=Cleaning]] 6
|-
| Bonus: §2,772
|[[File:Friend.png|25px|Friends requirement|link=]] 8
|-
! colspan="3" |8) UFO Investigator
|-
| rowspan="5" valign="top" | You have always known that unseen beings from distant stars watch us with strange eyes that hold an unknown purpose. And now you get to turn that suspicion into some cold, hard cash! Just be warned, those who are pursued may suddenly become the pursuer...
|<span style="background-color:#00FF00">S</span> M <span style="background-color:#00FF00">T</span> W T F <span style="background-color:#00FF00">S</span>
| width="45px" |[[File:Skill Creativity.png|25px|Creativity|link=Creativity (skill)]] 7
|-
| rowspan="2" |10:00 - 17:00<br />[[File:10001700.png]]
|[[File:Skill Charisma.png|25px|Charisma|link=Charisma]] 5
|-
Line 310 ⟶ 362:
|[[File:Skill Cleaning.png|25px|Cleaning|link=Cleaning]] 7
|-
| Bonus: §4,200
|[[File:Friend.png|25px|Friends requirement|link=]] 9
|-
! colspan="3" | 9) Exorcist
|-
| rowspan="5" valign="top" |Even today, dark forces from below reach out to take hold of unwitting Sims. That's where you come in, using your power over the spirit world to drive those unclean interlopers from the souls of those unfortunates who depend on you.
|S <span style="background-color:#00FF00">M T</span> W <span style="background-color:#00FF00">T</span> F <span style="background-color:#00FF00">S</span>
| width="45px" |[[File:Skill Creativity.png|25px|Creativity|link=Creativity (skill)]] 8
|-
| rowspan="2" |21:00 - 03:00<br />[[File:21000300.png]]
|[[File:Skill Charisma.png|25px|Charisma|link=Charisma]] 6
|-
Line 327 ⟶ 379:
|[[File:Skill Cleaning.png|25px|Cleaning|link=Cleaning]] 8
|-
| Bonus: §4,988
|[[File:Friend.png|25px|Friends requirement|link=]] 10
|-
! colspan="3" |10) Cult Leader
|-
| rowspan="5" valign="top" |Your legendary powers are now known far and wide, from this world to the next, and Sims from 'round the globe flock to hear your wisdom and live by your word. Just try not to believe all your own PR, or soon your devoted flock will stop gazing at your golden aura and start pecking at your feet of clay.
|<span style="background-color:#00FF00">S M</span> T <span style="background-color:#00FF00">W T F</span> S
| width="45px" |[[File:Skill Creativity.png|25px|Creativity|link=Creativity (skill)]] 10
|-
| rowspan="2" |18:00 - 03:00<br />[[File:18000300.png]]
|[[File:Skill Charisma.png|25px|Charisma|link=Charisma]] 10
|-
Line 344 ⟶ 396:
|[[File:Skill Cleaning.png|25px|Cleaning|link=Cleaning]] 9
|-
| Bonus: §9,450
|[[File:Friend.png|25px|Friends requirement|link=]] 13
|}
 
 
===Adult Chance Cards===
{{For|more information on Chance Cards in ''The Sims 2''|Chance card}}
 
{| class="prettytable unsortable" style="width:100%"
! colspan="4" |[[File:Paranormal career.png|25px]] Paranormal Career Levels
|-
! colspan="4" |1) Psychic Phone Pal
|-
| colspan="4" |No chance cards for this level
|-
! colspan="4" |2) Conspiracy Theorist
|-
| rowspan="4" valign="top" |As <Sim> researches conspiracy theories for the Daily Hemisphere, he/she uncovers a lead that hints at a plan by the Department of Agriculture to ship mind-control prunes to a supermarket patronized by various SimNation Intelligence Agency staffers. Should he/she publish the story and expose the attempt by the DOA to control the SNIA, or instead sit on the story and search for more evidence before going public?
| rowspan="2" valign="top" | Publish Now
|'''Success:'''<br />[[File:Skill Charisma.png|22px|link=Charisma|Charisma Skill]] +2
|''85% chance''
|-
|'''Failure:'''<br />[[File:Got Fined.png|22px|link=Simoleon]] -§375
|''14% chance''
|-
| rowspan="2" valign="top" |Develop More Evidence
|'''Success:'''<br />[[File:Earned Money.png|20px|link=Simoleon]] +§1,000
|''14% chance''
|-
|'''Failure:'''<br />[[File:Got Fired.png|22px|link=Career#Firings|Fired]] Get Fired
|''85% chance''
|-
! colspan="4" |3) Tarot Card Reader
|-
| colspan="4" |No chance cards for this level
|-
! colspan="4" |4) Hypnotist
|-
| rowspan="4" valign="top" |<Sim> has been sent by his/her employer, Hypnotico, to cure a rich industrialist of her fear of golfing. An associate in Hypnotico's research laboratory has used her spare time to develop a new method of hypnotic care, and approaches <Sim>, offering to share credit for its development if <Sim> agrees to use this opportunity to test it in the field. Should <Sim> break protocol and risk trying the new method, or should he/she report his/her associate for unorthodox procedures?
| rowspan="2" valign="top" |Use New Method
|'''Success:'''<br />[[File:Got a Promotion.png|22px|Promotion|link=Career#Promotion]] Promoted to Medium
|''15% chance''
|-
|'''Failure:'''<br />[[File:Got Fired.png|22px|link=Career#Firings|Fired]] Get Fired
|''84% chance''
|-
| rowspan="2" valign="top" |Report Associate
|'''Success:'''<br />[[File:Earned Money.png|20px|link=Simoleon]] +§2,000
|''84% chance''
|-
|'''Failure:'''<br />[[File:Got Demoted.png|22px|Demotion|link=Career#Demotions]] Demoted to Tarot Card Reader
|''15% chance''
|-
! colspan="4" |5) Medium
|-
| rowspan="4" valign="top" | A wealthy socialite contracts <Sim> to hold a seance. She wants to contact her dead husband in order to get his blessing for her to marry her boyfriend. While deep in concentration, <Sim> realizes that the spirit of the deceased boyfriend doesn't approve at all of the boyfriend, who is also attending the seance. Should <Sim> tell his/her client the truth and risk the wrath of the boyfriend, or should <Sim> say only that the answer is "unclear?"
| rowspan="2" valign="top" |''Tell The Truth''
|'''Success:'''<br />[[File:Skill Charisma.png|22px|link=Charisma|Charisma Skill]] +2
|''15% chance''
|-
|'''Failure:'''<br />[[File:Got Fined.png|22px|link=Simoleon]] -§5,000
|''84% chance''
|-
| rowspan="2" valign="top" |Unclear
|'''Success:'''<br />[[File:Earned Money.png|20px|link=Simoleon]] +§4,000
|''84% chance''
|-
|'''Failure:'''<br />[[File:Got Fined.png|22px|link=Simoleon]] Lose a day's pay (§840)<br />[[File:Skill Charisma.png|22px|link=Charisma|Charisma Skill]] -1
|''15% chance''
|-
! colspan="4" |6) Douser
|-
| colspan="4" |No chance cards for this level
|-
! colspan="4" |7) Police Psychic
|-
| rowspan="4" valign="top" |The Mayor's child has been kidnapped, and a hefty ransom has been demanded. In a last ditch effort to avoid having to pay off the criminals, the police have called in <Sim>. Using his/her gifts, <Sim> sees both that the child is being held in a warehouse across town, and that the police chief himself is actually behind the crime. Should <Sim> focus first on finding the child or should <Sim> accuse the chief of the crime?
| rowspan="2" valign="top" |''Rescue Child''
|'''Success:'''<br />[[File:Got a Promotion.png|22px|Promotion|link=Career#Promotion]] Promoted to UFO Investigator
|''85% chance''
|-
|'''Failure:'''<br />[[File:Got Demoted.png|22px|Demotion|link=Career#Demotions]] Demoted to Hypnotist
|''14% chance''
|-
| rowspan="2" valign="top" |''Accuse Chief''
|'''Success:'''<br />[[File:Earned Money.png|20px|link=Simoleon]] +§10,000
|''14% chance''
|-
|'''Failure:'''<br />[[File:Skill Cleaning.png|22px|link=Cleaning|Cleaning Skill]] -2
|''85% chance''
|-
! colspan="4" |8) UFO Investigator
|-
| colspan="4" |No chance cards for this level
|-
! colspan="4" |9) Exorcist
|-
| rowspan="4" valign="top" |<Sim> is called to the bedroom of a young girl possessed by an evil force. What on the surface looked like a minor spirit making trouble turns out to be a powerful dark entity trying to take hold of the whole family. Should <Sim> try and tackle the problem himself/herself before the danger spreads, or should he/she call for backup from the home office?
| rowspan="2" valign="top" |Work Alone
|'''Success:'''<br />[[File:Got a Promotion.png|22px|Promotion|link=Career#Promotion]] Promoted to Cult Leader
|''15% chance''
|-
|'''Failure:'''<br />[[File:Skill Charisma.png|22px|link=Charisma|Charisma Skill]] -2
|''84% chance''
|-
| rowspan="2" valign="top" |Call for Backup
|'''Success:'''<br />[[File:Earned Money.png|20px|link=Simoleon]] +§30,000
|''84% chance''
|-
|'''Failure:'''<br />[[File:Got Demoted.png|22px|Demotion|link=Career#Demotions]] Demoted to Police Psychic
|''15% chance''
|-
! colspan="4" |10) Cult Leader
|-
| colspan="4" |No chance cards for this level
|}
 
==Trivia==
 
*The Paranormal career level 6 in ''The Sims 2: University'', "Douser", uses an alternate spelling of dowser, which spelling might be less familiar to some players.
*The Paranormal career track icon is reminiscent of anthe [[wikipedia:IlluminatiAll-seeing eye|Illuminatiall-seeing symboleye]], which is often used in popular culture to refer to the paranormal.
 
==References==
[http://www.gamefaqs.com/computer/doswin/file/193984/8006 The Sims (PC) Item/Career Guide by BestGuy9]
 
{{Careers}}
[[es:paranormal]]