Simlish: Difference between revisions

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There is no official Simlish dictionary, but an unofficial dictionary, based on ''[[The Sims 2]]'', can be found [http://web.archive.org/web/20120902091323/http://bbs.thesims2.ea.com/community/bbs/messages.php?&openItemID=item.2,item.43,item.61,item.41,item.23&threadID=8d04f2582c30dca38b0a2d07d28fb420&directoryID=2&startRow=1 here]. (''Archived)''
There is no official Simlish dictionary, but an unofficial dictionary, based on ''[[The Sims 2]]'', can be found [http://web.archive.org/web/20120902091323/http://bbs.thesims2.ea.com/community/bbs/messages.php?&openItemID=item.2,item.43,item.61,item.41,item.23&threadID=8d04f2582c30dca38b0a2d07d28fb420&directoryID=2&startRow=1 here]. (''Archived)''


== History Follow me on insta @rebeccaofir ==
== History ==
Simlish was created because [[Will Wright]], creator of ''The Sims'', knew that the game needed dialogue, but thought that using real life languages such as English would cause the dialogue to be repetitive and would be expensive translating the entire dialog Sims may say. Wright did consider experimenting with Navajo, a Native American language, but decided that it would be better to use a "nonsense language" that couldn't be translated, because the meaning could be left to the player's imagination.<ref>[http://en.wikipedia.org/wiki/Simlish Wikipedia: Simlish]</ref>
Simlish was created because [[Will Wright]], creator of ''The Sims'', knew that the game needed dialogue, but thought that using real life languages such as English would cause the dialogue to be repetitive and would be expensive translating the entire dialog Sims may say. Wright did consider experimenting with Navajo, a Native American language, but decided that it would be better to use a "nonsense language" that couldn't be translated, because the meaning could be left to the player's imagination.<ref>[http://en.wikipedia.org/wiki/Simlish Wikipedia: Simlish]</ref>