Skeleton

This is an old revision of this page, as edited by imported>SimDestroyer at 12:55, 31 March 2018 (Reverted edits by IsaiahScribblenauts (talk) to last version by AireDaleDogz). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.
Skeleton
A life state · Featured in: The Sims 4: Jungle Adventure
Not to be confused with Bonehilda.


Skeletons are a summonable NPC and temporary life state in The Sims 4: Jungle Adventure. The NPCs function as temporary helpers that can do chores and look after children while their parents are away. Skeletons can be summoned through a rare relic and do not have bladder, hunger, energy and hygiene needs. Sims can also become skeletons for 2 days through the use of the relic.

When a skeleton eats food, piles of food will spawn and if a skeleton drinks something, puddles spawn. They have special interactions like telling a skeleton joke or scaring a Sim.

It is possible to make a skeleton playable by using the cloning machine on one. The resulting skeleton will have all skeleton features, except it will not be able to do special interactions like scaring or skeleton jokes. Trying to edit a skeleton will show it as a normal Sim, but no changes applied will be visible after exiting editing screen (except for a family screen picture, which also shows an added skeleton as a normal Sim). It is also possible to make a skeleton playable by enabling the testing cheats, shift-clicking on it, and then selecting the option to add it to the household. Skeletons added to the household in this manner are fully playable and will retain their special interactions, but will have normal motives like other Sims. They may, however, temporarily glitch out and lose their blue, mosaic-like pattern.

Trivia

  • A mod at ModTheSims allows many of the special interactions to be playable.

ru:Скелет pt-br:Esqueleto