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{{Era|TS1|TS2|LS|PS|CS|TS3|TSM|TS4}}
A '''skin''' is a graphic file in ''[[The Sims]]'', ''[[The Sims 2]]'', ''[[The Sims 3]]'', and ''[[The Sims 4]]''. Skins are used to represent the heads, bodies and [[Clothes|clothing]] of [[Sim]]s, but how they work in each game is somewhat different. This article primarily deals with how skins work in the various games rather than how they are used in gameplay.
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==The Sims==
Skins in ''The Sims'' are comprised of two parts per Sim: a head and a body. Both are simple 256 color (8-bit) bitmap images, numbered to correspond with the mesh file which gives them the desired shape on the Sim. Each image file is that Sim's ''entire'' body or head, including skin (there are 3 skin tones - light, medium and dark - and it is common for the same outfit to be made in all 3 tones) and hair. However, a Sim's hands are separate; hands are not part of body skins, but are defined separately in the Sim's character file. Originally, the default formal outfits used formal hands, but these hands were not used after ''Hot Date''. A Sim's hands normally match the Sim's skin tone, though it is possible for a skin to have custom hands. For example, a skin might have white hands so a Sim using it will appear to be wearing white gloves. Some skins have accessories such as hats and glasses, which have separate BMP and mesh files. However, if a Sim appears to be wearing accessories such as glasses, it is usually because they are painted onto the Sim's head or body skin.
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==The Sims 2==
With the advent of the full 3D environment in ''The Sims 2'' (See [[Comparison between The Sims and The Sims 2]]), skins become more complex. Skins are still in BMP format but are now contained in a ".package" file, which can be extracted (and compiled) with the included [[Body Shop]] tool.
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Sims can [[Change Appearance|change their appearance]] through a [[mirror]]. Hair color, hairstyle, facial hair (male teens and older only) make-up, glasses/head accessories, and face paint can be changed.
Clothing has also undergone changes. Not only is there far more detail, but the top half of a Sim's Everyday outfit can now be separate from the bottom half, though Sims can still wear one-piece Everyday outfits. The modes of dressing are Everyday, PJs, Underwear, Swimwear, Formal, and Gym Clothes/Workout Gear. ''[[The Sims 2: Seasons|Seasons]]'' added [[Winterwear#The Sims 2: Seasons|Outerwear]], which will usually be worn in cold weather. Unlike ''The Sims'', which used file-naming conventions to identify skins as Everyday, Formal, etc., ''The Sims 2'' uses internal flags. While separate tops and bottoms can only be created as Everyday, whole outfits can placed in multiple categories. For example, an outfit can be flagged as both Everyday and Gym Clothes. Values are:
*0x00000007: Everyday
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*0x00000020: Formal
*0x00000040: Undies
*0x00000100: Maternity<ref group="n">Clothes which are only flagged as Maternity cannot be added to a Sim's wardrobe unless mods or modified objects are used.</ref>
*0x00000200: Gym Clothes
*0x00001000: Outerwear{{vgversion|TS2:S}}
''The Sims 2'' also uses internal flags to show which [[life stages]] can wear an article of clothing, and which [[gender]] it is for. SimPE can be used to set these flags, but it is not recommended to have an article of clothing available to more than one life stage unless the stages are [[young adult]] and [[adult]]. Likewise, an article of clothing can be flagged as being for both genders. This can be, and sometimes is, done with clothing for [[toddler]]s and children, as their bodies do not have gender differences. However, it is not recommended to have clothing for older Sims flagged as being for both genders.
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*0x02: Heavy Boot.
*0x03: Heeled - Heels, of whatever height. This produces the heel-click when walking.
*0x04: Normal shoe
*0x05: Sandal
*0x06: Footie Pajamas - Some Maxis outfits with slippers, such as the bathrobes from [[The Sims 2: Kitchen & Bath Interior Design Stuff|K&B]], use this value.
*0x07: Armored
*0x08: [[Servo#The Sims 2|Servo]]
Visibly [[Pregnancy|
===Notes===
<references group="n" />
==The Sims 3==
[[File:Skintone.jpg|thumb|250px|A Sim in the basic skin tone selector for ''The Sims 3'']]▼
In ''The Sims 3'', all clothing types can have separate tops and bottoms, or can be one-piece items. Shoes are now separate items, rather than being part of the overall body mesh.
There are now 6 basic skin colors, though three of them are green, red, and blue. Once a color is selected, the player can use a slider to lighten or darken the skin. [[The Sims 3/Patch 38|Patch 38]] or ''[[The Sims 3: Supernatural|Supernatural]]'' adds orange, purple, turquoise, black, and
==The Sims 4==
▲[[File:Skintone.jpg|thumb|250px|A Sim in the basic skin tone selector for ''The Sims 3'']]
[[File:TS4 Patch 105 skin tones.png|thumb|150px|Skin tones available to all Sims in ''The Sims 4'', as of Patch 105]]
Similar to ''The Sims 3'', all clothing categories have separate top and bottom options, as well as full-body outfits. Shoes and accessories are once again separate items, and hats can now be worn with any hairstyle underneath.
Before [[The Sims 4/Patch 105|Patch 105]], there were 26 natural and 9 unnatural (red, blue, green, and varying shades of grey) skin tones to choose from for normal Sims, with no slider adjustments. Certain [[life state]]s ([[Alien#The Sims 4: Get to Work|aliens]], [[spellcaster]]s and [[Mermaid#The Sims 4: Island Living|mermaids]]) have access to 8 additional unnatural skin tones (three shades of blue, three shades of purple, one shade of green, and white).
As of Patch 105, there are now 135 natural skin tones, divided evenly into three categories: "Warm", "Cool" and "Neutral". Unnatural skin tones also have their own category, called "Miscellaneous". Every skin tone can have its brightness adjusted with a slider, similar to ''The Sims 3'', and customized tones can be saved to be reused for other Sims.
==
* [[Realistic skin]]
* [[Create a Sim]]
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