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{{Infobox game
|name = The Sims 2 for Nintendo DS
|image = [[
|developer = [[Maxis]]
|publisher = [[EA Games]]
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|requirements =
|input =
|
}}{{for|other versions of The Sims 2|The Sims 2 (disambiguation)}}
{{For|the wiki about this game|w:c:the-sims-2-ds{{!}}The Sims 2 DS Wiki}}
'''''The Sims 2''''' for Nintendo DS is the first DS game of ''[[The Sims 2]]''. Like the many of the console games it takes place in [[Strangetown]] with some of the same faces.
The
The aim of the game is to improve the hotel by adding extensions, furnishing rooms, completing goals,
There are three main guests, [[Frankie Fusilli]], [[Ava Cadavra]], and [[Optimum Alfred]], who have quests that must be completed.
==Touchscreen==
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==Real-time==
The game plays in real time, with some options only occurring at night and others only in the day, some missions can only be carried out at night. Building rooms takes 8 real-time hours and the guests checkout on specified dates. The shop has new items every week and a
== Social interaction ==
The player can increase their relationship with Sims by interacting with them, provided they are in town. Social
*'''Neutral
*'''Angry''' Sims can send rude text messages at
*'''Sad''' Sims
*'''Loopy '''Sims
*'''Romantic
Depending on what the Sim is feeling, they will interact with the player in different ways (text messages will be in different tones, their greeting will be different, etc.). Items can be given as gifts to improve relationships. Sims waiting in the hotel lobby
== Sims ==
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* [[Futo Maki]]
* [[Giuseppi Mezzoalto]]
* [[Grim Reaper|Grim Cowboy]]
* [[Jimmy "The Neck"]]
* [[Johnny Smith]]
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== Sanity ==
Sanity is the player's character's [[mood]]. Sanity can be increased
Being shot by [[Robotics|robots]], attacked by criminals (such as [[Crime Spree Bob]]'s gang or [[Jimmy the Neck]]'s goons), or being abducted by aliens also drains sanity. Sims that have been abducted by aliens will have difficulty walking until their sanity has recovered.
Sanity meters can vary in color depending on levels. Depending on their aspiration, interacting with Sims that are in a specific mood will eventually increase their level (for example, Sims with the fortune aspiration will increase their level by calming down angry sims). Levels can be checked on the Stat Panel in the Manager Suite under the "aspirations" tab.
There are four levels, each with its own color as shown in the table below:
{| align="left" border="1" cellpadding="1" cellspacing="1" style="width: 250px"
Line 100 ⟶ 104:
== Hotel ==
The hotel begins with only the main lobby, second floor lobby (with the small room by the elevator), the basement (where the furnace room and freezer are located), the manager's suite, the penthouse and sundeck. There are many other rooms which can be built, including a vault, casino, and art gallery. Certain rooms must be built when the three special guests are checked in. [[Frankie Fusilli]] asks for a vault, and the Bovine Shrine is a room requested by [[Ava Cadavra]]. As well as completing the in-game goals, it is the players' job to maintain the hotel. Building every room in the hotel will bring the rating of the hotel to 100%. The player can purchase rooms by talking to the Clerk in the City Hall for Simoleons, and [[Tristan Legend]] will build it over the next 8 hours.
There are three extra rooms that can be built for guests to stay in, which are the Jungle Guest Room, the Deluxe Guest Room, and the Modern Guest Room, all found on the 2nd Floor Lobby. Inside of the Atrium, there is the Sax Lounge, the Art Gallery, the Asian Emporium, the Casino, the Spa and Gym, and the Lion Lounge. The basement holds the Bovine Shrine, the Rat Cave, the Vault, the Secret Warehouse, and the Government Lab. The Rat Cave costs §3,500 to build; however, Tristan will build it for free if it hasn't been bought by the final fight.
== The Town ==
In the town, there are a handful of locations that the player can visit. Other than their hotel, they can visit the shop, where [[Johnny Smith]] resides and the player can buy furniture and necessary progression items, the jail, where they will go if they lose sanity under certain conditions, the city hall, where the player can get permits to build new hotel rooms and sell nuclear rods, and finally the saloon, where the player can buy food, drinks, and sell gourds to the [[Saloon Chick]]. Right outside of town is the desert, where the player can find missing items but will rapidly lose sanity while out there. There is also a field filled with three cows that the player can either tip, milk, or give gifts to.
== Skill points ==
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There are 5 types of skill points: Body, Business, Charisma, Creativity, and Mechanical.
Skill points, when they appear, will remain in the same location for 8 hours, changing at 8 a.m., 4 p.m. and 12
Note that a bug exists to '''take a skill point as many times as you want''': before taking it, shoot it with the Super Drencher (the lock needs to be activated), take it, now go out of the room and enter again. The Skill point will be there again, this can be repeated for an unlimited amount of times.
{| border="1" cellspacing="2" cellpadding="2" style="width:500px;" class="article-table"
|+===Locations - Body===
|-
! scope="row"|
! scope="col"|0 - 8am
! scope="col"|8 - 4pm
! scope="col"|4 - midnight
|-
! scope="row"|Monday
| -
| -
| -
|-
! scope="row"|Tuesday
|Basement (next to the stairs)
|
|Gym and Spa
|-
! scope="row"|Wednesday
| -
| -
| -
|-
! scope="row"|Thursday
| -
| -
| -
|-
! scope="row"|Friday
|
|
|Saloon (Dance Floor)
|-
! scope="row"|Saturday
|Next to the store
|Sheriff's Office + Sun Deck + Desert's Oasis
|Bovine Sanctuary
|-
! scope="row"|Sunday
|
|Secret Warehouse
|Freezer
|}
{| border="1" cellspacing="2" cellpadding="2" style="width:500px;" class="article-table"
|+===Locations - Business===
|-
! scope="row"|
! scope="col"|0 - 8am
! scope="col"|8 - 4pm
! scope="col"|4 - midnight
|-
! scope="row"|Monday
|Concierge's desk + Vault
|Cow field (Cattle pen)
|
|-
! scope="row"|Tuesday
|
|2nd Floor Lobby
|Asian Emporium
|-
! scope="row"|Wednesday
|
|
|Your apartment
|-
! scope="row"|Thursday
|Store + Desert's Spacepod
|
|
|-
! scope="row"|Friday
| -
| -
| -
|-
! scope="row"|Saturday
|
|Freezer
|
|-
! scope="row"|Sunday
|Saloon (Dance Floor)
|
|
|}
{| border="1" cellspacing="2" cellpadding="2" style="width:500px;" class="article-table"
|+===Locations - Charisma===
|-
! scope="row"|
! scope="col"|0 - 8am
! scope="col"|8 - 4pm
! scope="col"|4 - midnight
|-
! scope="row"|Monday
| -
| -
| -
|-
! scope="row"|Tuesday
| -
| -
| -
|-
! scope="row"|Wednesday
|
|Lion Lounge + Casino + Honest Jackson's office
|
|-
! scope="row"|Thursday
|Spa and Gym (locker)
|
|
|-
! scope="row"|Friday
|Sax Lounge
|Managerial Suite
|
|-
! scope="row"|Saturday
|
|
|Art Gallery + Spa and Gym
|-
! scope="row"|Sunday
|
|Asiam Emporium's bathroom
|Hotel Lobby (corner)
|}
{| border="1" cellspacing="2" cellpadding="2" style="width:500px;" class="article-table"
|+===Locations - Creativity===
|-
! scope="row"|
! scope="col"|0 - 8am
! scope="col"|8 - 4pm
! scope="col"|4 - midnight
|-
! scope="row"|Monday
|Casino + Art Gallery
|
|
|-
! scope="row"|Tuesday
| -
| -
| -
|-
! scope="row"|Wednesday
|Town Square (Cattle shed)
|Bovine Shrine
|
|-
! scope="row"|Thursday
|
|Atrium Centre
|
|-
! scope="row"|Friday
|Rat Cave (shower)
|
|Lion Lounge + Sheriff's Office
|-
! scope="row"|Saturday
| -
| -
| -
|-
! scope="row"|Sunday
|Sun Deck
|Sax Lounge
|
|}
{| border="1" cellspacing="2" cellpadding="2" style="width:500px;" class="article-table"
|+===Locations - Mechanical===
|-
! scope="row"|
! scope="col"|0 - 8am
! scope="col"|8 - 4pm
! scope="col"|4 - midnight
|-
! scope="row"|Monday
|
|Government Lab
|Mamma Hogg's bedroom
|-
! scope="row"|Tuesday
|Secret Warehouse
|
|Furnace Room
|-
! scope="row"|Wednesday
|
|
|Vault
|-
! scope="row"|Thursday
|
|Furnace Room
|Basement (next to the stairs)
|-
! scope="row"|Friday
|Freezer
|
|
|-
! scope="row"|Saturday
|Atrium Centre
|
|Government Lab
|-
! scope="row"|Sunday
| -
| -
| -
|}
== Earning Simoleons ==
Players can earn Simoleons by getting guests to
Alternate ways of getting Simoleons include; finding license plates and selling them to the [[Detective Dan D. Mann|sheriff]] in the jail, selling fuel rods to the clerk in the city hall, selling gourds to [[Saloon Chick|the lady in the Saloon]], and selling UFO parts to the general store clerk, [[Johnny Smith]]. Odd things like rocks and spare furniture can be sold to Johnny as well. Calming down, cheering up, and restraining Sims will result in a reward, such as simoleons, fuel rods or gourds.
Players can also make Simoleons by creating art in the gallery, playing music in the Sax Lounge and the Lion Lounge by playing on the keyboard, winning the lottery cards found in the shop, or by winning Keelhaulin' Cards in the Casino. The metal detector can find things like mummified aliens and metal bars in the desert that you can sell to the [[Johnny Smith|shop clerk]]. Mummified aliens can also be dissected in a minigame inside of the Government Lab.
Once the player builds The Vault for their hotel, there is a money machine near the back where Sims can print Simoleons. However, doing this can get the player arrested. Copper, silver, gold and chocolate bars can be sold in this room for a larger amount than in the shop.
== Ratticator ==
As the story progresses, there are more threats
The Rat Cave is set up like a metal cage, similar to a hamster cage, with tubes leading to different sections. There is an area for the player's character to sleep, as well as a bathroom. Through one of the tubes, there is a large rat suit inside of a glass container. The player can change into this and can then defeat the enemy by scaring them, hitting them with the batarang and using sim-fu on them (which can be used by pressing the icon in the corner of the touch screen). The Ratticator is needed to complete the game, so it's a good idea to get used to the attacks.
Upon seeing the Ratticator, aliens, Jimmy the Neck and Crime Spree Bob will all flee; however, robots will still attack the player. Sims are also unable to be interacted with, as they cower away and yell. The player's mobile is also unavailable, although requests can still come through. Checking the tasks and avoid staying in the suit for too long is the best idea to not miss requests from NPCs.
==Trivia==
* There is some speculation over when the game
** This may be because Johnny is an alien, however they age in the same way as human Sims in the other games.
* The game shares a majority of the Sims from the GBA version, but they all own their own houses in the GBA game. This could mean it is either an alteration of the history of the GBA title, a parallel universe or possibly even a sequel.
*The only non-hostile alien in the game is [[Johnny Smith]], who is actually an alien-human
*After the Frankie Fusilli part of the game is done, [[Honest Jackson]] will disappear from the game. If the player calls him, it will say that he is in the city hall. However, he will not be there.
*If you 'block' an NPC Sim and force the NPC to walk to a wall, the NPC will eventually stop and will do an
== See also ==
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