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|name = Townie
|image = [[File:Ivy Copur Teen.jpg|200px]]
|caption = ''[[Ivy Copur (teen)|Ivy Copur]], a Townie in ''The Sims 2''}}
'''Townies''' are a class of [[Non-playable character|NPCs]] in ''[[The Sims]]'', ''[[The Sims 2]]'', ''[[The Sims 3]]'', and ''[[The Sims 4]]''. They are the biggest class of NPCs. Introduced in ''[[The Sims: Hot Date|Hot Date]]'', Townies are [[Sim]]s that are similar to playable Sims, except that they don't live in any of the households. They are full-fledged Sims with jobs, skills, and personalities. In ''The Sims 2'', they even have [[Aspiration (The Sims 2)|aspirations]] and, once ''[[The Sims 2: Nightlife|Nightlife]]'' is installed, have turn ons and turn offs.
 
Townies are created by the game by going into the resources the player has to create Sims and then doing some mixing and matching. In ''The Sims'', this includes custom body and head [[skins]].<ref>The Stranges of Magic Town seem to be an exception to this. In general, they will use skins that came with ''Makin' Magic'', or custom skins that use those meshes.</ref> In ''The Sims 2'', it will not include custom clothes, but will include custom hair that has been placed in one of the color bins.
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==The Sims==
As mentioned above, Townies were introduced in the ''[[The Sims: Hot Date|Hot Date]]'' expansion pack. Townies at this time were only "native" to the [[Downtown (The Sims)|Downtown]] area (though they could come over when invited once a Sim knew them) and were generated whenever a Sim went to a Downtown lot. These Townies all had the last name "Townie" and were deleted as soon as a Sim left Downtown. The only exception to this was if the Sim had a relationship with a Townie, that Townie was then saved so that the Sim could continue the relationship. With the addition of other expansion packs which had their own [[sub-neighborhood]]s, this was changed, so that the Townies for an area were created when that area was added to the neighborhood, and were no longer deleted when playable Sims left their "native" areas.
 
Townies will not appear outside of their "native" areas unless they are invited there or taken there by a playable Sim. They can be telephoned, invited over, dated, etc., just as playable Sims can, but they will not spontaneously walk by a residential lot and will not be part of the Welcome Wagon.
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===Issues caused by townies===
Until the release of ''[[The Sims: Makin' Magic|Makin' Magic]]'', marrying a townie could cause a problem known as the "Urban Renewal Loop", in which the game would get stuck in a loop while trying to create a replacement for that townie.
 
Since the Somebodies of Studio Town normally wear high fashion instead of everyday wear, the game will try to give a newly generated Somebody a random High Fashion [[Skins|skin]] instead of the default High Fashion skin. However, it cannot properly handle assigning a custom High Fashion skin to a newly generated Somebody, and will crash if it tries. Since ''The Sims'' doesn't distinguish Maxis skins from custom skins, and since there aren't too many Maxis High Fashion skins, it '''will''' often try to do this, especially when populating Studio Town in a newly opened neighborhood.
 
===Types of townies===
* In ''[[The Sims: Hot Date|Hot Date]]'', they are known as "townies". (Some players may use the ''Nightlife'' term "downtownie" when referring to them, but that's a retrofit.) All Downtown-based townies have the surname "Townie". There are also special townie stereotypes, with a fixed appearance/personality matrix.
* In ''[[The Sims: Vacation|Vacation]]'', they are usually called "vacationers" or "tourists", but are organized into families with random last names. (Tourist NPC families usually consist of 3 or 4 Sims and always contain both [[adult]]s and [[child]]ren.)
* In ''[[The Sims: Unleashed|Unleashed]]'', there are no new human townies; instead, neighbors will pay a visit to [[Old Town]]. There are, however, [[pet]] townies in the form of stray dogs and cats who wander the neighbourhood, all sharing the surname "Strays".
* In ''[[The Sims: Superstar|Superstar]]'', the townies in [[Studio Town]] have the last names "Anybody" or "Somebody". The "Somebodies" are on the [[Fame (career)|Fame]] track, while the "Anybodies" are not.
* In ''[[The Sims: Makin' Magic|Makin' Magic]]'', the townies in [[Magic Town]] have the last name "Strange". This is probably because other Sims consider them strange, but it could also be a nod in the direction of the fictional magician Stephen Strange. All "Stranges" have wands, though they will not use them autonomously. Even though children can visit Magic Town, all "Stranges" are adults.
 
==The Sims (console)==
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* In ''[[The Sims 2: University|University]]'', dormies, young adult townies, were created to populate the [[College (sub-neighborhood)|college]] sub-neighborhoods and to occupy the empty rooms in [[Dormitory|dormitories]] where playable Sims live. They are always first-semester Freshmen, and always have the Undeclared [[Majors|major]]. They will not appear outside of their college sub-neighborhood, but there are [[mod]]s which can remove that restriction.
* In ''[[The Sims 2: Nightlife|Nightlife]]'', Downtownies, townies who live [[Downtown (The Sims 2)|Downtown]] and only appear there, were created. In general, Downtownies will have high-level careers.
* In ''[[The Sims 2: Open for Business|Open for Business]]'', [[Bluewater Village]] and each new shopping district generated its own townies.
* In ''[[The Sims 2: Pets|Pets]]'', many [[stray]] [[pet]]s were created, which could be befriended and adopted by playable Sims. They are, in effect, pet townies. However, the [[The Sims 2: Pets/patch|''Pets'' patch]] restricts them from appearing on community lots unless a player-owned pet is there.
* In ''[[The Sims 2: Seasons|Seasons]]'', the [[Garden Club]] members were created. In most respects they are ordinary townies.<ref>There were problems with this which were not fixed until the [[The Sims 2: FreeTime/patch|''FreeTime'' patch]] For players who do not have ''FreeTime'' or ''Apartment Life'', a [http://www.moreawesomethanyou.com/smf/index.php?topic=8971.0 third-party fix] is available from [[More Awesome Than You]].</ref> However, they sell the Plantophic-C [[potion]], which cures [[PlantSim]]ism. Also, when a Sim applies for Garden Club membership, they will come to inspect their garden and approve (or reject) the application. Unlike most townies, Garden Club members are initially created as unemployed.
* In ''[[The Sims 2: Bon Voyage|Bon Voyage]]'', two new types of townies were created, both of which could only be found in the vacation [[sub-neighborhood]]s. These townies are unemployed. If invited to a house, they may remain as houseguests for three days.
** Locals only appear in their own vacation sub-neighborhood, and already know their own local gestures, dance, etc.
** Tourists are not limited to one vacation destination, and may appear in any of them. Sometimes, they will have already learned some gestures or dances.
* In ''[[The Sims 2: Apartment Life|Apartment Life]]'', many new townies were created that appeared in every neighborhood. They were each a part of a certain [[social class]], and frequently appeared as roommates and neighbors in [[apartment]]s.
** [[Social class|Social Class]] townies]], unlike regular townies, have their own gestures and favorite stories. Their presence indicates how high the class of a residential lot or apartment is. For example, if the apartment is surrounded by high class lots, and the apartment itself is luxurious, [[Social class#Tech|Techies]] and [[Social class#Socialite|Socialites]] will be more likely to occupy vacant apartments and walk by. Only Social class townies occupy the vacant [[apartment]] slots and are available as roommates pool in computers, newspaper, or ads.
 
===Meeting the townies===
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The exceptions to rule 1 are a follows:
# An elder who has kept a full-time job may bring home, or be brought home by, an adult.
# In ''[[The Sims 2: FreeTime|FreeTime]]''. If a hobby chance card results in bringing a fellow hobbyist home, that Sim may be in a different life stage than the Sim who brought them home.
 
The playable Sim and the Sim who was brought home get a Daily and Lifetime [[Relationship#The Sims 2|Relationship]] boost with one another. This is 25 Daily/15 Lifetime when bringing a Sim home from work, and 20 Daily/20 Lifetime when bringing a Sim home from school. This will be higher if either Sim has the Popularity [[Aspiration benefit#Popularity|aspiration benefit]] Fast Friends{{vgversion|TS2:FT}}, or it is [[Summer]]{{vgversion|TS2:S}}.<ref>If the Simbology [[List of Mods#School Bus/Bring Friend & Homework Hacks|School Bus hack]] is being used, these adjustments will only be applied if the player answers "Yes" when asked if the child or teen should be allowed to bring the other Sim home.</ref>
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If the two Sims do not already have a relationship, the starting relationship will be higher if the Sim has either the Notable Reputation or Sterling Reputation [[Business perks#Connections|business perk]]{{vgversion|TS2:OFB}}.
 
In ''[[The Sims 2: University|University]]'', young adults attending their first classes in a major are considered to have "Met the Professors" in that major. They receive a 15-point Daily/5 point Lifetime Relationship with them, and do not bring them home. Usually, young adults who "Meet the Professors" in their major meet both of them, but sometimes, they only meet one.
 
====Gypsy matchmaker====
In ''[[The Sims 2: Nightlife|Nightlife]]'', Sims can call the [[Gypsy Matchmaker]] and ask for the Matchmaking Service. For a fee the Gypsy will summon a Sim that matches up with the Sim who is paying for the service (the more that's paid, the better the match), and that Sim may be a Townie.
 
====As customers or employees====
Sims who run a [[business]]{{vgversion|TS2:OFB}} could meet Townies as customers. In fact, once the player had the pack this became one of the best ways to do it.
 
Business owners can also hire Townies as [[employeesemployee]]s.
 
====As neighbors and roommates====
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# Are Friends/Best Friends with a Townie at least in the Teen Life Stage
 
Can ask a Townie to Move in with them... The Townie then becomes a playable character and gives the household money. The now ex-Townie could, at the player's option, change their last name to the name of the Sim who asked them to move in OR could keep their last name (this requires the ''University'' EP).{{confirm}}
 
Players should note that Townies who become playable after moving into, or marrying into, a household will have their memories replaced with a standard CAS history. If the ''University'' expansion is installed, this will include a memory of going to college, even if they did not.
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===Downtownies===
Once ''[[The Sims 2: Nightlife|Nightlife]]'' was installed, the Townies were divided into two subclasses. The second subclass was given the name "Downtownie". As a rule, Downtownies have more money, more skills, and better jobs than regular Townies.<ref>Once expansion packs are installed, the game may randomly increase the number of skill points various regular townies have when they are spawned in-game. If this happens, those townies will have roughly the same number of skills that the downtownies have.</ref> However, Downtownies (like the original Townies in ''The Sims: Hot Date'') are restricted to the Downtown area unless invited elsewhere. Downtownies may autonomously call Sims and invite them on dates or outings.
 
The pre-built downtown sub-hood comes with a pre-made set of Downtownies. Although their names are randomly generated for each neighborhood the downtown is attached to, they are recognizable by their appearance and clothing.<ref>All downtownies in ''The Sims 2'' have unique facial features, instead of using the default face templates in Create a Sim. Pre-made child downtownies, Divas & Mr. Bigs, Slobs, and Downtown NPCs do not have customized faces.</ref>
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Townies in ''[[The Sims 3]]'' have kept many of the improvements introduced in ''[[The Sims 2]]''. With the new open neighborhood, it is even clearer how far out of town they must live. There are relatively few premade townies in ''The Sims 3'', while some others are generated by the game when a player loads a neighborhood. However, there is a small chance a magician or townie will show up at a big park.
 
Tourists and explorers in ''[[The Sims 3: World Adventures|World Adventures]]'' are only available in the native areas. There is a [[Non-Player Sims Only Lot|Townie lot]]{{Vgversion|TS3:WA}} which can be set from [[Create a World]]. Only homeless townies can move into this lot and the household will never be selectable.
 
Some services which are not provided by particular [[NPC]]s are performed by townies instead. Townies perform as [[bouncer]], [[paparazzi]]{{Vgversion|TS3:LN}}, [[proprietor]]{{Vgversion|TS3:ST}}, and so on. Townies who are set to perform a service will be replaced by newly generated townies.
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===Meeting townies===
 
====Welcome wagon====
Much like in ''[[The Sims 2]]'' NPCs will visit the player's lot when they first move in to the neighbourhood. However, these are usually playable Sims from other households in town, and not actual townies.
 
====School and careers====
A great way to meet townies is to use the 'Talk to Coworkers' options while working or going to school at a [[rabbit hole]]. This will draft or create sims to be your coworkers, and often it will create townies. With [[The Sims 3 Ambitions|Ambitions expansion pack]], tattoo artists, stylists and firefighters will often be pre-made, generated or predetermined townies.
 
====Community lots====
Townies with certain traits are more likely to gather at the appropriate community lots, i.e. [[Athletic]] Sims are more like to turn up at the [[Gym]]. Going to [[bar]]s, [[Club (The Sims 3: Late Night)|clubs]] and [[lounge]]s is a great way to meet townies, especially townies with the [[Party Animal]] trait or [[Celebrity Status|celebrities]]{{Vgversion|TS3:LN}}.
 
====Travel{{Vgversion|TS3:WA}}====
Travelling to other worlds in ''World Adventures'' allows players to access a range of townies with different traits and skills.
 
====Penthouses{{Vgversion|TS3:LN}}====
The easiest way to find any homeless townies is by visiting one of the [[penthouse]]s in the neighborhood. All the player does is use the call box to find any "residents" in the building and a list of random homeless Sims along with the actual building residents is generated. The amount of homeless Sims in the penthouse is divided by how many penthouses there are in the world.
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The vast majority of townies in ''The Sims 4'' base game are unique in that they appear to be entirely randomly generated once the game begins, rather than there being a pre-created starter "townie pool" as part of the game files as there was in ''The Sims 2 '' and ''The Sims 3''. In this game, townies are added to Household Management under the "Other Households" tab, in which they can be edited and made playable by moving them in. Randomly generated townies are attached to a saved game rather than to a specific world such as [[Willow Creek]] or [[Oasis Springs]], and as such, can turn up in any location within the game. Many townies generated with ''[[The Sims 4: City Living]]'' also feature Moroccan, Japanese and Indian names. ''The Sims 4'' base game initially had no pre-made townies (all were randomly generated once the game began). However with [[The Sims 4/Patch 73|Patch 73]] the base game included [[Alex Moyer]], a pre-made sim for the game's tutorial. Once the tutorial is over or if the player skips the tutorials and play the game, Alex Moyer becomes a regular townie. This makes Alex the first ever pre-made townie for ''The Sims 4'' base game.
 
Expansion packs for ''The Sims 4'' introduces numerous pre-made townies. In ''[[The Sims 4: Cats & Dogs]]'', the game ships with [[Captain Whitaker]] (a stray ghost dog) and [[Mayor Whiskers]] (a stray cat), both of which are pet townies that roam around in [[Brindleton Bay]]. In ''[[The Sims 4: Seasons]]'', [[Santa Claus#The Sims 4: Seasons|Father Winter]] (named Clement Frost) will generate as a pre-made townie, although he only shows up during Winterfest holidays and not randomly around town. With ''[[The Sims 4: Get Famous]]'', the expansion features several pre-made [[Fame (The Sims 4: Get Famous)|celebrity]] townies, such as [[Baby Ariel]], [[Brytani Cho]] and [[Izzy Fabulous]]. A few pre-made [[Mermaid|mermaidsmermaid]]s appear as townies with ''[[The Sims 4: Island Living]]'', such as [[Nalani Mahi'ai]] and [[Ukupanipo Hekekia]].
 
===Types of townies===
There are four main groups of townies in ''The Sims 4'', depending on the [[content pack]]s that are installed. They have an equal chance of being generated if their location is not important:
* The base game generates townies with names that fit whatever language the game is set to. In the English version of the game, they generate with American English names.
* ''[[The Sims 4: City Living|City Living]]'' generates townies with Arabic, Japanese and Indian names, who can typically be found in [[San Myshuno]].
* ''[[The Sims 4: Jungle Adventure|Jungle Adventure]]'' generates townies with Hispanic names as locals of [[Selvadorada]]. They all generate with points in the [[Selvadoradian culture]] skill.
* ''[[The Sims 4: Island Living|Island Living]]'' generates townies with Polynesian names as locals of [[Sulani]]. They can be either normal [[Sim|normal Sims]]s or [[mermaid]]s.
 
==References==
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