Precipitation: Difference between revisions

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'''Precipitation''' is a phenomenonchange thatof occurs[[weather]], ascaused aby partwater ofevaporating normaland [[Weathercondensing (gamein mechanic)|weather]]the changesair, building up humidity. When humidity reaches maximum, precipitation occurs.<ref>en.wikipedia.org/wiki/Precipitation</ref> This feature is introduced in ''[[The Sims 2: Seasons]]'' and ''[[The Sims Castaway Stories]]'', and is carried over to the later titles in the series by ''[[The Sims 3: Seasons]]'' and ''[[The Sims 4: Seasons]]''. While Sims can get weather forecasts by reading the [[Newspaper#The Sims 2|newspaper]] or watching the [[Television#The Sims 2|weather station]] on TV, they are not notably useful for predicting precipitation. There are three kinds of natural precipitation ([[#rain|rain]], [[#hail|hail]], and [[snow]]), and an artificial one (rain of fire). Each of the natural precipitation types may occur early in the following or preceding season, not only the current one. Thus, heavy snow may occur on the first day of spring if winter was just over, and a heavy snowfall occurring when winter changes to spring will continue. The likelihood of a snow storm in the middle of summer is extremely small.
 
Precipitation can be described by its type, intensity, accumulation, and duration. All of these depend on the season. The type, as described above, is the kind of precipitation, whether it's rain, hail, or snow. The intensity determines how heavy the precipitation is. For example, hail may or may not be heavy enough to damage crops and injure Sims, snow may occur in light flurries or in a heavy snowfall that eventually covers the ground, and rain may fall in showers or in a thunderstorm. The duration is random.
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