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{{For|spellcasters in previous games in the series|Witch}}
[[File:TS4 Spellcaster Icon.png|60px|left]]'''Spellcasters''' are a [[Life state|life state]] introduced in ''[[The Sims 4: Realm of Magic]]''.<ref name="Becoming a spellcaster">https://twitter.com/SimGuruRomeo/status/1163835576337883147</ref>
==Becoming a spellcaster==
===Create a Sim===
[[File:TS4 CAS Spellcaster Button.png|thumb]]Spellcasters can be made directly in [[Create a Sim]] like other occult types, but they are the first to only have one form.
===Rite of Ascension===
A normal Sim can become a spellcaster through completing a quest given by one of the three Sages in Glimmerbrook and enacting a ritual known as the "Rite of Ascension".<ref name="Becoming a spellcaster"/>
Non-playable Sims will become spellcasters if they haven't been played once by the player, or been met by a controllable Sim prior their travel to Magic Realm.<ref name="NPCs becoming spellcasters">https://www.twitter.com/SimGuruNinja/status/1182044331374338048</ref>
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{{See also|Trait (The Sims 4)#Inherited traits}}
[[File:Trait TS4 Magic Bloodline.png|thumb|60px]]
Children born to spellcasters develop a magical bloodline trait, which will benefit them when they acquire their magical powers aging into [[teen]]s.<ref name="Magical Bloodline trait">https://twitter.com/SimGuruRomeo/status/1163859883457830912</ref>
Sims that are created or turned as spellcasters start off with no bloodline trait, but their children will gain the "Weak Bloodline" trait. If the spellcaster life state is kept down the family tree, the bloodline trait will become a "Strong Bloodline" and eventually an "Ancient Bloodline". If the spellcaster life state isn't kept down the family tree, the children will still inherit the bloodline trait but will degrade over generations until the bloodline trait is bred out.
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Spellcasters have normal needs just like any other human Sim, except from their needs, they can access their perks menu and spell book.
Above the spellcaster's needs, it will display a globe of magical charge that indicates how much charge a spellcaster has. Spellcaster charge fills up every time a spellcaster uses magic and only goes down overtime or when the spellcaster manaully discharges their magical energy, which can only be done once every few hours.
===Curses===
[[File:NightWraith.png|thumb|Night Wraith that will stalk cursed sim.]]
If a spellcaster fails a feat of magic they can be cursed which will negatively affect them and their spells, similar in a different way with the [[Fame perk|fame quirks]] that [[Fame (The Sims 4: Get Famous)|celebrities]] can receive in ''[[The Sims 4: Get Famous]]''. Curses appear within the spellcaster's needs panel as well as each spellcaster can acquire up to 3/10 curses.<ref name="Curses">https://twitter.com/SimGuruRomeo/status/1163881430943846400</ref> Curses can easily be dispelled by drinking the Potion of Curse Cleansing or with the Decursify spell. Curses can also be outright prevented with the Hexproof perk, however, it will not cleanse any existing curses on the Sim prior to
The curses a spellcaster can receive are:
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==Magic==
{{Main|Magic}}
There are four magic styles that spellcasters can learn and are: Practical, Mischief, Untamed, and [[Alchemy]]. They are not mutually exclusive, so spellcasters can learn more than one style at once.<ref name="Magic styles">https://twitter.com/SimGuruRomeo/status/1163850387893280768</ref>
===Items===
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===Spells===
{{Main|Spells (The Sims 4: Realm of Magic)}}
Spellcasters can learn 24 spells across the three schools of magic, ranging from teleportation, to transforming Sims into objects, starting fires, summoning ghosts, and resurrecting deceased Sims. Spells can backfire, with the likelihood increasing
===Leveling===
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* Practicing magic
* Reading spell or potion tomes
* Having a
===Perks===
[[File:TS4 Spellcaster Perks.png|250px|thumb]]
There are a total of 24
'''Prowess perks'''
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* '''Spellcaster Socialite -''' Unlock Magical social interactions with other spellcasters that will provide some spellcaster experience.
* '''Tame the Untameable -''' Untamed Spells & Potions always succeed when Sim is in a normal spellcaster charge range. Failure is greatly reduced in Charged and Overcharge states.
* '''Magical Discounts -
==Interactions==
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* Friendly Duel - Doesn't provide rewards or losses.
* Heated Duel
* Duel for Artifacts - Duel to receive the Wand or Broom of the opponent.
* Duel for Knowledge - Duel to receive knowledge of a spell the opponent knows.
* Duel for Ingredients - Duel to receive ingredients the opponent has.
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You can always commit the Rite of Ascension again and regain all your powers as they were with the traits reset.
==Trivia==
* With ''[[The Sims 4: Paranormal Stuff]]'' installed, Spellcasters have a natural talent in learning the [[Medium|medium]] skill faster.
==Gallery==
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==References==
{{reflist}}
{{clr}}
{{Magic}}
{{Life states}}
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