Spellcaster: Difference between revisions

374 bytes added ,  2 years ago
m
4 revisions imported
m (2 revisions imported)
m (4 revisions imported)
 
(14 intermediate revisions by 5 users not shown)
Line 11:
}}
{{For|spellcasters in previous games in the series|Witch}}
[[File:TS4 Spellcaster Icon.png|60px|left]]'''Spellcasters''' are a [[Life state|life state]] introduced in ''[[The Sims 4: Realm of Magic]]''.<ref name="Becoming a spellcaster">https://twitter.com/SimGuruRomeo/status/1163835576337883147</ref>  Spellcasters are denizens of [[Glimmerbrook]] and [[The Magic Realm]]. Spellcasters  can cast spells as well as concoct potions to cause a variety of magical effects.
 
==Becoming a spellcaster==
===Create a Sim===
[[File:TS4 CAS Spellcaster Button.png|thumb]]Spellcasters can be made directly in [[Create a Sim]] like other occult types, but they are the first to only have one form.  Spellcasters  also appear to have access to some customisation options from other life states such as pointed ears, vampire facial customisation  and vampire/mermaid teeth. It is unknown if this is intended.
 
===Rite of Ascension===
A normal Sim can become a spellcaster through completing a quest given by one of the three Sages in Glimmerbrook and enacting a ritual known as the "Rite of Ascension".<ref name="Becoming a spellcaster"/>  Spellcasters who reach the rank ''Virtuoso'' can also learn the "Rite of Ascension" spell through the Sage of Practical Magic, which can be used to instantly turn other Sims into spellcasters.
 
Non-playable Sims will become spellcasters if they haven't been played once by the player, or been met by a controllable Sim prior their travel to Magic Realm.<ref name="NPCs becoming spellcasters">https://www.twitter.com/SimGuruNinja/status/1182044331374338048</ref>
Line 25:
{{See also|Trait (The Sims 4)#Inherited traits}}
[[File:Trait TS4 Magic Bloodline.png|thumb|60px]]
Children born to spellcasters develop a magical bloodline trait, which will benefit them when they acquire their magical powers aging into [[teen]]s.<ref name="Magical Bloodline trait">https://twitter.com/SimGuruRomeo/status/1163859883457830912</ref>  If a  human child is  born being a spellcaster, the human Sim's parents will also inherit the trait, however, they won't be able to benefit from it until they've turned into a spellcaster through the Rite of Ascension. Sims born with any of the bloodline traits who aren't spellcasters can skip the quest for the sages and instantly ask for the rite.
 
Sims that are created or turned as spellcasters start off with no bloodline trait, but their children will gain the "Weak Bloodline" trait. If the spellcaster life state is kept down the family tree, the bloodline trait will become a "Strong Bloodline" and eventually an "Ancient Bloodline". If the spellcaster life state isn't kept down the family tree, the children will still inherit the bloodline trait but will degrade over generations until the bloodline trait is bred out.
Line 33:
Spellcasters have normal needs just like any other human Sim, except from their needs, they can access their perks menu and spell book.
 
Above the spellcaster's needs, it will display a globe of magical charge that indicates how much charge a spellcaster has. Spellcaster charge fills up every time a spellcaster uses magic and only goes down overtime or when the spellcaster manaully discharges their magical energy, which can only be done once every few hours.
Magical charge is the equivalent of mana in RPG terms, which is a type of magical source of power used for spells that consumes after each spell has been cast. It regenerates over time.
 
AboveIf thea spellcaster's needscharge gets filled up halfway, itthe willspellcasters displaymagic awill globebe ofmore magicalpowerful chargeand thatuseful. indicatesIf howtoo much charge ais built up, the spellcaster's has.magic Ifbecomes too chaotic and fizzles a sufficientlot amountmore. ofWhen chargethe hasmaximum beencharge gainedis achieved, the spellcasters magicspellcaster will beuncontrollably morerelease powerfultheir andmagical useful.energies Ifsingeing toothem, muchif chargethis is built up,repeated the spellcaster mightcan die  from being overcharged.
 
===Curses===
[[File:NightWraith.png|thumb|Night Wraith that will stalk cursed sim.]]
If a spellcaster fails a feat of magic they can be cursed which will negatively affect them and their spells, similar in a different way with the [[Fame perk|fame quirks]] that [[Fame (The Sims 4: Get Famous)|celebrities]] can receive in ''[[The Sims 4: Get Famous]]''. Curses appear within the spellcaster's needs panel as well as each spellcaster can acquire up to 3/10 curses.<ref name="Curses">https://twitter.com/SimGuruRomeo/status/1163881430943846400</ref> Curses can easily be dispelled by drinking the Potion of Curse Cleansing or with the Decursify spell. Curses can also be outright prevented with the Hexproof perk, however, it will not cleanse any existing curses on the Sim prior to  the purchase.
 
The curses a spellcaster can receive are:
Line 86:
==Magic==
{{Main|Magic}}
There are four magic styles that spellcasters can learn and are: Practical, Mischief, Untamed, and [[Alchemy]]. They are not mutually exclusive, so spellcasters can learn more than one style at once.<ref name="Magic styles">https://twitter.com/SimGuruRomeo/status/1163850387893280768</ref>  Spellcasters can learn up to 24 spells and 15 potions, which can both be logged in a [[Spell book|spell book]].
 
===Items===
Line 93:
===Spells===
{{Main|Spells (The Sims 4: Realm of Magic)}}
Spellcasters can learn 24 spells across the three schools of magic, ranging from teleportation, to transforming Sims into objects, starting fires, summoning ghosts, and resurrecting deceased Sims. Spells can backfire, with the likelihood increasing  if the spellcaster's level  is lower than what is required for the spell.
 
===Leveling===
Line 107:
* Practicing magic
* Reading spell or potion tomes
* Having a  summoned familiar
 
===Perks===
[[File:TS4 Spellcaster Perks.png|250px|thumb]]
There are a total of 24  perks from which spellcasters can choose. There are three columns of perks that must be bought in rows, but perks outside the columns don't have the restriction and can be bought as long as the spellcaster is of the appropriate level.
 
'''Prowess perks'''
Line 143:
* '''Spellcaster Socialite -''' Unlock Magical social interactions with other spellcasters that will provide some spellcaster experience.
* '''Tame the Untameable -''' Untamed Spells & Potions always succeed when Sim is in a normal spellcaster charge range. Failure is greatly reduced in Charged and Overcharge states.
* '''Magical Discounts -  '''Sim receives a 50% discount on all purchases from the market stalls in The Magic Realm.
 
==Interactions==
Line 154:
* Friendly Duel - Doesn't provide rewards or losses.
* Heated Duel
* Duel for Artifacts - Duel to receive the Wand or Broom of the opponent.  Player controlled spellcasters vs NPC spellcasters will not lose their Wand or Broom. Familiar, albeit not noted, can be wagered for as well.
* Duel for Knowledge - Duel to receive knowledge of a spell the opponent knows.
* Duel for Ingredients - Duel to receive ingredients the opponent has.
Line 170:
 
You can always commit the Rite of Ascension again and regain all your powers as they were with the traits reset.
 
==Trivia==
* With ''[[The Sims 4: Paranormal Stuff]]'' installed, Spellcasters have a natural talent in learning the [[Medium|medium]] skill faster.
 
==Gallery==
Line 185 ⟶ 188:
==References==
{{reflist}}
 
{{clr}}
{{Magic}}
{{Life states}}