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Werewolves in ''The Sims 2: Pets'' gradually undergo personality and body changes the longer they are 'infected' with the condition. The condition is originally received from a [[pack leader]], and can then be transferred to other Sims (teen or older) through the 'Savage' interaction. The condition is cured through Lycanthropic-B, purchased from the Obedience Trainer or the [[Gypsy Matchmaker]].
Werewolves in ''The Sims 2: Pets'' gradually undergo personality and body changes the longer they are 'infected' with the condition. The condition is originally received from a [[pack leader]], and can then be transferred to other Sims (teen or older) through the 'Savage' interaction. The condition is cured through Lycanthropic-B, purchased from the Obedience Trainer or the [[Gypsy Matchmaker]].


Werewolves in ''The Sims 3: Supernatural'' experience longer lives than non-werewolf Sims, and gain athletic skill faster than regular Sims. They can be transformed at-will during most nights, but will automatically transform during [[Lunar_cycle#full moons]], when their mood drops too low, or when they are angry with another Sim. Werewolves are cured using the ''Potent Cure Elixir'' or through an [[opportunity]] presented by their romantic interest.
Werewolves in ''The Sims 3: Supernatural'' experience longer lives than non-werewolf Sims, and gain athletic skill faster than regular Sims. They can be transformed at-will during most nights, but will automatically transform during [[Lunar_cycle#full moons|a full moon]], when their mood drops too low, or when they are angry with another Sim. Werewolves are cured using the ''Potent Cure Elixir'' or through an [[opportunity]] presented by their romantic interest.


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Revision as of 06:52, 14 December 2012

A werewolf howling, in The Sims 2

A Werewolf is an occult life state, first introduced as a minor feature in The Sims: Makin' Magic, but later re-introduced and expanded upon in The Sims 2: Pets and The Sims 3: Supernatural

Werewolves appear and, to a degree, act like normal Sims during the day. However, at night they can (and in The Sims 2: Pets, they always) change into a wolf-like creature. These creatures tend to frighten other Sims nearby. At the end of the night, werewolves change in appearance, back into regular Sims.

Werewolves in The Sims 2: Pets gradually undergo personality and body changes the longer they are 'infected' with the condition. The condition is originally received from a pack leader, and can then be transferred to other Sims (teen or older) through the 'Savage' interaction. The condition is cured through Lycanthropic-B, purchased from the Obedience Trainer or the Gypsy Matchmaker.

Werewolves in The Sims 3: Supernatural experience longer lives than non-werewolf Sims, and gain athletic skill faster than regular Sims. They can be transformed at-will during most nights, but will automatically transform during a full moon, when their mood drops too low, or when they are angry with another Sim. Werewolves are cured using the Potent Cure Elixir or through an opportunity presented by their romantic interest.


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