The Sims 2 (console): Difference between revisions

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{{Infobox game
|name = The Sims 2 for console
|image = [[ImageFile:sims2ps2boxart.jpg|The Sims 2|250px]]
|caption =
|developer = [[Maxis]]
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|ratings = {{vgratings|ESRB=T, E10+ <small>(DS, GBA)</small>|PEGI=12+, 7+<small>(DS, GBA)</small>|OFLCA=M}}
|input = [[wikipedia:Gamepad|Gamepad]]
|walkthroughrelated pages = yes
}}{{for|other versions of The Sims 2|The Sims 2 (disambiguation)}}
}}
'''''The Sims 2''''' is the fourth title in ''[[The Sims (series)|The Sims]]'' console series. ''The Sims 2'' was released for the PlayStation 2, Xbox, Nintendo GameCube, Nintendo DS, Game Boy Advance, PSP, and mobile phones in the fourth quarter of 2005. The home console versions (which are the formal three) include a story and gameplay similar to previous versions of the game, while handheld games (the DS, PSP, and GBA) contain their own storylines.
{{for|other versions of The Sims 2|The Sims 2 (disambiguation)}}
'''''The Sims 2''''' is the fourth title in ''[[The Sims (series)|The Sims]]'' console series. ''The Sims 2'' was released for the PlayStation 2, Xbox, Nintendo GameCube, Nintendo DS, Game Boy Advance, PSP, and mobile phones in the fourth quarter of 2005. The console versions include a story and gameplay similar to previous versions of the game, while the DS, PSP, and GBA contain their own storylines.
 
This game lets the player control the Sims directly rather than through point and click movement, which had mixed reactions from fans. The game also carries many things over from ''[[The Sims 2]]'' on PC, such as [[wants]], but does not carry over the aging and pregnancy aspect.
 
Several aesthetic improvements were made, such as meal customisation.
 
Bands such as [[wikipedia:Paramore|Paramore]] provided [[Simlish]] versions of their songs for the game.
 
==Create A Sim==
In [[Create A Sim]], players can generate and customize the Sims with ample amount of customization options. The game also offers exclusive features and tools that aren't available in the PC version.
 
* '''Gender/Randomization''': The player start off by picking the Sim's gender, then generating random appearance if desired. When a Sim is being generated, the hanged picture portraits (arranged in a family tree) behind the Sim will reel, with the resulted generation depicting the images of relatives the genes have been passed down. Once settle, the player can click "Accept Sim" to proceed customizing the Sim in detail.
**'''Body''': Skin tone, body type, hair, hair accessories, facial hair and their color, make-up (only female) and even tattoos are changed through this category. Body parts (torso, arms and legs) can be morphed individually from one another with a slider. Head can also be restructured with the use of slider for lips, nose, eyes, and head shape.
**'''Fashion''': this category includes hats, glasses, tops (divided into undershirt, overshirts and jackets), bottoms (pants & skirts for woman, and shoes (separately picked)), and various jewelry accessories. Every type of top can be put on one another on top, and can be further customized by changing the style of tip sleeves and torso. Certain pants can also be switch between styles, turning them into shorter pants or shorts.
**'''Aspiration''': In this category, the player can choose an aspiration for their Sim.
**'''Personality''': In this category, the player can choose a personality for their Sim.
**'''Name''': In this category, the player can give their Sim a full name.
 
==Gameplay==
Upon beginning the game, the player is greeted with the Main Menu screen. In it the player must pick one of the modes to play in, before starting a new game or continuing with the existing save. Starting a new one will issue a prompt disclaimer of the old game being overwritten if executed. The game can be played either alone or with another player (if the second joypad is connected). Selecting the latter allow the players to jump in playing with preoccupied family, have them be evicted to make room for their Sims, or by moving into one of the vacant houses.
The game progresses much like the other console Sims games: the Sim is given a number of objectives to complete while advancing in their career, and they move from house to house as objectives are completed and the player advances in the story. While the objective in previous console games like ''[[The Sims: Bustin' Out|Bustin' Out]]'' were more career-oriented, the objectives in ''The Sims 2'' do not focus on advancing in a [[Career tracks#The Sims 2 console|career]], but the goals to be completed are more ''aspirational'', like buying better stuff, improving a skill, or beating a bully Sim at foosball.
 
The game progresses much like the other console Sims games: the Sim is given a number of objectives to complete while advancing in their career, and they move from house to house as objectives are completed and the player advances in the story. While the objective in previous console games like ''[[The Sims: Bustin' Out|Bustin' Out]]'' were more career-oriented, the objectives in ''The Sims 2'' do not only focus on advancing in a [[Career tracks#The Sims 2 console|career]], but the goals to be completed arecan also be more ''aspirational'', like buying better stuff, improving a skill, or beating a bully Sim at foosball.
 
Unlike other games, the player controls the Sims directly with the analogue stick, rather than moving them using the point and click to queue up actions. This gives ''The Sims 2'''s gameplay significantly more interactivity and enables the player to control their Sims similarly to an adventure or role-playing game. The option to play using traditional Sims controls is still there, but the third-person control option allows for greater immersion currently exclusive to ''The Sims 2'' console series.
 
When a Sim enters a conversation with another Sim, the camera zooms in on their conversation and the player chooses their actions from a menu. The background and the Sims themselves differ depending on your Sim's relationship with the other Sim. For instance, if Sims are in love the background will be pink and they will move closer to each other.
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==Characters==
There are a variety of different characters in different ''lots''. Some are NPCs* and some are playable. Characters have their own personalities, aspirations, goals and fears. [[Don Lothario]], [[Dina Caliente]], [[Nina Caliente]], [[Patrizio Monty]], [[Isabella Monty]], and [[Goopy GilsCarbo]] all appear as characters in certain locations. [[Bob Newbie]] and [[Betty Newbie]] also appear as characters in Freeplay Mode.
 
<nowiki>*</nowiki>While some characters are initially "NPCs", it is actually possible to "unlock" them as playable characters. This can be done by becoming either a best friend or lover to the "NPC" sim, and then (respectively) choosing either the "Ask to move in" or "propose" social interaction. If the character accepts, they will follow the player's created Sim to different lots as a sort of companion, and the player can switch between them at any point. There are also two Townies that can appear in Freeplay mode if all other families are deleted. It seems they are used as placeholders to make sure the player still has some visitors. They look like female clones and cannot be married or moved into the home.
 
===Story Mode===
{{col-begin}}
{{col-break}}
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*[[Farah Moonbiscuit]]
*[[Torin Namaste]]
*[[Timmy TooleTool]]
*[[Isabella Monty]]
*[[Patrizio Monty]]
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*[[Helga Mandrake]]
*[[Candi Cupp]]
*[[Goopy GilsCarbo|Goopi Gilscarbo]]
*[[Larry Liu]]
*[[ChantelChantal Leer]]
*[[XY-XY Smith]]
*[[XHT-F Smith]]
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*[[John Gray]]
{{col-end}}
===Freeplay Mode===
{{col-begin}}
{{col-break}}
*[[Winston Freebers]]
*[[Clarice Freebers]]
*[[Cindy Freebers]]
*[[Horatio Freebers]]
*[[Bob Newbie]]
*[[Betty Newbie]]
*[[Edna Edison]]
{{col-break}}
*[[Courtney Edison]]
*[[Jenn Edison]]
*[[Daisy Edison]]
*[[Jeffery Pinkerton]]
*[[Bill Pinkerton]]
*[[Lance Pinkerton]]
*[[Gunter Pinkerton]]
{{col-end}}
===Townies===
*[[Paul Holder]]
*[[Paul Holder|Jeb Tortsen]]
 
==Soundtrack==
{{Main|List of songs in The Sims 2 (console)}}
The game features music performed by artists such as [[wikipedia:Paramore|Paramore]], [[wikipedia:Ryan Ferguson (musician)|Ryan Ferguson]] and [[wikipedia:Trivium|Trivium]]. They were all recorded in [[Simlish]]. [[wikipedia:The Humble Brothers|The Humble Brothers]] donated heavily to the game. Below is a list of some of the songs featured in the game:
 
*Paramore - Pressure
*Trivium - Like Light To The Flies
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The Game Boy Advance version of ''The Sims 2'' takes place in [[Strangetown]], and shares a similar GUI to its predecessors (''[[The Sims Bustin' Out]]'' and ''[[The Urbz: Sims in the City (handheld)|The Urbz: Sims in the City]]''). Players are guided through a goal-oriented game based on the reality television concept in which partitions of the game are divided into "episodes".
 
The player's Sim is working for [[Daddy Bigbucks]]. His most recent scheme to make money happens to be a TV show, with the player being the main character. The player has to complete aspects of the plot in different missions, and gain bonus points at the end of each mission for talking to people badly, nicely, etc., and in the end they even offer the player to choose the people in the town or the player's Sim. and they are in the sims 2 ps2 other games even updated and many other celebrities and non Celebs to Gameboy characters to also appear in The Sims 2
 
 
===PSP===
{{Main|The Sims 2 (PSP)}}
The game begins with the player's character driving through the Strangetown desert, presumably 'Road to Nowhere' in their car, when suddenly a [[PlumBob]] flies towards the player and damages the car and causes them to lose control. Fortunately, the player finds a gas station. The player takes their car into the garage. At that point the player takes control. The player is introduced to a vehicle mechanic named Oscar, who after a brief tutorial in teaching the player how to talk to NPC Sims, informs the player their car will only take a short while to fix.
 
The player is then free to roam around the gas station, and after being introduced to some more NPCs, including Bella Goth, who claims to be abducted by aliens, completing tasks and being taught the basic objective of the game which is 'Secret Hunting' for the store clerk. The player then exits the shop only to find the garage around the back has completely disappeared along with Oscar and their car, with only the foundation of the garage remaining.
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* Sims cannot have jobs, but they can complete missions and play mini-games to earn some money for a living.
 
==Easter EggsTrivia==
[[File:The_Sims_2_Console_Early_Logo.png|thumb|Early logo of the console version]]
* There is a hot air balloon.
* [[Don Lothario]] lives in the same house as [[Nina Caliente|Nina]] and [[Dina Caliente|Dina]].
* There is an underwater mansion called "[[Bio Dome]]".
* When using the metal detector, Sims may come across a copy of  ''[[The Urbz: Sims in the City]]''. They will throw it on the ground in disgust.
* In the Decorative section in the Buy mode, there is a painting titled "Jayded" that features a girl with purple hair who looks very much like the girl on the cover of  ''[[The Urbz: Sims in the City]]'', [[Jayde]].
* At the end of the game there is a video with bloopers from the intro. It can be seen [http://youtu.be/5qvKCeClpLA?t=1m6s here].
*In Debug Mode when 'Max Everyone' is used under Relationships with the Cheats Gnome - a Sim named Pat Newbie, [[Paul Holder]] and Jeb Tortsen will be added to the player's relationships, but they will have no thumbnail and can't be found in-game. The exception to this is if all neighbors in Freeplay are deleted, the player can throw a party which will make Paul and Jeb visit them.
*In Debug Mode CAS, there's an unused character named Ghost. He has the appearance of an elder and wears a black suit. Ghost can be seen [https://tcrf.net/The_Sims_2_(GameCube,_PlayStation_2,_Xbox)#enable_npc_editing here].
*Sims who have died once will not get another urn/tombstone unless their previous one was deleted.
*While not possible to sell objects in story locations, it is still possible to sell their floors, wallpaper, and walls / fences to get some extra simoleons.
*Sims with high creativity skill will have a 100% success rate when using the "Draw Portrait" social. The social gives 5 relationship points, making it the most efficient ways to make friends. However it will only be available until they are friends.
*Normally, ghosts interacting with sims will not affect their relationship. However, if the sim the ghost is interacting with has a relationship point bonus: the interaction will give those points each time. This gives a little boost to relationships.
*Sims who died on another lot will be alive when visiting other lots but ghosts on their home lot.
*Sims stargazing with a telescope can be abducted by aliens. If an abducted sim has work before they are returned, the game will inform you that their carpool will be there in an hour. However, the vehicle will not show up and the sim will not be punished for missing work.
*Despite what the game tells you, it is possible to go way past the fire code with the only drawback being a single fire on a random object on the lot. This can easily be solved by having a fire alarm in every room of the house including the exterior. However, if the player buys too many items they will eventually reach the very limit, which the game will send a notification stopping the player from buying anything else when they select any object in the catalog.
*Dishes, books, trash piles, and ash piles affect the fire code.
*On the main menu, it is possible to spot every story mode location on the map.
*When spying through a telescope, you may receive a notification telling you that something is glowing at Jonas' place. This is a reference to [[Alien Crash Site]], as there is a crashed UFO next to a trailer owned by [[Jonas Bragg]].
*It is possible to have two custom sims made for story mode by starting a new game with the two players option, returning to story mode in single player will keep both sims and it is possible to control them both. However, only the first sim that was made will have gold wants.
*If the player stops controlling their sim while in Direct Control mode, eventually the sim will start doing things autonomously. This stops when the player starts controlling the sim again.
*There is a poster of [https://en.wikipedia.org/wiki/Will_Wright_(game_designer) Will Wright] in the buy catalog. This same poster can be seen in the background of [[Create a Sim#Create-A-Student|CAS]] in the [[The Sims 2: University|University Expansion]] for the PC version. However, it is not in the catalog in the PC version.
 
==Glitches==
* There is a glitch where a Sim can take the shape of another. For example, if you have [[Felicity Usher]] as your partner living on a lot, enter the Social mode and kick her out. Go to another location where you had Felicity and make sure you have [[Ossie Madison]] as your current partner. Then, talk to "Felicity" and look on the thumbnail picture and notice that it has Ossie instead of Felicity. You can also notice that "Felicity" walks, and talks similar to a male Sim.
* There is also another known glitch where a Sim can have the phone stuck in their hands. To do this, cancel the action "Call..." while the Sim is picking up the phone. This may sound fun at first, but then the telephone will be stuck forever in their hands and there is no way you can make your Sim's hands normal again. This can also happen with a pot of food or the dust pan.
* There is a rare glitch where the surfing board gets stuck in the Sim's legs.
* When a Sim goes to work when in their work clothes and you switch to the Sim that is going to work, the action "Go to work" is cancelled and the Sim changes back to his/her clothes. This occurs if you are using Direct Control. This glitch is also present in ''[[The Sims 2: Pets (console)|The Sims 2: Pets]]''.
* Sims will sometimes block the door when they dance using a DJ Stand. This can prevent Sims from coming in or out of a room. This is also present in ''[[The Urbz: Sims in the City]]'', ''[[The Sims 2: Pets (console)|The Sims 2: Pets]]'', and ''[[The Sims 2 Castaway]]''.
* Yet another glitch is if you enter the carpool for work instantly after it arrives, it will come back after it drives off and will stay there for the remainder of the hour.
*One of the decorative houses in [[The Orbit Room]] has a flickering window.
*Sims can stack dishes, normally you will reach a limit and the game will tell you that your sim is carrying too much. But, if you drop the pile and pick it up again while holding another dish, it will add it to the pile. This means it is possible to have an infinite amount of dishes in one spot.
*If the radio is playing for a while, the audio will eventually cut out. It is still completely functional though as sims will still dance, and move along to the beat when nearby. To fix this, simply change the radio station or turn it off and back on again.
*If ultra speed is enabled due to your sim being at work, your sim will not return home on time, instead they will arrive 30 minutes to an hour later than they should have. It is possible to semi fight this by pausing when they are supposed to be home.
*At [[Tranquility Falls]] and [[87 Yamoto Crest]], looking at the road at certain angles makes the texture warp.
*An alien with makeup on will have human eyes.
*If you switch to another sim while a want or fear is rerolling, the effect will be visible on the other sims wants and fears. This is only visual though, no wants or fears on the sim you switched to have been affected.
*If the stereo is on, going into a menu and then back out will have the menu music playing on the radio for a minute before it switches to another song.
 
{{clr}}
 
==External links==
* {{Wayback|url=http://thesims2.ea.com/about/platforms_index.php|title=Official site directory|date=20120314144511}}
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[[es:Los Sims 2 (consola fija)]]
 
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