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A '''trait''' is a major building block of a Sim's personality. Traits effectively determine a Sim's behaviors, abilities, and wishes. Traits often grant Sims specific abilities or allow Sims to perform specific actions. Sims are usually limited in the number of traits they can have, and certain traits [[Trait conflict|cannot be held simultaneously]] by the same Sim.
 
Traits were introduced in ''[[The Sims 3]]'', replacing the points-based [[personality]] system present in ''[[The Sims]]'' and ''[[The Sims 2]]''. Traits have also been incorporated in ''[[The Sims Medieval]]'',  ''[[The Sims Social]]'', ''[[The Sims 4]]'', and ''[[The Sims 4Mobile]]''.
 
==Related See also pages==
* [[Trait (The Sims 3)]], the personality system in ''[[The Sims 3]]''.
* [[Trait (The Sims 4)]], the personality system in ''[[The Sims 4]]''.
* [[Trait (The Sims Medieval)]], the personality system in ''[[The Sims Medieval]]''.
* [[Trait (The Sims Social)]], the personality system in ''[[The Sims Social]]''.
*[[Pet trait (The Sims 3)]], the personality system for [[pet]]s in ''[[The Sims 3: Pets]]''.
* [[Hidden trait]]
*[[Pet trait (The Sims 4)]], the personality system for [[pet]]s in ''[[The Sims 4: Cats & Dogs]]''.
* [[Pet trait]]{{Vgversion|TS3:P}}
*[[Trait chip]], the personality system for [[plumbot]]s in ''[[The Sims 3: Into the Future]]''.
* [[Trait chip]]{{Vgversion|TS3:ITF}}
*[[Trait conflict]], a situation where a trait clashes with another.
*[[Hidden trait]], traits that are not normally visible in ''The Sims 3'' and ''The Sims 4''.
*[[Lot trait]], a system that assigns certain attributes to lots in ''The Sims 4''.
 
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[[nl:Eigenschap]]